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Above average, but not THAT great a game.


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#26
Mordaedil

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Seems it'll be necessary with some fire extinguishers in here.

By the way, Came99, do not use the "Report this post" button to deal with these posters as it's a very slow process involving EA.

Instead, PM Eurypterid or LdyShayna and they'll process your request much faster and might help make these forums more friendly.

Geez people, act your age, if you're old enough to buy this game you should NOT be relying on cheap taunts, five exclamation marks or insults.

If you disagree with his rating system, that's a different thing. I learned quite a while ago that no game ever really gets justified scores, not really. There's no game that can really earn 0 on the current scales, and I assume plenty of games can get 0 on Came99's scale. Unless he still keeps to "magazine logic" which has always been so misguided I turn my stomach inside-out.

Modifié par Mordaedil, 27 novembre 2009 - 11:46 .


#27
Rainen89

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I have to agree with the OP on at least one point and while I know this only applies to Xbox/Ps3 users it is very, very stupid. The targetting system is beyond broken. You can have a target "selected" and it will misinterpret that as either no target or auto select some obscure non elite mob that gets the misdirect hex rather than the orange boss. The all or nothing complaint I believe you can do this in tactics for position and if you really wanted to you could just disable it. Requiring micro management but far from game breaking.



The quest item complaint meh i don't see this interfering at all with the game if anything it would be immersion interfering but, yeah. Anyway, targeting system = huge problem and should've been addressed honestly even a pause single target system similar to one already used wih aoe spells and single target buffs/heals would've been wayyyyy better.

#28
Errel

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Yevgenii wrote...

Came99 wrote...

TWO stupid brats home from school.. Ohh well.. It is mostly positve and it is perfectly ok to disagree.


Cute attempt at making me sound young. Honestly, what were you complaining about in this game?

Quests too hard and cant control your party members?

Might I suggest Diablo 1 for you? Just don't hurt yourself.


I certainly do hope you are young. I like to think that most mature people do not take personal pride or pleasure in abusing people on forums because of their opinions. Everyone is entitled to their own opinions and i you feel the need to call someone names because his or hers differs from yours, I suggest you try that out on the streets and see how long you'll keep all your teeth together.
It should give you an indication of exactly how childish and immature that kind of behaviour is.

#29
Washell

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1) I dont see why it shouldnt be possible to have a well functioning targeting system just because I am playing on a PS3. I dont buy that argument


Mouse/Keyboard vs gamepad. Dragon Age was primarily designed for PC. They did a really good job transferring it to the console but it's still second best.

#30
Yevgenii

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Errel wrote...

Yevgenii wrote...

Came99 wrote...

TWO stupid brats home from school.. Ohh well.. It is mostly positve and it is perfectly ok to disagree.


Cute attempt at making me sound young. Honestly, what were you complaining about in this game?

Quests too hard and cant control your party members?

Might I suggest Diablo 1 for you? Just don't hurt yourself.


I certainly do hope you are young. I like to think that most mature people do not take personal pride or pleasure in abusing people on forums because of their opinions. Everyone is entitled to their own opinions and i you feel the need to call someone names because his or hers differs from yours, I suggest you try that out on the streets and see how long you'll keep all your teeth together.
It should give you an indication of exactly how childish and immature that kind of behaviour is.


Ah, and here comes the street-McTough guy.

You are a forum badass my friend.

#31
Deviija

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Semi-spoilers on the sextant.



You get the sextant later in the game, from loot, in another quest. As far as I remember. It isn't a huge game-altering issue.

#32
Zenon

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Came99 wrote...

Thank you for your feedback. It has all been nice except for the stupid little brat who was home from school sick and able to post.

I have a few comments and an addition aswell:

The PS3 argument:

1) I dont see why it shouldnt be possible to have a well functioning targeting system just because I am playing on a PS3. I dont buy that argument


In fact I can't judge how the targeting at a console compares to the PC. On my PC it works very well. I just saw a video comparing both console and PC versions and the input of the commands is more complicated on the console using a gamepad instead of mouse and keyboard. This is perhaps the most critical difference considering the game as is. Optional content and mods is another point where I prefer the PC especially with Bioware having such a great community. There are still coming new mods even for the nearly antique NWN (1)!

