Good god there are a bunch of crybaby fanboys that show up to every post that isn't "OMG I love this game".... Grow up. Then the people who think they are 'internet tough guys' and the guys who simply call that every time someone disagrees with them. People (as a whole, a person can be the exception) are soooooo stopid.... Rant over.
As for the OP.I almopst absolutely agree completely... I think many people here are missing the points you're trying to say. I'm on the PC and nightmare is too weak even. But here's my thoughts on yours:
First the morons who can't read; you were comparing marketing and hype of the games, not the games to DA:O directly... Holy cow...
As for the items:
Came99 wrote...
1) You cant cancel quests and destroy questitems
I have some quests I didnt complete all back in the beginning. I have both plot items and questlogs that will annoy and confuse me all through the game. The option to get rid of those would greatly make navigating through quests less of a hazzle
I agree. Plus this causes some huge bugs because of issues like the Paragon bug. 20 hours of work and it's locking in my still to do when the king is standing right there. Thus preventing continuation of the questline (sometimes). An example of how this is very broken.
Came99 wrote...
2) Not an option to position you men correctly. You cant for instance tell your archer and healer to stay put and then let the rest of the group run freely. Either all freeze or none. IMO thats a design flaw.
I think people don't understand what you're saying... And you are RIGHT, even in the PC version. Sure we can 'hold' everyone then select two or three and say move here or attack this. But you can NOT put two people on a firm 'hold' and have two of them in the free-run mode using their full AI. I wish this was also adressed as I have one of my tanks macroed perfectly but it only works in full-play mode as every time he's on hold, if he gets pushed back or the mob runs, he stops attacking until he's hit (or I micro-manage him again). Pretty cheezy.
Came99 wrote...
3) You cant see who is affected of your spell and how long the duration is. In battle everything ends up being a lot of guessing and assumptions. In a game where strategy and teamwork in your group plays such a big role I consider this a design flaw also.
This is one of my biggest pet pieves. I want a 'target' icon so I can see health without having to look over the mobs head for some little line, see what buffs or debuffs are active, etc.
Came99 wrote...
4) The targeting system is bugged.. at least on the PS3. You dont have the option to log onto a target properly and everytime a mob runs in the way the targets changes. Even if you pause, choose a mob and then release pause and instantly click a hotbutton the spell may hit a totally different mob than intended. In a game where every choice counts in the heat of battle, I consider this a design flaw, and pretty close to being gamebreaking.
This might be your AI setup. If you have enemy->nearest visible doing something above (they go in order from 1 down, by the way, first one per turn that is triggered usually gets done.) then ya it can switch targets. For tanking, I usually use instead 'enemy->target of alistair or target of hero' type options for many parts so they keep beating on the tank's target. That might be part of your problem.
Came99 wrote...
5) Poor quest design. I actually like that you have to think a little yourself and dont just get pointed to the next objective. But when I get a quest in Denerim saying that I should find some guys sextant and I get no information about either the guy or the item I really feel I get TOO little information. I dont know where the guy lived, where he went or anything else. I am just told to find an item but I dont get a SINGLE clue about where to start. I LOVE riddles and I love games where you need to do a bit of thinking yourself, but PLEASE give me a small hint on where to start at least. IMO that is poor questdesign.
My problem here would be; when a quest is completed or updated, it doesn't say right there on the screen which quest it was. And completed ones are not yellow, and you can only tell updated ones if you check the log every single message and keep it cleared out of yellow. Same with the Codex.
Came99 wrote...
That is just SOME of the things I encountered so far. (and we havent even talked graphics) Im not saying it is a bad game, far from. I am just saying that everytime a game is anticipated prior to release people seem to be FAR more forgiving and reviewers far easier to impress than if it was any oher game. We have seen it many times before. Snap out of it, please.
Dragon Age:Origins: 84/100. Nowhere near 9.5.
GTA IV: Enjoyable game but couldnt beat neither Vice City or San Andreas
Fallout 3: Most hyped game EVER. 7.5/10 tops
I know this is a fanboard, and that I will get flamed, but it had to be said. I am still enjoying the game very much, but it really isnt ALL that good. Personal preference? Maybe and maybe not. If the above things wasnt annoying me I would love the game as much as you.
I think the reviewers are getting just like the general public and their gaming skills are falling sharply. I can't count the 'OMG this is so freaking hard' reviews from "professionals" out there. It had me so excited.... Now nightmare is too easy and I'm looking for mods to really make it challenging. That's pretty sad for reviewers. There's countless things I could see to be improved throughout the interface and game design... I love and am greatly enjoying the game, but a 9.5 it is not....8 maybe.... However, this just goes to show how crappy other games have been lately. The gaming community is getting dumber and lazier. They can't handle really hard and difficult games. (I mean comeon, when 10 different games are made about jacking someone's ride... Seriously...) FPS games galore that all follow the same idea.... There hasn't been anything innovative in a very long while. Some games are trying and they get ideas... But... Ehhh... Games are almost stupid easy anymore. Gamers used to drive the community, demanding more challenging adventures and combat... Now if they can't whipe out the world in one swing, something is 'wrong' with the game... Or if you are genually skilled at a multiplayer game, people scream cheats and hacks...
MMOs are actually a good example of this. Back in the days of the original Everquest (early days, not the later expansions), It was darn hard to get really good gear. Hords of people love that challenge and flocked to make it one of the most famous MMOs and prove that was the wave of the future. But then they started catering to the easier crowd. People who will line their pockets to look cool in a pretend world instead of actually working for the gear. Now with EQ2 and WoW, you can just buy the gear you want... No skill required. Or you can get PVP gear with just two or three friends. Or you can... whatever... Point is it doesn't take skill anymore. Corporate greed and led to the death of the MMO. Well at least the death of any skilled MMO anyhow. Good lord I remember getting a few hundred people together for some quests in Everquest. Near impossible to do. SOOO much fun.... GMs would actually block out the zones so people didn't swarm in and crash the server while we were fighting the legonds. Now they just send them $20 and get the piece next time the log in or pay someone else $20 to go farm it for them.
Now someone comes out with a good (though not great) Action RPG game with acceptable graphics and what not, and it freaks everyone out cause it's been so long since they had to think for themselves... Reviews like "It's so hard" swarm the net.... "Only the morbidly insane will even try nightmare".... And yet anyone who thinks about their doings can SOLO it in nightmare.... (Using 1/4 of the expected potential of the party). And then you see the floods of 'balance this.. my rogue can't hurt anything, my warrior sucks. I don't want to be forced to use a mage to heal....' from the people who just want to press the X or O or mouse button and have the enemies just explode in front of them so they can go 'Ohhhh.. pretty.... I'm so good.... LOOK MA!' (ok, I went a bit far there but.... It hurts me to see the community fall like it has. and it has....)
Anyhow, sorry about my off-rant but... I agree with you completely. Great fun game... But not stellar. It could be a lot better. Thought it is still better than most that have been made in quite some time. I'd say since Balder's Gate anyhow.... (original). Actually, I still like BG better over this but... This is a bit different with engine tech, lore, etc. so it's nice to have new stuff instead of old DnD 1 rulesets. But the problem with the reviews I think are simply the people. They got soft.