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Above average, but not THAT great a game.


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#126
imran shah

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Dragonage: Origins

9.8/10

Modifié par imran shah, 29 novembre 2009 - 02:05 .


#127
Rulian

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#2 is a valid concern when playing Ranger on console. You have no control over your summoned critter. I've been recently told it is different on comp however.

#128
thegreateski

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1) Agree

2) Disagree

3) Disagree

4) Agree

5) mileage may vary.

also





CAME99 LETS GO BOWLING!

Modifié par thegreateski, 29 novembre 2009 - 03:18 .


#129
Vinditater

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Let me get this out of the way so you don't have a retort. I'm a sick kid home from school, I'm socially abrasive, I hate having a learned discussion, and I have a small penis.



That being said, you're playing on a PS3, go away. You describe problems that yourself as the gamer can fix. Awful. You also take the time to get on a computer to complain about a game you play on a console. Wow. And to sum it up, who really gives a nug fart what you think about a game you would never be able to create or market?

#130
Roxlimn

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SirGCal:



If you select the "Cautious" behavior, the Mage will more or less stand where she is doing her macros until she's out of range in which case she'll move to range, or is attacked, in which case she moves away. Better than a hold function, actually.



Ranged behavior does something similar. Scripting behavior is written when you select the option.



Alternatively, you can just turn off the Tactics completely. That works, too. If you do not have Spells that require LOS or moving in-range, the Mage will stay perfectly still. And yes, I have done this. It's perfectly doable.



Came99:



As mentioned, the bulk of your problems is because you're playing it on a console. This game was meant to be a PC game - the console versions are basically stripped down, badly controlling ports of it. Don't judge the game based on the bad port. It's better than you give it credit for.



Questlogs:



There aren't so many quests that you should have trouble tracking which are which. It's a polish thing, but not a central problem. It's not a hassle, really, unless you have problems remembering a list of 3 items. (really - the problem quests in a list rarely number more than 3).



Holding:



You can actually tell your healer and Archer to stay put. Putting the Archer on Ranged behavior ensures that she favors ranged weapons and preferentially stays away. Cautious does it better - the character actually avoids AoE effects when targeted.



Learn to play - manage your Tactics and behaviors so they work right. It can be done.



You can make the charge that the Hold or Go command should be an option, but frankly, I don't care because using Tactics well actually makes the characters behave better.



No way to tell durations:



Actually, you can usually see little countdown timers.



Clueless:



Some quests about lost items are just that - quests about lost items. You're just keeping an eye out for these things - there really is no way to track down something this lost and it's refreshing design to have this as a minor quest. Have YOU ever tried tracking down someone else's stolen cellphone, from nothing more than a newspaper ad, without so much as a model and make? I assure you, it's quite impossible.



How the game presents this quest is perfectly reasonable. You don't have to do the quest, and it yields no great loot. It is TOTALLY optional. It just gets your goat that its there.

#131
flamingdts

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The OP is right about GTA IV and Fallout 3.

Both games received high reviews, but one thing I notice about reviews are the lack of focus on the technical issues.

Fallout 3, like Oblivion, is bugged to hell. Anyone with the PC version will know that VATS was broken by a patch. Broken as in none of the skills will improve your VATS, not to mention the patch created a 1-2 second delay before you can click on anything in VATS. A patch was released after 3 months, but it only solved half the problem, since the time lag is still there. If these issues are addressed in reviews, Fallout 3 will suffer from a massive drop in scores.

GTA IV lost such a large amount of contents available in GTA San Andreas. Less customization, less missions, less activities, and more repetitive work.

