corporal doody wrote...
yup. and the comment about you being an elitist ass....and it is only cool if we do things your way....or something to that effect.
OK. let's be honest now you don't actually use that garbage build do you?
corporal doody wrote...
yup. and the comment about you being an elitist ass....and it is only cool if we do things your way....or something to that effect.
DNC Protoman wrote...
corporal doody wrote...
yup. and the comment about you being an elitist ass....and it is only cool if we do things your way....or something to that effect.
OK. let's be honest now you don't actually use that garbage build do you?
The new DLC has made this question even more relevant IMOsoulstriker09 wrote...
GAIZ. This thread was made 6 months ago. OP may or may not be playing anymore
Also, 6/6/6/5/3 or 6/3/6/5/6 for me. Sometimes 6/0/6/6/6.
That is all.
corporal doody wrote...
It WORKS for me. maybe you cant handle it....is that it? you gotta spam maxed out overload to feel like you are accomplishing something?
Modifié par bonesbro, 29 août 2012 - 06:19 .
DNC Protoman wrote...
corporal doody wrote...
It WORKS for me. maybe you cant handle it....is that it? you gotta spam maxed out overload to feel like you are accomplishing something?
Ok, then let's discuss what about that build WORKS for you, shall we? Can you please list your evolution choices on a per power basis, your amp and gear selections? Please, do list any points you feel make your build viable.
Modifié par corporal doody, 29 août 2012 - 06:49 .
Modifié par Gwyphon, 29 août 2012 - 07:13 .
Guest_MastahDisastah_*
MastahDisastah wrote...
I used a 3/6/6/5/6 build for the male engineer with
Drone: rank 3
Incinerate: Damage, burning damage, armor damage
Overload: Chain, recharge, shield damage
Passive: All power damage
Fitness: All health
gyuuniku wrote...
Human Engineer Platinum:
Max overload and drone, skip incinerate to avoid proccing barriers to mess up any of your teammates' DoTs.
Slap on disuptor rounds and tech burst foot soldiers. Leave unshielded armored bosses for damage dealers, not really your role. Get phantoms off your infiltrators' backs while they work on bosses
corporal doody wrote...
go back and see my ORIGINAL POST.
and as i stated earlier...im not seeking your approval nor do i feel i the need to justify my build to you. and your last post reads of pure condescension.
gyuuniku wrote...
Human Engineer Platinum:
Max overload and drone, skip incinerate to avoid proccing barriers to mess up any of your teammates' DoTs.
Slap on disuptor rounds and tech burst foot soldiers. Leave unshielded armored bosses for damage dealers, not really your role. Get phantoms off your infiltrators' backs while they work on bosses
Neural shocks does nothing except drop your main target to the ground. I don't think the time to get up is even longer than the time your stun takes.DNC Protoman wrote...
Your not using Neural shock on Overload when it gives a bonus to organics? You do not understand this class.
Guest_MastahDisastah_*
DNC Protoman wrote...
corporal doody wrote...
go back and see my ORIGINAL POST.
and as i stated earlier...im not seeking your approval nor do i feel i the need to justify my build to you. and your last post reads of pure condescension.
ah, you mean your original post that shows nothing but points allocated and locust + lv 6 scorpion with a level 4 overload. Right.
The very fact you won't list why your build is good shows that it isn't. and thank you for doing so, I was just going to dash your logic in front of everyone.
Now, your services are no longer required in this thread.
Modifié par corporal doody, 29 août 2012 - 09:44 .
Modifié par DNC Protoman, 29 août 2012 - 12:06 .
Modifié par Biotic_Warlock, 29 août 2012 - 12:10 .
Biotic_Warlock wrote...
My second Engi build (the male one)
Avenger
Chain Overload (neural)
Area Incin
Detonating kamakasi drone (short-range attack and chain).
Edit: Clicked the link above;
Overload is indeed bugged against barriers, but it's fine against shields.
Blissey1 wrote...
DNC Protoman wrote...
Your not using Neural shock on Overload when it gives a bonus to organics? You do not understand this class.
Ah yes, neural shock. Instead of making targets stand in place, begging for a headshot, lets make them fall to the ground and harder to hit instead!
I remember when the game first launched and everyone though neural shock was the best way to go.
Hmmm. You learn something everyday.DNC Protoman wrote...
Neural shock increases Overload's damage to everything organic.
Proof here:
http://social.biowar.../index/12661186
Modifié par Poison_Berrie, 29 août 2012 - 12:49 .