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Above average, but not THAT great a game.


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#151
SirGCal

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Roxlimn wrote...

Frankly, I don't know what the heck you're doing that's making your scripts frak up like that.  I have no problems keeping my Mages far enough from my PCs while on Tactics that they occasionally have to approach targets just to get them in range of a Medium range spell.  I told how I did what I did.  It works.

No Tactics; That would be completely self defeating. I have a good tactics setup but I want her not to move. It simply can't be done with the current engine. I can either put them all on hold and micro-manage the tanks, or put them all on free and micro-manage the support... Or just micro manage everything... But that's sort-of taking the beauty out of the game. But turning off the tactics she'll just stand there (and still move closer to the hero too much) unless on hold where she'll just stand there and stare at the wall. Pretty useless unless you just want to have 100% control over every member. That slows the game down too much for me. I like to play a little more fluid (pause as little as possible). And on nightmare, you have to have good scripts to run that way. I just wish they had a 'player will use talents, but remain still, even under attack, unless directed to do so' mode.


Ranged mode does that.  It does it better because the character will not only stand at range, but move away from the area when targeted by a ranged AoE spell.  So yes, this can and HAS been done on this engine - I do it all the time.  If you don't want the help, then just say so, but what you are saying is patently untrue because I'm doing it.
 


No, it hasn't. They still, as you said yourself, MOVE... I do not want her to get into a position to do something. I do not want her to move out of an aoe necessarily... I want the @#$% to stay still, plant her butt where I put her unless I tell her to move. THAT option is NOT in the game while at the same time allowing the others to be on a free-run mode. THAT is the 'hold' mode but that turns off the others also. Even on agressive, the tanks won't attack on hold unless the mobs come up and give them a kiss...

So no, it doesn't work like I would like. Making due with a poor design is different than having a good option to do what you would want it to do. I have no problem pausing, but every single attack tick, it gets a little boring and redundent. A little fluidity would be nice which a better macroing system would allow.

What I want is a ranged type mode, that instead says:

"Will attack using ranged or melee attack, according to tactics lists, but will not move regardless of events that unfold. Players out of range will not get supporting spells from a mage, mobs out of range will not get attacked unless this person is moved into range.".

That is what I want. Toooooo often, they 'move' away from something instead of casting that all important heal at just the right time, once they move that timer changes, where it might have happened before, now it doesn't land in time... Or they move to a WORSE spot trying to get out of the way... etc... I don't want the tralc to move... I want her to dig a hole and root there... But not the tanks, I want them, at the same time, to have free run to move and attack. THIS can not be done with the current engine's capabilities...

Therefore the only option left is insanely micro-managing which get's horribly repeditive (select attack... select attack... select, cast... select special attack...) and boring and takes away a TON from the game... Hell, one of the most fun things I've done so far is taking one of my groups back and doing the high dragon without pausing (on nightmare still even) and just watching it... Actually enjoying the show... For those battles, my macros basically fight the game for me. I just controlled my off-tank and swong away. The finishing moves are expecially impressive but the wounderful sound... That all gets lost during a pause fest... Heck, one dragon growl can take up three or four pause events... But it's SOOO impressive to just hear... And for that matter, the game isn't even HARD in nightmare modes... Especially with all the micromanaging the game forces you to do. I'm finding the limitations more annying than anything else. They don't make the game harder, just less enjoyable. I want a hardcore mode. Do twice again what nightmare did to hard, at least... With even more emphasys in magic resists for the bad guys... I'm nerfing the game a ton on my own (not taking AOEs for example, not taking CC spells either..) just to make it harder. And it's still too easy...

Either that or they really need to get better game testers other than just bug chasers...

Modifié par SirGCal, 30 novembre 2009 - 04:08 .


#152
Sibelius1

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JamesMoriarty123 wrote...

Came99 wrote...

Dragon Age1103 wrote...

These are all minor & really whiny complaints. If you do not like the game stop spending time with it if you feel its so flawed. Don't be down right stupid & spend time on an average game or barely above.
If DA:O didn't wow you nor GTA:IV then I would hate to see your ideal game. The fact is I love this game, would give it an easy 9.5/10 if you don't you can play in traffic.
I'm so sick of ppl like you with minimal complaints about the game that you turn inot a huge fault just b/c you prefer to whine instead of enjoy this brilliant title. If you really do not like something, instead of complain like an annoying child why don't you go DL the toolset & fix it. If you do not have the PC version then stop complaining & stop playing it. Least of all do not come onto the forums & post some average junk. Stop wasting our time with you whining & go play a game that is epic to you.


"Annoying whining child that can go play in traffic"?

Oh boy, what a bunch of flaming immature hatespeech. You are SO reported. I hope the ban will give you some time on your hands to work on your social-skills because you obviously need it.

Edit: Ohh and I am pretty convinced that I am AT LEAST twice the age as you, kiddo.


Twice the age, half the backbone.
Reporting people for speaking their mind? Grow up fella.


Telling someone to play in traffic because he is giving his opinion on the game is not an acceptable way to "speak your mind".

Here is the mod's response to Dragoanage 1103's post.

Eurypterid wrote...

Just a heads up for some of you: these boards are not restricted to 'fanboys'. Everyone is allowed to post their opinion of the game, and it just so happens that criticisms are welcomed by the devs so they can get an idea of things they might want to look into fixing/changing/implementing in their next game (or for patches).

Dragon Age1103; flaming, name calling, and insults are not welcome on these boards. If you've nothing constructive to add to the thread, then refrain from posting. Continuation of this sort of behavior may lead to a suspension of your posting privileges. This applies to everyone.

Now, if people wish to continue a civilized debate, feel free to carry on.

#153
Roxlimn

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 SirGCal:

The game tells you that you're supposed to be playing it on the harder difficulties by pausing a lot.  That's not a bug nor is it a flaw.  That's actually how the game is designed to be played.  You can criticize the game for not doing what it's supposed to be doing, but it's not fair to criticize it for being exactly how it was supposed to be.  That's like criticizing RTS games for not being turn-based.

Well of course they aren't!!

The design isn't poor by any means - it's just not very much to your taste, which is a totally different thing, unless you want to make the assertion that you are the one true arbiter of everything good and that what you like is the only thing that matters.  Clearly, the fact that I like micro-ing activities isn't a huge factor.

Besides which, you are apparently cruising through the game on Nightmare.  It's not particularly hard for you even at the hardest setting, so what's the deal with a very minor AI feature?  If it's not doing like you want, then you set the difficulty down a notch.  Clearly, since you don't need to, it's not really a huge deal.

Frankly, even when I'm not micro-ing my Mages, I almost never have your Healing issue.  Either they're moving because they have range issues on certain spells, in which case your Macro is at fault, or they're moving because you're not using the right position or scripting.

The AI simply behaves a certain manner, and you play the game according to the manner the AI behaves.  The Tactics thing is completely bogus anyway at Nightmare since it is not the intent of the game design for you to use it at that setting, so complaining about it misses the point, just like I said; even considering that you CAN script the Mages to behave like you say you want, because I can do it.

Even micro-ing isn't "insane" as you say, when you're doing it with just one Mage.  You select a target, then lob spells at it by pressing number buttons in real-time.  How is this more boring than just watching the battle unfold?  You can still enjoy the show - it's still in real time.