2) Graphics and PS3. Guys? If you ever saw titles as "Uncharted: Among Thieves" or "Assassins Creed" on a PS3 You wouldnt use the PS3 argument here either. The game is butt-ugly (not that it matters much, and thus I didnt mention it in my OP), but it IS.. And it is not because of limits on the console. There is plenty of power in the little bugger, which the mentioned games proves easily. Uncharted 2 is just "Wauw". Seriously

..... And yes I know that a high end PC can do it even better, so dont start showing your penises please ;) I am just saying that DA:O graphics on the consoles isnt a benchmark of the machines capabillities.


Yep, I wonder why Bioware chose more mushy textures for the console. I know the PS3 can do more. On the other hand, this games performance relies heavily on the CPU. Perhaps it was necessary to cut down texture memory for overall performance. And even with this done the game sadly runs much less smoothly with less FPS than on a good PC.

Now to the addition, which I consider to be quite serious:

Sometimes I fell I am getting forced into one decision over another, simply because I am engaging in conversations with a specific character. For instance the squabble over the throne between the dwarves. I was actually looking for Bhalen thinking that he probably was the good guy, seeing that he was the one questioning the authorities. Then I more or less by accident started a conversation with the other guy and before I knew it I was fighting on his side. Luckily after some research on the net I found out that this was where I wanted to be, but I OFTEN miss the opportunity to actually decide what to do or not simply because of this. I would like to be able to ask into a subject and THEN have a chance to back out. A seemingly innocent question can mean that you are suddenly involved in something that was never the intention.


Sounds similar like real life to me. Sometimes you can get dragged into making a decision before knowing all options. Especially in this quest you can change your mind later and work for the opposite side. And this was already in a topic before. Often you can reply in the conversation something like: "I'll think about it." And sometimes you just jave to decide based on the information you have even if it is perhaps wrong later. That is actually a part about roleplaying, that hasn't occured in other games with this much consequence. Unusual, but more realistic and more pure RP feeling than in games where you get to keep your options all available throughout the game.

#33
Errel

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Yevgenii wrote...
You are a forum badass my friend.


How did you arive at that? I'm certainly not, never said I'd hurt you.
I was merely trying to point out to you that the way you behave is generally not socially accepted.

A futile task I suppose..

#34
deathwing200

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Some very good, constructive points, but you ruined it in the end by saying GTA is a good game. That game is probably biggest, most over hyped piece of trash that ever hit the market.

#35
Belela-san

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I tried both PC and PS3 versions and I have to say that the PC version is the way to go, the user interface simply kills all the other versions. Unfortunately I had to purchase the PS3 version because my current PC can't handle the game, but when I get a new PC I'll most likely buy the game again to enjoy it to its fullest. One thing that kinda left me down was the fact that you can't "grind", once you clear an area there are no more enemies, the same was with Kotor but I hoped with this they had gone a bit further. Thankfully the DLCs will increase the game longevity which is already pretty big in fact. Currently I have no complains about the game, it takes me back to the good old days of playing Neverwinter Nights

#36
Elanareon

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Came99 wrote...

2) Graphics and PS3. Guys? If you ever saw titles as "Uncharted: Among Thieves" or "Assassins Creed" on a PS3 You wouldnt use the PS3 argument here either. The game is butt-ugly (not that it matters much, and thus I didnt mention it in my OP), but it IS.. And it is not because of limits on the console. There is plenty of power in the little bugger, which the mentioned games proves easily. Uncharted 2 is just "Wauw". Seriously


You see those are action games. There's no computing done there it's just a bunch of if then else's. People don't take into consideration the amount of checks/ Different classes in game. All those games are just wjen you hit x and if its in line with the enemy then - the amount of damage inflicted by your current weapon which is usually always constant. Unlike RPG games where Damages have extreme calculation. I hope people start realizing games because they trash games because of this. Its easy to make a game all beaetiful and all if that's the only thing special about the game ><

#37
Thnap

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First of all, I completely agree with you about Fallout 3. It was an enjoyable game, but ridiculously overhyped. Four hours of running around in Subway Tunnels isn't that appealing to me. :lol:

Dragon Age has a few flaws and anyone who denies that is just talking out of their ass, quite frankly. Despite these small issues however, something about this game immediately just jumped out and grabbed me. Not since the first time I played Neverwinter Nights back in 2002 have I felt so gripped by an RPG. I'll address your points individually, because quite clearly I have nothing better to do right now. ;)

1) You cant cancel quests and destroy questitems
I have some quests I didnt complete all back in the beginning. I have both plot items and questlogs that will annoy and confuse me all through the game. The option to get rid of those would greatly make navigating through quests less of a hazzle


Yeah, I agree with this one. For a "perfectionist" like me, seeing an empty questlog gives me a warm fuzzy glow on the inside. Having one stubborn mission stuck in my journal does my head in. The first time I encountered this problem was after mistakenly accepting the Warden's Keep mission and finding it stuck in my questlog. I have no desire to download this particular piece of DLC, and placing the first stage of the quest in the game with no method of abandoning it was a little cheap on Bioware's part.

