(EDIT: why is there no preview... ugg.... one missed / and the whole thing goes to heck...)
[quote]
Roxlimn wrote...I'm fairly sure I never said I didn't like it. I said that if you can finish the game on the hardest difficulty solo without even playing the game as intended, then clearly it's not missing a key feature, since you were able to play the game so well without it.[/quote]
How do you figure? Something can indeed be missing something, yet still be achievable. You constantly remind me how you think our ideas don't belong in the game. That's what you don't like. And just because we can find ways around problems, doesn't make the game perfect. A Ferrari is still a Ferrari if it's missing the windshield or a shifter knob. It's still perfectly usable though it is missing a key feature. Yes, it is possible...
[quote]
Roxlimn wrote...That's because Starcraft is a 10 year old game, so yes, it has been in use for years by this point. And yes, that game has done more to popularize the terms than nearly any other game. I did not say it came from Starcraft, though, so I don't know why you would think that.
South Korea is not the end-all. I did not say that either.[/quote]
Do you actually read what you write? You're entire part of that was about SK... Summary "Micro-ing came from the south koreans who know everything about starcraft... They use it so it is golden... bla bla bla." They (south koreans) love the game. yes that is true. I liked it also but it got old and boring about ohhh. 7-8 years ago... We can afford more upgrades to modern hardware than they can, but that and their culture really made them stick to that one game as it really just struck a note for them. Freakin awesome, sweat. Still doesn't mean they can speak worth a darn. No different than half the WoW players around here going 0/10 and all that crap... Does WoW make it right? No... Just makes them lazy instead of simply saying 'I disagree'. Or they think they're cool or something... Lots of kids just thnk it's cool to use "L337 5P34|< " and all the other embarassments the internet has brought to bare.
[quote]
Roxlimn wrote...I did not say that I knew everything. It's spelled "perception," and you have not shown it to be narrow.
[/quote]
OMFG.. I honestly can't believe you... ugg. never mind... Now you're the spelling police too.. Holy freaking heck I made a mistake... Please, for all that is good and holy; forgive me my liege.... I will double-make sure this has more mistakes in it so you can correct me further... Please whip my my lord. I deserve nothing less... But I specifically did not spell check this entire post, just for you... I probably have tons you can nab me for this time.
Programmers can't spell. They end every sentance with a ";", start names and identifiers in all caps or with a symbol like "$" and many are always trying to object-orient their paragraphs to a point of failure. If we could subroutine or function while typing, we would... I usually spell check before I submit anything. I hit the button too soon... Wanted to get back to my broken game (actually, working at the momet, but gaming sounded more on-topic).
[quote]
Roxlimn wrote...I have not characterized any of your input as "fanboy banter." My critique is logically sound - that is why it is valid. And yes, I get what you're doing, it's not logical or reasonable, either. My statement is quite potent directed against your commentary because it's actually relevant. Pointed the other way, most of it simply does not make sense.
[/quote]
Well, that's because I'm not trying to stick-up for the game at every turn. I'm pointing out a few shortcomings or as you want to call them 'enhancement requests'. Fanboys would never even remotely consider doing such a thing...
You contradict yourself at every turn... you say something can be done.. Then adjust it and say 'ohh wait, no it is better this way instead'... Do I really need to quote you on all that? NONE of your commentary was relevant because you never proved the point that I said did not work to be untrue. Now your best choices are to go around and say 'well this is better anyhow' or 'you are so good, why do you even care'... Well I want to play the game the way it was INTENDED but it's too darn boring. But I love the story and the voiceovers are great and the game has so much going for it. It could be soooooo much better. And you simply overlook the fact that I am not alone in this... Yet you choose to ignore it.
[quote]
Roxlimn wrote...Your critique is illogical because it is self-contradictory. How can a game be missing a key feature, but allow you to so easily finish it, and even entertain you to the extent that you finish it, and not be essential to stated developer intent?
As for my supposed "fanboyism," well, whatever floats your boat. Insulting me does nothing to dampen the potency of my argument.
[/quote]
I would find it harder to prove more of a fanboy situation than what you're doing right here, if there ever was any proof... But since it seems to bother you so much, I'll drop it... Doesn't change the fact anyhow...
