Above average, but not THAT great a game.
#176
Posté 01 décembre 2009 - 12:22
2. there is a way
3. agree
4. no idea what ur talking about ;p
5. partially true
what i dont like is the models, and their movement, and that they fuked up the dwarves' looks and voices.
and that my character looks so very sad, even tho on creation screen he looked fine.
#177
Posté 01 décembre 2009 - 01:16
Haexpane wrote...
SirGcal has proven he can drone on and on and on patting himself on the back for his complaining to no end. I agree, TAKE IT TO PMs.
I mean seriously, this SirGCal character is BRAGGING ABOUT MODDING OTHER FORUMs? How can you take anything else
he says seriously?
My housecat mods like 15 diff forums, and he'll ban you right quick.
See, this is a troll. And this just drives you absolutely nuts to no end doesn't it.
I never sat there bragging about anything. Just simply mentioned how I have to deal with all of this attitude, like yours, all too often. And that from that experience, I knew someone, just like you, just like this, would post up. And look. I was right...
YOU took it as a brag... That's your fault. Read it again... And now you troll about it. Now if that fact bothers you... well that also is simply your problem.. But again, you've simply reinforced, yet again, my entire point of that paragraph quite firmly. Enjoy. Ohh, and thanks for doing it.. Twice...
what i dont like is the models, and their movement, and that they fuked up the dwarves' looks and voices.
and that my character looks so very sad, even tho on creation screen he looked fine.
Everyone is twisting words into what they want to believe but no one is listening to what is simply being said... But I do agree, models are a bit cheap. Even from the review screenshots I was woundering about their skeletal system. Some of those arms look awful broken to me, some of those positions... yikes... Especially noticable on some of the screenshots I end up with when doing especially mages. Sometimes they just look way off what would be physically possible. Like if she cast that spell with her arm like that, she broke her elbow and wrist at the same time... Small things but...
But I actually don't see too much of a problem with the dwarfs though at least with the skeletal issues I've seen on the elves/humans. (playing one at the moment.)Other than their head doesn't seem to move much but... that's entirely genetically possible I guess. What else am I missing on that note.
Also a bit cartoon-ish, but not horribly so. Seen better, seen worse... And as you've mentioned, some of the character select screen items don't translate to the game very well. Strange since they should be using the same engine anyhow... Though I did notice since the last patch, that is much better. Perhaps that was addressed. I don't remember seeing it in the list though other than the icon.
Though also with modeling, the voice-syncing sometimes gets off considerably. Lips not moving with the speech, or moving too much for no speech, etc. Not very often though. One that comes to mind was in Redcliff Castle. Again, not much but if we're nit-picking or just talking about the player modeling, it could use tweaking.
Modifié par SirGCal, 01 décembre 2009 - 01:17 .
#178
Posté 01 décembre 2009 - 08:35
I ended up being quite dissapointed actually. Yes... The game is above average in my opinion, but nothing more and absolutely not outstanding to me in any way. I made it to the area under Ozrammar and I simply cant drive myself to load up the game and continue playing.
When it comes to my personal preference this game dissapoints in so many ways:
Mechanics is broken on a lot of things. Traps for instance: Close to none is using them. In my opinion you have failed as developers if you implement something in a game that people dont bother using. Then you might as well have left it out and used your effort elsewhere.
The claustrophic and closed world. You can say what you want about Oblivion. The PC port took a dozen addons to be playable, but that game had an epic feel to it. People say that the world was big, but there wasnt anything in it. As I recollect there was many times more quests than in Dragons Age and the diversity and the magnitude of the game makes it many times bettter in my opinion than DAO. I know that DAO have the tactical element of controlling a group, but when looking purely on the world, quests and story (the most important ingredients of a rpg), then Oblivion is MANY times better than this.