2) Not an option to position you men correctly. You cant for instance tell your archer and healer to stay put and then let the rest of the group run freely. Either all freeze or none. IMO thats a design flaw.


You can do this. At least on the PC version.  Just tell the entire party to Hold, select the desired characters and then move them as a group. Problem solved.

3) You cant see who is affected of your spell and how long the duration is. In battle everything ends up being a lot of guessing and assumptions. In a game where strategy and teamwork in your group plays such a big role I consider this a design flaw also.


I see your point on this, and I suppose that to an extent it ties into the lack of a Combat Log. A lot of Dragon Age relies on guesswork and estimation, which makes the typical meta-gaming and number crunching difficult. I personally like this idea, but I can see why people would have a problem with it.

4) The targeting system is bugged.. at least on the PS3. You dont have the option to log onto a target properly and everytime a mob runs in the way the targets changes. Even if you pause, choose a mob and then release pause and instantly click a hotbutton the spell may hit a totally different mob than intended. In a game where every choice counts in the heat of battle, I consider this a design flaw, and pretty close to being gamebreaking.


I don't think I've encountered this problem on the PC version. I tend to select my entire party and focus them on a single target. When they fall, I pause the game and move onto the next one. The only exception is my tank, and I don't think I've ever had major problems with the targeting.

5) Poor quest design. I actually like that you have to think a little yourself and dont just get pointed to the next objective. But when I get a quest in Denerim saying that I should find some guys sextant and I get no information about either the guy or the item I really feel I get TOO little information. I dont know where the guy lived, where he went or anything else. I am just told to find an item but I dont get a SINGLE clue about where to start. I LOVE riddles and I love games where you need to do a bit of thinking yourself, but PLEASE give me a small hint on where to start at least. IMO that is poor questdesign.


I noticed the exact same thing when I got to this quest. :lol: I eventually solved it, but I won't post answers here in order to avoid spoilers. The answer isn't difficult to find online if you get stuck. Then again, I've transferred to Dragon Age straight from Morrowind and Neverwinter Nights mods. I'm used to vague, cryptic clues.

For me, Dragon Age is what I've always wanted out of an RPG. It's indepth, with a ridiculous amount of dialogue, an interesting story and deep characters. Yet all of this comes without sacrificing gameplay. There are a few issues, sure. But hopefully they will be fixed with upcoming patches, and they're not enough to spoil my opinion of this fantastic game.

#38
Mordaedil

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deathwing200 wrote...

Some very good, constructive points, but you ruined it in the end by saying GTA is a good game. That game is probably biggest, most over hyped piece of trash that ever hit the market.

Isn't that the opposite of his statement? He said it had potential, but it fell short of both San Andreas and Vice City. And we all know Vice City wasn't the pinnacle of gaming (though it was certainly a pretty good game)

GTAIV is playable. Barely.

#39
Came99

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deathwing200 wrote...

Some very good, constructive points, but you ruined it in the end by saying GTA is a good game. That game is probably biggest, most over hyped piece of trash that ever hit the market.


Argh come on.. It is a good game.. But WAY over-hyped.

And I do assume we are only talking about GTA IV. If not I would have to disagree. The GTA series is GREAT. I just have to disagree when practically all reviewers claimed that the last one was the best one. But hey.. thats all off-topic.

#40
Elanareon

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Came99 wrote...

Sometimes I fell I am getting forced into one decision over another, simply because I am engaging in conversations with a specific character. For instance the squabble over the throne between the dwarves. I was actually looking for Bhalen thinking that he probably was the good guy, seeing that he was the one questioning the authorities. Then I more or less by accident started a conversation with the other guy and before I knew it I was fighting on his side. Luckily after some research on the net I found out that this was where I wanted to be, but I OFTEN miss the opportunity to actually decide what to do or not simply because of this. I would like to be able to ask into a subject and THEN have a chance to back out. A seemingly innocent question can mean that you are suddenly involved in something that was never the intention.


