Best Assault Rifle to upgrade?
#176
Posté 06 avril 2012 - 10:23
Is the N7 Valkyrie worth writing home about? I bought at Best Buy and didn't get it, but it seemed like a better alternative to the Vindicator this time around.
#177
Posté 06 avril 2012 - 10:23
#178
Posté 06 avril 2012 - 10:25
#179
Posté 06 avril 2012 - 10:49
Jack Mackerel wrote...
Seriously? You'd expect better from what's a full-auto Mattock.
Is the N7 Valkyrie worth writing home about? I bought at Best Buy and didn't get it, but it seemed like a better alternative to the Vindicator this time around.
It does slightly more damage but is absurdly heavy. Its really not worth bothering with. The Vindicator is an altogether better rifle.
#180
Posté 06 avril 2012 - 11:03
The phaston works very well close range like an smg and is still pretty accurate medium range with the ability to suppress multiple grouped targets due to its average accuracy, also gets moving targets nicely due to that. I used the mattock in ME2, I find that the phaeston fills the role gap between smg and sniper rifle well.
Squad mates I have squad cryo with the particle rifle, I tried is myself but I think the phaeston is better, you can be "more" accurate with it and it's better close-medium range.
Modifié par Moofy76, 06 avril 2012 - 11:05 .
#181
Posté 06 avril 2012 - 12:51
Those are helpful stats. Didn't know about that...Although the mattock is a bullpup ar, it is base on a sniper rifle; probably why the rof are so close. In the end field applications is what set them apart for me. But i guess pretty much anything goes.strive wrote...
Ah okay that makes more sense. But still it has a higher ROF than the Raptor..
I just went into FRAPS, shot a Raptor (no time dilation mod) and it took 2.8s to empty the clip. I shot a Mattock and it took 1.92s. Judging by the spread both were X weapons, the Mattock is just as accurate(maybe slightly less) and doesn't have that annoying muzzle flash.
I'd really only take the Raptor if you want a free weapon mod for extra weight.. but none of the sniper mods really synch to well with it, so it seems like a waste IMO. It is basically a Mattock that can slow down time or shred armor with a bit less overall burst damage. That sound and muzzle flash would drive me crazy though.
I'll concede though there aren't as many differences as I suspected (honestly I didn't use the Raptor very much), and my main gripes are aesthetic. However I honestly only seeing it out perform the Mattock versus armor. The Mattock has better mod options and weight, and the armor shredding advantage is minimal since a Mattock's accuracy without a scope isn't really that horrible. And the mobs you'd notice it versus are quite easy to hit (Atlas, Brute, Banshee). Plus the Mattock appeared to have much better hip fire.
#182
Posté 06 avril 2012 - 01:26
strive wrote...
Ah okay that makes more sense. But still it has a higher ROF than the Raptor..
I just went into FRAPS, shot a Raptor (no time dilation mod) and it took 2.8s to empty the clip. I shot a Mattock and it took 1.92s. Judging by the spread both were X weapons, the Mattock is just as accurate(maybe slightly less) and doesn't have that annoying muzzle flash.
I'd really only take the Raptor if you want a free weapon mod for extra weight.. but none of the sniper mods really synch to well with it, so it seems like a waste IMO. It is basically a Mattock that can slow down time or shred armor with a bit less overall burst damage. That sound and muzzle flash would drive me crazy though.
I'll concede though there aren't as many differences as I suspected (honestly I didn't use the Raptor very much), and my main gripes are aesthetic. However I honestly only seeing it out perform the Mattock versus armor. The Mattock has better mod options and weight, and the armor shredding advantage is minimal since a Mattock's accuracy without a scope isn't really that horrible. And the mobs you'd notice it versus are quite easy to hit (Atlas, Brute, Banshee). Plus the Mattock appeared to have much better hip fire.
I am looking at the ingame stats right now for both and they are both lvl X weps. They look to have same damage and accuracy, the Mattock is slightly lighter but the Raptor shows it has literally x2+ the ROF of the Mattocks. I have no mods to my game.
I was a huge Mattocks fan in ME2, but i find i love the ascetics of the Raptor in this case.
