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Anyone who finished the game with insanity, come in


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#51
MaxShine

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dragonage101 wrote...

Kai Leng and "Survive till the missiles are ready" during the final mission the hardest points on insanity. I roll with Liara and Garrus, imported Soldier rockin a sexy lookin Ravenant and the Spectre Black Widow rifle.

Liara's Stasis is absolutely invaluable during both fights. Giving you CC time to run or to just line up the perfect headshot with ease on the Phantoms during the Kai Leng fight and the marauders during the Missile fight.

FYI: Andranaline Rush(AR) refreshes your clip, so on your 3rd Snipe, immediately AR and snipe off another 3 poor indoctranated souls cause you enter Matrix mode when AR slowmo + Snipe slowmo kicks into effect. Gives a nice HELL YEAH moment everytime I did it.


I see your playstyle is similar to mine Liara,Garrus and soldier Shepard. Try a shotgun like Claymore vs Kai Leng, he then goes down pretty fast and easily

#52
Navasha

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locowolfie wrote...

you know what i had no trouble getting past the defend the truck part i cant kill the ''last'' marauder with the carnifax after the suicide run to the beam. that for me is the hardest part of the insanity run. that and the freaking kai leng fight but thats cuz i hate the guy.



That was the absolute hardest part of the game too for me on insanity.    Probably took 10 tries before I realized to just wait for the sights to line up a perfect headshot.    Playing as an adept, I really hadnt fired a gun much the whole game.

#53
locowolfie

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Navasha wrote...

locowolfie wrote...

you know what i had no trouble getting past the defend the truck part i cant kill the ''last'' marauder with the carnifax after the suicide run to the beam. that for me is the hardest part of the insanity run. that and the freaking kai leng fight but thats cuz i hate the guy.



That was the absolute hardest part of the game too for me on insanity.    Probably took 10 tries before I realized to just wait for the sights to line up a perfect headshot.    Playing as an adept, I really hadnt fired a gun much the whole game.



indeed i to play a adept . i never fire my gun (even make a sport out of only using biotics)and to the be asked to fire a damn handcanon at the marauder is to quote a certain ''ambasador'' a load of bull. i cant get past it tho so how did you do it cuz i keep geting ''missed'' killed by the marauder even tho the crosshairs are on him.


EDIT: added an o

Modifié par locowolfie, 13 mars 2012 - 04:40 .


#54
Ruthac_Arus

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Have only played it through once, on Insanity. Please pardon me, but this going to be a long one...

I brought Tali and Garrus along to the end segment, rocking a level 59 Widow-wielding Infitrator, Slam as a bonus power. Few things really helped here:

Really fast cooldown because the only other weapon Shepard had was an SMG with Ultralight materials. Same thing with the squadmates- I find giving them the Talent options for faster cooldowns, at least for abilities with long cooldowns, generally helps the most.

Made Shepard a glass cannon with some crowd control abilities. Maximized the crowd control potential of Slam. Incinerate was also area-hitting, and geared toward maximum Armor damage. Sticky Grenade was for single targets and also maximum Armor damage. Cloak, Fitness, and Operations Master bonuses also geared for maximum one-shot damage potential.

Widow had the AP mod for even more hurt, and I opted for an enhanced heat sink rather than more damage there- couldn't be arsed to run off and pick up more ammo when being mobbed. Oh, speaking of ammo, also used maxed out Disruptor ammo (also geared for damage, naturally).

Tali and Garrus stripped enemy shields and barriers with Energy Drain and Overload, respectively (as a side note, I'm *really* glad they changed that- makes Tali of much greater utility than the dronomancer she was stuck as for most of ME2). Said stripped enemies then received a Widow-propelled round through the cranium- one shot, one kill- or several if they were Banshees. The armor piercing shots also made short work of the Cannibals, disregarding their additional plating for an instant kill.

If I needed the Cannibals or Marauders off my back, a quick Slam would incapacitate them long enough to put them out of their misery. A quick Concussive Shot from Garrus was also occasionally employed.

