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Mass Cause, but no Effect


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#1
Berkilak

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 Now, don't get me wrong. I'm not one of those haters that can't stand the ending(s). In fact, I kind of liked it - I was curious how BioWare was going to top the Reapers-as-sentients reveal from ME1. This, they accomplished. You could even make the argument that the Catalyst merely read Shepard's mind to develop the boy hologram and the general setting of his final decision. But I'm getting off topic, now. That isn't what Mass Effect was really about (at least to me). 

Mass Effect has always been about making decisions and dealing with the consequences, for good or for ill. Whereas most hoped that ME3 would be the culmulation of those decisions, I feel completely robbed of that catharsis. While someone at BioWare probably thought it was inspired to have one last Paragon/Neutral/Renegade choice laid out in such a visual manner, that came at the cost of seeing the consequences of every other decisions our Shepard has made.

BioWare constantly speaks of how ME3 is the culmulation of your personal story, yet no matter what you did, how your Shepard shaped himself and the world around him, everyone is given the same unflinchingly impersonal endings.

I don't think it is reasonable, at all, to ask for a "fix." BioWare made their decision and, like their game, they need to stand by it and deal with the consequences. Unfortunately for their players, we will never get to see the true consequences of how we shaped this universe ourselves.

I thank BioWare for giving me the opportunity to feel like a part of the Mass Effect universe, and I curse them for trivializing that when it could have mattered most.

Modifié par Berkilak, 11 mars 2012 - 06:41 .


#2
Berkilak

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All BioWare would have needed was a relatively quick visual montage of the outcomes of your decisions. Heck, a Dragon Age info card ending would have been ideal. Even with the current ending in place (minus the silliness of the Hammer team squadmates being on the Normandy which is inexplicably using a Mass Relay when it should be fighting Reapers), it would have been ideal to see how our actions crafted the galaxy post-Reaper.

#3
JamesGray33

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it's too late for a real fix. I played with my original shepard, as someone who always went out of his way to save life. synthetic or organic. I was close friends with edi and the geth/legion. I was dumbfounded when I realized I could not convince the guardian that synthetic and organic can live in peace; which I actually accomplished with the geth and quarians.

You are totally right. our decisions should have complete effect on the ending. the problem is that ea/bioware tried way too effing hard to cater to non RPG players and to players new to the series. I'm sorry but if you haven't played AT LEAST ME2 then you have no effing right to play ME3 and expect a complete ending. If I were head producer, I would want to reward long time fans and punish those people who think they can just jump in to one of the most interesting sci fi games at the end.

But no, let's try and make EVERYONE experience the same game. My Shepard never would have chosen ANY of those end options. My shepard would have told the guardin to f himself and he would have destroyed the reapers using every single fleet and resource that I worked my ass off 5 years ago to attain.
Nope, I've been playing mass effect since the first game's release, and I am treated just like someone who is renting Mass Effect 3 and has absolutely no emotional attachment to the game.

#4
TheDove

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Mass Effect 3 lost its sense of self

#5
JamesGray33

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I always prayed bioware would make a jade empire sequel, but if it's gonna be like me3 don't even bother

#6
Berkilak

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TheDove wrote...

Mass Effect 3 lost its sense of self

Precisely. The ending is just too vague, too surreal to match the tone of the last three games. It isn't necessarily a bad ending. It just didn't fit, nor was any effort made to make it fit. They just wanted an ending that people would talk about - mission accomplished, but instead of intriguing us, it has only confused us by how disjointed and impersonal it is.

#7
Berkilak

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JamesGray33 wrote...

I always prayed bioware would make a jade empire sequel, but if it's gonna be like me3 don't even bother

I'd still be up for it. Don't let your distaste of the ending colour your perception of the entire game - the game itself was great. It (and the other before it) just built up to something that was never reached.

#8
revo76

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seriously, i'm asking myself. what was i expecting after DA2 ?

the final is normal IF you played DA2.

ME1-ME2-DA:O are Bioware's last good jobs.

ME3 and DA2 is a failure if you take all of the game not the rest and excluding finals.

#9
darkshadow136

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The game and series are dead to me unless Bioware comes out with a ending patch or free DLC to fix the game.

if you want your voice heard louder got to my blog which I have a link too in my Sig , click on my ME3 review and click on the links to my polls.