Yeah well sometimes you just get caught up in it. Happens in real life. But did you know that you can double cross them again? :D Happened to me once, i acted like a double agent! hehe! But really that never happened to me. I always talk to those two guys deciding which will i go for, but never really doing anything for them.

#41
Came99

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... Im getting the feeling that people reach for their torches and pitchforks if you speak positively of action-games :)



Will not happen again, I promise :)

#42
Yevgenii

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Mordaedil wrote...

deathwing200 wrote...

Some very good, constructive points, but you ruined it in the end by saying GTA is a good game. That game is probably biggest, most over hyped piece of trash that ever hit the market.

Isn't that the opposite of his statement? He said it had potential, but it fell short of both San Andreas and Vice City. And we all know Vice City wasn't the pinnacle of gaming (though it was certainly a pretty good game)

GTAIV is playable. Barely.


Comparing any GTA to DA:O is like comparing a one-night stand to a wife. You can enjoy it for a little bit, but in the end you want it out of the bed. The other one you can be with for years, and it cooks and cleans for you.

Seriously, anyone comparing GTA to any half-decent RPG is making a big stretch. Most console games can't even touch good RPG's.

#43
Came99

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Ok.. Before it gets out of hand:

The only comparing between GTA IV and DA:O was the fact that they were both anticipated games that maybe got a little bit too much hype (imo), even though both titles is way better than average games.

Im not saying "Hey I like Dragons Age but I think the fighting was better in GTA IV"
Oh my, would that be a red-hot troll post :)

Modifié par Came99, 27 novembre 2009 - 12:19 .


#44
Zenon

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Came99 wrote...

... Im getting the feeling that people reach for their torches and pitchforks if you speak positively of action-games :)

Will not happen again, I promise :)


It's not that. I like some good action games myself. But to compare them to roleplaying games actually doesn't work in either way. The games closest to merging these two genres are Mass Effect and maybe Jade Empire. But then the gameplay is more RP, while the action is limited to battle only.

In most action games the action is very dominant like in 80-90% of the total gameplay. Most action games also have rather little regard to the story-telling part as lately seen in MW2. So comparing DA:O to GTA4 is comparing apples with pears.

#45
Came99

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Zenon wrote...

Came99 wrote...

... Im getting the feeling that people reach for their torches and pitchforks if you speak positively of action-games :)

Will not happen again, I promise :)


It's not that. I like some good action games myself. But to compare them to roleplaying games actually doesn't work in either way.  So comparing DA:O to GTA4 is comparing apples with pears.


Look above you, mate. Image IPB

#46
Elanareon

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No, no Action games are good but to compare them with a RPG is kinda off... I just see too many people comparing action games with RPG about graphics. Its just kinda wrong!:(

#47
DragonRageGT

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Came99 wrote...
I know this is a fanboard, and that I will get flamed, but it had to be said. I am still enjoying the game very much, but it really isnt ALL that good. Personal preference? Maybe and maybe not. If the above things wasnt annoying me I would love the game as much as you.


Since you knew it from start, your attitude when confronted tells me that you were actually hoping for it, else you'd have simply ignored whichever post indeed had what you already knew they might have.

On the other hand, I can't really say much about this game in your plataform. I have never played anything but PC games. And you should really start your list with "I's" and not "You's" ... because you are really talking about yourself only, certainly not about me  and I think, not anyone else.

I know that for me:

1) I have no need to cancel quests or destroy quest items that DO NOT get mixed with the rest of my inventory. And having a quest entry in my log does not interfere with my game.

2) I can position my whole party perfectly. I can move some and have others standing ground. I can also control movement of one or more party members myself at the same time. I can control their actions individually by myself or I can have them following a set of pre-determined orders and BEHAVIORS the way I want it.

3) I can see enemies under the effect of the spells my party Mages cast during the whole duration of the spell, if it is an offensive damaging spell, since the numbers for the damage keep floating up their heads. I can also choose not to see those by changing the feedback options in gameplay menu.

I can see all the spells cast on me or my party, their name, description and duration left, in our status bar.

4) I have no problem with targeting system on PC plataform. I can even have my party auto selecting their targets by their ranks, health status, attack type, who are they attacking, who are attacking them, their condition concerning instantaneous check on fighting aptitude. I can also select the whole party and Focus Fire and my party usually likes me enough to obbey me without any mutiny in their mechanics.

