Above average, but not THAT great a game.
#76
Posté 27 novembre 2009 - 04:50
That may be beside the point but after reading three pages I'd like to state that I find some of the OP's replies rather inappropriate. The "stupid brat" thing is getting old. I'm not saying some people didn't start flaming but nobody can assume some kind of moral superiority if they resort to name calling.
For the record I state this without any animosity and without the intention to offend anyone.
#77
Posté 27 novembre 2009 - 04:50
Also, to the OP, you'll notice that a LOT of people who generally have fewer issues with gameplay are on the PC. A lot of those games you listed are shooters. The Dual Thumbsticks work for shooters. RTS games do not work on consoles. Strategy games... don't work as well on consoles. MMO games with their 50+ buttons to click, do not work that well on consoles (and CO is VERY simplified...)
The only reason for that bit of text is to say: you cannot compare different genres and then say that the console experience isn't harmed. FPS games are actually a good example. Do you have ANY PC shooters that have aim assist? No because after playing a decade of FPS games, you don't need aim assist. But you have that on consoles...
The quest text being vague is fine. I actually consider the quests being vague to be quite alright in a game that should have you thinking. Not everything in Ferelden has to tell you to goto X (and then make X available on the map) and tell you to kill Y. Sadly how a SINGLE derivation of that formula is enough to warrant a talking point.
Even though you didn't want it to turn into a PC/Console spat, your issues with combat are pretty much not there on the PC. While the AI is the same on PC, it's MUCH easier to pause in combat and position due to being able to have a top down view.
What I find really sad is that you don't look at the story. I'm willing to put up without seeing a ton of fancy numbers on dice rolls for a well executed story. To me the story is what makes RPG games truly exceptional. Even though some of your criticisms are valid, I don't find them affecting my own rating of the game.
I don't find the same combat issues as you do due to a combination of me playing on a different platform and probably because I honestly don't find it that annoying. I don't find your quest gripes to detract from the actual main plot of the game.
#78
Posté 27 novembre 2009 - 04:50
1 - Since all quest items are grouped in their own item tab which never becomes very large and hardly ever needs looking into, I don't see this as an important issue. In fact, destrying quest items (and maybe even canceling quests) will only lead to other problems.
2 - True. You can however pretty well circumvent the problem with 'hold' (and individual commands) and the tactic system (put archers on both 'ranged' and 'archer'.
3 - I agree that some more information - in particular regarding buffs/debffs is sorely needed, although I dispute the idea that one needs to know all the stats to enjoy the game at its fullest (as some seem to believe)
4 - I can't comment on problems on the console port. On PC, it sometimes happens that a character forgets his target when it rushes part him at the beginning of a battle. That is only a minor inconvenience imo.
5 - All sidequests are very minor and not very developed. I see things like the missing sextant as little additional things I can look for at the side for some extra XP and gold. All the chanter's board quests aren't exactly role play opportunities. To an extent I think this will always be a limitation in story focused games, although some more developed sidequests would indeed be nice (i guess this is somwthing for the community to do with the toolset)
**minor spoilers regarding Orzammar**
It is indeed possible to change sides later on, and even work for both simultaneously. I got the final quest from both sides. It is possible that you need a certain amount of coercion to do so however.
#79
Posté 27 novembre 2009 - 04:59
As for the no hints to some quests...well, this game is modeled after the old school RPGs. MANY of those quests were extremely vague, and your journal usually acted more as a reminder than a source for solutions to the quest. Exploration and patience were always the Western RPG staples for completing the greatest number of quests. Based on your great games list, it appears you may not have played those games in the day, and you may be used to modern day hand holding quest systems. That's fine, but it was an intentional aspect of this game to be vague on quests I believe.
It's nice that you shared your opinion, and it sucks you weren't blown away on the PS3, but I have a feeling that the PC would have given you that 9 out of 10 feeling you were looking for. I personally agree with the UK Gamer's claim this is RPG of the decade...though that claim is tempered by the fact RPGs have been in a weakened and transitional period for a decade it seems. Final Fantasy is changing radically. Many WRPGs are going FPS hybrid. Lots of changes since the Infinity Engine days.
