Joker Hidden Dialogue During Conduit Push!
#101
Posté 12 mars 2012 - 01:22
The only problem i have is that the 3 endings are very much alike, rehashed and lazy animation.
Only the middle ending had "minor tweaks" done.
There are obviously alot of holes in the plot endings which are annoying. But crying because everyone did not make it, (including shepard) is just silly.
Too bad i dont get to build that home with Tali, but at least the reapers got stopped, and the races can begin a life without pre-destined reaper cycles.
#102
Posté 12 mars 2012 - 01:29
#103
Posté 12 mars 2012 - 01:32
Gnarlesee wrote...
Why are you guys so mad that you cant get a cinderella story?
The only problem i have is that the 3 endings are very much alike, rehashed and lazy animation.
Only the middle ending had "minor tweaks" done.
There are obviously alot of holes in the plot endings which are annoying. But crying because everyone did not make it, (including shepard) is just silly.
Too bad i dont get to build that home with Tali, but at least the reapers got stopped, and the races can begin a life without pre-destined reaper cycles.
Ya know, this whole "Cinderella, Disney, butterflies and sunshine" stuff is getting just as old as some of the over zealous posts from the other side are.
That being said, that is a really nice find on those audio files. This is just salt in the wound at this point though.
#104
Posté 12 mars 2012 - 01:56
#105
Posté 12 mars 2012 - 02:09
LPPrince wrote...
I need a youtube video with cut audio from the game playing in it.
I think this might be it:
www.youtube.com/watch
I'm not sure, haven't downloaded the audio link provided here yet.
Modifié par rekkoi, 12 mars 2012 - 02:10 .
#106
Posté 12 mars 2012 - 02:13
#107
Posté 12 mars 2012 - 02:17
Gnarlesee wrote...
Why are you guys so mad that you cant get a cinderella story?
The only problem i have is that the 3 endings are very much alike, rehashed and lazy animation.
Only the middle ending had "minor tweaks" done.
There are obviously alot of holes in the plot endings which are annoying. But crying because everyone did not make it, (including shepard) is just silly.
Too bad i dont get to build that home with Tali, but at least the reapers got stopped, and the races can begin a life without pre-destined reaper cycles.
That's why we're pissed.
All 3 endings are the same essentially. There was no point in even loading my character from ME1/ME2.
#108
Posté 12 mars 2012 - 02:20
I know there's a whole long process of putting the games onto discs, but surely someone had to go through all these files before they were sent out?
#109
Posté 12 mars 2012 - 02:27
#110
Posté 12 mars 2012 - 04:02
Mixxer5 wrote...
BTW: Don't You all feel ME3... Incomplete? Few planets we can visit. Only Citadel is explorable, handful of side quests, endings, not much NPCs, decision don't have any impact, LI... It' s a little bit like some beta not full game.
I felt that way too. I have playted ME1 and ME2 and so much more went into choices and outcomes of both those, and ME2 felt epic, while ME3 felt flat.
I was suprised it wrapped up so fast and I became bored on a second playthru when choices made no impact or difference, and even previous character traits did not change the universe or aliens reactions to the character during the dialouge scenes.
This is not the sequel we were all waiting for. Leaves you feeling a bit dead inside, and bored on a second take.
Perhaps the Bioware team was consumed by Reapers during production...
or geth...
or EA time constraints....
#111
Posté 12 mars 2012 - 04:21
Modifié par kogunenjou, 12 mars 2012 - 04:22 .
#112
Posté 12 mars 2012 - 04:25
#113
Posté 12 mars 2012 - 04:46
#114
Posté 12 mars 2012 - 05:01
Dynomite15 wrote...
Quick question. Never played KOTOR why are people saying this is like KOTOR 2 all over again?
Lucasarts wanted Obsidian (the company creating KOTOR 2) to rush release, so they could have a christmas release. Due to this, a lot of major things had to be cut. The ending was one of them. If you look at what they originally had planned, it was essentially the same concept as Mass Effect 2's Suicide Mission - you had a party of 10, and depending on each of your choices throughout the game, any and all of your crew could die. I think each character had about 3 or 4 possible resolutions.
However, what ended up happening, was we were left with a final level with many missing pieces of narrative.
I wouldn't say it's Kotor 2 all over again - for the amount of time they were given, they did a remarkably good job. A lot of glitches, and missing parts to the story, but I feel the ending actually is much better than the Mass Effect 3 one.
#115
Posté 12 mars 2012 - 05:09
Militarized wrote...
That.. THAT MAKES TO MUCH SENSE.. HIS MASS EFFECT FIELD WOULD BE DOWN FROM LANDING ON THE PLANET.. NORMANDY COMES IN AND ROCKS HIM.
