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Human engineer for gold?


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#51
DNC Protoman

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corporal doody wrote...


yup. and the comment about you being an elitist ass....and it is only cool if we do things your way....or something to that effect.



OK.  let's be honest now you don't actually use that garbage build do you?

#52
corporal doody

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DNC Protoman wrote...

corporal doody wrote...


yup. and the comment about you being an elitist ass....and it is only cool if we do things your way....or something to that effect.



OK.  let's be honest now you don't actually use that garbage build do you?



It WORKS for me.  maybe you cant handle it....is that it? you gotta spam maxed out overload to feel like you are accomplishing something?

#53
MajorStupidity

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soulstriker09 wrote...

GAIZ. This thread was made 6 months ago. OP may or may not be playing anymore
Also, 6/6/6/5/3 or 6/3/6/5/6 for me. Sometimes 6/0/6/6/6.

That is all.

The new DLC has made this question even more relevant IMO

#54
DNC Protoman

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corporal doody wrote...



It WORKS for me.  maybe you cant handle it....is that it? you gotta spam maxed out overload to feel like you are accomplishing something?


Ok, then let's discuss what about that build WORKS for you, shall we?   Can you please list your evolution choices on a per power basis, your amp and gear selections?  Please, do list any points you feel make your build viable.

#55
bonesbro

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Human engineer is one of my favorites. I think the minimum build for the engineer is 5/4/6/5/3. That leaves 17 points to spend. You can go 6/6/6/5/3 or 6/5/6/5/4 or something. But start here: http://narida.pytalh...0@0@A@@@0@0@0@0.

You want at least 4 points in drone because the drone's detonate will detonate tech bursts from your overload. Drop a drone on a target, overload it, and the target will turn around and kill your drone and get blasted by both the detonate AND the tech burst. Drone 5 gives them an AE attack which it uses immediately, which also guarantees that everything near it will turn and kill it.

Incinerate, even maxed out, is not a lot of damage. It's ok for detonating your tech bursts at close range, but if someone else is flinging powers at your target I think it's usually better to overload spam to set up tech bursts. It's a lot of fun to incinerate a husk then follow up with an overload for fire explosions, though.

Overload is one of the strongest powers in the game. It's instant hit, it stuns weak mobs, it annihilates the shields on everything short of a boss, it sets up tech bursts. You want the +100% damage evolution at rank 6 because it's multiplicative. Three will take out a banshee's barrier even without tech bursts going around.

Personally, I use http://narida.pytalh...0`3@A@@Z4G4T4[4 though I'm considering taking 10% weapon damage instead of Incinerate 5. It's an excellent class to use up your spare cryo ammo on. Between Overload, cryo ammo & cryo blasts, incinerate panic, and your drone you'll do incredible CC as well as excellent damage.

Modifié par bonesbro, 29 août 2012 - 06:19 .


#56
corporal doody

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DNC Protoman wrote...

corporal doody wrote...



It WORKS for me.  maybe you cant handle it....is that it? you gotta spam maxed out overload to feel like you are accomplishing something?


Ok, then let's discuss what about that build WORKS for you, shall we?   Can you please list your evolution choices on a per power basis, your amp and gear selections?  Please, do list any points you feel make your build viable.



go back and see my ORIGINAL POST.  

and as i stated earlier...im not seeking your approval nor do i feel i the need to justify my build to you. and your last post reads of pure condescension.

Modifié par corporal doody, 29 août 2012 - 06:49 .


#57
Gwyphon

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max overload (probably recharge rate), incinerate (aoe + recharge + more damage vs armor). This gives you your tech burst combo, arguably the best in the game. Spam it as much as possible.

Then spec the drone to stun and explosive death and just use it as a decoy. Works amazingly well against geth primes.

You can max out either weapon damage or power damage, doesn't really matter. I would probably say power damage, though it doesn't directly effect your tech burst damage.

Here's the build: Human Engineer    3 levels in fitness can be put into weapon damage if you insist, but this is the build I run with on gold.

Edit: oh and run with a hurricane, eagle or some sort of light weapon. You need a 200% cooldown bonus to keep your tech bursts bouncing. Overload -> Incinerate, overload -> incinerate. Take too much fire -> drop a drone

Modifié par Gwyphon, 29 août 2012 - 07:13 .