#80
Posté 27 novembre 2009 - 05:52
Kimberly Shaw wrote...
I play on the PS3 and I agree, the targeting is really irritating on it. You can pause the game, and use the keys to cycle through targets, but sometimes the target you want won't allow, and you have to cycle the camera a bit even though its clearly visible in the center of the screen...argh. Frustrating! They should have worked a bit harder on that.
You can use the crosshairs on the radial menu to target your intended victim, a lot easier than trying to cycle via the D-Pad.
#81
Posté 27 novembre 2009 - 06:06
Hakumen000 wrote...
Yevgenii wrote...
hAY every1 needz to hear my opinionss becoz I R SMert!
Honestly, if you know this is a fan board and this game has gotten 9.5's/90%+ from every single credible reviewer, and you know your opinion is going against everyone else's.. who gives a **** what you think?
I love this game. So do millions of other people. It's going to be remembered as one of the greats, and your "need" to be rebellious and nonconformitive and put it down because of some BS reasons isn't going to change diddly ****. So do yourself and us a favor and go play something else.
fanboy detected....
c'mon, even if you like a game you can accept it's flaws and tell the developers what is wrong. If you cant express your opinion because someone dont like critics then is better to close the forum...
You guy need to have opinion and dont make things, in this case a simple game, a god make work.
The game itself is very good, but give him 9.5 is inaceptable, because they have severe flaws like:
1- level design. Very, very repetitive. The concept is really bad, because if you look to the capital city of Denerim, why can ask where is the buiilds of the heath people ? We only see a weird combination of mood and rocks that mades the houses, because the developers dont have a great inspiration and havy some crazy ideas like every medieval similar pseudo historic game need only poor houses... This become even stranger because the position of that wood table in the center of the house texture (why we have a wood table in this place, this dont make any sense).
2. Some quest, specially the boards quest are very bad developed. Look the quests to make potions, venons, to mark some house of mages family, to retrieve the body of a mage that tried to kill his blood mage studentd etc... Some quests are really good, but some are really bad.
3. Game mecanics. Why we dont have a dice systen similar to neverwinter nights to calculate the damage ? The systen looks solid, but i dont know how much damage a spell could do because i dont know whats its the rule of the spell, i can only give more spellpower because with this i make my spell more powerfull. Even in the wikia i cant get the damage formula complete, beacuse every spell have it own fiormula (winter grasp -100 + spellpower - x 0.36 ). This isnt a great flaw, but if the game is the spiritual sucessor from baldur gate we need this, even with new rules or like a option...
4. Broken spells. Cone of cold and Force fieldare broken spells. Force field cant be invincible, they need have some limitation like stop after receiving 100 points of damage. Is patetic a dragon cant beat my mage when i use it...
5. false alternative. In dialogues trees we have a great number of dialoguye option that dont have any relevance to the game and dont give points with the npcs and dont give new ways of doint the quests...
6. We cant see whats is the magic or the mod of enemy in the combat (mages spells appears and disapears to rapid to see what spells is he casting) and i dont see the status of the enemy that i attack. I need the tab key to see how many enemys, but i cant see what is the attacking is he doing. This is really simple thing to do, when i clic in the enemy can open a small windows, like in neverwinter nights, with his face and his attack option. Very easy thing to do...
7- the tree engine is very bad. I think it isnt the speedtree that oblivion used...
We can go and give more flaws some great as the level design, because a game need have its atmosphere and dragon age have a VERY GENERIC ambient conception. I dont request high resolution textures, but i need luxuous places in a capital i cant accept we have a 3 floor house like a poorly one, this dont make sense... The architecture itself is very bad in generic, if you play neverwinter oblivion and dragon age they all look similar in scenary.
Anyway, one question: dragon age use bloom or hdr lighting systen ?
The game is very good in the dialogues and have very memorable npcs, but have great flaws like level design, the horrible trees etc.
Not this is pathetic... sorry jsut have to say it..
1- its a starting nation! It has to be "poor" because it just game out of a war and was conquered for a long time.