But something can indeed be missing a very key feature and still be effective, playable, conquerable, etc. Prime example: I wheel as a hobby (rock crawling (not climbing) as some might put it) when my body allows. Not too long ago we completed an extremely difficult trail. In doing so we had only three wheels left on the vehicle. Yet we finished a level 5 rated trail. We broke an outer stub shaft and in turn sheered off part of the hub (it broke deep instead of shallow), thus losing the wheel. A steering wheel to boot. (passanger/front). Yet through careful planning we were able to successfully complete the obstical and get it to a safe place to tow it. Had we had a spare stub handy, we would have fixed it right there but the only other option was to leave it, go get the part, and do the repair later. This was actually easier in the end as we got to make the repairs on the flat ground back at camp (well, relatively). Now do you know anyone who would consider a steer tire, or any tire from a vehicle, not a very key element of the overall design? Do you fail to see how it's possible to be missing said key element and yet still be able to, rather easily, complete a task? Yes, it is very possible, absolutely, positively.
And do you yet still fail to see how said key (or non-key, whatever you want to call it) element could make the end result more enjoyable for a broader range of people than just you and how that JUST MIGHT be interesting to the developers?!? Call Bioware/EA and ask them if any of their DA:O developers does not want it to become the end-all be-all RPG of the century... You find one, I'll bet they're fired shortly thereafter. Is this a good RPG, yup. Darn good. Is this a great one, eh... It is a lot better than many that have been made anytime lately. But this will not yet take the crown as the RPG to beat when you cover all the pieces. Phenomenal product, yes. I've said so every step of the way. But it could be even better, and do even better.
Seriously, if you live you're life by 'good enough', you won't get very far, honestly... No company, especially in today's economy wants 'good enough'. They want everyone in the company to be 'super stars', 'out of the box' thinkers, 'the best of the best'. I know. I work in one of the most vulnerable industries in the world (semiconductors basically are driven by the 'toys' markets (cellphones, computers, cars, etc.) which when the market slumps even a tiny bit, we feel it a whole lot. Earlier this ear, we literally 'hit the fan'. After countless rounds of layoffs (I stopped counting at 11, no joke), furlough time, etc. surviving many friends getting sacked (which sucks the most, wish I had instead sometimes) and going from a design group of 7 to 3 and being the only lead developer for any of my tools anymore, that's freakin hard and really makes you wake up. Many of the people let go were better than 'good enough'. They were 'very good' and some even 'great'. But... they could have been 'better'.
[quote]
Roxlimn wrote...I've stated why your critique is nonsensical.
I have never told you what you wanted. Not once. You can review my posts and quote me, if you want. I said that what you wanted isn't essential to design intent. Not the same thing.
And finally, I have had no problems doing what you say is impossible. Clearly, it is possible and can be done, but you are unwilling to believe that it can be done because you cannot do it.
[/quote]
Here you go again. Saying the game will do something that it will not do... Prove it... Take video of a mage or rogue, doing combat without moving, while getting hit with an AOE, still not moving, while the tanks are freely running around without your control smacking up the badguys... Go ahead... You keep saying it's possible. I'm calling you out on that. There are a few things that get close, but NOTHING that does what some of us have said we would like to be able to do. Regardless of weather you think it's better or worse. We said it can't yet you continue to say it can... None of your suggestions yet do what we ask. You continue to say it can. Prove it or drop it.
[quote]
Roxlimn wrote...You can be entitled to your opinion, even if it's invalid. For instance, you can state your opinion that the sun is green. It's totally wrong, but you're entitled to it.[/quote]
Not according to your past posts...
[quote]
Roxlimn wrote...You told the public that the game was missing a key feature. I have argued that this was not the case, not that you didn't want it.
Also, you have not proved at all that what I can do is impossible. Mages can and do hold position well enough.[/quote]
Well enough is not enough for what we have continually said and grow tired of repeating... You keep trying to say it is good enough... Well, cabvle is trying to tell you you don't need 200 channels of HTDV, that 15-20 is ever good enough... I guess you buy that excuse then... (ok, I used a cheesy commertical for an example.... but it's the first thing that came to mind...)
[quote]
Roxlimn wrote...It is important to distinguish what is fact and what is not, and calling a "fix" an "enhancement" constitutes a major change in perspective, which is important to the average reader. A potential buyer might not want to buy a game that needs "fixes" but is more than willing to buy a game that can be "enhanced."
I can only surmise that you can't be all that successful as a developer if you can't spell and have all this time to spend asking Bioware improvements of a mundane sort, when you have the tools to make the improvements yourself. I wish you well in your profession. Please read my posts again when you feel less rage. They might have perspectives that can aid you in your field.
