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Joker Hidden Dialogue During Conduit Push!


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#126
Kittstalkur

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Militarized wrote...

Found this... looks like Omega DLC ideas.

"A notorious Cerberus tactician orchestrating the Omega blockade crashes on a planet after being attacked by Aria's raiders. Aria wants to grill the tactician and asks you to retrieve her before Cerberus does. Your shuttle down to the planet is rocked by a missile: Cerberus has had time to establish a defensive perimeter. You are forced to make an emergency landing and must fight through patrols, traps and a deadly environment to get to the Cerberus ship. Once there, you are confronted by Zaeed: He's signed on again with Cerberus as the tactician's bodyguard, and is determined to fulfill his contract. After a fight you have a chance to either persuade the merc that he's on the wrong side or finish off Zaeed. Either way, you take the tactician back to Omega.</data>
</string>"


...and that makes no sense with Zaeed's motivation to hunt down and kill anyone associated with Cerberus in my Parashep's playthrough.

#127
Noob451

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 don't know if this was already said, but what if bioware purposefully cut that content when their script leaked, resulting in the crap ending, and plans on adding it in later as free dlc for those with online passes?  would explain the missing dialogue, the way things didnt make sense once you were on the citadel, and maybe something to do with what someone from bioware said "If the fans only knew what we were planning, they would hold on to their copy of mass effect 3 forever"  or something of the sort.


maybe shep was the victim of an indoctrination attempt while unconscious?   also anybody found it weird how there was no conversation with harbinger at all?

#128
UnbornLeviathan

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Hey, this is on Reddit Page 2

#129
trembli0s

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Bump because I hadn't seen this until someone mentioned it!

#130
GreyGhost1989

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A lot of the cut content sounds better than what we got.

I actually thought we would end up having to fight Zaeed during a mission at some point before release, too. That's what really bothers me about this.

#131
Militarized

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Rush job is rush job.

#132
Maj.Pain007

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squee365 wrote...

Its KOTOR 2 all over again.


Kotor 2 wasn't made by BW...

#133
merylisk

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BoneNinja wrote...
 I choose synthesis, and my Shepherd survived, 

I thought it was only possible for Shepard to survive the "Destroy" ending?

#134
The Angry One

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I don't believe this. Why would you half-ass this. Why?
If it was like one game and you had limited funds yeah maybe, but this was the end of a startlingly popular trilogy. Why would you do this? WHY WOULD YOU DO THIS! TELL ME WHY BIOWARE, SOMEBODY TELL ME WHY? TELL ME WHY!!!!!!!

*breaks down*

#135
didymos1120

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Maj.Pain007 wrote...

squee365 wrote...

Its KOTOR 2 all over again.


Kotor 2 wasn't made by BW...


Which is irrelevant.  The parallel being drawn is to the existence of cut content in two games with somewhat less than popular endings.

#136
mattarock1

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i am starting to get a slight feeling that if all these hidden files are on the disc already.. there must be a plan to use them, why waste the space or have files on there for no use? i have a feeling that BioWare took a chance with the current ending and hoped they would work. but had a back up plan in case things went the way they are i.e the files on the current disc..

or the whole thing was a dream.. and the other files are for what really happens.. and i bet we find out this week..

#137
didymos1120

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mattarock1 wrote...

i am starting to get a slight feeling that if all these hidden files are on the disc already.. there must be a plan to use them, why waste the space or have files on there for no use?


Ask the videos in my sig.  Barring a couple codex entries that got recycled in ME3, and one single Shep line, none of that stuff was ever used.

Modifié par didymos1120, 13 mars 2012 - 05:43 .


#138
Rhayth

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Bon3zz1001 wrote...

Here we go. Found it again. This is from the old script.

"Designer Cutscene:
Shepard comes to.
A handful of survivors from hammer, including Anderson and the henchmen, have gotten bogged down just a few dozen meters from the conduit and have dug in, but are dying quickly.
Suddenly, the Normandy streaks overhead, evading fire fromthe Reaper and blowing a hole in the Reaper enemies' lines.
Anderson shouts for Shepard to make a run for it, and orders the rest of Hammer to cover him."

The outcomes to this where as follows.
1: "Shepard and Anderson approach the conduit's beam. Shepard gets in, but Anderson is grabbed by a husk. Shepard turns to help, but before he can do anything, the beam activates, whisking Shepard away to the Citadel. On the other side, Shepard tears the metal from his leg and casts it aside, and then injects himself with Medigel."

2:"Shepard comes to. Anderson is dragging him forward. A jagged, bloody piece of metal is sticking out of his thigh. The conduit anchor retracts, stranding the henchmen. Shepard tries to walk, but his leg buckles. Anderson hands Shepard his pistol, and lifts Shepard's arm around his neck, supporting his leg. The two begin to shuffle towards the conduit beam."