Bottom line is, Dragon Age Origins can be a GREAT game if simple issues were addressed either before the game was released or immediately after the game's release. We're talking about Dex issues which puts a lot of people off. The huge focus on Mages (not only are they stronger, they have more skills to use) and the obvious loss in flexibility in that you cannot continue the game once you beat it (forcing you to buy DLCs to continue the game) 

This might be a direct EA influence, but what stops Bioware from being on par with companies such as Blizzard and Valve is not only the bug issues, but also the DLC charges. Valve and Blizzard are known to take a long time to create a game, but when a game is released, there are little to no issues at all. I rather wait an extra half a year or so to play a balanced and almost problem free game then have the game ready but have to wait half a year or so for the developers to put bandages on the broken aspects of the game. 

Modifié par flamingdts, 29 novembre 2009 - 05:08 .


#132
mrtauntaun

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The game is limited, graphically, on the PS3. Look at screenshots online comparing the two. You will see a difference. I have a friend whose computer I was repairing when the game launched. He couldn't wait, so he played it on the PS3. Now, he has his computer back and is playing it. He called me to exclaim how amazed he was that the game looked so much better on his PC.

#133
Roxlimn

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Dude, this is Bioware. Most of the games they release are bugged. ME definitely was. So was BG. DAO is totally on par with what to expect from the company.



The Dex thing is not a programming issue - it's a manual issue, in that how the game behaves and how the manual describes it is not the same. Dex is still a powerful stat, and you can still build powerful Rogues and Archers, without the hotfix. People who are put off by this are nitpicking.



Mages are not inherently stronger in DAO. The lack of easy Magic Resistance and the low HP means that they are always vulnerable to Crushing Prison and Curse of Mortality. And that's with Blood Dragon Armor on an Arcane Warrior, mind you. They're fantastically varied, but they're also kind of fragile.



In all honesty, I find my Warrior playthrough a lot easier because Morrigan and Wynne are better Mages than Alistair is a tank. A Warrior Hero is a very powerful party addition. I'd even venture to suggest that the game is probably easier if your main is a Warrior.

#134
flamingdts

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Roxlimn wrote...

Dude, this is Bioware. Most of the games they release are bugged. ME definitely was. So was BG. DAO is totally on par with what to expect from the company.

The Dex thing is not a programming issue - it's a manual issue, in that how the game behaves and how the manual describes it is not the same. Dex is still a powerful stat, and you can still build powerful Rogues and Archers, without the hotfix. People who are put off by this are nitpicking.

Mages are not inherently stronger in DAO. The lack of easy Magic Resistance and the low HP means that they are always vulnerable to Crushing Prison and Curse of Mortality. And that's with Blood Dragon Armor on an Arcane Warrior, mind you. They're fantastically varied, but they're also kind of fragile.

In all honesty, I find my Warrior playthrough a lot easier because Morrigan and Wynne are better Mages than Alistair is a tank. A Warrior Hero is a very powerful party addition. I'd even venture to suggest that the game is probably easier if your main is a Warrior.


If the Dex thing is not a programming issue, then there wouldn't be a hotfix available which Bioware confirmed to work. If this was intended, STR becomes too big a priority for rogues. Everything will be pumped into CUN or STR after a certain amount of DEX. Rogues are known for being cunning with a lot of agility anyways. 

#135
mufuti7

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Came99 wrote...
Dragon Age:Origins: 84/100. Nowhere near 9.5.
GTA IV: Enjoyable game but couldnt beat neither Vice City or San Andreas
Fallout 3: Most hyped game EVER. 7.5/10 tops

Just to get it out of the way: the three games you mentioned are amazing, Fallout 3 is 10 times the game Oblivion ever could have wished to be. GTA 4 is not my favorite but you cant really say it is "worse" than Vice City and it is definitely not worse than San andreas.

but what you are saying essentially... you didnt like this game that much and because that´s your opinion all the testers and fans are wrong?

And you even think this deserves just another forum thread where you can state your opinion?

Sorry dude, you are in serious need of contact with the real world.

#136
Deflagratio

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Technical issue blabber about Fallout 3 and Oblivion are by people with no concept of programming I'm assuming.

