Mr.House wrote...
What's the point?
This.
You kill the queen; there is another queen in her place.
You kill wrex; Wrev has the same lines.
You let the leader die; new leaders are there.
The choices you make in ME2 are the ones that have any real effect and then only for the crew members that survive; they get cameos.
And finally, no matter what you do, how hard you work (or not) how much rep griding and multi-player grinding you do and no matter what choices you make in any game you still have the endigs are pretty much the same.
If the endings were animals, your choice is between a lama and an alpaca. If you decide to grind the effective military strength high enough, you get a thrird choice with the guanaco!
There are people who are comparing this game to DA:2 but I don't think it is right. DA:2 did force you into the same ending but it held my atention long enough to play all three class at least once each. I made it through 1 new game (minimal extra quests or planet scanning; no MP) and then picked up one of old games. The second play through was the "best ending" by a 3 game paragon shepard. I tried to srart another saved game but the grind for rep and the declining multi-player percentage was more than I cared to put up with. So no, there won't be any more going back to do things differently. No more multi-player; no more MMO style grinding in a 1st person shooter disgiused as an RPG, no more having Origin on my computer (thanks for making the game so un-fun that this choice was easy to make) and no more games from EA.
Ever.
Thank you, Bioware, for letting me see the indoctrination process clearly. You think you are in control and are making the hard choices for the greater good, but the truth is, they already own you. Which makes me ask: was this your "Invasion of the Body Snatchers" commentary or just a coincidence?
Anyway.
Thanks for all the fish.
And no, you can't have my stuff.