9.8/10
Modifié par imran shah, 29 novembre 2009 - 02:05 .
Modifié par imran shah, 29 novembre 2009 - 02:05 .
Modifié par thegreateski, 29 novembre 2009 - 03:18 .
Modifié par flamingdts, 29 novembre 2009 - 05:08 .
Roxlimn wrote...
Dude, this is Bioware. Most of the games they release are bugged. ME definitely was. So was BG. DAO is totally on par with what to expect from the company.
The Dex thing is not a programming issue - it's a manual issue, in that how the game behaves and how the manual describes it is not the same. Dex is still a powerful stat, and you can still build powerful Rogues and Archers, without the hotfix. People who are put off by this are nitpicking.
Mages are not inherently stronger in DAO. The lack of easy Magic Resistance and the low HP means that they are always vulnerable to Crushing Prison and Curse of Mortality. And that's with Blood Dragon Armor on an Arcane Warrior, mind you. They're fantastically varied, but they're also kind of fragile.
In all honesty, I find my Warrior playthrough a lot easier because Morrigan and Wynne are better Mages than Alistair is a tank. A Warrior Hero is a very powerful party addition. I'd even venture to suggest that the game is probably easier if your main is a Warrior.
Just to get it out of the way: the three games you mentioned are amazing, Fallout 3 is 10 times the game Oblivion ever could have wished to be. GTA 4 is not my favorite but you cant really say it is "worse" than Vice City and it is definitely not worse than San andreas.Came99 wrote...
Dragon Age:Origins: 84/100. Nowhere near 9.5.
GTA IV: Enjoyable game but couldnt beat neither Vice City or San Andreas
Fallout 3: Most hyped game EVER. 7.5/10 tops
He's not allowed to judge the game he has becasue there are other versions of it? What kind of messed up logic is that. It's not like he's saying that the PC version sucks becasue he has issues with the PS3 version. And did the PS3 have a stripped down price along with its stripped down gameplay? As long as the version he's playing is indicated, what's the problem? And the bulk of his criticisms aren't even platform specific.Roxlimn wrote...
As mentioned, the bulk of your problems is because you're playing it on a console. This game was meant to be a PC game - the console versions are basically stripped down, badly controlling ports of it. Don't judge the game based on the bad port. It's better than you give it credit for.
It's "refreshing" to have quests that involve not really doing anything but playing the game as if the quest didn't exist? What's so refreshing about that?Roxlimn wrote...
Some quests about lost items are just that - quests about lost items. You're just keeping an eye out for these things - there really is no way to track down something this lost and it's refreshing design to have this as a minor quest.
Modifié par Dasim4, 29 novembre 2009 - 06:19 .
flamingdts wrote...
Bottom line is, Dragon Age Origins can be a GREAT game if simple issues were addressed either before the game was released or immediately after the game's release. We're talking about Dex issues which puts a lot of people off. The huge focus on Mages (not only are they stronger, they have more skills to use) and the obvious loss in flexibility in that you cannot continue the game once you beat it (forcing you to buy DLCs to continue the game)
This might be a direct EA influence, but what stops Bioware from being on par with companies such as Blizzard and Valve is not only the bug issues, but also the DLC charges. Valve and Blizzard are known to take a long time to create a game, but when a game is released, there are little to no issues at all. I rather wait an extra half a year or so to play a balanced and almost problem free game then have the game ready but have to wait half a year or so for the developers to put bandages on the broken aspects of the game.
Guest_MarineBorn_*
Roxlimn wrote...
SirGCal:
If you select the "Cautious" behavior, the Mage will more or less stand where she is doing her macros until she's out of range in which case she'll move to range, or is attacked, in which case she moves away. Better than a hold function, actually.
Ranged behavior does something similar. Scripting behavior is written when you select the option.
Alternatively, you can just turn off the Tactics completely. That works, too. If you do not have Spells that require LOS or moving in-range, the Mage will stay perfectly still. And yes, I have done this. It's perfectly doable.
spernus wrote...
What stop Bioware from being on Blizzard and Valve's level is not having as much talent.
I think the main reason is because Bioware is first and foremost a canadian developer.No offense to people living in Edmonton,but it's definitively not a draw for talented programmers or game designers if they have the option of working in California.The talent pool is much bigger in the US or Japan,so it's just logical if most of the top developer in the world are from the US or Japan(a couple of talented devs from Canada and Europe as well).
Since the talent pool is finite,a canadian developer will be at a disadvantage in recruiting american or european people working in the industry.Think of it like any NA sport league,where a team in New York will have an easier time hiring someone than another one in Colombus or Milwaukee.
Modifié par flamingdts, 29 novembre 2009 - 03:56 .
It's "refreshing" to have quests that involve not really doing anything but playing the game as if the quest didn't exist? What's so refreshing about that?
No Tactics; That would be completely self defeating. I have a good tactics setup but I want her not to move. It simply can't be done with the current engine. I can either put them all on hold and micro-manage the tanks, or put them all on free and micro-manage the support... Or just micro manage everything... But that's sort-of taking the beauty out of the game. But turning off the tactics she'll just stand there (and still move closer to the hero too much) unless on hold where she'll just stand there and stare at the wall. Pretty useless unless you just want to have 100% control over every member. That slows the game down too much for me. I like to play a little more fluid (pause as little as possible). And on nightmare, you have to have good scripts to run that way. I just wish they had a 'player will use talents, but remain still, even under attack, unless directed to do so' mode.
Came99 wrote...
Dragon Age1103 wrote...
These are all minor & really whiny complaints. If you do not like the game stop spending time with it if you feel its so flawed. Don't be down right stupid & spend time on an average game or barely above.
If DA:O didn't wow you nor GTA:IV then I would hate to see your ideal game. The fact is I love this game, would give it an easy 9.5/10 if you don't you can play in traffic.
I'm so sick of ppl like you with minimal complaints about the game that you turn inot a huge fault just b/c you prefer to whine instead of enjoy this brilliant title. If you really do not like something, instead of complain like an annoying child why don't you go DL the toolset & fix it. If you do not have the PC version then stop complaining & stop playing it. Least of all do not come onto the forums & post some average junk. Stop wasting our time with you whining & go play a game that is epic to you.
"Annoying whining child that can go play in traffic"?
Oh boy, what a bunch of flaming immature hatespeech. You are SO reported. I hope the ban will give you some time on your hands to work on your social-skills because you obviously need it.
Edit: Ohh and I am pretty convinced that I am AT LEAST twice the age as you, kiddo.