To completely debug and QA the variables of those games would literally take a hundred Man-Years to complete and financially bankrupt any publisher backing them.

As games get more complex, the margin for error skyrockets exponentially. If you have even a slight knowledge of programming you know this. an example I like to use is simple, creating a C++ calculator, it's fairly simple, but even on that level, something stupid like a misplaced semicolon can spell catastrophe, and give you a lovely eye-straining hour of code sifting.

That said, Open-Ended games with that many variables (RPG's are particularly succeptible to this because they focus on variables as their sell point) will NEVER EVER EVER EVER be bug free. Get over it. The community has been working to debug Morrowind for almost 10 years, and still hasn't fixed even 5% of the total bugs on a control PC, let alone the 500,000,000 variations out there. I'm not excusing bugs at all, but some people blatantly assume that every game needs to be free of bugs. That's like saying everyone should make 250k/yr because it's possible.

Dragon Age: Origins is not a great game, It's an excellent game. I feel, simply because of the Bioware brand, it's being underrated. That said, I speak of the PC version exclusively, and with good reason, I have a clunker with maybe 250bucks, minus the Graphics card (150 a few months ago, so prollly 9.99$ at best buy now) and it runs the game at max settings with consistantly high frame rates, never dropping below 32 in Battle, though sometimes, probably because of a tech issue, dropping to >1 (Very rarely, and restart/reload fix it) in random areas, usually the Denerim street battles. It's odd that the game will run 32+Frames a second in a huge 30target battle, and then after everything is dead, crash to that 1fps,  but I'll dig it.

I honestly can't imagine playing Dragon Age on a Console, my mage builds use every hotbar slot available (At my HDTV's max resolution of 1320x768) and I hit the spacebar(Tactical Pause for consolejockeys) more playing Dragon Age than when typing my Thesis.

If Dragon Age: Origins does have one failure however, it is graphics. It's 'understandable' that the game looks aged from 5 years of developement, but I wish the actual quality of the graphical presentation lived up to the image the art presents. Places like Redcliffe and Lake Calenhad in game provoke grand images of what "could have been" given more technilogical wiggle room.

Combat wise, Dragon Age: Origins is the single most satisfying combat experience in recent memory. I exclusively play on Nightmare, and have since the game was installed (Against Chris Priestly's advice). I've got a very diverse collection of games. From cult games like Armored Core, to overrated piles of snot like Halo3 and MW2, and I find myself still enthralled in every battle of Dragon Age. It's a feeling that defies explination, but I'm a sportsman, so I avoid the "Cheap" Tactics like the plague, and I'm sure that helps. (Taunt+Forcefield, among others). I think what makes the combat so engrossing, is the focus on RPG(DnDesque but different ruleset) Statistics and roles, with an immersive real-time pace. Something that isn't easy to do by any means. And technically the most intelligent friendly AI in a game ever. They do what you set them to do, to the best of their abilities. It's like an MMO with all the retardation removed. Brilliant!

If you really think Dragon Age is anything less than a spectacular achievement of Gaming, I suggest you try the PC version, if you still think that, schedual a lobotomy at your earliest convenience.(Joking, different flavors for different players.)

#137
Krogan Face

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Dont I wish everygame i played made me 100% happy, if only games could be what my imagination comes up with. At some point u have to just get over that cuz its not gona happen anytime soon :(



But as far as games go this is one of the best experiences ive had ;)

#138
MarloMarlo

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Roxlimn wrote...
As mentioned, the bulk of your problems is because you're playing it on a console. This game was meant to be a PC game - the console versions are basically stripped down, badly controlling ports of it. Don't judge the game based on the bad port. It's better than you give it credit for.

He's not allowed to judge the game he has becasue there are other versions of it? What kind of messed up logic is that. It's not like he's saying that the PC version sucks becasue he has issues with the PS3 version. And did the PS3 have a stripped down price along with its stripped down gameplay? As long as the version he's playing is indicated, what's the problem? And the bulk of his criticisms aren't even platform specific.