2- OK i agree on this one but like i said earlier, maybe they wanted to focus on being a Grey Warden first because the Blight is so near. There is no time for long trivialities. Blight first!
3- You some people DA:O fanboy? I call you DnD fanboy! heh
4- well yeah some spells are over the top... Mobs should ignore pople in Forcefield... CoC should have shorter duration.
5- There are some! not all of course but they are there!
6- Isn't the graphical representaion enough for you? I think it's better this way, you look at the game not the bar or tab at the side...
7- This isn't oblivion you know? Besides Oblivion was boring... Real boring... No story whatsoever it's like roaming around pointlessly...
hehe I agree that the game is great but has some flaws. Some flaws stated however are not well thought out.
#82
Posté 27 novembre 2009 - 07:03
Brian Chung wrote...
Kimberly Shaw wrote...
I play on the PS3 and I agree, the targeting is really irritating on it. You can pause the game, and use the keys to cycle through targets, but sometimes the target you want won't allow, and you have to cycle the camera a bit even though its clearly visible in the center of the screen...argh. Frustrating! They should have worked a bit harder on that.
You can use the crosshairs on the radial menu to target your intended victim, a lot easier than trying to cycle via the D-Pad.
It is very nice to see that you, the devs, is reading these forums. I have said it before and I will say it again: I have never seen a company that is so engaged in your fans and their opinions. You are truly one of a kind in that regard. Too bad your mother-company is foring you into ill schemes like overcharging for DLC etc. Yeah yeah.. They dont.... riiiight... Lets get back on topic then.
Unfortunately the tip you give does not work in reality unless you also casts ALL your spells from the radial menu. The thing is that when you choose a target through the wheel, unpause for 1/10 of a sec to cast from the hotkeys, a mob typically crossed your line of sight and became the new target. Thats why I am asking for a way to STAY on the chosen target no matter where it runs and who is running in front of it.
The consequence for me has been that I am casting ALL of my spells from the radial wheel, and you can probably imagine how tedious that is. The alternative however is that your spells goes everywhery but intended and that IS gamebreaking. You really need to make the chosen targets stick way more than how it is now, Probably not gonna happen, but now you know at least.
#83
Posté 27 novembre 2009 - 07:16
Yes you can. Just change their behaviour settings (on the page opposite their tactics settings).Came99 wrote...
2) Not an option to position you men correctly. You cant for instance tell your archer and healer to stay put and then let the rest of the group run freely.
Alternately, on the PC you can just keep those characters selected you don't want to move around.
#84
Posté 27 novembre 2009 - 07:32
Brian Chung wrote...
Kimberly Shaw wrote...
I play on the PS3 and I agree, the targeting is really irritating on it. You can pause the game, and use the keys to cycle through targets, but sometimes the target you want won't allow, and you have to cycle the camera a bit even though its clearly visible in the center of the screen...argh. Frustrating! They should have worked a bit harder on that.
You can use the crosshairs on the radial menu to target your intended victim, a lot easier than trying to cycle via the D-Pad.
Thanks Brian for your response but I'm not quite sure what you mean, perhaps I wasn't clear. If I use the radial menu to cast, say, Force Field (cough) on the Brood Mother, I will have the radial menu open and the only way I feel to get the Brood Mother targeted is to use the d-pad buttons until her name is the target. Then I cast my spell.
The issue is that sometimes, the game will cycle through targets endlessly without the Brood Mother being an option, unless sometimes I change the camera angle using the thumbpads and then it will work, and other times I have to unpause the game for a second and she will be able to be targeted.
This is a bit weak, and more than once I think I have the correct thing targeted only to cast on something else. The worst is with Force Field as without a dispell character handy you can really mess up your tactics if you FF yourself or another PC.
#85
Posté 27 novembre 2009 - 07:39
#86
Posté 27 novembre 2009 - 07:40
Id like it if it said what damn item I recieved instead of just saying....item recieved lol
#87
Posté 27 novembre 2009 - 07:43
Kimberly Shaw wrote...
Thanks Brian for your response but I'm not quite sure what you mean, perhaps I wasn't clear. If I use the radial menu to cast, say, Force Field (cough) on the Brood Mother, I will have the radial menu open and the only way I feel to get the Brood Mother targeted is to use the d-pad buttons until her name is the target. Then I cast my spell.
