When Insanity is too easy: A Vanguard's Tale.
#1
Posté 11 mars 2012 - 08:13
But I get to Mars and I realize that I am absolutely decimating everything with Pull, Charge, Nova, and my shotgun.
I check to make sure that I was on Insanity difficulty and I was.
Is it like this for every class? Or is the Vanguard just THAT OP?
#2
Posté 11 mars 2012 - 08:15
#3
Posté 11 mars 2012 - 08:16
#4
Posté 11 mars 2012 - 08:20
#5
Posté 11 mars 2012 - 08:29
The sound when I can't do a charge for some reason (that little -ping-) is the sound that guarantees I am about to go splat. /grin
Also: I had a really rough time with "charge into a banshee, instant death move" near the end. The fight with the reaper pounding on you with two banshees backing its death beam attack was probably the hardest in the game for me.
#6
Posté 11 mars 2012 - 08:31
Same with Vanguards really. They were absolute beasts in ME2 as well if you knew what you were doing.
I won't take anything I see about power balance too seriously this early in the game. At this point in ME2, people were complaining about how much Vanguards sucked, which was proved wrong I don't know how many times. There will be a lot of theorycrafting going on here and people will try out different builds and weapons. I bet we will be seeing lots of interesting and powerful builds in the time to come. Nova spammers are probably the least interesting of them all if you ask me.
I have played around a bit, and I haven't had time to thoroughly test all classes a lot on insanity. Just the beginning stuff really. But in the first couple of missions, it is my honest opinion that adept was far superior to everything else. It probably gets different when things start getting more armor/shields/barriers. But early on I was killing 2-3 enemies every combo with ridiculously low cooldowns.
Modifié par termokanden, 11 mars 2012 - 08:33 .
#7
Posté 11 mars 2012 - 08:40
#8
Posté 11 mars 2012 - 08:44
#9
Posté 31 mars 2012 - 02:49
#10
Posté 31 mars 2012 - 02:56
The only hard time I've ever had was being a level 9 infiltrator on Liaras recruitment mission in the first game, seriously, that god damn Krogan with all his geth buddies at the end had me screaming at the tv, being forced to watch that long elevator scene every time.
#11
Guest_Majestic Hedge_*
Posté 31 mars 2012 - 03:01
Guest_Majestic Hedge_*
Intiltrator still is!SynShepard wrote...
I'm just astounded. In ME2, Infiltrator was THE class for insanity. Are the other classes even viable compared to this?
#12
Posté 31 mars 2012 - 03:27
#13
Posté 31 mars 2012 - 04:52
#14
Posté 31 mars 2012 - 05:07
Personally, I felt that the sentinel is slightly better than the adapt because sentinels also get overload and cryo blast making the Sentinel pretty much good against any enemy and any defense.
Modifié par watisdisidk, 31 mars 2012 - 05:09 .
#15
Posté 31 mars 2012 - 06:23
#16
Posté 31 mars 2012 - 06:23
termokanden wrote...
Infiltrators were great in ME2 and they still are.
Same with Vanguards really. They were absolute beasts in ME2 as well if you knew what you were doing.
Agreed. The addition of Nova and the weapon weight mechanic just means that Vanguards lost their learning curve. I hate to say it, but Charge has lost some of its wow-factor now that you can use it every ~2 seconds.
#17
Posté 31 mars 2012 - 08:12
adawg828 wrote...
Infiltrators still seem like a great class for insanity, think about it. Tactical Cloak + N7 Crusader = Win
I went thru with an infi, it was cake.
#18
Posté 31 mars 2012 - 12:18
#19
Posté 31 mars 2012 - 12:30
At least vanguard will get out of cover and have some real fun.
Modifié par Biotic Flash Kick, 31 mars 2012 - 02:47 .
#20
Posté 31 mars 2012 - 02:49
lazuli wrote...
termokanden wrote...
Infiltrators were great in ME2 and they still are.
Same with Vanguards really. They were absolute beasts in ME2 as well if you knew what you were doing.
Agreed. The addition of Nova and the weapon weight mechanic just means that Vanguards lost their learning curve. I hate to say it, but Charge has lost some of its wow-factor now that you can use it every ~2 seconds.
I actually got Charge down to ~0.8 seconds on my Vanguard. Less including the Nova cool down buff.
I don't even use my shotgun, it just makes it harder, lol.
#21
Posté 31 mars 2012 - 02:56
Wolf_in_the_Meadow wrote...
I actually got Charge down to ~0.8 seconds on my Vanguard. Less including the Nova cool down buff.
I don't even use my shotgun, it just makes it harder, lol.
Charge has a minimal cooldown of 3s. It's hardcoded in the game. Even if you manage to get it under 3s, it will still take 3s.
#22
Posté 31 mars 2012 - 02:57
#23
Posté 31 mars 2012 - 02:59
Wolf_in_the_Meadow wrote...
I've timed it, it's not 3 seconds.
It is 3s, cos there is a delay before the half-circles appear and begin to come together to form a circle. It's hard coded in the game man.
Modifié par Kronner, 31 mars 2012 - 02:59 .
#24
Posté 31 mars 2012 - 03:20
So that's the animation for the charge and the cool down.
Hard fact, observed, recorded and tested.
#25
Posté 31 mars 2012 - 03:29
Level 10 Geth shotgun with Warp ammo, +25% dmg mod, +15% shotgun dmg passive and +10% damage N7 armor pieces = godlike weapon. My strategy is to use charge only to replenish my shields but I find that I seldom need to. Killed Kai Leng at the Cerberus base on my first try.
I have yet to beat a MP game on Silver (albeit with randoms). That's how bad I am. Insanity is way too easy.





Retour en haut