Roxlimn wrote...
Some quests about lost items are just that - quests about lost items. You're just keeping an eye out for these things - there really is no way to track down something this lost and it's refreshing design to have this as a minor quest.

It's "refreshing" to have quests that involve not really doing anything but playing the game as if the quest didn't exist? What's so refreshing about that?

#139
Dasim4

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I totally disagree with the OP. I think Dragon Age is a truely great and remarkable game. I enjoyed it thoroughly from start to finish.

Modifié par Dasim4, 29 novembre 2009 - 06:19 .


#140
spernus

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flamingdts wrote...

Bottom line is, Dragon Age Origins can be a GREAT game if simple issues were addressed either before the game was released or immediately after the game's release. We're talking about Dex issues which puts a lot of people off. The huge focus on Mages (not only are they stronger, they have more skills to use) and the obvious loss in flexibility in that you cannot continue the game once you beat it (forcing you to buy DLCs to continue the game) 

This might be a direct EA influence, but what stops Bioware from being on par with companies such as Blizzard and Valve is not only the bug issues, but also the DLC charges. Valve and Blizzard are known to take a long time to create a game, but when a game is released, there are little to no issues at all. I rather wait an extra half a year or so to play a balanced and almost problem free game then have the game ready but have to wait half a year or so for the developers to put bandages on the broken aspects of the game. 


What stop Bioware from being on Blizzard and Valve's level is not having as much talent.

I think the main reason is because Bioware is first and foremost a canadian developer.No offense to people living in Edmonton,but it's definitively not a draw for talented programmers or game designers if they have the option of working in California. :P The talent pool is much bigger in the US or Japan,so it's just logical if most of the top developer in the world are from the US or Japan(a couple of talented devs from Canada and Europe as well).

Since the talent pool is finite,a canadian developer will be at a disadvantage in recruiting american or european people working in the industry.Think of it like any NA sport league,where a team in New York will have an easier time hiring someone than another one in Colombus or Milwaukee. :P

#141
Murphys_Law

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None of your complaints are major in any sort of fashion. You keep talking about UI issues and minor quest problems, which are few and far between in Dragon Age and much more prominent in many other games. Either way those complaints are always minor, unless it is game breaking. If you are going to dock Dragon Age from a great game to a good game, going against the majority of reviews and sales data, you need to point out major issues with the game. Major issues normally include items such as: graphics, gameplay, content, story, major bugs etc. You barely even hinted at one of Dragon Age's major flaws and that is the graphics and, in my opinion, lack of interesting side quests.



The problem with you and many other posters in this forum is you are suffering, from what I will call, great game syndrome. Essentially, when playing a great game ever little issue becomes a huge problem because they pull you out of what otherwise was a perfect game. What is of course ignored is how these are almost exclusively minor issues and low in number, but in above average games are more frequent. Couple this with hype and you are destined to be disappointed by even the smallest of issues. The funny thing about this "syndrome" is that as time passes most of these people, who now have forgotten the minor problems/issues, will regard the game as great. It is also very hard for me to take your "review" seriously when you do not even mention any positives of Dragon Age, which once again leads me to believe you are just letting off steam about a few things that bothered you about the game. Well guess what no game is perfect and you are going to have to come up with better issues than that to knock Dragon Age off of the greats. I am going to remember Dragon Age for years to come, for me, that is a sure sign of a game being among the greats.

#142
Red-Cell

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Dragon Age certainly has it flaws but considering the turds the gaming industry is producing now days I guess you have to get what you can take. I'm waiting for a patch from Bioware that fixes bugs. It's something most decent PC game developers produce because they figured out they can take a break from counting dollars without them disappearing.

#143
Guest_MarineBorn_*

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I did not read any of the other pages but i would like to say with the up most respect that if you think dragon age is just above average.....you must make some very bad ass games alone in your basement and not tell anyone becuase iv never played a game that made DA look just above average....

