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Hmm... Why does an ending influence your opinion on the journey?


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#1
Guest_simfamUP_*

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Really, I didn't like the ending. Plain and simple. They weren't satisfying. But why does a great game get torn inside out because of it? Of course, the ending has the biggest influence on us because it's the last thing we see and so it stays on our minds, but the joruney to get there was absolutley fantastic!

ME3 wasn't some rushed, unpolished, badly written (well some lines are) poor excuse for a game. The endings are sure, but hell that doesn't take away from the fact that it was: overall, a bloody good game.

It's a shame that BioWare are getting a tonne of crap because of it.

#2
connordavisj

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Because it devalued the entire journey. From the moment you created your Shepard, he/she is destined to die with NO actual variation what so ever.

Five years were ruined in 10 minutes.

#3
HKR148

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I've spent entire time doing ME1, ME2, getting every single achievements and almost did the same with ME3, but in the end all I get is three versions of fatalistic endings with so many logical problems for how much time and emotions I've invested. It sure as hell felt like dating a girl for 6 years only to realize that she never loved you at all. -> every effort you've made in the process, no matter how good it felt is now coming back to haunt you.

#4
DadeLeviathan

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connordavisj wrote...

Because it devalued the entire journey. From the moment you created your Shepard, he/she is destined to die with NO actual variation what so ever.

Five years were ruined in 10 minutes.


QFT.

It's the equivilant of ending LOTR with Frodo Jumping into Mount Doom and Sauron's tower collapsing, killing everybody in the army including all the heroes, and then having everbody who survived being magically teleported to early 1500s New York City and finding out that the whole story was told by some old grandpa in 1960 to his children. 

#5
toots1221

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DadeLeviathan wrote...

connordavisj wrote...

Because it devalued the entire journey. From the moment you created your Shepard, he/she is destined to die with NO actual variation what so ever.

Five years were ruined in 10 minutes.


QFT.

It's the equivilant of ending LOTR with Frodo Jumping into Mount Doom and Sauron's tower collapsing, killing everybody in the army including all the heroes, and then having everbody who survived being magically teleported to early 1500s New York City and finding out that the whole story was told by some old grandpa in 1960 to his children. 


These two posts pretty much sum up my opinion.

#6
Necroscope

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connordavisj wrote...

Because it devalued the entire journey. From the moment you created your Shepard, he/she is destined to die with NO actual variation what so ever.

Five years were ruined in 10 minutes.

^This.

Why putting any efforts in the game, if everything will end in such pitiful manner? I feel like my ass was just hyper-dildoed by Bioware for being a fan of ME.

Modifié par Necroscope, 11 mars 2012 - 08:58 .


#7
Tony208

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When you know the ending before you take the journey.

If you already know your relationship with said person will end in a craphole 5 years later, will you go through with it?

Since we get the same crappy 3 endings, why go through ME 1-3 again?

#8
Castanea

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DadeLeviathan wrote...

connordavisj wrote...

Because it devalued the entire journey. From the moment you created your Shepard, he/she is destined to die with NO actual variation what so ever.

Five years were ruined in 10 minutes.


QFT.

It's the equivilant of ending LOTR with Frodo Jumping into Mount Doom and Sauron's tower collapsing, killing everybody in the army including all the heroes, and then having everbody who survived being magically teleported to early 1500s New York City and finding out that the whole story was told by some old grandpa in 1960 to his children. 


You, Sir, deserve an award for that.

#9
Aedan276

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simfamSP wrote...

Really, I didn't like the ending. Plain and simple. They weren't satisfying. But why does a great game get torn inside out because of it? Of course, the ending has the biggest influence on us because it's the last thing we see and so it stays on our minds, but the joruney to get there was absolutley fantastic!

ME3 wasn't some rushed, unpolished, badly written (well some lines are) poor excuse for a game. The endings are sure, but hell that doesn't take away from the fact that it was: overall, a bloody good game.

It's a shame that BioWare are getting a tonne of crap because of it.


Mass Effect was a trilogy that was about peoples in outer space and their problems and trying to solve those problems so that they could work together, whether at a personal level (with companions) or at an intragalactic level (with rivalries between species). 