Brutes... well, the Brutes got my full attention right away. They're generally slow enough that if I toss out Incinerate, Sticky Grenades, and Widow shots as quickly as possible, they went down before becoming a real threat. Oh, and Garrus's Proximity Mine (also geared for Armor damage) really helped there too. To a lesser extent Tali's rocket-flinging drone also contributed, but it was mainly for distraction purposes. Armor-piercing shots were a huge help here. The Brutes tended to bunch up, so any and all of the above attacks could make short work of those clumps.

Banshees can be the worst of the bunch, but reasonably safe to ignore most of the time unless they're doing their teleport/charge spam. If you can ignore the psychologically damaging effect ("OMGit'saBansheerun!") they aren't that bad. Just had to keep moving, stay out of line of sght, and pour damage into them when it was safe, they went down eventually. Thankfully, even with their ridiculous amount of Armor health, working together Garrus and Tali could strip their Barriers in one go; even when the Barrier came back, it was simply annoying rather than game breaking.

Discovered the Hydra too late, only used it once (I had to try this a lot- being a glass cannon has disadvantages), didn't bother afterward. The Harvester wasn't bad either. Stayed under cover, shot its weak point with a cloaked Widow shot, and Tali's drone provided supplementary distraction after the remaining peons were dead.

Two other thoughts: use medigel liberally. I barely touched the stuff except for the fights around the missile launcher, the last encounter with Kai Leng, and possibly the arboretum in Grissom Academy (and here I was thinking *that* was the hardest fight in the series- turns out I was wrong =P), but with the Banshees and other nasties around, walking up to squaddies for a revival uncloaked usually resulted in a quick death. And take advantage of your incidental "fire support". I found the Reaper toasting his own forces more often than not if you herd 'em in the central area.

#55
themaxzero

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For me the missile defence were pretty basic. The enemies were not really aggressive. Sabotage + 2 Max Incinerates kills each Brute (takes about 6 seconds). Then Sabotage on the Banshees and Overload/Incinerate spam. Harvester dies in like 3-4 Incinerates the same way.

The hardest fights for me were the Grissom academy (the large open air room) and Kai Leng (only because the initial battle placement is idiotic).

Apart from that is was fairly tame.

#56
ScroguBlitzen

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Insanity Infiltrator with Black Widow Sniper Rifle and Disciple Shotgun. I brought Ashley and Garrus with me both using fully upgraded Black Widows for a total of 3. There are some heavy weapons scattered around, I recommend using them on Banshees if needed. Everything else drops pretty quick. Use the storefront on the left to catch your breath, and keep your squad mates with you.

Insanity was pretty easy the whole game and it turned into a cakewalk once I bought the Black Widow.

edit: also, always order your squad mates to attack large targets.  They do more damage when ordered to attack (at least according to loading screen)

Modifié par ScroguBlitzen, 13 mars 2012 - 06:01 .


#57
ashwind

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I think the key is to keep your teammates alive. Prior to the Banshees and Marauders, the fight is pretty easy.

I play Vanguard and for RP reasons, thought I should bring Javik alone so that he get his revenge >.<" he is about totally useless there. So, tis up to Shep and Liara. Should have brought someone with Overload/Energy Drain, that should make the fight much easier.

Generally I think:

Anyways, try not to stay with your teammates. If they are fighting the Banshees, go engage the Marauders somewhere else. Split the fight in 2 areas. Revive teammates as soon as they drop to keep the other party occupied. As long as the Marauders and Banshees do not join forces, handling either group should be easy. Banshees only advances when you take cover or dont punish them enough, otherwise they will always preform their silly biotic attacks; those attacks are slow so it is easily avoided.

Fighting Kai Leng with a Vanguard is really easy :P I feel bad for that dude. I think he hit me... once the entire battle XD

#58
Balrogen4

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I played Soldier with overpowered Prothean weapon (80% Clip Capacity/25% Damage), had Garrus with Widow for massive damage and Overload, Javik for Crowd control (Pull), Massive AoE DMG with Lift Grenades and his Dark Channel, Also used Reave as bonus power for 40% damage reduction, Setting off Biotic detonations and have an effective way to deal with brutes/banshees when I couldn't melt them down from a distance.

During the end sequence I killed the first two banshees then hid behind a red telephone-booth and let the Destroyer instant kill them.

When the button became available I used Adrenaline Rush and just ran for it.

