We saw it in GTA IV: The crowd went wild: "Best GTA EVAHHH!!" Three months later after the worst hype was over and we cleared the game we began to wonder how "fun" it actually is to drive your pals around for virtual dart and pool, and suddenly started wondering what happend to all the fun and extras that the franchise had been known for. After the game was completed, it got old pretty fast and people suddenly realised that the GTA feeling was missing a bit. Less socialising and Hollywood drama and more oldschool cartoonish mayhem in the next one please.
The same went for Fallout 3: A tasteless and exaggerated amount of slowmotion gore and a very shallow plot. And the promised "game-altering consequences" turned out to be live and let die for Megaton, getting hunted by one or another kind of bandits and a handful of different endings. Your actions really didnt have all those promised consequences. On top of that the game was bugged up to its ears and still it got one perfect score after another.
Back to DA:O:
The game is ok, but it have some major flaws in my opinion.
1) You cant cancel quests and destroy questitems
I have some quests I didnt complete all back in the beginning. I have both plot items and questlogs that will annoy and confuse me all through the game. The option to get rid of those would greatly make navigating through quests less of a hazzle
2) Not an option to position you men correctly. You cant for instance tell your archer and healer to stay put and then let the rest of the group run freely. Either all freeze or none. IMO thats a design flaw.
3) You cant see who is affected of your spell and how long the duration is. In battle everything ends up being a lot of guessing and assumptions. In a game where strategy and teamwork in your group plays such a big role I consider this a design flaw also.
4) The targeting system is bugged.. at least on the PS3. You dont have the option to log onto a target properly and everytime a mob runs in the way the targets changes. Even if you pause, choose a mob and then release pause and instantly click a hotbutton the spell may hit a totally different mob than intended. In a game where every choice counts in the heat of battle, I consider this a design flaw, and pretty close to being gamebreaking.
5) Poor quest design. I actually like that you have to think a little yourself and dont just get pointed to the next objective. But when I get a quest in Denerim saying that I should find some guys sextant and I get no information about either the guy or the item I really feel I get TOO little information. I dont know where the guy lived, where he went or anything else. I am just told to find an item but I dont get a SINGLE clue about where to start. I LOVE riddles and I love games where you need to do a bit of thinking yourself, but PLEASE give me a small hint on where to start at least. IMO that is poor questdesign.
That is just SOME of the things I encountered so far. (and we havent even talked graphics) Im not saying it is a bad game, far from. I am just saying that everytime a game is anticipated prior to release people seem to be FAR more forgiving and reviewers far easier to impress than if it was any oher game. We have seen it many times before. Snap out of it, please.
Dragon Age:Origins: 84/100. Nowhere near 9.5.
GTA IV: Enjoyable game but couldnt beat neither Vice City or San Andreas
Fallout 3: Most hyped game EVER. 7.5/10 tops
I know this is a fanboard, and that I will get flamed, but it had to be said. I am still enjoying the game very much, but it really isnt ALL that good. Personal preference? Maybe and maybe not. If the above things wasnt annoying me I would love the game as much as you.
Modifié par Came99, 27 novembre 2009 - 11:03 .





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