To be honest, I find your critique unfounded and misguided at the same time.  I mean, if it's too easy, then how is it that you're having a problem with Mage placement?

#154
Smkswazi

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we should criticize ''fanboys'' more for not looking for areas that need ''improvements''. we have to be hard on devs to make better and better games we should not be content with nothing but perfection. or at least we should strive to be on a road to perfection and we should condemn mediocrity and all those casual players (they can be casual in perfect games too, but they set the mediocre standards for games because they are a majority) :P

#155
St NickelStew

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Brian Chung wrote...

When you have the radial menu open, there's a little circle in the center - that acts as a targetting reticle so you can pan the camera around and target your victim (when the name of the target hovers over them).  You should see a white border outlining the interior of the radial menu, and arrows pointing to the 'crosshairs' when it has targetted someone.


I did not know that ... thank you for pointing that out!  I initiate all actions using the radial menu, this could prove quite helpful.  Thanks much.

#156
Dauphin2

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I've played a lot of games over the last 18 years. I saw the fall of the 2D side scroller when Wolfenstien first appeared as shareware. I have seen a lot of good games, a lot of bad games. But I have to say, Dragon Age is easily the most compelling game I have ever played. Great storytelling, Compelling characters, Rich Graphics, and best of all, it wasn't over in a day.



Is it perfect? No. But DA:O sets a new bar for future games. And I hope many come to meet it. We as the player base can only benefit.

#157
SirGCal

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Roxlimn wrote...

The game tells you that you're supposed to be playing it on the harder difficulties by pausing a lot.  That's not a bug nor is it a flaw.  That's actually how the game is designed to be played.  You can criticize the game for not doing what it's supposed to be doing, but it's not fair to criticize it for being exactly how it was supposed to be.  That's like criticizing RTS games for not being turn-based.

Well of course they aren't!!

The design isn't poor by any means - it's just not very much to your taste, which is a totally different thing, unless you want to make the assertion that you are the one true arbiter of everything good and that what you like is the only thing that matters.  Clearly, the fact that I like micro-ing activities isn't a huge factor.

Besides which, you are apparently cruising through the game on Nightmare.  It's not particularly hard for you even at the hardest setting, so what's the deal with a very minor AI feature?  If it's not doing like you want, then you set the difficulty down a notch.  Clearly, since you don't need to, it's not really a huge deal.

Frankly, even when I'm not micro-ing my Mages, I almost never have your Healing issue.  Either they're moving because they have range issues on certain spells, in which case your Macro is at fault, or they're moving because you're not using the right position or scripting.

The AI simply behaves a certain manner, and you play the game according to the manner the AI behaves.  The Tactics thing is completely bogus anyway at Nightmare since it is not the intent of the game design for you to use it at that setting, so complaining about it misses the point, just like I said; even considering that you CAN script the Mages to behave like you say you want, because I can do it.

Even micro-ing isn't "insane" as you say, when you're doing it with just one Mage.  You select a target, then lob spells at it by pressing number buttons in real-time.  How is this more boring than just watching the battle unfold?  You can still enjoy the show - it's still in real time.

To be honest, I find your critique unfounded and misguided at the same time.  I mean, if it's too easy, then how is it that you're having a problem with Mage placement?


Wow... Are you seriously trying to argue about something that I say the game is missing? Are you seriously trying to argue against an opinion I have? You'll NEVER win... You won't change someone's opinion of something by barking at them. I think the game is lacking in a few areas (as do MANY people according to this thread)... I think there are a few ways the game could be made considerably better.

As the post following mine is all about; the devs may look at this. If they do I want them to see my request for another AI type mode. If you don't want that type of mode, don't use it if they ever impliment it. But arguing against me wanting it is just about as stupid as it gets. If you don't want it, it wouldn't matter to you wether it was there or not as you simply wouldn't use it. So standing up as much as you are simply is a fanboy's act of trolling a potentially negative thread.

And as for macro-ing (micro-ing? lost me... micro-managing? My god are people getting that lazy they can't type?) a single mage live.. Well, you can't if you have to do all four people at once... That's the entire point of my want for this mode. If they at least had a queue ability, that would be something... But you can only queue up the next item. However a fix for this also is a 'battle replay' feature that has also been brought up in another thread. Micro-manage your whole battle, then watch it from start to end live in full speed in 'replay' mode. I would very much like that also.

The game is easy. Very easy... I never said it was hard. I said it was aggrivating and almost to a point boring. But if you want to continue trying to argue with what my opinion of the game is; you are about as stupid as you sound. It is my opinion and you can argue until you're blue in the face, it won't change. It is my desire for a few simple changes to the engine that would make the game more enjoyable and give players more options.... If it is simply your desire to argue with everything, I'm done with you. If you don't like those changes; don't use em if they ever do (unlikely) happen. Otherwise, what is your intend with these posts even other than to troll or tout your "1337 Fanboy"-ness (that's Leet, or Elite, in dork-speach if you didn't know)... Which, according to the moderator's posts, are unwanted and unwelcome on this forum actually... But yes, we understand completely. You are #1 fanboy... I'm done with ya... Where's the ignore feature?

There's something else mods of this forum.. How about an ignore feature where all posts from X people will not be shown to you? Ahh, I must make a post in another forum for that... So complicated...

Modifié par SirGCal, 30 novembre 2009 - 04:57 .


#158
Bklynlad

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Everyone is entitled to their opinion.....and here is mine........Yevgenii and DragonAge1103...you may be mature individuals, but you are sounding like inmature punks. Why must you flame somebody. If you like the game, great, if you don't, such is life. Let Came99 state his well through-out case, big deal Why should someone's individual opinion ruin anyone's personal experience playing. I enjoy playing DAO, but remember, it is only a game, not life and death. Would you get that upset if someone told you they like vanilla ice crean, and you only love chocolate? Variety is the spice of life and it makes the world go around, so relax and let it go....

#159
Roxlimn

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SirGCal:



I'm simply pointing out that the game isn't really missing that option as it's not supposed to be focusing on that kind of gameplay. You would be similarly advised to say that Starcraft is "missing" a pause-feature that would make it more turn-based.



You could want it, yes, but the game isn't missing it so much as the game isn't supposed to be played that way - and the game tells you this, itself.



If the devs ever plan on making it or a mod that does it, then great, but the game isn't missing it - you just want it. Those are different things. It is not a valid critique.



And as for macro-ing (micro-ing? lost me... micro-managing? My god are people getting that lazy they can't type?) a single mage live.. Well, you can't if you have to do all four people at once... That's the entire point of my want for this mode. If they at least had a queue ability, that would be something... But you can only queue up the next item. However a fix for this also is a 'battle replay' feature that has also been brought up in another thread. Micro-manage your whole battle, then watch it from start to end live in full speed in 'replay' mode. I would very much like that also.




The fact that you want it doesn't mean that it's broken as it is. It's not a "fix," but an "improvement," albeit one that appeals specifically to certain segments of the market only. Again, I don't find any point in reviewing a battle I've already won, since it's really not all that great, visually speaking, but whatever.



"Micro-ing" is an accepted short version of "micro-managing." You will hear it all the time on Starcraft Battle Reports. Look it up.



As for micro-ing - again, I don't see where the problem is. Presumably, you HAVE melee units that you want to move around so you can't be managing all that many Mage units - maybe two at most, so you AREN'T managing 4 units - you're managing one or two. It's not hard, and it can't be boring because it happens fast and it's not that demanding, really.