*MIND****INGBLOWN*
AND when harbinger is about to fire, he should vulnerable when using his red cannons, Normandy fire right then ... knocks out Harbinger ... did we learn this on Rannoch, Reaper's vulnerablility is when firing.
#116
Posté 12 mars 2012 - 05:14
Not quite the same concept as the suicide mission. Even with cut content, Bao-Dur's fate is left unknown. The only indication of his role was from the pre-release of audio where he says "Make my sacrifice matter."movieguyabw wrote...
Dynomite15 wrote...
Quick question. Never played KOTOR why are people saying this is like KOTOR 2 all over again?
Lucasarts wanted Obsidian (the company creating KOTOR 2) to rush release, so they could have a christmas release. Due to this, a lot of major things had to be cut. The ending was one of them. If you look at what they originally had planned, it was essentially the same concept as Mass Effect 2's Suicide Mission - you had a party of 10, and depending on each of your choices throughout the game, any and all of your crew could die. I think each character had about 3 or 4 possible resolutions.
However, what ended up happening, was we were left with a final level with many missing pieces of narrative.
I wouldn't say it's Kotor 2 all over again - for the amount of time they were given, they did a remarkably good job. A lot of glitches, and missing parts to the story, but I feel the ending actually is much better than the Mass Effect 3 one.
Mass Effect 3s ending isn't incomplete. It simply created questions in and of itself and just didn't fit in with the ME universe. KOTOR II had a very deep plot line that tends to go over your head if you aren't paying attention to what they are saying since they mix it all up in philosophical dialog - brilliantly written mind you but the ending (from probably Atris confrontation foward) was incredibly rushed and nothing was being explained. At the end you're left with "Thats it?" with ME, it's not so much thats it just that it was...meh. Though thats the general consensus. The only issue I had was that the Catalyst didn't very well connect the three games in regards to Harbinger, Dark Energy, the Collectors, Saren, Sovreign....
#117
Posté 12 mars 2012 - 05:29
You land and fight Cerberus through the streets of Eden Prime while terrified civilians hide, then meets up with PARTNER (who arrived earlier) just in time to see an explosion of energy coming from the Prothean ruins. When he arrives, the Prothean is standing in a crater surrounded by dead Cerberus agents. It kills the last Cerberus soldier and exits in a cool fashion. Shepard and PARTNER assume that the Prothean is a rogue Cerberus supersoldier created using the CATALYST. PARTNER goes after it, while you goe after the CATALYST.
After fighting Cerberus troops in the area, you find Cerberus video logs that show them opening a Prothean Sphere and finding the Prothean inside. The vid makes it clear that the Prothean isn't a Cerberus soldier. He's the CATALYST. Shepard follows the Prothean's trail of destruction, fighting Cerberus troops. You eventually finds the Prothean injured and exhausted, with PARTNER ready to kill it. PARTNER refuses to listen to your explanation and tries to kill the Prothean, and you have no choice but to kill him. The mission closes with you answering to the Council for "the attack on Eden Prime" and the death of the Spectre to the Council.
#118
Posté 12 mars 2012 - 05:58
BobbyTheI wrote...
Hate to burst your bubble, but that would make no sense at all from a business perspective.
The business right now is about preorders and day-one sales. i.e. getting the game sold to the customer, new, as soon as possible, so they don't buy it second-hand from GameStop. Why would you release a game with an intentionally crappy ending, let it get a bunch of bad word of mouth that could hurt sales, only to release a new, better ending long after its release in NA?
But then, I'd love for it to be true, as well. But right now, the more likely option would be that they planned for an "improved ending" DLC right from the beginning. Witness this and the extended Anderson death dialogue in another thread, and I'm starting to wonder.
Oh, my gosh, I just had this *exact* discussion with my DH. He said he thought it was a brilliant marketing scheme, if it were in fact true. It stops the end being datamined, and while it'll accrue a lot of negative press undoubtedly, if on March 15 we all loaded up our games and found ourselves looking at new endings, my DH said he'd bet it'd be all forgiven, for the most part, sales would spike hard in an upswing, and all the extra press from the last two weeks would simply work to get the game out into the public more fully.
I told him I couldn't actually imagine any company taking that kind of a gamble. I mean, I have stock and it didn't close up last week, you know. I'd be pretty ticked if this was all some kind of ploy. I mean, I'm not losing my rear or anything, but I don't like to see down pointing arrows on my commodities.