[/quote]
Obviously, I must suck at everything... And you never tried to belittle anyone... (yet here you do it again)... I do not have to justify anything to you, and I'm tired of trying to explain what you are so blind to see... So aparently adding a talent mode is a mundane task.. So is fixing the Dex... OHH OOHH, excuse me please, enhancing the Dex problem, err. SITUATION... sorry... (ohh, this is so difficult with the spelling/grammer/etc. police out here... I'm sweating I'm so nervious...

)
And then... OMG.. Seriously... look back and try reading some of mine again. You have never once proven what we've asked for... Then you turn around and call us illogical just because you can't understand it. Then you argue you CAN do it. Offer up some examples that do not do it... We say... "no"... You say.. "Well, it's better...". We disagree. Yet you just have to force it down our throats that we should just be happy with what we're given and not ever request a fix or enhancement... Afterall, this entire POST is about enhancements we'd like to see...
Infact, let's go over that whole thing shall we?
[quote]Came99 wrote...
2) Not an option to position you men
correctly. You cant for instance tell your archer and healer to stay put and then let the rest of the group run freely. Either all freeze or none. IMO thats a design flaw.[/quote]
Where I replied:
[quote]SirGCal wrote...
I think people don't understand what you're saying... And you are RIGHT, even in the PC version. Sure we can 'hold' everyone then select two or three and say move here or attack this. But you can NOT put two people on a firm 'hold' and have two of them in the free-run mode using their full AI. I wish this was also adressed as I have one of my tanks macroed perfectly
but it only works in full-play mode as every time he's on hold, if he gets pushed back or the mob runs, he stops attacking until he's hit (or I micro-manage him again). Pretty cheezy.[/quote]
Where you reply with:
[quote]Roxlimn wrote...
If you select the
"Cautious" behavior, the Mage will more or less stand where she is doing her macros until she's out of range in which case she'll move to range, or is attacked, in which case she moves away. Better than a hold function, actually.
Ranged behavior does something similar. Scripting behavior is written when you select the option.
Alternatively, you can just turn off the Tactics completely. That works, too. If you do not have Spells that require LOS or moving in-range, the Mage will stay perfectly still. And yes, I have done this. It's perfectly doable.[/quote]
Yes, that is all true.. But it does NOT do what we have suggested. Where I replied with:
[quote]SirGCal wrote...
Read my last post. I use a few different modes for the scripting; but none work as I want. All of them 'try to keep them next to the hero' to some degree which keeps them right in harms way.
No Tactics; That would be completely self defeating. I have a good tactics setup but I want her not to move. It simply can't be done with the current engine. I can either put them all on hold and micro-manage the tanks, or put them all on free and micro-manage the support... Or just micro manage everything... But that's sort-of taking the beauty out of the game. But turning off the tactics she'll just stand there (and still move closer to the hero too much) unless on hold where she'll just stand there and stare at the wall. Pretty useless unless you just want to have 100% control over every member. That slows the game down too much for me. I like to play a little more fluid (pause as little as possible). And on nightmare, you have to have good scripts to run that way. I just wish they had a 'player will use talents, but remain still, even under attack, unless directed to do so' mode.
[/quote]
I find it harder to be more clear than that but... From there on you start your 'Well this is ever better' speach... Continually telling us we're wrong or clueless about what's going on and we must be doing something wrong. Ohh, then added.
[quote]Roxlimn wrote...
Dude, this is Bioware. Most of the games they release are bugged. ME definitely was. So was BG. DAO is totally on par with what to expect from the company.[/quote]
But it's not broken and doesn't need any fixin... As you say... Above, many many times...
Now this whole time, I have been arguing this one very specific point. And how you've turned into a spelling **** and started to question a simple statement I made about my current employment... Yes, for a turn of fact, I write data analysis software for a semi-conductor company. We RELY on feedback. And unfortunately, the cruel fact of it is, the most effective feedback about our products comes in the form of somewhat negative feedback. "I can't do this" or "but I need to be able to do this" or "I can't figure out how to get the data I need for this" or... These are all extremely critical to make our software 'user friendly'. Sure we get lots of "is it possible to do this too" and other neutral or even positive feedback. But the stuff that gets red-flagged as 'URGENT' to be worked on is always the most negative parts of the reviews from the customers.
However, some of that is understanding also what the customer is saying. ON that #2, most of the people saying "You're wrong" simply do not understand what we were asking for. Once it seems that you start to, then you blame us for not liking 'good enough'. The entire game is 'good enough'. Does that mean they should not continue doing anything to it? Sit back and count the cash and ignore everything? While it is not in as dire need of attention as say an MMO might be, there are still quite a few things that could increase sales and replay ability, thus making the product better, making the company more money. One of these is making it harder for the real RPG players that want a real challenge (who haven't seen one in MANY MANY years....) and another is simply to increase playability.