Again, I can't see how you can find a game aggravating if it's so easy that it's almost boring.



I don't think that DAO is a flawless game, but your critique of its shortcomings is inconsistent and nonsensical. I'm only here to point this out to anyone who might mistake your critique as valid.

#160
SirGCal

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Roxlimn wrote...

I'm simply pointing out that the game isn't really missing that option as it's not supposed to be focusing on that kind of gameplay. You would be similarly advised to say that Starcraft is "missing" a pause-feature that would make it more turn-based.

You could want it, yes, but the game isn't missing it so much as the game isn't supposed to be played that way - and the game tells you this, itself.

If the devs ever plan on making it or a mod that does it, then great, but the game isn't missing it - you just want it. Those are different things. It is not a valid critique.


You're taking my suggestions WAY out of context. I in no way want to completely remove the pause feature... You're just using your fanboy POV to justify your continued discussion... But who are you to say how the game is or is not supposed to be plaied. The game, is supposed to be fun...

Roxlimn wrote...
The fact that you want it doesn't mean that it's broken as it is. It's not a "fix," but an "improvement," albeit one that appeals specifically to certain segments of the market only. Again, I don't find any point in reviewing a battle I've already won, since it's really not all that great, visually speaking, but whatever.


Call it what you want. The game still misses this very key feature. It has half of it in more than one way but never in a while. It has the hold button. It has various tactical 'modes', but not one that does this specific item. This is a fix in my opinion. Something the game developers simply overlooked. Don't agree; tough crap. See last post.

Roxlimn wrote...
"Micro-ing" is an accepted short version of "micro-managing." You will hear it all the time on Starcraft Battle Reports. Look it up.


So starcraft now writes the english dictionary. Just cause childish gamers used it on some forum, doesn't make it a convention of the english language... Just shows how lazy... ohh nevermind... You can't understand a simple critique, you'll never understand this...

Roxlimn wrote...
As for micro-ing - again, I don't see where the problem is. Presumably, you HAVE melee units that you want to move around so you can't be managing all that many Mage units - maybe two at most, so you AREN'T managing 4 units - you're managing one or two. It's not hard, and it can't be boring because it happens fast and it's not that demanding, really.

Again, I can't see how you can find a game aggravating if it's so easy that it's almost boring.

I don't think that DAO is a flawless game, but your critique of its shortcomings is inconsistent and nonsensical. I'm only here to point this out to anyone who might mistake your critique as valid.


It's so easy that I almost fall asleep sometimes (until I get to an interesting story plot area). Combat is insanely easy.. It would be more interesting if you could possibly go a bit more live combat. Not exclusively but... Mor than half a second while queueing up the next item (ok, I'm a bit sarcastic here but..)... The whole point is these changes would make the game more enjoyable for anyone with my skill level who wants to see the game run smoother. Aparently you're not in this group obviously or you could actually understand my point of view.

Solo the high-dragon for example with a warrior on nightmare using few to no potions. When you can do that, you'll have slightly more understanding where I'm coming from (and yes, I did this. Quite easy once you have the right setup... If you want to know how. I could give a spoiler but I won't do it here. I will say it's simply a management of tactics, gear, charactor setup and using the right preporation before battle (salves, etc)). I haven't done it solo with my daggers rogue yet, just not the damage output yet and doesn't stay on his feat as well without some of the warrior's skills. Mage was jokingly easy though, potion free even... As long as it's setup right.

As for the rest of your posts.. well yes infact, I do play a lot at live mode without pausing cause I often solo on nightmare so I can infact pull it off. However, if the game had these additions to it, I, and countless others, would find it more fun to play, which is the goal of the developers. Just because YOU love it so much the way it is doesn't mean they shouldn't enhance and fix the existing system further. 'I' think the dex system is fine, though a bit stronger penalty that I would like. I have confirmed that damage does infact move up on daggers/bows with dex. but a tiniest amount. It's not completely broken. So if that's how the devs though it should be, does that mean it's not broken at all? Or does that mean it could be fixed or 'enhanced' to maybe give say a 0.5+ damage per point DEX change instead of the current which is signifigantly smaller (so small, hard to figure out without actual damage stat logs, but I'm guessing ~ 0.05 per point which effectively makes it unnoticable.). So should the fix or enhance that? How about simply adding another tactics mode? Should the fix or enhance that too to give players more flexability? Truth is, only the devs can answer that. But that doesn't mean it's it still not on my list of CONS for the game... GET OVER IT. It's staying on my list until they fix it. Doesn't mean the game sucks. Could just be better.

As for my critique... My critique is extremely valid. You don't like it, tough noogies... It is still my critique. You're posting pages of fanboy banter does not make it any less valid (if anything, it supports it further). The fact that they are above your level of comprehension to understand does not make them any less valid. Just to you...

Modifié par SirGCal, 30 novembre 2009 - 05:54 .


#161
SirGCal

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Bklynlad wrote...

Everyone is entitled to their opinion.....and here is mine........Yevgenii and DragonAge1103...you may be mature individuals, but you are sounding like inmature punks. Why must you flame somebody. If you like the game, great, if you don't, such is life. Let Came99 state his well through-out case, big deal Why should someone's individual opinion ruin anyone's personal experience playing. I enjoy playing DAO, but remember, it is only a game, not life and death. Would you get that upset if someone told you they like vanilla ice crean, and you only love chocolate? Variety is the spice of life and it makes the world go around, so relax and let it go....


I agree completely... But aparently some of these people like Yevgenii, DragonAge1103 and Roxilimn seem to think that only their opinons matter. All they want to do is argue how perfect the game is... Show their fanboy-loving status, and criticize everyone elses opinions and personal critiques. They obviously do not understand the point of free speach and having a personal opinion and point of view. They just want to troll and flame. And darnit, I fell for it again and just replied... yet again... I wish they'd hurry up and impliment my ignore request...

It just amazes me how STUPID people can be on the internet... As a developer myself; I know for a fact that we (developers) pay far more attention to negative posts than any gross of positive posts. And this wasn't even really a negative posts to begin with. Just things that cold be improved to make it better. THESE are exactly what developers will look for. And posts like theirs will be quickly filtered out and ignored. Their whole point is to make the game so enjoyable to as many people as possible, that when they bring out more pay-to-play content, people can't wait to charge it up.

Heck, I'm goign to even add random loot to my list. WTF is it with random loot in a single-player RPG... What the heck? How annoying can it get?!? I know X drops this super sword of whoopass, I got it last game right here, but I've now killed it 50 times and no joy... In an MMO, this makes sence for rarity of loot but... Comeon... Single player... That was a pretty poor choice by the devs in my humble opinion. I'll bet ya Roxilimn, DragonAge and Yevgenii love it though.. Wana bet? (Now they'll deny it just to contradict me.. watch...)

#162
BigW

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SirGCal:
It would be best if you didn't continue to use words like "stupid", "childish", and "lazy" in reference to others...it's unnecessary and damages your credibility.

