Turian Soldier: Complete Garbage?
#1
Posté 11 mars 2012 - 08:46
Marksman: I am a bit confused by this skill. It seems to be almost the same as adrenaline rush for the human except without the damage reduction. I guess with certain guns like the Carnifex the increased rate of fire could be awesome but a skill being so dependant seems weak. And I can only name that one gun which really benefiets. Maybe shotguns? I need to test.
Concussive Shot: Yeah this skill is fine. I would probably level it up and spam it.
Proxy Mine: This skill is lacklister and seems to fill an almost identical rol to Concussive shot. You can land one at a trafic zone for some free damage but once yo are surrounded it servers the same purpose. Seems silly to invest into both and alternate cooldowns on them. I would just max the one with the fasted CD and stick with it.
The passives are pretty similar. Which leaves us with a human solider with a worse Adrenaline Rush, no grenades and no survivibility skills (damage reductions) which is all aggrivated by the fact that turians are too cool to roll.
What advantage does this class have over Krogs/Humans?
#2
Guest_Imperium Alpha_*
Posté 11 mars 2012 - 08:49
Guest_Imperium Alpha_*
#3
Posté 11 mars 2012 - 08:50
#4
Posté 11 mars 2012 - 08:51
Imperium Alpha wrote...
They are turian
Yeah I understand that but if I really have the urge to be Turian I can be the sentinel, which I love. The solider brings so little to the table.
#5
Posté 11 mars 2012 - 08:53
#6
Posté 11 mars 2012 - 08:54
#7
Guest_Aotearas_*
Posté 11 mars 2012 - 08:55
Guest_Aotearas_*
#8
Posté 11 mars 2012 - 08:56
Yeah I've only used it with an avenger and a raptor so far, but I'm stoked to see what it does with a revenant.
#9
Posté 11 mars 2012 - 08:56
#10
Posté 11 mars 2012 - 08:56
The turian adrenline rush will let you unload your AR quite fast combined with the stability bonuses you get and you can have a long ranged mow-down.
The only issue i have with the soldier is i have issues with marauders for some reason. everything else ill kill easy.
#11
Posté 11 mars 2012 - 08:58
Once I get the Black Widow, its good game.
#12
Posté 11 mars 2012 - 09:02
Marksman (Max) - Firing Rate - Duration - Accuracy & Firing Rate
Turian Veteran (Max) - Damage & Stability - Headshots - Damage & Stability
Fitness (Max) - Durability - Shield Recharge - Fitness Expert
(Rest is your preference. I prefer Concussive but never use it. I suppose Proximity mine with increased damage might be better but I haven't needed to bother)
Weapons:
M-76 Revenant - Extended Barrel - Stability Damper
M-77 Paladin - High-Caliber Barrel - Pistol Scope
The combination of the Revenant with Marksman basically makes you into what I call the "Turian Turret" because you'll find yourself exactly like one of the turrets that Shepard can control from the single player game. Varying on weight, there's usually a 10s uptime and a 10s downtime between Marksman rampages.
Against Bronze and Silver you're going to mow down anything you run across when Marksman is active and usually even when it isn't. My first try at this (admittedly on Bronze) I went something like 75 kills well before the 11 waves were over. You can literally walk around like Rambo in most cases because you will simply overwhelm any and all opponents on Bronze/Silver with sheer firepower. On Gold setting it can be a bit more risky because of the damage you'll take so you can't just be out in the open, but the damage is still there and is still solid.
The pistol can be replaced with any slow firing weapon (such as a Carnifex) that you basically use as a light weight, precision weapon for any longer encounters. Otherwise anything up close to medium you can just whip out the Rev and bring the justice.
Probably the most amusing thing I've found with the Revenant is it's huge for earning rewards/medals. Half the time if you aim for the upper torso the spray of the bullets will net you headshots that you weren't aiming for.
#13
Posté 11 mars 2012 - 09:03
#14
Posté 11 mars 2012 - 09:04
Someone suggested the falcon a while back, and marksman does have a line that benefits falcon. You can use the falcon to stagger enemies to setup for a proximity mine. For these heavy assault rifles you have assault rifle spec as a turian
Modifié par Peer of the Empire, 11 mars 2012 - 09:05 .
#15
Posté 11 mars 2012 - 09:04
#16
Posté 11 mars 2012 - 09:05
Schneidend wrote...
It increases accuracy and rate of fire, so it might be pretty hilarious with the Revenant or Phaeston, as well.
It is hilarious with a revenant, but it would be a lot more fun if not for the headache inducing screen blurring.
#17
Posté 11 mars 2012 - 09:09
Neofelis Nebulosa wrote...
Sport a Revenant->activate Marksman->hold down the trigger button->watch lots of stuff die very quickly.
This. So much of this. Once I saw what marksmen did for a turian soldier, I immediately wanted the Revenant, and that's all you'll really need. I don't use a side arm or a sniper rifle with it. For the upgrades get the improved stock, I believe it's called, and the upgrade that allows you to carry more thermal clips and you'll be set.
#18
Posté 11 mars 2012 - 09:10
Why can't turians at least hop? I mean wtf is up with them?
#19
Posté 11 mars 2012 - 09:19
bujiko wrote...
Marksman is fun with the geth rifle. Thats what I use at least.
I did a play test.
I had a Geth Rifle III, and a Vindicator III.
Using marksman, I was entirely convinced, the Vindicator won, hands down.
The geth rifle is some kind of joke. The only way I can see this weapon useful is if you somehow get a squad full of people using this weapon, and focusing on the same targets.
Modifié par Kantham, 11 mars 2012 - 09:19 .
#20
Posté 11 mars 2012 - 09:20
#21
Posté 11 mars 2012 - 09:23
I liked the Mattock a lot though. You fire basically as fast as you can hit the button, and it's a headshot every time.
#22
Posté 11 mars 2012 - 09:23
I only have a rank 1 vindicator atm and from what I can tell it's superior at rank 1 to an avenger at rank 5-7
#23
Posté 11 mars 2012 - 09:24
#24
Posté 11 mars 2012 - 09:25
I skipped Proxy Mine entirely, since I only ever use it as a spammable skill, and that's what concussive shot is for. Spamming concussive shots can easily keep 5 or 6 unshielded enemies outside of your hack site or where you've decided to defend. Not to mention it curves like a biotic ability, so sending them flying around corners while your safe is a fun past time. Skip proxy mines, level everything else for max weapon damage, leveled concussive shot for recharge rate and then the final one that applies ammo powers. The damage is so-so, but it has it's uses and it's fun.
I'm basically in Marksman 80% of the match though.
Not my favourite class, but my favourite of my least favourite, if that makes sense.
#25
Posté 11 mars 2012 - 09:58
Systmfalur wrote...
Each soldier character I think leans torwards specific weapons. The turian leans heavily torwards automatic weapons mainly assault rifles. A turian soldier with marksman and a revenant can shred most enemies quickly even specials. Also, adrenaline rush and marksman are completely different. Adrenaline rush increases damage while marksman increases stability and ROF. Stability is of course recoil so it's great with rifles that buck straight up.
ROF and Stability essentially are a damage increase. Your DPS increases. Either it's more damage per shot, or more shots per second. Either way it's a skill that increases damage.
Of course I understand the difference. For example AR is much better on guns with small clips like snipers to make each shot count more. But the skill is used int he same way. You have it on as much of the match as possible to increase damage output.





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