Human engineer for gold?
#1
Posté 11 mars 2012 - 08:11
Max Overload and then what? Max incinerate? Drone? Fitness?
I was thinking max overload+incinerate then what? I'm thinking of totally ignoring drone
#2
Posté 11 mars 2012 - 08:12
#3
Posté 11 mars 2012 - 08:21
I'd go three into the Drone and pass on either the last rank of Incinerate (if your weapon isn't upgraded to the point where you are at/near 200%) or the last rank of Alliance Training (if your weapon is).
Modifié par Father Alvito, 11 mars 2012 - 08:22 .
#4
Posté 11 mars 2012 - 08:32
Lparsons7641 wrote...
What would you suggest.
Max Overload and then what? Max incinerate? Drone? Fitness?
I was thinking max overload+incinerate then what? I'm thinking of totally ignoring drone
I've been doing Gold with my Human Engineer and finishing in the top 2 slots.
Here is what I have,
Incinerate Maxed: Damage, Recharge, Armor Bonus, and Area effect upgrades.
Overload Maxed: Damage, Recharge, Chain Lighting upgrades for 3 targets.
Drone Maxed: Damage, Shield Buff, Rocket upgrade. NO self-destruct, total waste. With the Rocket upgrade, you'll want the drone lasting as long as possible since the Drone can do excelletn long range damage. So even if the Drone gets to fire off a single extra rocket due to the extra shielding, the Drong has already done more damage than the explosion would have done.
Fitness and Alliance remaining points: Weight Bonus, Shielding, Power Damage, and recharge bonus.
What this will do is give you maximum Power-DPS, since the Engineer is basically a caster class. The Drone is an excellent ally when maxed, possibly better than some human allies lol. It also gives you minor shielding and health bosts.
Excellent, excellent class when sepcced right.
Modifié par Thoragoros, 11 mars 2012 - 08:34 .
#5
Posté 11 mars 2012 - 08:49
Thoragoros wrote...
Lparsons7641 wrote...
What would you suggest.
Max Overload and then what? Max incinerate? Drone? Fitness?
I was thinking max overload+incinerate then what? I'm thinking of totally ignoring drone
I've been doing Gold with my Human Engineer and finishing in the top 2 slots.
Here is what I have,
Incinerate Maxed: Damage, Recharge, Armor Bonus, and Area effect upgrades.
Overload Maxed: Damage, Recharge, Chain Lighting upgrades for 3 targets.
Drone Maxed: Damage, Shield Buff, Rocket upgrade. NO self-destruct, total waste. With the Rocket upgrade, you'll want the drone lasting as long as possible since the Drone can do excelletn long range damage. So even if the Drone gets to fire off a single extra rocket due to the extra shielding, the Drong has already done more damage than the explosion would have done.
Fitness and Alliance remaining points: Weight Bonus, Shielding, Power Damage, and recharge bonus.
What this will do is give you maximum Power-DPS, since the Engineer is basically a caster class. The Drone is an excellent ally when maxed, possibly better than some human allies lol. It also gives you minor shielding and health bosts.
Excellent, excellent class when sepcced right.
Thanks I played it a lot in demo, but didn't really spec right. Now I have a spare re-spec card so when I hit 20 I'll go for a final build
#6
Posté 28 août 2012 - 04:16
Incinerate needs a buffing, it's too weak IMO. Using the Combat Drone and spamming Overload worked well for me.
#7
Posté 28 août 2012 - 04:19
#8
Posté 28 août 2012 - 04:21
#9
Posté 28 août 2012 - 04:25
#10
Posté 28 août 2012 - 04:28
Combat Drone: Detonate, Shock
Incinerate: Damage, Burning Damage, Armor Damage
Overload: Chain Overload, Recharge Speed, Shield Damage
Alliance Training: Damage & Capacity, Power Bonus, Weapon Damage
Fitness: 3
I've taken him on Gold and Platinum, he works well and can offer both support and offense. Can even solo when the other members are down.
#11
Posté 28 août 2012 - 04:31
#12
Posté 28 août 2012 - 04:32
Single target incin and single target overload can also be very handy.
I use Eviscerator too.
#13
Posté 29 août 2012 - 01:09
#14
Posté 29 août 2012 - 01:14
#15
Posté 29 août 2012 - 02:55
I use my Hurricane on her.
Modifié par Battlepope190, 29 août 2012 - 02:56 .