#58
Guest_MastahDisastah_*

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I used a 3/6/6/5/6 build for the male engineer with

Drone: rank 3
Incinerate: Damage, burning damage, armor damage
Overload: Chain, recharge, shield damage
Passive: All power damage
Fitness: All health

with the indra was really good.

For the female instead a CC build 5/6/6/5/4 with:

Drone - Detonate, Shock
Incinerate - Radius, Burning Damage, Armor Damage
Overload - Chain, Neural Shock, Chain
Passive - All power damage
Health - Durability

With Falcon as the primary weapon, now it's even better with disruptor/incendiary rounds.

I'm also testing another build at the moment (6/0/6/6/6 with piranha), but I don't know if it's good or not, lv 13 for the moment.

#59
bonesbro

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MastahDisastah wrote...

I used a 3/6/6/5/6 build for the male engineer with

Drone: rank 3
Incinerate: Damage, burning damage, armor damage
Overload: Chain, recharge, shield damage
Passive: All power damage
Fitness: All health


Really strongly recommend getting Detonate on any engineer.  Drop drone into spawn point.  Overload random mob.  Mobs explode drone.  Drone detonates AND sets off tech burst.  Profit!

#60
Shampoohorn

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I just played three pug Gold Cerberus games with this widow build. Substitute claymore as you wish.

http://narida.pytalh...9@0OEOIP4Q4@0@0

Top two in scoring each game as level 18-20 engineer. That had more to do with 3&4 than me, but still worth noting. If you equip disruptor ammo you have the option of either overload+shoot to get around the shield gate or shoot+overload to tech burst. Shield gate is still a factor for this build but it's definitely better than it was before.

#61
gyuuniku

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Human Engineer Platinum:
Max overload and drone, skip incinerate to avoid proccing barriers to mess up any of your teammates' DoTs.
Slap on disuptor rounds and tech burst foot soldiers. Leave unshielded armored bosses for damage dealers, not really your role. Get phantoms off your infiltrators' backs while they work on bosses

#62
Shampoohorn

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gyuuniku wrote...

Human Engineer Platinum:
Max overload and drone, skip incinerate to avoid proccing barriers to mess up any of your teammates' DoTs.
Slap on disuptor rounds and tech burst foot soldiers. Leave unshielded armored bosses for damage dealers, not really your role. Get phantoms off your infiltrators' backs while they work on bosses


Don't you hate overload? :P

#63
DNC Protoman

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corporal doody wrote...


go back and see my ORIGINAL POST.  

and as i stated earlier...im not seeking your approval nor do i feel i the need to justify my build to you. and your last post reads of pure condescension.



ah, you mean your original post that shows nothing but points allocated and locust + lv 6 scorpion with a level 4 overload.  Right.

The very fact you won't list why your build is good shows that it isn't.  and thank you for doing so, I was just going to dash your logic in front of everyone. 

Now, your services are no longer required in this thread.

#64
DNC Protoman

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gyuuniku wrote...

Human Engineer Platinum:
Max overload and drone, skip incinerate to avoid proccing barriers to mess up any of your teammates' DoTs.
Slap on disuptor rounds and tech burst foot soldiers. Leave unshielded armored bosses for damage dealers, not really your role. Get phantoms off your infiltrators' backs while they work on bosses



That is one way to play human engineer.  I actually spec my alternate HE that way and use a falcon + Phalanx.  180% cooldown with wep weight on alliance 6 now.

#65
DNC Protoman

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Indra works very well on human engi- but it works amazing on all classes so that's not remarkable.

#66
Seerezaro

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Wow I never thought a thread about one of my favorite classes would give me a headache.

for dps
Explod-o-drone on plat
Rocket for everything else

heh I'll never forget the time I was on a gold reaper hydra and held up 3 banshees and 2 brutes with combat drone in a choke point. <3 combat drone 4 eva

#67
Poison_Berrie

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DNC Protoman wrote...

Your not using Neural shock on Overload when it gives a bonus to organics?  You do not understand this class.

Neural shocks does nothing except drop your main target to the ground. I don't think the time to get up is even longer than the time your stun takes.
It's use is limited and often not even prefered.

I'm running two builds.