1. would you Boycott Bioware if they don't fix the endings
2. do you believe Multiplayer should have no impact on the single player campaign
3. Facebook Campaign demand better endings for ME3

#10
Berkilak

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revo76 wrote...

seriously, i'm asking myself. what was i expecting after DA2 ?

the final is normal IF you played DA2.

ME1-ME2-DA:O are Bioware's last good jobs.

ME3 and DA2 is a failure if you take all of the game not the rest and excluding finals.

DA2 failed across the board - story and gameplay, consistantly and throughout the entire experience. It is the Star Trek 1 to the Star Trek 5 that is ME3, in that ME3, while there were a few oddball decisions, was an extremely strong experience which failed only when it tried to deliver an ending that was completely contradictory to the spririt of the franchise without enough context.

#11
JamesGray33

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Berkilak wrote...

JamesGray33 wrote...

I always prayed bioware would make a jade empire sequel, but if it's gonna be like me3 don't even bother

I'd still be up for it. Don't let your distaste of the ending colour your perception of the entire game - the game itself was great. It (and the other before it) just built up to something that was never reached.


I know it was an amazing game and the experience was effing great, but all my choices were pointless so why bother playing it again if I'll reach the same end? How does it make sense that me self sacrificing paragon shepard had the EXACT SAME ENDING as my friend's selfish renegade? I already saw how ea/bioware downgraded the dragon age series in an attempt to attract non RPG gamers, but I do not want bioware to loose touch with their roots. I spent alot of time playing their older games, neverwinter and baldurs gate pretty much every other game they've made, but I've never felt like a game of theirs was a sell out until mass effect 3.

Even if in the future their is a mass effect game that I can import all of my shepard's choices and can the galaxy, it's still no excuse for dissapointing long time fans of the game and company

#12
Berkilak

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JamesGray33 wrote...

I know it was an amazing game and the experience was effing great, but all my choices were pointless so why bother playing it again if I'll reach the same end? How does it make sense that me self sacrificing paragon shepard had the EXACT SAME ENDING as my friend's selfish renegade? I already saw how ea/bioware downgraded the dragon age series in an attempt to attract non RPG gamers, but I do not want bioware to loose touch with their roots. I spent alot of time playing their older games, neverwinter and baldurs gate pretty much every other game they've made, but I've never felt like a game of theirs was a sell out until mass effect 3.

Even if in the future their is a mass effect game that I can import all of my shepard's choices and can the galaxy, it's still no excuse for dissapointing long time fans of the game and company

It just seems so deliberately incomplete. Honestly, it seems that after setting the bar for virtually every Western RPG to follow, the developers went the route of the JRPG and attempted to deliver a pseudo-cerebral ending that would leave people scratching their heads. We are, but not for the reasons they wanted us to.

As you stated, the entire franchise is an extremely personal experience. ME3 was building up to be the culmulation of that experience, but everyone was forced down the same path (or three that barely differed in conseqence). 

It just wasn't a fitting end for a franchise that touted itself on choice and consequence when it robbed us of knowing the consequences of those choices. Even a lame card slideshow showing us the different civilizations/people who we had an effect on would have been magnitudes better than the surreal and disjointed experience given.

#13
JamesGray33

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agreed. I would have loved to know if the krogans, led by wrex, entered a cultural renaissance or if they entered another rebellion. I would have been so pumped to hear my liara gave birth to a child with shepard's genes. anything really even a paragraph stating how the lack of the mass relays ultimately destroyed each civilization.

Well I feel better getting all this out, and I know bioware is reading our comments. I'm still going to play the new command and conquer, but when dragon age 3 comes out I might wait until I hear people saying the end is amazing before I get it.

EDIT: completely off but I just had an idea. They should have added an option where you could save everyone in the galaxy, keep the relays, and not have to make organic/synthetic breeds or anything. BUT instead of destroying the reapers, this choice postpones them. It forces them to leave and wait. If organics and synthetics ever wage war again, then the reapers will return.
what do you think?

Modifié par JamesGray33, 11 mars 2012 - 07:52 .


#14
Berkilak

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Not to trivialize your idea, but in short, they could give us all the options in the world for that final decision; they would all be moot without the catharsis for our personal investment in the story.

Modifié par Berkilak, 11 mars 2012 - 07:56 .