Modifié par Balrogen4, 13 mars 2012 - 07:01 .


#59
themaxzero

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Navasha wrote...

locowolfie wrote...

you know what i had no trouble getting past the defend the truck part i cant kill the ''last'' marauder with the carnifax after the suicide run to the beam. that for me is the hardest part of the insanity run. that and the freaking kai leng fight but thats cuz i hate the guy.



That was the absolute hardest part of the game too for me on insanity.    Probably took 10 tries before I realized to just wait for the sights to line up a perfect headshot.    Playing as an adept, I really hadnt fired a gun much the whole game.


Yep for me that was harder then the missile defence by far. The fact that your sights max out each shot is freaking annoying.

Then the slow walk everywhere after that sheesh. I knew the ending was going to be balls but making me walk around everywhere at half pace annoyed me just as much.

What happens to all my powers? Just use a freaking medigel, you have 8 of them! It just made everything feel so contrived.

#60
TommyNg

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On insanity I killed like 5 brute 3-4 banshee with soldier ,  with Arush , with AP ammo thats easy , i use Sabre X and paladin X  . Kai leng fight is the hardest

Modifié par TommyNg, 13 mars 2012 - 07:27 .


#61
ichobi

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Played Insanity it on my first run and yeah that last bit with surprised maraude before the beam was hardest it's stupid.

As for the missile truck fight it's pretty easy. I played Vanguard and I cant realy keep my teammate alive. They got eaten by Banshee everytime. I don't really want to use medigel unless I have to. Basically what I do was kiting everything. I kite Brutes to a long straight path so I can pick them off one by one.

When Banshee arrive I also keep maximum distant, get teammates up to bait for me when things got hot. Then either pop a carnifex with warp ammo on, or use charged Geth shotgun. As long as you kite and take cover you will get rid of everything.

Oh for smaller enemies use your canifex. It will 2 shots most enemies. It takes down a brute with 2 clips.

Kai Leng fight was easy because I spamed charge/Nova on him he has no chance whatsoever.

Modifié par ichobi, 13 mars 2012 - 07:38 .


#62
Seloun

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It was pretty easy second run through as an infiltrator. I thought the missile defense was going to be hard (one of the harder parts during the first run on hardcore) but it was really just a matter of finding a good spot to sit at. Brutes only take a Black Widow clip (given my armor/bonus choices), and Banshee barrier drops with 1-2 shots with Disruptor ammo. It does take a couple of clips to actually kill the Banshee, but if you can prevent them from charging (by disrupting their mini-shield with warp/disruptor/specced overload) they're quite easy to kill at range.

Kai Leng fight was pretty trivial due to stasis working on phantoms, and since a single heatshot puts him into recharge mode. Then it just comes down to efficiently killing mooks.

My experience is that what makes fights difficult on insanity is not really the boss type enemies, but large number of mooks, since even a regular enemy can drop you fast if you're out of cover. If you have a fast way of disabling/killing mooks (for me, singularity + slam biotic combo and group cryo with Hurricane) none of the fights are particularly difficult.

The most difficult fight for me on insanity was the two thumper fight during the genophage cure, due to the extremely tight quarters. Also, I'm not sure if the brutes ever stop spawning; eventually I just cloaked my way to the two objectives.

#63
AGX0n3

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 Well, i just finished the game on insanity for my ng+, using a soldier, garrus to spam a focused overload and james vega cause he's a super tank. And the defend the missile part wasn't so bad, i used garrus and james as bait for the brutes, and mopped them up using the prothean particle rifle with maxed out incendiary rounds, saving the hydra for the banshees and that part wasn't so bad, i hid behind the tanks in back.

The part i found most annoying was the last "surprise" marauder! Took me 7 tries to kill it. Other than that, Insanity was a cake walk, with my whole squad using the particle rifle X with AP ammo for garrus, incendiary for james and incendiary for me, with energy drain as my bonus power.

Did everyone else see how much of a durable char Vega was? It took 4 brutes to take him down. Hell, the first time i ever had to revive him was on Rannoch, when 4 rocket troopers and a Prime dropped him while i was ducking to let my adrenaline rush cooldown... It was riduculous!