The issue is that sometimes, the game will cycle through targets endlessly without the Brood Mother being an option, unless sometimes I change the camera angle using the thumbpads and then it will work, and other times I have to unpause the game for a second and she will be able to be targeted.
This is a bit weak, and more than once I think I have the correct thing targeted only to cast on something else. The worst is with Force Field as without a dispell character handy you can really mess up your tactics if you FF yourself or another PC.
Let me enlighten you a bit about his reply: He gave you a workaround for a bugged targeting system instead of acknowledge that the system is bugged.. (He told you to find your targets by "aiming" with the radial wheel instead of using the Dpad) But you know: It is all because of the PS3. It sucks so much that it was impossible to implement a targeting system that wasnt bugged. So a lot of people say at least.
Guys,,, We KNOW that it is easier and better to play with a mouse and isometric camera. Im not saying that it isnt second best to play it on consoles. WE KNOW!!
But for the love of god: Who have ever said that it HAD to be so bad that it is bugged? That is hardly the PS 3s fault is it?
And it IS both bad and bugged. It is bad because you lose your selected target in a splitsecond whenever it takes a step away or another mob steps in front. We really need to get a patch that makes the targets stick way more.
And it is BUGGED for the reason the above poster mentions: When you cycle your targets it is often jumps over your intended target making it impossible to target it even though it is JUST as close and JUST as centered in screen than any other nearby mob. That IS a BUG.
Modifié par Came99, 27 novembre 2009 - 07:50 .
#88
Posté 27 novembre 2009 - 07:45
Lil Kis wrote...
Came99 calm down relax it's only a game big boi!
lol... wut?
#89
Posté 27 novembre 2009 - 08:06
Eurypterid wrote...
Just a heads up for some of you: these boards are not restricted to 'fanboys'. Everyone is allowed to post their opinion of the game, and it just so happens that criticisms are welcomed by the devs so they can get an idea of things they might want to look into fixing/changing/implementing in their next game (or for patches).
Dragon Age1103; flaming, name calling, and insults are not welcome on these boards. If you've nothing constructive to add to the thread, then refrain from posting. Continuation of this sort of behavior may lead to a suspension of your posting privileges. This applies to everyone.
Now, if people wish to continue a civilized debate, feel free to carry on.
This post should be stickied, or better, everyone forced to read and confirm understanding before entering the forums
#90
Posté 27 novembre 2009 - 08:21
Secondly, they differentiated this game to satisfy a multi-platforming basis, and most of the time..this never ends up well with RPG's. I,personally own this game on the PC, because I'm not the biggest console fan. However, I did watch my cousin play this game on his PS3 and I have to say, there is a BIG difference. With targetting, combat, etc. etc. it is much better on the PC, no PC fanboyism intended, that's just how it is. From Bioware's multi-platforming basis, I have to honestly say, they have never really done good work with consoles, The PC gaming world is their heart, and that will always be the strong point of Bioware.
As for everything else, bugs, etc., just hold out until more updates are out. No game is released utterly perfect, it's just impossible to do. There will be patches, hotfixes, and for the PC players, mods. So just hold tight, and let this diamond get polished a little bit more. It is a good game with a few flaws, but when was the last time you played a game, and said to yourself...well this is perfect, nothing should be done about this at all? I know I haven't.
*A little off topic* With Fallout 3, I wasn't a big fan of it in the beginning, but now that all these Mods have released for the game, it is an absolute jewel.
#91
Posté 27 novembre 2009 - 08:28
DA:O 8.5/10
#92
Posté 27 novembre 2009 - 08:30
The game doesn't need a lot of things. That doesn't mean not having them isn't to the game's detriment, or that having them wouldn't be an improvement, at least for people who like having more information to work with than is currently provided. More information is better than making assumptions about how things work.fr4gged wrote...
Wow I don't even know where to really start except for the fact that the game is not an MMO so the mechanics do not need to be transparent.