3: "Designer Cutscene: Shepard limps to the conduit, and takes one final look around for other survivors. Seeing none, he enters the beam and is transported to the citadel."

4: "Shepard regains consciousness. He's bloody, and obviously badly injured. The Reaper is overhead, blasting away at retreating elements of Hammer. Shepard looks around: he's surrounded by burning vehicles and corpses, alone. He reaches for a syrette of medigel, but finds them broken or empty. Determined, he struggles to his feet, and starts limping towards the conduit."

This is more along the lines of varying outcomes I was expecting...way to drop the ball Bioware.  How is it this got cut out?

#139
Legendaryred

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Rhayth wrote...

Bon3zz1001 wrote...

Here we go. Found it again. This is from the old script.

"Designer Cutscene:
Shepard comes to.
A handful of survivors from hammer, including Anderson and the henchmen, have gotten bogged down just a few dozen meters from the conduit and have dug in, but are dying quickly.
Suddenly, the Normandy streaks overhead, evading fire fromthe Reaper and blowing a hole in the Reaper enemies' lines.
Anderson shouts for Shepard to make a run for it, and orders the rest of Hammer to cover him."

The outcomes to this where as follows.
1: "Shepard and Anderson approach the conduit's beam. Shepard gets in, but Anderson is grabbed by a husk. Shepard turns to help, but before he can do anything, the beam activates, whisking Shepard away to the Citadel. On the other side, Shepard tears the metal from his leg and casts it aside, and then injects himself with Medigel."

2:"Shepard comes to. Anderson is dragging him forward. A jagged, bloody piece of metal is sticking out of his thigh. The conduit anchor retracts, stranding the henchmen. Shepard tries to walk, but his leg buckles. Anderson hands Shepard his pistol, and lifts Shepard's arm around his neck, supporting his leg. The two begin to shuffle towards the conduit beam."

3: "Designer Cutscene: Shepard limps to the conduit, and takes one final look around for other survivors. Seeing none, he enters the beam and is transported to the citadel."

4: "Shepard regains consciousness. He's bloody, and obviously badly injured. The Reaper is overhead, blasting away at retreating elements of Hammer. Shepard looks around: he's surrounded by burning vehicles and corpses, alone. He reaches for a syrette of medigel, but finds them broken or empty. Determined, he struggles to his feet, and starts limping towards the conduit."

This is more along the lines of varying outcomes I was expecting...way to drop the ball Bioware.  How is it this got cut out?

This would've made much more sense.

#140
Jat371

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Even if it's just cut content and not some conspiracy for release later, I would rather have lost Kakliosaurs, or random artifacts, or really any side mission. I would think they made the core of the game first...

#141
BoneNinja

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merylisk wrote...

BoneNinja wrote...
 I choose synthesis, and my Shepherd survived, 

I thought it was only possible for Shepard to survive the "Destroy" ending?


Well...it depends really on if you are a believer of any of the theories out there or of what scenes have been actually shown in the game and your interpretation of them at this point I suppose.

I choose synthesis (first playthrough anyway), and at the end you get a scene with a "stargazer" talking to his grandchild on some unknown planet looking out into space. The grandchild asks if it's all true, and the stargazer says some of the details have been lost to time because it happened so long ago, but yes. They talk about the stars and the possible worlds out there and the child wanting to go to them. Then the child asks to hear "another story" about "The Shepherd". The stargazer laughs and talks about how late it's getting, but alright, he'll tell the child another story about The Shepherd.

It's supposed to be the indication that Shepherd lived (somehow) and there was indeed more to Shepherd's story.

#142
Element Zero

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BoneNinja wrote...

Troubleshooter11 wrote...

Harorrd wrote...

it does not make sence that the normandy was fleeing from the battle, they were allready in the mass effect grid when the death purge hit them


Agreed, the space/ground battle was still going on while the pulse fired (You can see Reapers and allied ships fighting while you talk to AstroBoy. And human soldiers shooting at husks.)

Your squadmates, EDI and Joker would never just abandon you. And there would be no reason for the Normandy to go anywhere. And the relay is behind Pluto, the Normandy was in Earth orbit. Dispite being one fast son-of-a-sputnik, the Normandy already being in-transit while the pulse hits seems extremely misplaced. Also how the heck did Garrus and Liara (My squadmates in the final) get on board that fast while there was a Reaper stomping around pewpewing stuff?  Image IPB


After a few days of absorbing the ending, this also occurred to me. The Normandy had clearly just been within Earth's orbit to retrieve your squadmates from the final push (if not the rest of remaining Hammer forces) and they wouldn't just leave the rest of the fight going on. I don't think they were actually IN a Maff Effect field. I think they were just flying away from the burst of energy and it caught them. I'm coming more and more to the conclusion in my own mind that the Normandy actually crash landed ON Earth itself, and that's the players view that it was saved.