Bringing together those species has no real purpose because they can't break the cycles without the Star Child, so the relationships and alliances the entire trilogy built up into forming are totally irrelevant. 

When I first heard about the EMS, I was really excited because it allowed us to pool all of our previous decisions together in a way that would contribute to bringing about the ending each of us personally craved. 

But it doesn't. The EMS score barely changes anything. 

Modifié par Aedan276, 11 mars 2012 - 09:01 .


#10
zenoxis

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I hate it when people use the journey analogy. The purpose of the journey is to get to the destination, but if your destination is Hiroshima after the bombing as opposed to the carribean, then how is that satisfying at all? You may have had a good time on the plane, but now your stuck somewhere you don't want to be and that makes the journey seem pointless.

#11
Necroscope

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BTW, wasn't this "all that matter is the journey" simply a form of damage control from one of the devs?

#12
Apocsapel91

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Imagine you know before hand that if you go skydiving, you will die. Would you still do it? The journey may be entertaining, but the overwhelming dread of knowing that you aren't going to make it would taint the experience.

#13
KotorEffect3

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ah the melodrama of the bsn.

#14
Aedan276

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Necroscope wrote...

BTW, wasn't this "all that matter is the journey" simply a form of damage control from one of the devs?


He might be right if the ending was incidental to the journey. In this case, the ending was actively destroying the purpose of the journey. 

#15
GodChildInTheMachine

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Why would I want to play through any of the games again if I know that every decision I'm making will have literally no impact on the end? I played through the other games multiple times because different endings were possible depending on what you did, and there was the ASSUMPTION that your choices would have some kind of consequence in the next game. But now that I see this is clearly not the case, and that all of the endings are accessible on one playthrough, and that the events of the end happen in a total vacuum of isolation from the rest of the series, what is my incentive to play through it again?

#16
SLPr0

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connordavisj wrote...

Because it devalued the entire journey. From the moment you created your Shepard, he/she is destined to die with NO actual variation what so ever.

Five years were ruined in 10 minutes.


^This, nearly a carbon copy of what I tweeted to Mike Gamble.

Five years destroyed in 10 minutes.

#17
Count Viceroy

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Because the ending makes the journey feel completely pointless. On a series that is built on choice/consequence that's pretty significant.

#18
Nobrandminda

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The Mass Effect trilogy has become a "Shoot the shaggy dog" story. Look it up on Tvtropes.

http://tvtropes.org/...ootTheShaggyDog

You can protest that "it's not the destination, it's the journey," but that only works if you can look back at the journey and say that something meaningful was gained. Nothing was. All of those struggles and decisions really were for nothing.

#19
Adamantium93

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In a good story, every plot developement should in some way tie into the ending. If it doesnt, than youre doing it wrong. So, yes. An ending that throws out everything that came before it does ruin the journey.

#20
darkshadow136

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Because it ruined the entire story from ME1-ME3. The ending was weak and made no sense whatsoever, it was 3 shades of the same black, with a gay plot hole filled epilogue.

if you want your voice heard louder got to my blog which I have a link too in my Sig , click on my ME3 review and click on the links to my polls.

1. would you Boycott Bioware if they don't fix the endings
2. do you believe Multiplayer should have no impact on the single player campaign
3. Facebook Campaign demand better endings for ME3

#21
SandTrout

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Damn, I knew there was a trope for this, but I couldn't think of what it might be. Perfect find, Nobrandminda!

#22
Wildhide

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I kind of feel as though Bioware just pulled the ultimate, carefully prepared troll that took 6 years to pull off.

#23
FataliTensei

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whats the point of a ****ing journey if you never get where you were trying to go, it's all just wasted time and energy.

#24
hector7rau

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Its not really that shepard died, but that everything he fought for didn't really matter because the galaxy as he knew it was completely screwed.

#25
glacier1701

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Nobrandminda wrote...

The Mass Effect trilogy has become a "Shoot the shaggy dog" story. Look it up on Tvtropes.

http://tvtropes.org/...ootTheShaggyDog

You can protest that "it's not the destination, it's the journey," but that only works if you can look back at the journey and say that something meaningful was gained. Nothing was. All of those struggles and decisions really were for nothing.



 Which is ironic as the Mass Effect series has its own section there because it started appearing in some many of the trope sections there which is not necassarily a good sign.