#16
Posté 29 août 2012 - 03:02
#17
Posté 29 août 2012 - 03:06
Combat Drone: 6 - Damage/Shields+, Damage/Shields+, Missiles
Engineer: 6 - Power Damage+, Power Damage+, [Whatever you want]
Fitness: 6 - Health/Shields+, Shield Recharge, Health/Shields+
I use this build regularly, and the only change I make is either the weapon damage or weight reduction depending on the weapon I use (which is the Harrier, mostly.)
Modifié par Kurt-Niisan2, 29 août 2012 - 03:22 .
#18
Posté 29 août 2012 - 03:10
#19
Posté 29 août 2012 - 04:08
Combat Drone: Shield and damage 40%/40%, Shield and Damage 50%/50% and Rockets. I want my drone to last.
Overload: Chain Overload, Neural Shock and Shield and Barrier Damage. I overload them first then I finish them of with the assault rifle or pistol. Also it damages the Banshee barriers greatly (Well that is on silver anyway).
Alliance Training: Weapon damage, Power damage, and Weapon damage.
Fitness: Durability, Shield recharge and Fitness expert.
Weapons I use is the M99-Sabra with Ext Barrel and ARP mod and Phalanx with PP mod and Pistol High Cab barrel II. With those two weapons I get Power recharge speed of +14%.
I only got the Phalanx last Saturday night and have not use it on the engineer yet. But, I am using on the Human Adapt and its a fine pistol. I cannot wait to use it on the engineer.
#20
Posté 29 août 2012 - 04:25
I run 5/6/6/5/4
Drone: shock and explode
Incinerate: damage, burning damage, armor damage
Overload: chain, recharge, shield damage
alliance training to max out power damage, and rest into fitness for durability. I use the hurricane as my only weapon.
#21
Posté 29 août 2012 - 04:46
#22
Posté 29 août 2012 - 04:55
Father Alvito wrote...
It's an acceptable but unexciting choice for Gold. Either Salarian and the Turian Sentinel are all far superior choices for shield rips.
I'd go three into the Drone and pass on either the last rank of Incinerate (if your weapon isn't upgraded to the point where you are at/near 200%) or the last rank of Alliance Training (if your weapon is).
This is the worst Human engi advice I have ever seen.
#23
Posté 29 août 2012 - 05:01
6/6/6/5/3
combat drone: detonate, shock, chain
overload: chain, neural, chain
incinerate: damage, burn, armor damage
alliance: power, power
fitness: first 3
weps: tempest + phalanax or tempest + scorpion
Gear: Omni capacitors
Armor:Cyclonic Modulator
Ammo:Disrupter
Wep: Smg or Pistol Amp
this build will give you the game's best tech burster with a 200% recharge rate, excellent crowd control, boss distracting abilites and a relable counter to armor, barriers and shields.
#24
Posté 29 août 2012 - 05:04
narida.pytalhost.com/me3/classes/#20PGFIRa9R5CELFU4W4Z4I4
i alternate between power amp and cyclonic modulator
Modifié par corporal doody, 29 août 2012 - 05:09 .
#25
Posté 29 août 2012 - 05:05
Thoragoros wrote...
Lparsons7641 wrote...
What would you suggest.
Max Overload and then what? Max incinerate? Drone? Fitness?
I was thinking max overload+incinerate then what? I'm thinking of totally ignoring drone
I've been doing Gold with my Human Engineer and finishing in the top 2 slots.
Here is what I have,
Incinerate Maxed: Damage, Recharge, Armor Bonus, and Area effect upgrades.
Overload Maxed: Damage, Recharge, Chain Lighting upgrades for 3 targets.
Drone Maxed: Damage, Shield Buff, Rocket upgrade. NO self-destruct, total waste. With the Rocket upgrade, you'll want the drone lasting as long as possible since the Drone can do excelletn long range damage. So even if the Drone gets to fire off a single extra rocket due to the extra shielding, the Drong has already done more damage than the explosion would have done.
Fitness and Alliance remaining points: Weight Bonus, Shielding, Power Damage, and recharge bonus.
What this will do is give you maximum Power-DPS, since the Engineer is basically a caster class. The Drone is an excellent ally when maxed, possibly better than some human allies lol. It also gives you minor shielding and health bosts.
Excellent, excellent class when sepcced right.
You call drone self-destruct a waste? Your not using Neural shock on Overload when it gives a bonus to organics? You do not understand this class.





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