#163
Derengard

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The real issue of this game seems to be the atmosphere. It's generally well-meant, and sometimes it's really good, especially in the beginning, in some of the origin stories and before the battle of Ostagar. But the game feels always so ones-sided, bland and monotonous, mostly initiated by the engine which gives the impression (as is often really the case) that there is only one texture for huge areas and one endlessly boring drone of a theme, with a little bit of a singing voice for a change when accessing the main menu. This is a similar issue to Mass Effect. Altough the graphic becomes more and more realistic and the dialogs and stories are more "life-like", the games feel less and less lively, less dynamic and more predictable.
Fantasy was always a lot about atmosphere, Tolkien may not be so good at dialogs and characters, but he's one of the leading writers of fantasy that actually feels like something. In Dragon Age, there are many genre clichés, but then stripped of atmosphere and color and presented as the new dark & gritty, although the darkest and grittiest about it is really ordinary dreariness, most of which seems unfortunately unintentional in the face of the burden of creating a whole franchise from ground up and filling it with dialog and lore that is really too ordinary to have the whole thing lifting from the ground and taking place in someone's imagination.

I hope this might change in future with new cultures getting their backdrop, and something different to tell than the unaffecting bother of a "Blight".

Just some ramblings while I'm mid-game and hopefully I'll change my opinion before I'm through.

#164
SirGCal

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BigW wrote...

SirGCal:
It would be best if you didn't continue to use words like "stupid", "childish", and "lazy" in reference to others...it's unnecessary and damages your credibility.


Not when you're generalizing how stupid childish and lazy people are on the internet. Like here you're trying to look big by trying to belittle me. Doesn't work but if it makes you feel better; so be it. But you're just adding to the trolling...

(ohh, now watch, those trolls are going to post back now agreeing completely with you saying 'It sure does'. You watch... The internet is getting so predictable... Moderating a dozen different forums doesn't help with my outlook on it though, that's for sure... I see the worst of the worst.)

To clarify; if anyone took any of my condescending terms as a personal attack, that was not intended and I appologize. It was meant as a generalization of the internet youth today and it's "trendy" followers.

Modifié par SirGCal, 30 novembre 2009 - 07:01 .


#165
Justin2k

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The game is great. In my opinion, given review scores of other games, it's definetly a 9. However I seem to be one of the few people that felt that I played only part of something bigger.



I am expecting a trilogy. Or at least a lot more DLC to come.



In regards to the original poster, those are all little things that affected my game also. But if you think of the story, the characters, the overall world and depth, then I think the game is worth it's score and hype.



Got to remember, someone's opinion is someone's opinion. People won't always agree, but if this person sees it as an 8.5 then to him its an 8.5 in the same way it may be a 10 to the next person.

#166
Roxlimn

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 SirGCal:

You're taking my suggestions WAY out of context. I in no way want to completely remove the pause feature... You're just using your fanboy POV to justify your continued discussion... But who are you to say how the game is or is not supposed to be plaied. The game, is supposed to be fun...


The game is designed to be played at high difficulty settings with heavy use of the pause feature.  It says so in the manual.

Don't take my word for it.  You can read the manual.

Call it what you want. The game still misses this very key feature. It has half of it in more than one way but never in a while. It has the hold button. It has various tactical 'modes', but not one that does this specific item. This is a fix in my opinion. Something the game developers simply overlooked. Don't agree; tough crap. See last post.


Clearly, since you can supposedly clear the game on the hardest setting without it - it's not a key feature.

So starcraft now writes the english dictionary. Just cause childish gamers used it on some forum, doesn't make it a convention of the english language... Just shows how lazy... ohh nevermind... You can't understand a simple critique, you'll never understand this...


Starcraft Battle Reports are videos of professional games from South Korea commentated on by gamers looking to go pro-commentator when SC2 hits NA some time next year.  It is not a forum phenomenon but a phenomenon occurring in relation to professional Starcraft matches and culture.  The terms "micro management" and "macro management" are modes of play related to and popularized by the seminal RTS and the related strategy guides and teams that have formed around it.

The short version of the word has been in common use for a very long time now.  If you are going to comment on the terms, it only makes sense to be familiar with where they come from, no?

As for the rest of your posts.. well yes infact, I do play a lot at live mode without pausing cause I often solo on nightmare so I can infact pull it off. However, if the game had these additions to it, I, and countless others, would find it more fun to play, which is the goal of the developers. Just because YOU love it so much the way it is doesn't mean they shouldn't enhance and fix the existing system further. 'I' think the dex system is fine, though a bit stronger penalty that I would like. I have confirmed that damage does infact move up on daggers/bows with dex. but a tiniest amount. It's not completely broken. So if that's how the devs though it should be, does that mean it's not broken at all? Or does that mean it could be fixed or 'enhanced' to maybe give say a 0.5+ damage per point DEX change instead of the current which is signifigantly smaller (so small, hard to figure out without actual damage stat logs, but I'm guessing ~ 0.05 per point which effectively makes it unnoticable.). So should the fix or enhance that? How about simply adding another tactics mode? Should the fix or enhance that too to give players more flexability? Truth is, only the devs can answer that. But that doesn't mean it's it still not on my list of CONS for the game... GET OVER IT. It's staying on my list until they fix it. Doesn't mean the game sucks. Could just be better.


If you're soloing the game on Nightmare, I don't understand how scripting a Mage would make the game more interesting because at that point, you're basically just watching the thing.  I'm quite sure that "countless others" are NOT soloing this game on Nightmare and especially not using scripts-only.

It is not broken, so it's not a fix.  It's an improvements, but quite frankly, you're a very uncommon type of gamer, so I wouldn't hold out on developers listening to your perspective, if I were you.

As for my critique... My critique is extremely valid. You don't like it, tough noogies... It is still my critique. You're posting pages of fanboy banter does not make it any less valid (if anything, it supports it further). The fact that they are above your level of comprehension to understand does not make them any less valid. Just to you...


Saying your critique is valid does not make it so.  Yes, it is still your critique.  It being completely pointless and without reason doesn't make it someone else's critique.  My posting logical reasons for why your critique is illogical and outside the stated intent of game design does not make it "fanboy banter," simply because I disagree with you.

If you wish, you can make a logical rebuttal to my points against your critique, but clearly, you have no wish to do and do not see the point.  It is clearly much more productive, in your POV, to simply insult me.

I did not and have never had a problem with a Mage doing something ELSE when I wanted her healing my tanks.  I do not have a problem with them staying put, either.  You have this problem.  I proposed solutions, but you cannot make them work.  This (among other things) makes me highly skeptical about your professed skill at this game, but again, whatever.

You are, of course, entitled to whatever opinion you happen to fancy.  That doesn't mean that that opinion is a valid critique.

#167
Haexpane

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SirGCal wrote...

BigW wrote...

SirGCal:
It would be best if you didn't continue to use words like "stupid", "childish", and "lazy" in reference to others...it's unnecessary and damages your credibility.


Not when you're generalizing how stupid childish and lazy people are on the internet. Like here you're trying to look big by trying to belittle me. Doesn't work but if it makes you feel better; so be it. But you're just adding to the trolling...

(ohh, now watch, those trolls are going to post back now agreeing completely with you saying 'It sure does'. You watch... The internet is getting so predictable... Moderating a dozen different forums doesn't help with my outlook on it though, that's for sure... I see the worst of the worst.)

To clarify; if anyone took any of my condescending terms as a personal attack, that was not intended and I appologize. It was meant as a generalization of the internet youth today and it's "trendy" followers.


If the internet is so predictable and bad, GTF off it.