#144
SirGCal

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Roxlimn wrote...

SirGCal:

If you select the "Cautious" behavior, the Mage will more or less stand where she is doing her macros until she's out of range in which case she'll move to range, or is attacked, in which case she moves away. Better than a hold function, actually.

Ranged behavior does something similar. Scripting behavior is written when you select the option.

Alternatively, you can just turn off the Tactics completely. That works, too. If you do not have Spells that require LOS or moving in-range, the Mage will stay perfectly still. And yes, I have done this. It's perfectly doable.


Read my last post. I use a few different modes for the scripting; but none work as I want. All of them 'try to keep them next to the hero' to some degree which keeps them right in harms way.

No Tactics; That would be completely self defeating. I have a good tactics setup but I want her not to move. It simply can't be done with the current engine. I can either put them all on hold and micro-manage the tanks, or put them all on free and micro-manage the support... Or just micro manage everything... But that's sort-of taking the beauty out of the game. But turning off the tactics she'll just stand there (and still move closer to the hero too much) unless on hold where she'll just stand there and stare at the wall. Pretty useless unless you just want to have 100% control over every member. That slows the game down too much for me. I like to play a little more fluid (pause as little as possible). And on nightmare, you have to have good scripts to run that way. I just wish they had a 'player will use talents, but remain still, even under attack, unless directed to do so' mode.

#145
zeejay21

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I can agree with Came99 only on some points (and on Fallout 3, can't say on GTAIV). However, his ideas could be reserved for DA:O sequel/prequel or a mix of them (can't remember the word for it).

#146
flamingdts

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spernus wrote...

What stop Bioware from being on Blizzard and Valve's level is not having as much talent.

I think the main reason is because Bioware is first and foremost a canadian developer.No offense to people living in Edmonton,but it's definitively not a draw for talented programmers or game designers if they have the option of working in California. :P The talent pool is much bigger in the US or Japan,so it's just logical if most of the top developer in the world are from the US or Japan(a couple of talented devs from Canada and Europe as well).

Since the talent pool is finite,a canadian developer will be at a disadvantage in recruiting american or european people working in the industry.Think of it like any NA sport league,where a team in New York will have an easier time hiring someone than another one in Colombus or Milwaukee. :P




I have to disagree. I don't think it's a matter of talent and which country has more talent. Bioware can easily rival with Blizzard and Valve in terms of quality. However, Bioware lacks the patience (probably due to EA's set deadlines and having to rush to meet it) and effort to rival with these companies. Both Blizzard and Valve have a few things in common which, as expected, is lacking in almost every other company. Blizzard and Valve respect the community and their games a lot. They take forever to release a game, but when it is released it is practically bugless. If there was a bug involved, the issue is almost immediately addressed and a patch is usually released within a week. 

Bioware can easily make a classic game if they had paid more respect to the game as well as the players who paid for it. Dragon Age Origins have the potential to become a classic fantasy RPG, but it won't be. Why? The game itself sells advertisements. I would love Dragon Age Origins a lot more if DLC advertisements were NOT placed in-game. I would enjoy the game so much more if there wasn't a guy in your camp with a flashy ! which you can only get rid of if you pay 7$. These types of things are often shunned by communities, because it is tempting you to spend your money. This is not an MMORPG, there shouldn't be any inaccessible in-game features. 

From the path DA:O is going, the in game will soon be filled with ridiculous amount of DLC advertising NPCs and items. 

Modifié par flamingdts, 29 novembre 2009 - 03:56 .


#147
Roxlimn

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flamingdts:

Dex may be a game design issue, but it doesn't cause crashes and it doesn't bork the other functions of the game, so it's not a programming issue.  The intent of the code may be at fault, but the code itself works as coded.