5) I like the quests design and for me they are far from poor. When my wife keeps bugging me during a movie with her "what's going to happen next?" I usually say... "Keep watching... usually the movie will answer you a little ahead"... I'm sure it can be transported to a game. "Keep playing ... the game will likely answer your questions just a little ahead".

6) ... there is no SIX? Well, If I had those 5 issues I'd still deduct 0,1 each from my personal rating on this game. So, yeah, it is a solid 9.5/10

Fallout 3? Never played... tried to... wasn't it that Oblivion in Mad Max land? I hate games that are just copies of others, even if by the same devs...

#48
rumination888

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Hyped games have inflated ratings. What else is new?

#49
slaveydavey

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He he,



I liked GTA IV, but it was so over-hyped, it was funny.



Fortunately for me, I hadn't heard of Dragon Age until 2 month before it was released. I read some of the hype, and people's expectations were way out-of-hand. It's only a game after all, and an RPG for goodness sake. I was not disappointed in the least. I can not see any faults that are more than trivial. I bloody love DA... so there :-)

#50
hawat333

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I'm glad that there are still some people who can express their opinions and complaints in a civilized manner. However our opinions greatly differ, let me add notes to the original post.



1) You cant cancel quests and destroy questitems

-Which is actually a necessity in MMOs, but wouldn't make much sense in a story oriented RPG. -You took the quest, it happened in the story. You can't simply cancel it. You can pretend you've never got it, and ignore it. As for quest items, to be honest, I've never even looked through them in the inventory. Maybe once.

2) Not an option to position you men correctly. You cant for instance tell your archer and healer to stay put and then let the rest of the group run freely. Either all freeze or none. IMO thats a design flaw.

-In this, I agree, it would be nice to have an addition in a later patch that allows us to tell different companions whether they shall hold position or not. On the contrary, in easy or normal you don't really need it, on nightmare you'll pause every time anyways (unless you use storm of the century, hee heee). And archers and runners only ran a few times in battles when the line of sight was broken, that two seconds to set them straight never really bothered me. Not like Mass Effect (I know they are a whole different style, no need for reminders, still, same game developer company), here you can control all the teammates. So giving an order every now and then is not that tragic.

3) You cant see who is affected of your spell and how long the duration is. In battle everything ends up being a lot of guessing and assumptions. In a game where strategy and teamwork in your group plays such a big role I consider this a design flaw also.

-I think it's easy to keep in mind. Major debuffs like vulnerability hex has an outstanding graphical aura, so you can see if it's up or not. But maybe it's just me, to be honest I only used a few debuffs, as I followed the policy "Dead enemies don't hit back" even on nightmare. But I never found a real need to debuff cannon fodder anyways, and for the one elite/boss target, I could easily keep in mind what countermeasures I used. It's not that hard, really. Of course if you debuff every single mob on the screen, that can be overwhelming.

4) The targeting system is bugged.. at least on the PS3. You dont have the option to log onto a target properly and everytime a mob runs in the way the targets changes. Even if you pause, choose a mob and then release pause and instantly click a hotbutton the spell may hit a totally different mob than intended. In a game where every choice counts in the heat of battle, I consider this a design flaw, and pretty close to being gamebreaking.

On PC it is fine. Cannot comment the PS3 version.

5) Poor quest design. I actually like that you have to think a little yourself and dont just get pointed to the next objective. But when I get a quest in Denerim saying that I should find some guys sextant and I get no information about either the guy or the item I really feel I get TOO little information. I dont know where the guy lived, where he went or anything else. I am just told to find an item but I dont get a SINGLE clue about where to start. I LOVE riddles and I love games where you need to do a bit of thinking yourself, but PLEASE give me a small hint on where to start at least. IMO that is poor questdesign.

- In my humble opinion this paragraph is meant for effect and doesn't have a valid point when it comes to the game's quest desing. On this particular quest you're right, but anyways, when I didn't find it exploring the city, it was evident to me that it will be in one of the locked down areas. And this is one quest. The others - I found them fine. So you can't base an opinion of broken quest design on one silly side quest. In case you have twelve or more examples that's a whole another case. In my opinion, DAO's quest representation is one the best I've ever seen.



In fact -despite all the minor flaws, and bugged ending texts and dialogs- Dragon Age is THAT great. It hat to be said. :)

May the Maker be with you, my friend, shall he guide you to a working targeting system.