On that note, if you're going to argue the fact that "Pausing is part of playign hard" then following that argument specifically, why are there tactical modes at ALL in the harder modes? All we want is another mode... OR.. Simply a 'hold' button for each player icon instead of just the entire party one. Either one would likely be very quick to implement (I'm thinking the mode would be the fastest, likely add it to the source internal data structure and you're done without having to change anything else) It might even be as little as an hour's worth of work.. Maybe less... Sometimes the biggest problems from a user's side are the easiest things to fix from a programmer's side. I love sitting in meetings going over a running program... Having them throw ideas/problems my way and throwing out fixes and enhancements right there while they're asking for them. That's fun seeing they're eyes light up when you give them results (software engineers rarely ever get to see the customer's faces reactions live.... unfortunately... The gloomy side of the job).
I strongly recommend no one ever stop offering up ENHANCEMENTS (or fixes, call em whatever you want, it's just semantics at this point unless you'd like to go into a flame war about enhancements vs fixes which, you're on yuor own there...) I've stated what we were after. You continue to argue it's already there or we should accept 'good enough' and that our opinions aren't worth developer's time. I don't even know how to go about trying to classify that type of a response other than a troll. Honestly... Good enough is not good enough. Not in business, not in life... not unless you truly are a lazy bum... I'm severely disabled and I still don't settle for good enough... I could sit back and float off the government disability pay, with what I've put in would actually support me quite comfortably for the rest of my life... But that's not good enough... I'm better than that. (But that (my medical condition) is another discussion all together...)
Point is simply, the developers want to make it better. If they deny that they are lying. They want to here feedback from all levels of players. Those who find even easy mode difficult, and those like me who find nightmare mode almost boring. They do NOT want to see people like you continue to push others off and say "it's good enough". A few times were fine to help clarify exactly what we wanted which I tried to do in the very first post but apparently failed to achieve. So I tried to clarify. Then you started your 'good enough' speech which I'm sorry but that is not good enough. Which leads us to where we are now. It's still not good enough, you're still trolling and now turning into a spelling nati and apparently history guru too... and there are 'not entirely happy' gamers out there. How did this (you) here help the developers?...
Even I'm guilty now of getting into a bit of would-be name-calling. And for that I apologize. It's hard not to when people basically troll everywhere and just argue for no reason... However our concern is still valid. We would love to be able to do something ever so simple... and right now the engine will not allow this to happen exactly. There are many 'close' choices, but in a game where every possible second matters and you can pause it for an hour to write a message like this, these little things become important to those of us who they are important to. There are half a dozen workarounds which only breed frustration (having to click the tank, say attack every second, etc... just as an exampe.) in the end.
I'm sorry for calling you a fanboy... if you're not... But continually telling us we're wrong and the game is good as it is and doesn't need these enhancements (or fixes, what ever the heck you want to call them... ) is quite simply, exactly what a fanboy does... Anything that goes against their little fanboy topic get's a severe tongue lashing, however techincal they try to hide it. They exist in everything from vehicles (Ever meet a real die-hard chevy fan (fanboy)? Show him your new ford.. It will suck no matter what... If he's a nice guy, he'll just say 'neat' or 'cool' and go away.), to houses (they're bad around this area about who build your home, etc... It's like a status thing... moronic if you ask me) to your favorite brand of electronics (good example: PC/360/PS3/Wii or Sony, Pioneer, Alpine, Klipsch, Polk) to... well everything, including games...
Maybe I'm just getting to old to tolerate today's youth and lack of vision or die-hard stubborn-ness...
For the last time. I'm sorry if I hit a nerve somewhere. I honestly never intended to do so. I probably did so again in this post even. I again apologize. In the end, we want some 'ENHANCEMENTS' to be added. According to some, we should be completely ignored. I very much doubt the developers feel as you do but... Perhaps that could explain some of the reason for the lack of quality games lately... I don't know what you expect from us other than to bend over and bow to the developers... But not going to happen. I give them 8 credits on my 10 scale... More than some others here have even. That said I haven't rated a game really over 7 in a very long time. It is the best that has happened lately. But it is not the best, and it has potential to be sooooo much more. Choose to ignore that all you wish. That is truly your prerogative.
Modifié par SirGCal, 30 novembre 2009 - 11:14 .