5/6/6/5/4:
Drone: suicide and shock
Incinerate: area, burning, armor damage
Overload: chain, recharge, shield damage
AT: power damage
Fitness: health

6/6/6/5/3
Drone: shield/damage and rocket
Incinerate: damage, burning, armor damage
Overload: chain, recharge, chain
AT: power damage

I've found the Indra to be great and the lighter Falcon might be worth checking out.

#68
Guest_MastahDisastah_*

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Neural shock is good but not a must.
If you use the falcon or a shotgun is good because you reduce the number of enemies shooting at you while you are close to them, and with such guns you don't really need to headshot, but if you use the any light SR, a pistol (not scorpion), or an assault rifle is counter-productive since the targets are dropped on the floor and you can't headshot them. In fact when I used the indra I preferred normal overload, when I used the falcon I chose neural shock, and it's also to diversify the two human engineers, it's good to have complete different builds (as far as possible) to play with.

For the detonate drone is the same, with one build I wanted only a small distraction with max fitness, for the other the max CC.

#69
corporal doody

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DNC Protoman wrote...

corporal doody wrote...


go back and see my ORIGINAL POST.  

and as i stated earlier...im not seeking your approval nor do i feel i the need to justify my build to you. and your last post reads of pure condescension.



ah, you mean your original post that shows nothing but points allocated and locust + lv 6 scorpion with a level 4 overload.  Right.

The very fact you won't list why your build is good shows that it isn't.  and thank you for doing so, I was just going to dash your logic in front of everyone. 

Now, your services are no longer required in this thread.



k..i know you are being a jerk now...go back in look. i edited it shortly after i posted it...COMPLETE WITH A LINK TO MY BUILD.  but what? you too good to look i guess. This whole time all you wanted to do was show your awesomeness by telling everyone that dont use your exact build they aint crap? yeah dude...i wanna be your pal.


but yeah...dash my logic? WHAH? When i say "My Build works for me" HOW THE F*** you gonna dash that?   YOUr AWESOME ELITE HAND?

AND YET AGAIN...... what you think of MY build is inconsequential. imma keep on using it.


edit...maybe inconsequential isnt a good word to use here.  cuz you bother me dude....your unwillingness to accept others not willing to bow before your greatness is astounding....to say the least.

Modifié par corporal doody, 29 août 2012 - 09:44 .


#70
DNC Protoman

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double post

Modifié par DNC Protoman, 29 août 2012 - 12:06 .


#71
DNC Protoman

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Neural shock increases Overload's damage to everything organic.

Proof here:

http://social.biowar.../index/12661186

#72
Biotic_Warlock

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My second Engi build (the male one)

Avenger
Chain Overload (neural)
Area Incin
Detonating kamakasi drone (short-range attack and chain).


Edit: Clicked the link above;
Overload is indeed bugged against barriers, but it's fine against shields. :unsure:

Modifié par Biotic_Warlock, 29 août 2012 - 12:10 .


#73
DNC Protoman

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Biotic_Warlock wrote...

My second Engi build (the male one)

Avenger
Chain Overload (neural)
Area Incin
Detonating kamakasi drone (short-range attack and chain).


Edit: Clicked the link above;
Overload is indeed bugged against barriers, but it's fine against shields. :unsure:



It's just a shame that incine gets only a 1.5 radius.  3 would be much more usefull.

#74
Agueybana

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Blissey1 wrote...

DNC Protoman wrote...

Your not using Neural shock on Overload when it gives a bonus to organics?  You do not understand this class.


Ah yes, neural shock. Instead of making targets stand in place, begging for a headshot, lets make them fall to the ground and harder to hit instead!

I remember when the game first launched and everyone though neural shock was the best way to go.


Actually, no, they all thought as you do. Once the true damage bonus was realised and the utility understood (it can strip shields and damage health in one hit) it was put back on top.

Most smaller enemies that can take extra headshot damage die too fast from body shots anyway. An enemy like the phantom will take health damage after it strips their barrier.

#75
Poison_Berrie

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DNC Protoman wrote...

Neural shock increases Overload's damage to everything organic.

Proof here:

http://social.biowar.../index/12661186

Hmmm. You learn something everyday.
So unitended behavior or incomplete description?

EDIT @ DNC: There's a bunch of powers that could do with a larger radius on their AoE, Carnage and Cryoblast and Singularity for example.

Modifié par Poison_Berrie, 29 août 2012 - 12:49 .