All in all, I would hate for them to change the endings at this point, they made a decision, stick with it. My argument isn't to change the ending as much as it is to explain it more. What, exactly, are the ramifications of your decision? I choose synthesis, and my Shepherd survived, so I'd like to see a DLC that is maybe that "tell me another story about The Shepherd" the kid at the end mentions, or perhaps something that shows me what happened to all my friends/crew, what are all the military forces and most amazing scientists in the entire freaking universe that are now stuck in the Sol System doing to fix what we've lost? Just more of what the heck happened afterwards.


Check out the sky. If I remember correctly, there are two big ass moons in the sky. I could be wrong. I know the lame as "old man skygazer" scene features two big ass moons, and I could be remembering the crash scene incorrectly. I'd replay the scene to check, but it will just ****** me off to see it.

Modifié par tallrickruush, 13 mars 2012 - 10:45 .


#143
TomY90

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BoneNinja wrote...

merylisk wrote...

BoneNinja wrote...
 I choose synthesis, and my Shepherd survived, 

I thought it was only possible for Shepard to survive the "Destroy" ending?


Well...it depends really on if you are a believer of any of the theories out there or of what scenes have been actually shown in the game and your interpretation of them at this point I suppose.

I choose synthesis (first playthrough anyway), and at the end you get a scene with a "stargazer" talking to his grandchild on some unknown planet looking out into space. The grandchild asks if it's all true, and the stargazer says some of the details have been lost to time because it happened so long ago, but yes. They talk about the stars and the possible worlds out there and the child wanting to go to them. Then the child asks to hear "another story" about "The Shepherd". The stargazer laughs and talks about how late it's getting, but alright, he'll tell the child another story about The Shepherd.

It's supposed to be the indication that Shepherd lived (somehow) and there was indeed more to Shepherd's story.


the issue is that its a huge contradiction to what they said in developement that this story is going to be a trilogy nothing more, nothing less.

and no way can this be padded out to create a Mass Effect 3.5 considering the stage we are at in the story.

#144
tvih

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The ending certainly wasn't perfect, but I'm not as "outraged" about it as many seem to... sure some closure would've been nice - what happened to my friends, the sieged planets and races... And Earth got stuck with the united fleets of the galaxy (or what's left of them), including apparently almost all quarians (since they lived on their ships and all ships were there, and who knows many stayed behind on Rannoch since this wasn't really explained either)... talk about a big mess. FTL isn't going to get anyone to a habitable planet any time soon, remaining quarian liveships can't hold everyone, and Earth isn't exactly in a condition to support much of anyone.

But the biggest issue I had with the ending cinematics was indeed the Normandy. Why were they using the relay without reason or explanation? Why were my squad members aboard it? Where the hell did they end up? None of it makes sense, and guessing is pretty much pointless.

Then another admittedly very minor issue with the cinematics - why did the "flashbacks" after the choice show not only Joker (why?) and Anderson (well he just died, so kinda makes sense), but in my case also Liara? She wasn't my love interest, nor in my final squad, nor was she dead. I watched a few ending videos online, and one had Ashley in place of Liara.

Anyway. I suppose it'd be possible to get a "retrospective" DLC with the player controlling a non-Shepard character (blasphemy, I know!), exploring the aftermath. I'd actually prefer this to completely rewriting the ending that's already out, that'd feel... weird. But either option isn't as good as the whole thing being done properly to begin with, of course.

#145
shepskisaac

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squee365 wrote...

Its KOTOR 2 all over again.

Endings wise? Yep. Different reasons, I don't believe ME3 was rushed, but similar plotholes in the ending that hurt the otherwise great games.

#146
Guest_MoreThanABoshtet_*

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Can someone put this on YouTube? My iPhone won't let me listen to it.

#147
Guest_KproTM_*

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Harbinger of Hope wrote...

I am a very skeptical person, so I am taking everything I read here with a grain of salt.However, if this is all true, then BioWare really did want to milk us for as much money as possible. I think all these cut missions will be added back via DLC. So, we will end up paying alot more for content that was originally in the game. So after they release all the "new" story missions (which don't f***ing matter anyway, thanks to the ending), the game will end up costing around 100 dollars. Wow, yup, if that happens I won't ever touch another BioWare or EA game.


$120, I am one of the many that bought the Collector's Edition, that costed $78

#148
HackNFly

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I put some of Joker / Anderson dialogue in this video:

www.youtube.com/watch

#149
OzzyMcRcky

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WarBaby2 wrote...

phrizek wrote...

It would have been a lot more satisfying if the Normandy showed up and blew away Harbinger at the last second with the Thanix cannon.


Or if that wouldn't suffice, Joker overloading the Ezo core and crashing the Normandy into that damned thing... ejacting in the last second, and ****ing and moaning the whole time, of course.^^


This. This so much. Joker should have played a huge part in the ending imho.

#150
DJ Shepard

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wow why did they remove this.