Go back to your own job as a "developer" and stop trolling DAO.  No one cares how many forums you mod, "bragging" about modding forums is something a lonely 13 year old boy would do.  In fact most mods on most forums ARE indeed lonely angry 13 year old boys w/ axes to grind and pimples to pop.

Bragging about your internet uber ness like you do is simply sad, I pity you.

#168
NetBeansAndJava

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Not sure if this was responded to already, but you actually can see the duration of buffs/debuffs on party members only. It's a small icon on the lower portion of the screen, above the hotbar. When you click on a party member, buffs/debuffs will appear as icons that will slowly become darker... when they are completely dark, they have expired.



Nonetheless, the system could use improvement. I understand how you may not be able to see what your enemy has, but the should make it easier to see what all party members have w/o having to click through each one.

#169
SirGCal

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[quote] Roxlimn wrote...

The game is designed to be played at high difficulty settings with heavy use of the pause feature.  It says so in the manual.

Don't take my word for it.  You can read the manual.[/quote]

If you say so... My game didn't come with any manual...

[quote] Roxlimn wrote...
Clearly, since you can supposedly clear the game on the hardest setting without it - it's not a key feature.
[/QUOTE]

So, just because you don't like it; obviously it must not be a key feature...

[quote] Roxlimn wrote...
Starcraft Battle Reports are videos of professional games from South Korea commentated on by gamers looking to go pro-commentator when SC2 hits NA some time next year.  It is not a forum phenomenon but a phenomenon occurring in relation to professional Starcraft matches and culture.  The terms "micro management" and "macro management" are modes of play related to and popularized by the seminal RTS and the related strategy guides and teams that have formed around it.

The short version of the word has been in common use for a very long time now.  If you are going to comment on the terms, it only makes sense to be familiar with where they come from, no?
[/quote]

Uhh.. so South Korea is the end-all hu? Wounderful games they make an all... And you think micro-manageing came from any game? That's been used in industry for YEARS to describe control obsessive management. Nice try though...

[quote] Roxlimn wrote...
If you're soloing the game on Nightmare, I don't understand how scripting a Mage would make the game more interesting because at that point, you're basically just watching the thing.  I'm quite sure that "countless others" are NOT soloing this game on Nightmare and especially not using scripts-only.

It is not broken, so it's not a fix.  It's an improvements, but quite frankly, you're a very uncommon type of gamer, so I wouldn't hold out on developers listening to your perspective, if I were you.
[/quote]

Obviously, as you know everything but yet can not see past the very narrow perseption of what you're given.

[quote] Roxlimn wrote...
As for my critique... My critique is extremely valid. You don't like it, tough noogies... It is still my critique. You're posting pages of fanboy banter does not make it any less valid (if anything, it supports it further). The fact that they are above your level of comprehension to understand does not make them any less valid. Just to you...
[/quote]

Saying your critique is valid does not make it so.  Yes, it is still your critique.  It being completely pointless and without reason doesn't make it someone else's critique.  My posting logical reasons for why your critique is illogical and outside the stated intent of game design does not make it "fanboy banter," simply because I disagree with you.[/quote]

You have done NOTHING of the kind other than sit here and say my post is illogical.. You sound like Mr. Spock or something. "Jim... The man is illogical....". What makes you a fanboy is that anyone who has anything constructive to suggest to the game designers, you sit there and try to rain all over it. THAT makes you a fanboy. You sit there and suck on the bottle you were given without thinking of another flavor of milk.

[quote] Roxlimn wrote...
If you wish, you can make a logical rebuttal to my points against your critique, but clearly, you have no wish to do and do not see the point.  It is clearly much more productive, in your POV, to simply insult me.[/quote]

Look who's talking... you've yet to point out anything valid to contradict me in any way. You CONTINUE to sit here and TELL ME , what I want... Which is absoltely ludicrous. You sound just like every child I've ever seen sitting on the playground saying 'What you want is stupid". I simply made a comment, you had to go start this whole chain of events... What you said the game can do, it can not. Simple as that... Now you've turned it into three pages of fanboy trolling.

[quote] Roxlimn wrote...
I did not and have never had a problem with a Mage doing something ELSE when I wanted her healing my tanks.  I do not have a problem with them staying put, either.  You have this problem.  I proposed solutions, but you cannot make them work.  This (among other things) makes me highly skeptical about your professed skill at this game, but again, whatever.

You are, of course, entitled to whatever opinion you happen to fancy.  That doesn't mean that that opinion is a valid critique.

[/quote]

That is not at all what happened. I told the public what I wanted to be able to do... It is not possible. You continually said 'yes it is'. I proved again and again that it was not. Then you said 'well this way is better'. I do not agree. And you yet STILL sit here and want to argue... Ontop of that you try to say my opinions are invalid... WTF?!? Even the dog in the corner is entitled to his opinion... and if he wants to pee on it, that's entirely his opinion. It's still valid. You lost all respect the second you said anyone else's opinion (which is what a critique is by the way) was bupkis.

I said the game couldn't do something. Which actually was someone ELSE's original opinion. I AGREED with them... Tried to show the narrow minded readers who skim and overlook; what part of that sentance they were overlooking and why it is not possible to do as WE described (not ME....notice...) int he game. I am not alone in this viewpoint obviously... But then I guess from your perspective, we all have horribly invalid opinions and we should just be shot and flushed away by society cause we don't think in their little box.... Their little fanboy world...

But since WE want something slightly tweaked (what we would call fixed since various methods have already been introduced but nothing fully realized yet, you want to call it an enhancement.. Fine just to shut you up...) or 'enhanced' (just like the Dex damage problem), that makes our opinions invalid...

Right, gotcha... You are by far and away "The Lord Almighty" when it comes to my opinions now... Sweet. Forgive me ohh might one for ever thinking I could have a mind of my own... I will make double-sure I pass all of my opinions in triplicate through you before I ever make a public statement about anythign again...

:blink:

[quote]Haexpane wrote...

If the internet is so predictable and bad, GTF off it.[/quote]

And you're calling ME a troll...  [smilie]../../../images/forum/emoticons/w00t.png[/smilie]  But I did predict it so... Thanks for proving my point.

Modifié par SirGCal, 30 novembre 2009 - 08:03 .


#170
SirGCal

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... double

Modifié par SirGCal, 30 novembre 2009 - 07:52 .


#171
Roxlimn

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 SirGCal:

So, just because you don't like it; obviously it must not be a key feature...


I'm fairly sure I never said I didn't like it.  I said that if you can finish the game on the hardest difficulty solo without even playing the game as intended, then clearly it's not missing a key feature, since you were able to play the game so well without it.

Uhh.. so South Korea is the end-all hu? Wounderful games they make an all... And you think micro-manageing came from any game? That's been used in industry for YEARS to describe control obsessive management. Nice try though...


That's because Starcraft is a 10 year old game, so yes, it has been in use for years by this point.  And yes, that game has done more to popularize the terms than nearly any other game.  I did not say it came from Starcraft, though, so I don't know why you would think that.

South Korea is not the end-all.  I did not say that either.

Obviously, as you know everything but yet can not see past the very narrow perseption of what you're given.


I did not say that I knew everything.  It's spelled "perception," and you have not shown it to be narrow.

Saying your critique is valid does not make it so.  Yes, it is still your critique.  It being completely pointless and without reason doesn't make it someone else's critique.  My posting logical reasons for why your critique is illogical and outside the stated intent of game design does not make it "fanboy banter," simply because I disagree with you.