You're inflating the intellectual investment required by the quests in this game. Can you name one quest that requires any significant amount of thinking to figure out and complete and isn't just a matter of stumbling into the objective?fr4gged wrote...
The quest text being vague is fine. I actually consider the quests being vague to be quite alright in a game that should have you thinking. Not everything in Ferelden has to tell you to goto X (and then make X available on the map) and tell you to kill Y. Sadly how a SINGLE derivation of that formula is enough to warrant a talking point.
His example is also not the single exception. The lost, drunken veteran or something you just run into at some point while going through the main campaign is pretty much the same thing but with a person to find. Then there are the hooded couriers, and the doors you have to mark, and some blacksmith's daughter, and on and on. You either stumble into them or you don't. Chances are, you will, but that's not the point.
Oh well, at least they're optional (hooray scaling!). Enjoy thinking about collecting undead body parts and delivering letters in a game that "is not an MMO."
He's sharing his criticisms for a game he says he likes. Are you sad that he doesn't hate the story, too?fr4gged wrote...
What I find really sad is that you don't look at the story.
#93
Posté 27 novembre 2009 - 08:40
Kimberly Shaw wrote...
Thanks Brian for your response but I'm not quite sure what you mean, perhaps I wasn't clear. If I use the radial menu to cast, say, Force Field (cough) on the Brood Mother, I will have the radial menu open and the only way I feel to get the Brood Mother targeted is to use the d-pad buttons until her name is the target. Then I cast my spell.
When you have the radial menu open, there's a little circle in the center - that acts as a targetting reticle so you can pan the camera around and target your victim (when the name of the target hovers over them). You should see a white border outlining the interior of the radial menu, and arrows pointing to the 'crosshairs' when it has targetted someone.
#94
Posté 27 novembre 2009 - 08:43
Came99 wrote...
Fair enough: This game is obviously above average, but often when a long anticipated game hits the shelves, both reviewers and players seems to go into some sort of collective hypnosis where they see the game as close to perfect, and mind me saying so. That is FAR from the truth.
We saw it in GTA IV: The crowd went wild: "Best GTA EVAHHH!!" Three months later after the worst hype was over and we cleared the game we began to wonder how "fun" it actually is to drive your pals around for virtual dart and pool, and suddenly started wondering what happend to all the fun and extras that the franchise had been known for. After the game was completed, it got old pretty fast and people suddenly realised that the GTA feeling was missing a bit. Less socialising and Hollywood drama and more oldschool cartoonish mayhem in the next one please.
The same went for Fallout 3: A tasteless and exaggerated amount of slowmotion gore and a very shallow plot. And the promised "game-altering consequences" turned out to be live and let die for Megaton, getting hunted by one or another kind of bandits and a handful of different endings. Your actions really didnt have all those promised consequences. On top of that the game was bugged up to its ears and still it got one perfect score after another.
Back to DA:O:
The game is ok, but it have some major flaws in my opinion.
1) You cant cancel quests and destroy questitems
I have some quests I didnt complete all back in the beginning. I have both plot items and questlogs that will annoy and confuse me all through the game. The option to get rid of those would greatly make navigating through quests less of a hazzle
2) Not an option to position you men correctly. You cant for instance tell your archer and healer to stay put and then let the rest of the group run freely. Either all freeze or none. IMO thats a design flaw.
3) You cant see who is affected of your spell and how long the duration is. In battle everything ends up being a lot of guessing and assumptions. In a game where strategy and teamwork in your group plays such a big role I consider this a design flaw also.
4) The targeting system is bugged.. at least on the PS3. You dont have the option to log onto a target properly and everytime a mob runs in the way the targets changes. Even if you pause, choose a mob and then release pause and instantly click a hotbutton the spell may hit a totally different mob than intended. In a game where every choice counts in the heat of battle, I consider this a design flaw, and pretty close to being gamebreaking.
5) Poor quest design. I actually like that you have to think a little yourself and dont just get pointed to the next objective. But when I get a quest in Denerim saying that I should find some guys sextant and I get no information about either the guy or the item I really feel I get TOO little information. I dont know where the guy lived, where he went or anything else. I am just told to find an item but I dont get a SINGLE clue about where to start. I LOVE riddles and I love games where you need to do a bit of thinking yourself, but PLEASE give me a small hint on where to start at least. IMO that is poor questdesign.