#119
Posté 12 mars 2012 - 06:49
me3 was a big disappointment it actually felt rushed. quite a few things bothered me but the main 2 points was
1. The ending: Obviously this was a let down in ME 1 and 2 the endings were tough decesions save the destiny ascension or not destroy the collecter base or not. Both of these actually made me think before choosing but this time
Choice 1; Die kill reapers geth EDI etc
choice 2: Die control reapers
choice 3 Die merge machine and organic
the only difference in these endings was the color of the wave that was sent out the "epilogue" if it can be called that is some random old guy telling stories to some random child..... well done bioware i really felt like the numerous hours i put into ME franchise achieved something..... not! last chapter? it feels like mass effect 4 has a setting
2. The Normandy: The Normandy was a important part of the stories in ME 1 and 2 and both times it played a pivotal role (fires the last shot that kills sovreign and destroys the collecter ship) basically it struts its stuff in the first 2 games in the 3rd its most defining moments were at the begining were it (quite impressively too) blows the daylights out of a couple of cannibals and the ending were it is running away from the battle to save its own arse only to fail and crash on an alien planet...... damn cowards.
so counting the normandy has taken down 1 Reaper 1 collecter ship plus numerous little probe like things and 4-10 cannibals the last one is without a doubt its most impressive alcolade
I dont know what bioware was thinking but at least after reading this thread ive found out at one stage of development my ship actually does something useful other than crashing on a alien planet
#120
Posté 12 mars 2012 - 06:51
Foggle wrote...
Wat. From that xml mentioned earlier:
You land and fight Cerberus through the streets of Eden Prime while terrified civilians hide, then meets up with PARTNER (who arrived earlier) just in time to see an explosion of energy coming from the Prothean ruins. When he arrives, the Prothean is standing in a crater surrounded by dead Cerberus agents. It kills the last Cerberus soldier and exits in a cool fashion. Shepard and PARTNER assume that the Prothean is a rogue Cerberus supersoldier created using the CATALYST. PARTNER goes after it, while you goe after the CATALYST.
After fighting Cerberus troops in the area, you find Cerberus video logs that show them opening a Prothean Sphere and finding the Prothean inside. The vid makes it clear that the Prothean isn't a Cerberus soldier. He's the CATALYST. Shepard follows the Prothean's trail of destruction, fighting Cerberus troops. You eventually finds the Prothean injured and exhausted, with PARTNER ready to kill it. PARTNER refuses to listen to your explanation and tries to kill the Prothean, and you have no choice but to kill him. The mission closes with you answering to the Council for "the attack on Eden Prime" and the death of the Spectre to the Council.
Come on... I just feel it couldn't be so easy in original. Why savind elcors is about scanning their planet only? What kind of challenge is that? Whole game is incomplete, short and totally... unsatisfying.
#121
Posté 12 mars 2012 - 06:41
Troubleshooter11 wrote...
Harorrd wrote...
it does not make sence that the normandy was fleeing from the battle, they were allready in the mass effect grid when the death purge hit them
Agreed, the space/ground battle was still going on while the pulse fired (You can see Reapers and allied ships fighting while you talk to AstroBoy. And human soldiers shooting at husks.)
Your squadmates, EDI and Joker would never just abandon you. And there would be no reason for the Normandy to go anywhere. And the relay is behind Pluto, the Normandy was in Earth orbit. Dispite being one fast son-of-a-sputnik, the Normandy already being in-transit while the pulse hits seems extremely misplaced. Also how the heck did Garrus and Liara (My squadmates in the final) get on board that fast while there was a Reaper stomping around pewpewing stuff?
After a few days of absorbing the ending, this also occurred to me. The Normandy had clearly just been within Earth's orbit to retrieve your squadmates from the final push (if not the rest of remaining Hammer forces) and they wouldn't just leave the rest of the fight going on. I don't think they were actually IN a Maff Effect field. I think they were just flying away from the burst of energy and it caught them. I'm coming more and more to the conclusion in my own mind that the Normandy actually crash landed ON Earth itself, and that's the players view that it was saved.
All in all, I would hate for them to change the endings at this point, they made a decision, stick with it. My argument isn't to change the ending as much as it is to explain it more. What, exactly, are the ramifications of your decision? I choose synthesis, and my Shepherd survived, so I'd like to see a DLC that is maybe that "tell me another story about The Shepherd" the kid at the end mentions, or perhaps something that shows me what happened to all my friends/crew, what are all the military forces and most amazing scientists in the entire freaking universe that are now stuck in the Sol System doing to fix what we've lost? Just more of what the heck happened afterwards.
#122
Posté 12 mars 2012 - 06:42
#123
Posté 12 mars 2012 - 07:01
#124
Posté 12 mars 2012 - 07:40
Imperium Alpha wrote...
WarBaby2 wrote...
Build your own ending puzzle? You gotta be ****ing kidding me...
AWESOME !!! A GAME WITHIN A GAME !!!
game-ception?
/listened to the whole file. like, none of Jokers lines from that were said. and Anderson's "Joker!... You're a sight for sour eyes"
like... /sigh
#125
Posté 12 mars 2012 - 07:52





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