I have not characterized any of your input as "fanboy banter."  My critique is logically sound - that is why it is valid.  And yes, I get what you're doing, it's not logical or reasonable, either.  My statement is quite potent directed against your commentary because it's actually relevant.  Pointed the other way, most of it simply does not make sense.

You have done NOTHING of the kind other than sit here and say my post is illogical.. You sound like Mr. Spock or something. "Jim... The man is illogical....". What makes you a fanboy is that anyone who has anything constructive to suggest to the game designers, you sit there and try to rain all over it. THAT makes you a fanboy. You sit there and suck on the bottle you were given without thinking of another flavor of milk. 


Your critique is illogical because it is self-contradictory.  How can a game be missing a key feature, but allow you to so easily finish it, and even entertain you to the extent that you finish it, and not be essential to stated developer intent?

As for my supposed "fanboyism," well, whatever floats your boat.  Insulting me does nothing to dampen the potency of my argument.

Look who's talking... you've yet to point out anything valid to contradict me in any way. You CONTINUE to sit here and TELL ME , what I want... Which is absoltely ludicrous. You sound just like every child I've ever seen sitting on the playground saying 'What you want is stupid". I simply made a comment, you had to go start this whole chain of events... What you said the game can do, it can not. Simple as that... Now you've turned it into three pages of fanboy trolling.


I've stated why your critique is nonsensical.

I have never told you what you wanted.  Not once.  You can review my posts and quote me, if you want.  I said that what you wanted isn't essential to design intent.  Not the same thing.

And finally, I have had no problems doing what you say is impossible.  Clearly, it is possible and can be done, but you are unwilling to believe that it can be done because you cannot do it.

That is not at all what happened. I told the public what I wanted to be able to do... It is not possible. You continually said 'yes it is'. I proved again and again that it was not. Then you said 'well this way is better'. I do not agree. And you yet STILL sit here and want to argue... Ontop of that you try to say my opinions are invalid... WTF?!? Even the dog in the corner is entitled to his opinion... and if he wants to pee on it, that's entirely his opinion. It's still valid. You lost all respect the second you said anyone else's opinion (which is what a critique is by the way) was bupkis.


You can be entitled to your opinion, even if it's invalid.  For instance, you can state your opinion that the sun is green.  It's totally wrong, but you're entitled to it.

You told the public that the game was missing a key feature.  I have argued that this was not the case, not that you didn't want it.

Also, you have not proved at all that what I can do is impossible.  Mages can and do hold position well enough.


It is important to distinguish what is fact and what is not, and calling a "fix" an "enhancement" constitutes a major change in perspective, which is important to the average reader.  A potential buyer might not want to buy a game that needs "fixes" but is more than willing to buy a game that can be "enhanced."

I can only surmise that you can't be all that successful as a developer if you can't spell and have all this time to spend asking Bioware improvements of a mundane sort, when you have the tools to make the improvements yourself.  I wish you well in your profession.  Please read my posts again when you feel less rage.  They might have perspectives that can aid you in your field.

#172
SirGCal

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(EDIT: why is there no preview... ugg.... one missed / and the whole thing goes to heck...)

[quote] Roxlimn wrote...

I'm fairly sure I never said I didn't like it. I said that if you can finish the game on the hardest difficulty solo without even playing the game as intended, then clearly it's not missing a key feature, since you were able to play the game so well without it.[/quote]

How do you figure? Something can indeed be missing something, yet still be achievable. You constantly remind me how you think our ideas don't belong in the game. That's what you don't like. And just because we can find ways around problems, doesn't make the game perfect. A Ferrari is still a Ferrari if it's missing the windshield or a shifter knob. It's still perfectly usable though it is missing a key feature. Yes, it is possible...

[quote] Roxlimn wrote...

That's because Starcraft is a 10 year old game, so yes, it has been in use for years by this point.  And yes, that game has done more to popularize the terms than nearly any other game.  I did not say it came from Starcraft, though, so I don't know why you would think that.

South Korea is not the end-all.  I did not say that either.[/quote]

Do you actually read what you write? You're entire part of that was about SK... Summary "Micro-ing came from the south koreans who know everything about starcraft... They use it so it is golden... bla bla bla." They (south koreans) love the game. yes that is true. I liked it also but it got old and boring about ohhh. 7-8 years ago... We can afford more upgrades to modern hardware than they can, but that and their culture really made them stick to that one game as it really just struck a note for them. Freakin awesome, sweat. Still doesn't mean they can speak worth a darn. No different than half the WoW players around here going 0/10 and all that crap... Does WoW make it right? No... Just makes them lazy instead of simply saying 'I disagree'. Or they think they're cool or something... Lots of kids just thnk it's cool to use "L337 5P34|< " and all the other embarassments the internet has brought to bare.

[quote] Roxlimn wrote...

I did not say that I knew everything.  It's spelled "perception," and you have not shown it to be narrow.
[/quote]

OMFG.. I honestly can't believe you... ugg. never mind... Now you're the spelling police too.. Holy freaking heck I made a mistake... Please, for all that is good and holy; forgive me my liege.... I will double-make sure this has more mistakes in it so you can correct me further... Please whip my my lord. I deserve nothing less... But I specifically did not spell check this entire post, just for you... I probably have tons you can nab me for this time.

Programmers can't spell. They end every sentance with a ";", start names and identifiers in all caps or with a symbol like "$" and many are always trying to object-orient their paragraphs to a point of failure. If we could subroutine or function while typing, we would... I usually spell check before I submit anything. I hit the button too soon... Wanted to get back to my broken game (actually, working at the momet, but gaming sounded more on-topic).

[quote] Roxlimn wrote...

I have not characterized any of your input as "fanboy banter."  My critique is logically sound - that is why it is valid.  And yes, I get what you're doing, it's not logical or reasonable, either.  My statement is quite potent directed against your commentary because it's actually relevant.  Pointed the other way, most of it simply does not make sense.
[/quote]

Well, that's because I'm not trying to stick-up for the game at every turn. I'm pointing out a few shortcomings or as you want to call them 'enhancement requests'. Fanboys would never even remotely consider doing such a thing...

You contradict yourself at every turn... you say something can be done.. Then adjust it and say 'ohh wait, no it is better this way instead'... Do I really need to quote you on all that? NONE of your commentary was relevant because you never proved the point that I said did not work to be untrue. Now your best choices are to go around and say 'well this is better anyhow' or 'you are so good, why do you even care'... Well I want to play the game the way it was INTENDED but it's too darn boring. But I love the story and the voiceovers are great and the game has so much going for it. It could be soooooo much better.  And you simply overlook the fact that I am not alone in this... Yet you choose to ignore it.

[quote] Roxlimn wrote...

Your critique is illogical because it is self-contradictory.  How can a game be missing a key feature, but allow you to so easily finish it, and even entertain you to the extent that you finish it, and not be essential to stated developer intent?

As for my supposed "fanboyism," well, whatever floats your boat.  Insulting me does nothing to dampen the potency of my argument.
[/quote]

I would find it harder to prove more of a fanboy situation than what you're doing right here, if there ever was any proof...  But since it seems to bother you so much, I'll drop it... Doesn't change the fact anyhow...