Yep.. Story.. Why is people all "oooh and ahhh" over the story? Some demons is trying to destroy the world, the ruler gets backstabbed and you as the only hope have to go seek help and unite the people in the battle against evil. Admittedly I havent experienced the whole story yet and yes, there is a ton of dephts in the information if you go into the lore via the codex, but the overall story doesnt seem original to me in ANY way at all. Wasnt Oblivion about the emperor being backstabbed and you were the only hope to go and unite the people in the fight against evil? Sorry guys.. Personal preference, I know, but I have a hard time seeing originality here.
With all my original concerns about questdesign, controls, interface flaws etc. this will be a game I will play to the end and then forget about. I actually hoped it would be a game I would keep playing again and again, but I cant even drive myself to load it up right now.
I know it is personal preferences, but I still cant help thinking if the community was SO desperate for "the spiritual sucessor of Baldurs Gate" that people find themselves in some kind of mass-hypnosis where they deny to see what a mediocre product they really ended up with.
Oh well. Im probably the one being wrong here, but I feel like Im taking part in an old fairytale by HC Andersen with a certain emperor and his new clothes. I have now proudly yelled "But.. He is not wearing anything at all".
Edit: You are of course entitled to your opinion as well as I am to mine. Good for you if you are enjoying the game and find it to be the best of the best. I thank you for letting me state my opinion about it and thanks for the (mostly) pleasant debate we had over the last 8 pages. I quickly came to like the community on these boards, and my time here have been very positive. I would also like to express my outmost respect for the way the developers have listened in on these boards and engaged in debate with their customers. Too bad the game didnt fall to my likings, because I would have loved to have stayed your customer.
Modifié par Came99, 01 décembre 2009 - 08:48 .
#179
Posté 02 décembre 2009 - 01:59
#180
Posté 02 décembre 2009 - 02:37
I use traps all the time as my rogue. If you don't use them thats your choice. People also complain how mages are way OP and rogues suck. If people actually bothered to use all the rogues abilities stealth, poisons, traps, they wouldn't have such a hard time and would enjoy it more.
I do agree that the game is good, not amazing but then i'd also say how the idea of Oblivion gave me more excitment than the actual game. From your post i'd guess you thought Oblivion to be the better game, i on the other hand thought it was good for about 10+ hours which for an RPG is appalling.
You should also remember that Assasins Creed 2 is Ubisoft's second attempt at an action adventure rpg. Just read the reviews of the first games story line on amazon and you'll get the picture that it was very poor. I've read reviews of Assassins Creed 2 that comment its what the first one should have been.
So considering this is only the first of the sequel Bioware have done a much better job than Ubisoft.
Modifié par RampantBeaver, 02 décembre 2009 - 02:39 .
#181
Posté 02 décembre 2009 - 02:39
#182
Posté 02 décembre 2009 - 02:57
RampantBeaver wrote...
I use traps all the time as my rogue. If you don't use them thats your choice. People also complain how mages are way OP and rogues suck. If people actually bothered to use all the rogues abilities stealth, poisons, traps, they wouldn't have such a hard time and would enjoy it more.
Most people dont (if I am to belive another thread where the vast majority claims never to use them). But of course I expected the few people that DO use them to come and disagree
I do agree that the game is good, not amazing but then i'd also say how the idea of Oblivion gave me more excitment than the actual game. From your post i'd guess you thought Oblivion to be the better game, i on the other hand thought it was good for about 10+ hours which for an RPG is appalling.
10 hours? Well.. I ended up with around 70 hours (and still have shivering isles to do). My GF played the whole lot and is slow as hell and used 160 hours so far (expansions included) NEITHER of us have spent time in the non-quest related dungeons. My bet is that you either rushed through the main story and ignored all the other quests from the guilds and in general, or grew tired of the game. On the backgroundd that you didnt spend more time on the game you call it apalling, and to me thats just as flawed conclusion than the one who rush through DAO skipping all sidequests and dialogue and claim that it only had 15 hours of gameplay in it... Or me growing tired of it halfway and only claiming it had 25 hours of gameplay, when it actually have the double.
You should also remember that Assasins Creed 2 is Ubisoft's second attempt at an action adventure rpg. Just read the reviews of the first games story line on amazon and you'll get the picture that it was very poor. I've read reviews of Assassins Creed 2 that comment its what the first one should have been.