MarloMarlo:

When he says "the game" is not great and has issues, then he is talking about ALL versions of the game.  He can complain about the PS3 version all he wants, but he has to qualify that he's talking about the PS3 version, not the game as a whole.  If he qualifies that the PS3 version of this game isn't as good as it should be, then he will have no disagreement from me.  There is no reason anyone should be getting this game for console.

It's "refreshing" to have quests that involve not really doing anything but playing the game as if the quest didn't exist? What's so refreshing about that?


It's a different kind of quest design - one that doesn't tell serendipitously tell the player things he or she has no business knowing but for the purest chance.  It implies that the PC isn't, in fact, blessed by the gods.  It's new - that alone makes it a refreshing change.  You may not be old enough to be jaded by these fetch quests, but some of us are.  It's nice to have a quest design that doesn't involve fetching whatsoever - the thing just falls into your lap as long as you keep an eye out for it.

SirGCal:

Frankly, I don't know what the heck you're doing that's making your scripts frak up like that.  I have no problems keeping my Mages far enough from my PCs while on Tactics that they occasionally have to approach targets just to get them in range of a Medium range spell.  I told how I did what I did.  It works.

No Tactics; That would be completely self defeating. I have a good tactics setup but I want her not to move. It simply can't be done with the current engine. I can either put them all on hold and micro-manage the tanks, or put them all on free and micro-manage the support... Or just micro manage everything... But that's sort-of taking the beauty out of the game. But turning off the tactics she'll just stand there (and still move closer to the hero too much) unless on hold where she'll just stand there and stare at the wall. Pretty useless unless you just want to have 100% control over every member. That slows the game down too much for me. I like to play a little more fluid (pause as little as possible). And on nightmare, you have to have good scripts to run that way. I just wish they had a 'player will use talents, but remain still, even under attack, unless directed to do so' mode.


Ranged mode does that.  It does it better because the character will not only stand at range, but move away from the area when targeted by a ranged AoE spell.  So yes, this can and HAS been done on this engine - I do it all the time.  If you don't want the help, then just say so, but what you are saying is patently untrue because I'm doing it.

That said, the game itself says that on Hard and Nightmare mode, the intent is supposed to be for you to pause the game often and micro everything.  There is nothing wrong with the game when it's asking you to play according to design intent, right?


 

#148
JamesMoriarty123

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Came99 wrote...

Dragon Age1103 wrote...

These are all minor & really whiny complaints. If you do not like the game stop spending time with it if you feel its so flawed. Don't be down right stupid & spend time on an average game or barely above.
If DA:O didn't wow you nor GTA:IV then I would hate to see your ideal game. The fact is I love this game, would give it an easy 9.5/10 if you don't you can play in traffic.
I'm so sick of ppl like you with minimal complaints about the game that you turn inot a huge fault just b/c you prefer to whine instead of enjoy this brilliant title. If you really do not like something, instead of complain like an annoying child why don't you go DL the toolset & fix it. If you do not have the PC version then stop complaining & stop playing it. Least of all do not come onto the forums & post some average junk. Stop wasting our time with you whining & go play a game that is epic to you.


"Annoying whining child that can go play in traffic"?

Oh boy, what a bunch of flaming immature hatespeech. You are SO reported. I hope the ban will give you some time on your hands to work on your social-skills because you obviously need it.

Edit: Ohh and I am pretty convinced that I am AT LEAST twice the age as you, kiddo.


Twice the age, half the backbone.
Reporting people for speaking their mind? Grow up fella.

#149
Soulsword208

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I didn't realy know about this game untill I bought it last Thursday (argh, 12 hours before it was on sale...) So I wasn't hyped at all. Just watched some reviews, got interested and just went for it.



And than you will see that it is very awesome indeed.




#150
JackDresden

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you can in fact tell any and all of your characters to hold position where you put them and direct all attacks and abilities yourself if you want to.



Also there are effect and duration inficators above the hotbar. Mouse over for more info.



Generally I find this game outstanding so I can't agree.