But something can indeed be missing a very key feature and still be effective, playable, conquerable, etc. Prime example: I wheel as a hobby (rock crawling (not climbing) as some might put it) when my body allows. Not too long ago we completed an extremely difficult trail. In doing so we had only three wheels left on the vehicle. Yet we finished a level 5 rated trail. We broke an outer stub shaft and in turn sheered off part of the hub (it broke deep instead of shallow), thus losing the wheel. A steering wheel to boot. (passanger/front). Yet through careful planning we were able to successfully complete the obstical and get it to a safe place to tow it. Had we had a spare stub handy, we would have fixed it right there but the only other option was to leave it, go get the part, and do the repair later. This was actually easier in the end as we got to make the repairs on the flat ground back at camp (well, relatively). Now do you know anyone who would consider a steer tire, or any tire from a vehicle, not a very key element of the overall design? Do you fail to see how it's possible to be missing said key element and yet still be able to, rather easily, complete a task? Yes, it is very possible, absolutely, positively.

And do you yet still fail to see how said key (or non-key, whatever you want to call it) element could make the end result more enjoyable for a broader range of people than just you and how that JUST MIGHT be interesting to the developers?!? Call Bioware/EA and ask them if any of their DA:O developers does not want it to become the end-all be-all RPG of the century... You find one, I'll bet they're fired shortly thereafter. Is this a good RPG, yup. Darn good. Is this a great one, eh... It is a lot better than many that have been made anytime lately. But this will not yet take the crown as the RPG to beat when you cover all the pieces. Phenomenal product, yes. I've said so every step of the way. But it could be even better, and do even better.

Seriously, if you live you're life by 'good enough', you won't get very far, honestly... No company, especially in today's economy wants 'good enough'. They want everyone in the company to be 'super stars', 'out of the box' thinkers, 'the best of the best'. I know. I work in one of the most vulnerable industries in the world (semiconductors basically are driven by the 'toys' markets (cellphones, computers, cars, etc.) which when the market slumps even a tiny bit, we feel it a whole lot. Earlier this ear, we literally 'hit the fan'. After countless rounds of layoffs (I stopped counting at 11, no joke), furlough time, etc. surviving many friends getting sacked (which sucks the most, wish I had instead sometimes) and going from a design group of 7 to 3 and being the only lead developer for any of my tools anymore, that's freakin hard and really makes you wake up. Many of the people let go were better than 'good enough'. They were 'very good' and some even 'great'. But... they could have been 'better'.

[quote] Roxlimn wrote...
I've stated why your critique is nonsensical.

I have never told you what you wanted.  Not once.  You can review my posts and quote me, if you want.  I said that what you wanted isn't essential to design intent.  Not the same thing.

And finally, I have had no problems doing what you say is impossible.  Clearly, it is possible and can be done, but you are unwilling to believe that it can be done because you cannot do it.
[/quote]

Here you go again. Saying the game will do something that it will not do... Prove it... Take video of a mage or rogue, doing combat without moving, while getting hit with an AOE, still not moving, while the tanks are freely running around without your control smacking up the badguys... Go ahead... You keep saying it's possible. I'm calling you out on that. There are a few things that get close, but NOTHING that does what some of us have said we would like to be able to do. Regardless of weather you think it's better or worse. We said it can't yet you continue to say it can... None of your suggestions yet do what we ask. You continue to say it can. Prove it or drop it.

[quote] Roxlimn wrote...
You can be entitled to your opinion, even if it's invalid.  For instance, you can state your opinion that the sun is green.  It's totally wrong, but you're entitled to it.[/quote]

Not according to your past posts...

[quote] Roxlimn wrote...You told the public that the game was missing a key feature.  I have argued that this was not the case, not that you didn't want it.

Also, you have not proved at all that what I can do is impossible.  Mages can and do hold position well enough.[/quote]

Well enough is not enough for what we have continually said and grow tired of repeating... You keep trying to say it is good enough... Well, cabvle is trying to tell you you don't need 200 channels of HTDV, that 15-20 is ever good enough... I guess you buy that excuse then... (ok, I used a cheesy commertical for an example.... but it's the first thing that came to mind...)

[quote] Roxlimn wrote...
It is important to distinguish what is fact and what is not, and calling a "fix" an "enhancement" constitutes a major change in perspective, which is important to the average reader.  A potential buyer might not want to buy a game that needs "fixes" but is more than willing to buy a game that can be "enhanced."

I can only surmise that you can't be all that successful as a developer if you can't spell and have all this time to spend asking Bioware improvements of a mundane sort, when you have the tools to make the improvements yourself.  I wish you well in your profession.  Please read my posts again when you feel less rage.  They might have perspectives that can aid you in your field.
[/quote]

Obviously, I must suck at everything... And you never tried to belittle anyone... (yet here you do it again)... I do not have to justify anything to you, and I'm tired of trying to explain what you are so blind to see... So aparently adding a talent mode is a mundane task.. So is fixing the Dex... OHH OOHH, excuse me please, enhancing the Dex problem, err. SITUATION... sorry... (ohh, this is so difficult with the spelling/grammer/etc. police out here... I'm sweating I'm so nervious... :blush:)

And then... OMG.. Seriously... look back and try reading some of mine again. You have never once proven what we've asked for... Then you turn around and call us illogical just because you can't understand it. Then you argue you CAN do it. Offer up some examples that do not do it... We say... "no"... You say.. "Well, it's better...". We disagree. Yet you just have to force it down our throats that we should just be happy with what we're given and not ever request a fix or enhancement... Afterall, this entire POST is about enhancements we'd like to see...

Infact, let's go over that whole thing shall we?

[quote]Came99 wrote...
2) Not an option to position you men
correctly. You cant for instance tell your archer and healer to stay put and then let the rest of the group run freely. Either all freeze or none. IMO thats a design flaw.[/quote]
Where I replied:
[quote]SirGCal wrote...
I think people don't understand what you're saying... And you are RIGHT, even in the PC version. Sure we can 'hold' everyone then select two or three and say move here or attack this. But you can NOT put two people on a firm 'hold' and have two of them in the free-run mode using their full AI. I wish this was also adressed as I have one of my tanks macroed perfectly
but it only works in full-play mode as every time he's on hold, if he gets pushed back or the mob runs, he stops attacking until he's hit (or I micro-manage him again). Pretty cheezy.[/quote]
Where you reply with:
[quote]Roxlimn wrote...
If you select the
"Cautious" behavior, the Mage will more or less stand where she is doing her macros until she's out of range in which case she'll move to range, or is attacked, in which case she moves away. Better than a hold function, actually.

Ranged behavior does something similar. Scripting behavior is written when you select the option.

Alternatively, you can just turn off the Tactics completely. That works, too. If you do not have Spells that require LOS or moving in-range, the Mage will stay perfectly still. And yes, I have done this. It's perfectly doable.[/quote]
Yes, that is all true.. But it does NOT do what we have suggested. Where I replied with:

[quote]SirGCal wrote...
Read my last post. I use a few different modes for the scripting; but none work as I want. All of them 'try to keep them next to the hero' to some degree which keeps them right in harms way.