Im sorry to break this to you, but Assassins Creed is a trilogy where one game picks up on the story exactly where the previous ended, so claiming that the story in the second game is better than the story in the first is pure lol. It is one long story.
Edit: And calling Assassins creed for an action adventure rpg? Where did that come from? It has no rpg elements at all. To me it is a pure action game.
Modifié par Came99, 02 décembre 2009 - 02:59 .
#183
Posté 02 décembre 2009 - 03:34
#184
Posté 05 décembre 2009 - 01:09
Came99 wrote...
RampantBeaver wrote...
I do agree that the game is good, not amazing but then i'd also say how the idea of Oblivion gave me more excitment than the actual game. From your post i'd guess you thought Oblivion to be the better game, i on the other hand thought it was good for about 10+ hours which for an RPG is appalling.
10 hours? Well.. I ended up with around 70 hours (and still have shivering isles to do). My GF played the whole lot and is slow as hell and used 160 hours so far (expansions included) NEITHER of us have spent time in the non-quest related dungeons. My bet is that you either rushed through the main story and ignored all the other quests from the guilds and in general, or grew tired of the game. On the backgroundd that you didnt spend more time on the game you call it apalling, and to me thats just as flawed conclusion than the one who rush through DAO skipping all sidequests and dialogue and claim that it only had 15 hours of gameplay in it... Or me growing tired of it halfway and only claiming it had 25 hours of gameplay, when it actually have the double.
I said it was 'good' for about 10+ hours, not that i'd only played 10 hours. Infact i completed most the game. I'm more or less saying i enjoyed the start of the game. All the way up to the end of the first oblivion gate and saving that city. Then i got out into the open world and realised most of what was in it lacked anything interesting. Most the scenery was recycled constantly. The Oblivion gates didnt seem to mean anything; sure they were there but they didnt really have much of an impact. The story was a good idea but the part where they 'told it' was shyte. The combat got boring quickly. Oblivion along with fallout 3 are two of the most repetitive games i have ever played. I need a story to drive me, Oblivions certainly didn't.
There are things i dislike about DA:O, but not on the level i disliked Oblivion as a whole. I would consider its only boon over DA:O is its large open world.
Came99 wrote...
RampantBeaver wrote...
You should also remember that Assasins Creed 2 is Ubisoft's second attempt at an action adventure rpg. Just read the reviews of the first games story line on amazon and you'll get the picture that it was very poor. I've read reviews of Assassins Creed 2 that comment its what the first one should have been.
Im sorry to break this to you, but Assassins Creed is a trilogy where one game picks up on the story exactly where the previous ended, so claiming that the story in the second game is better than the story in the first is pure lol. It is one long story.
Edit: And calling Assassins creed for an action adventure rpg? Where did that come from? It has no rpg elements at all. To me it is a pure action game.
You're talking about the story line, i am talking about the story telling. In theory any game can have a good story, its how it is conveyed to the audience that matters. Just read any review about Assasins Creed 2 and they will tell you that its weakest point was the story. You ran from one kill to another without anything really driving you. Just that you were living in the shoes of a master assassins. Im sorry to break this to you, but i was not the only one to think they ruined what could have been a great game because of it.
RPG = Role Playing Game. Your playing the role of a master assassin. Done.
#185
Posté 05 décembre 2009 - 01:47
So how did Dragon Age have a storyline and Oblivion not have one? Does a game not have a storyline without a Landsmeet and chores to do for dwarves?RampantBeaver wrote...
Oblivion had a storyline?
Modifié par MarloMarlo, 05 décembre 2009 - 01:58 .
#186
Posté 05 décembre 2009 - 01:52
THIS IS MADNESS!
#187
Posté 05 décembre 2009 - 02:04
MarloMarlo wrote...
So how did Dragon Age have a storyline and Oblivion not have one? Does a game not have a storyline without a Landsmeet and chores to do for dwarves?RampantBeaver wrote...
Oblivion had a storyline?
^Jokes^
I just thought the story was the least engaging ever





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