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.mrh files


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4 réponses à ce sujet

#1
mitchhunter

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Is there any way to create an .mrh out of a .das, .mop or .mor file? I've been scouring the forums to try and find a way to get existing morphs back into the editor, but I suppose it's just not possible, which brings me to the follow-up question:

What settings govern skin texture blend- and tattoo color channel values in either of previously mentioned files? When using the toolset to open 'em up it's easy enough to find the skin and tattoo textures, but so far I haven't been able to tweak their values.

Any light on the matter would be greatly appreciated! :)

#2
Mawr

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I'd really like to figure out how to extract an .mrh file from one of the .mao, .mmh, and .phy files; that way I can take head models from NPCs using the DA Tool, and transfer them for use as Player Character heads.

#3
-Semper-

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social.bioware.com/project/1331/

just download the headmorphs and load them into your toolset ;)

#4
jonathan1967

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Uh, I was also wondering I wantes to use my custom morrigan head and its an MRH i want to know how i can set it as something that can over ride morrigans original face. Send reply soon

#5
-Semper-

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perhaps you should try to export your .mrh.