No Tactics; That would be completely self defeating. I have a good tactics setup but I want her not to move. It simply can't be done with the current engine. I can either put them all on hold and micro-manage the tanks, or put them all on free and micro-manage the support... Or just micro manage everything... But that's sort-of taking the beauty out of the game. But turning off the tactics she'll just stand there (and still move closer to the hero too much) unless on hold where she'll just stand there and stare at the wall. Pretty useless unless you just want to have 100% control over every member. That slows the game down too much for me. I like to play a little more fluid (pause as little as possible). And on nightmare, you have to have good scripts to run that way. I just wish they had a 'player will use talents, but remain still, even under attack, unless directed to do so' mode.
[/quote]

I find it harder to be more clear than that but... From there on  you start your 'Well this is ever better' speach... Continually telling us we're wrong or clueless about what's going on and we must be doing something wrong. Ohh, then added.

[quote]Roxlimn wrote...

Dude, this is Bioware. Most of the games they release are bugged. ME definitely was. So was BG. DAO is totally on par with what to expect from the company.[/quote]

But it's not broken and doesn't need any fixin... As you say... Above, many many times...

Now this whole time, I have been arguing this one very specific point. And how you've turned into a spelling **** and started to question a simple statement I made about my current employment... Yes, for a turn of fact, I write data analysis software for a semi-conductor company. We RELY on feedback. And unfortunately, the cruel fact of it is, the most effective feedback about our products comes in the form of somewhat negative feedback. "I can't do this" or "but I need to be able to do this" or "I can't figure out how to get the data I need for this" or... These are all extremely critical to make our software 'user friendly'. Sure we get lots of "is it possible to do this too" and other neutral or even positive feedback. But the stuff that gets red-flagged as 'URGENT' to be worked on is always the most negative parts of the reviews from the customers.

However, some of that is understanding also what the customer is saying. ON that #2, most of the people saying "You're wrong" simply do not understand what we were asking for. Once it seems that you start to, then you blame us for not liking 'good enough'. The entire game is 'good enough'. Does that mean they should not continue doing anything to it? Sit back and count the cash and ignore everything? While it is not in as dire need of attention as say an MMO might be, there are still quite a few things that could increase sales and replay ability, thus making the product better, making the company more money. One of these is making it harder for the real RPG players that want a real challenge (who haven't seen one in MANY MANY years....) and another is simply to increase playability.

On that note, if you're going to argue the fact that "Pausing is part of playign hard" then following that argument specifically, why are there tactical modes at ALL in the harder modes? All we want is another mode... OR.. Simply a 'hold' button for each player icon instead of just the entire party one. Either one would likely be very quick to implement (I'm thinking the mode would be the fastest, likely add it to the source internal data structure and you're done without having to change anything else) It might even be as little as an hour's worth of work.. Maybe less... Sometimes the biggest problems from a user's side are the easiest things to fix from a programmer's side. I love sitting in meetings going over a running program... Having them throw ideas/problems my way and throwing out fixes and enhancements right there while they're asking for them. That's fun seeing they're eyes light up when you give them results (software engineers rarely ever get to see the customer's faces reactions live.... unfortunately... The gloomy side of the job).

I strongly recommend no one ever stop offering up ENHANCEMENTS (or fixes, call em whatever you want, it's just semantics at this point unless you'd like to go into a flame war about enhancements vs fixes which, you're on yuor own there...) I've stated what we were after. You continue to argue it's already there or we should accept 'good enough' and that our opinions aren't worth developer's time. I don't even know how to go about trying to classify that type of a response other than a troll. Honestly...  Good enough is not good enough. Not in business, not in life... not unless you truly are a lazy bum... I'm severely disabled and I still don't settle for good enough... I could sit back and float off the government disability pay, with what I've put in would actually support me quite comfortably for the rest of my life... But that's not good enough... I'm better than that. (But that (my medical condition) is another discussion all together...)

Point is simply, the developers want to make it better. If they deny that they are lying. They want to here feedback from all levels of players. Those who find even easy mode difficult, and those like me who find nightmare mode almost boring. They do NOT want to see people like you continue to push others off and say "it's good enough". A few times were fine to help clarify exactly what we wanted which I tried to do in the very first post but apparently failed to achieve. So I tried to clarify. Then you started your 'good enough' speech which I'm sorry but that is not good enough. Which leads us to where we are now. It's still not good enough, you're still trolling and now turning into a spelling nati and apparently history guru too... and there are 'not entirely happy' gamers out there. How did this (you) here help the developers?...

Even I'm guilty now of getting into a bit of would-be name-calling. And for that I apologize. It's hard not to when people basically troll everywhere and just argue for no reason... However our concern is still valid. We would love to be able to do something ever so simple... and right now the engine will not allow this to happen exactly. There are many 'close' choices, but in a game where every possible second matters and you can pause it for an hour to write a message like this, these little things become important to those of us who they are important to. There are half a dozen workarounds which only breed frustration (having to click the tank, say attack every second, etc... just as an exampe.) in the end.

I'm sorry for calling you a fanboy... if you're not... But continually telling us we're wrong and the game is good as it is and doesn't need these enhancements (or fixes, what ever the heck you want to call them... ) is quite simply, exactly what a fanboy does... Anything that goes against their little fanboy topic get's a severe tongue lashing, however techincal they try to hide it. They exist in everything from vehicles (Ever meet a real die-hard chevy fan (fanboy)? Show him your new ford.. It will suck no matter what... If he's a nice guy, he'll just say 'neat' or 'cool' and go away.), to houses (they're bad around this area about who build your home, etc... It's like a status thing... moronic if you ask me) to your favorite brand of electronics (good example: PC/360/PS3/Wii or Sony, Pioneer, Alpine, Klipsch, Polk) to... well everything, including games...

Maybe I'm just getting to old to tolerate today's youth and lack of vision or die-hard stubborn-ness...

For the last time. I'm sorry if I hit a nerve somewhere. I honestly never intended to do so. I probably did so again in this post even. I again apologize.  In the end, we want some 'ENHANCEMENTS' to be added. According to some, we should be completely ignored. I very much doubt the developers feel as you do but... Perhaps that could explain some of the reason for the lack of quality games lately... I don't know what you expect from us other than to bend over and bow to the developers... But not going to happen. I give them 8 credits on my 10 scale... More than some others here have even. That said I haven't rated a game really over 7 in a very long time. It is the best that has happened lately. But it is not the best, and it has potential to be sooooo much more. Choose to ignore that all you wish. That is truly your prerogative.

Modifié par SirGCal, 30 novembre 2009 - 11:14 .


#173
Unstepped

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You know, you two... should really take this up in PM's, e-mails, love letters. Hell anywhere but here frankly. It is -amazing- how people spend so much time planning what to write, because in the internets penis size directly correlates with individuals perceived knowledge on five sixths of the dictionary, GO THESAURUS OF ENLARGEMENT.

#174
Haexpane

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Unstepped wrote...

You know, you two... should really take this up in PM's, e-mails, love letters. Hell anywhere but here frankly. It is -amazing- how people spend so much time planning what to write, because in the internets penis size directly correlates with individuals perceived knowledge on five sixths of the dictionary, GO THESAURUS OF ENLARGEMENT.


SirGcal has proven he can drone on and on and on patting himself on the back for his complaining to no end.  I agree, TAKE IT TO PMs.

I mean seriously, this SirGCal character is BRAGGING ABOUT MODDING OTHER FORUMs?  How can you take anything else he says seriously?

My housecat mods like 15 diff forums, and he'll ban you right quick.

#175
Roxlimn

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Yeah, you right. My bad. I won't reply to him anymore.