I would be totally fine with any of the endings presented if it were the end of a movie I had been watching with no input into the storyline. It would even be fine to end a good trilogy of movies that I had spent 9-10 hours of my time watching. But, for dedicated players who have spent a couple hundred hours crafting the story to thier liking, the endings are far too vague and shortsighted. That is why I am not happy.
I would have been fine with Dragon Age type text cards saying what happened to all my surviving squad mates and the various races of the galaxy. Hell, I took Garrus with me in that final dash through London and I didn't see him in any of the cutscenes that ended the game. For all I know, his body is still decaying on the street. And that is what is botheringme and everyone else I think. Bioware failed on thier promises to "tie up all loose ends" and deliver a "satisfying end to the series." I'll go into a more indepth review of the game in that thread, but to sum up, I feel like the devs got too focused on delivering a linear, cinematic experience and lost thier way at the end.





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