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I think Bioware got caught up in making a movie...


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#1
Rafe Sendron

Rafe Sendron
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 and seemed to forget a little bit of the "game" aspect of thier story.  Don't get me wrong, I think ME3 is the most cinematic of the series and I felt like they nailed it 100% until the end.  Shooting bottles with Garrus on the Presidium?  My vengeance for Thane?  :D  I didn't feel like I had less dialogue choices than ME2 really, and the dream sequences, while cheesy, weren't that bad.  But once you take that ride up to the citadel, it's basically a decent sci-fi movie.

I would be totally fine with any of the endings presented if it were the end of a movie I had been watching with no input into the storyline.  It would even be fine to end a good trilogy of movies that I had spent 9-10 hours of my time watching.  But, for dedicated players who have spent a couple hundred hours crafting the story to thier liking, the endings are far too vague and shortsighted.  That is why I am not happy.

I would have been fine with Dragon Age type text cards saying what happened to all my surviving squad mates and the various races of the galaxy.  Hell, I took Garrus with me in that final dash through London and I didn't see him in any of the cutscenes that ended the game.  For all I know, his body is still decaying on the street.  And that is what is botheringme and everyone else I think.  Bioware failed on thier promises to "tie up all loose ends" and deliver a "satisfying end to the series."  I'll go into a more indepth review of the game in that thread, but to sum up, I feel like the devs got too focused on delivering a linear, cinematic experience and lost thier way at the end.

#2
John Locke N7

John Locke N7
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i think they atleast focused enough on gameplay to make sure their super focus on story dint destroy it, like it did in ME2