That is just SOME of the things I encountered so far. (and we havent even talked graphics) Im not saying it is a bad game, far from. I am just saying that everytime a game is anticipated prior to release people seem to be FAR more forgiving and reviewers far easier to impress than if it was any oher game. We have seen it many times before. Snap out of it, please.
Dragon Age:Origins: 84/100. Nowhere near 9.5.
GTA IV: Enjoyable game but couldnt beat neither Vice City or San Andreas
Fallout 3: Most hyped game EVER. 7.5/10 tops
I know this is a fanboard, and that I will get flamed, but it had to be said. I am still enjoying the game very much, but it really isnt ALL that good. Personal preference? Maybe and maybe not. If the above things wasnt annoying me I would love the game as much as you.
the thing that makes this game great is the story, characters, and lore.. the actual game mechanics are horrid and I can just never get into this 3rd person top down clicky gameplay.
It IS very over hyped though, no doubt, but atleast the commerical didn't make some crazy claim like " the most awaited game of the decade" like that pos game MW2 did lol...
It might be my favorite rpg of the past 5 years, but I don't really remember many rpgs to come out in the last 5 years period, let alone any decent ones..
#95
Posté 27 novembre 2009 - 08:45
1) Is it not correct that the targeting system is bugged when you cant cycle all targets even though they are evenly close to you?
2) Your workaround make it impossible to use the hotbuttons, because the chosen target doesnt stick. You chose a target through the radial wheel, unpause for 1/10 of a second to push a hotbutton and the target already changed.. Your only option is to do EVERYTHING (both targeting and spellcasting) through the wheel, and that really isnt much fun.
Modifié par Came99, 27 novembre 2009 - 08:58 .
#96
Posté 27 novembre 2009 - 08:48
Brian Chung wrote...
Kimberly Shaw wrote...
Thanks Brian for your response but I'm not quite sure what you mean, perhaps I wasn't clear. If I use the radial menu to cast, say, Force Field (cough) on the Brood Mother, I will have the radial menu open and the only way I feel to get the Brood Mother targeted is to use the d-pad buttons until her name is the target. Then I cast my spell.
When you have the radial menu open, there's a little circle in the center - that acts as a targetting reticle so you can pan the camera around and target your victim (when the name of the target hovers over them). You should see a white border outlining the interior of the radial menu, and arrows pointing to the 'crosshairs' when it has targetted someone.
Wonderful, thank you for the tip and I will try it when I am next playing.
#97
Posté 27 novembre 2009 - 09:00
****ing dimwits like are the reason most of the people stop posting constructive criticism of the game, and then you end up only having the flaming/raging tards complaining on the forums. I mean honestly, what is the point of posting constructive, well mannered and valid criticism that the devs can use to improve the game or at least get some new ideas, when you will just get flammed and trolled in to oblivion by fanbois that feel offended when someone has something negative to say about their precious.Dragon Age1103 wrote...
These are all minor & really whiny complaints. If you do not like the game stop spending time with it if you feel its so flawed. Don't be down right stupid & spend time on an average game or barely above.
If DA:O didn't wow you nor GTA:IV then I would hate to see your ideal game. The fact is I love this game, would give it an easy 9.5/10 if you don't you can play in traffic.
I'm so sick of ppl like you with minimal complaints about the game that you turn inot a huge fault just b/c you prefer to whine instead of enjoy this brilliant title. If you really do not like something, instead of complain like an annoying child why don't you go DL the toolset & fix it. If you do not have the PC version then stop complaining & stop playing it. Least of all do not come onto the forums & post some average junk. Stop wasting our time with you whining & go play a game that is epic to you.
#98
Posté 27 novembre 2009 - 09:00
Wonderful, thank you for the tip and I will try it when I am next playing.
Get ready to play without the hotbuttons then.
#99
Posté 27 novembre 2009 - 09:03
#100
Posté 27 novembre 2009 - 09:03





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