But besides ascetics, the 2 guns are very simular. They play the same, fire the same ext. Anyone claiming they are vastly different i think has other biases coloring thier judgment for whatever reason. Put a scope on the Mattocks and it's just like a Raptor with different skin, but a few diff stats that really doesnt change the play style between them.
#183
Posté 06 avril 2012 - 02:01
#184
Posté 06 avril 2012 - 02:53
Athenau wrote...
In game stat bars are garbage. Don't rely on them for anything.
Yeah, according to the stat bars, the Particle Rifle packs the least punch of all the assault rifles in the game...
#185
Posté 06 avril 2012 - 03:00
Them protheans knew how to make guns
#186
Posté 06 avril 2012 - 03:25
#187
Posté 06 avril 2012 - 03:51
At level 10 the valkyrie is worth the money. With the stabilizer as an upgrade, it's a blast...i haven't tried the palladin yet; but from what i've been hearing, i'll take your word for it.XavierHollywood wrote...
playing as a soldier for my first playthrough and then a second on Insanity (simply to stick with tradition), the N7 Valkyrie just mowed down the opposition. I would carry just that and a Palladin and it kept me at 200% recharge rate. Thats some serious spammage of energy drain and concussive shot.
#188
Posté 07 avril 2012 - 04:22
#189
Posté 07 avril 2012 - 07:52
Which begs the question why everyone of my squadmates and Hammer uses an Avenger in the cut scenes......zeypher wrote...
well i got stats of particle rifle. At lvl 10 it has a base dmg of 21.4. But when the beam gets charged it has a dmg modifier of x4. It is a deadly weapon.
Them protheans knew how to make guns
#190
Posté 07 avril 2012 - 08:43
Mattok is a dissapointment. It was seriously nerfed from ME2 and even the avenger (whose much more accurate&stable than in previous games) will give you better results. The avenger is the most common gun in multiplayer, even amongst veterans. It's hard to beat its weight/rof/dmg ratio, especially valuable for non-soldiers who want to keep their weight down. The Valkyrie (another preorder bonus) is like the avenger on steroids: a little heavier, but a lot more accurate and with more damage. Overall performance, Valkyrie is probably the best gun in the game.
People like the saber, but it comes late in the game, and you should probably just take a sniper rifle instead because even with stabilizers and scopes it still kicks like a mule, and has an abismal rof. A black widow will serve you better and has built in AP.
And yes, the falcon is great because it has AOE, homing ammunition, and eats through armor. But it has like 6 shots per mag, and like you said you get it just before earth.
If you have the dlc, the prothean gun has alot of advantages: recharching ammo an the best accuracy (point and shoot, no recoil). An ammo mod is a must have, because it need 50 shots before it goes into overcharge and double his damage. This also means its a mook killer, but problematic against the tougher enemies since u need to just stand there for like 10 seconds, and on higher difficulties that can kill you.
Machine guns are an acquired taste, IMO phaeston is better than revenent. MG's has lots of ammo, excellent for those who want to spray their enemies. It also has excellent dps and tremendous rof (obviously). But they're very inaccurate and extremely heavy. If you're packing them, spraying enemies at point black will be alot of fun, but you'll struggle in the medium-long range where the majority of fire fights are happening. Ofcourse it's best weapon for charging in while shooting from the hip for close range kills. Also gets excelent results from ammo powers like cryo.
oh and ofcourse theres the disk launcher (get for free by playing amalur demo), some people like it but I don't. It has 4 shots per mag, needs charging before firing because it's regular shots won't even drop a mook and to top it off its as heavy as a MG. Whatever you do don't put it on a comp unless you realy hate them, because they won't charge their shots and make for some realy pathetic dps.
I think that's all of them...
If you like the vindicator, than yes go for the argus. It's like a vindicator with a the damage up to eleven.
#191
Posté 07 avril 2012 - 12:00
#192
Posté 07 avril 2012 - 12:33
Solmanian wrote...
If you have the dlc, the prothean gun has alot of advantages: recharching ammo an the best accuracy (point and shoot, no recoil). An ammo mod is a must have, because it need 50 shots before it goes into overcharge and double his damage. This also means its a mook killer, but problematic against the tougher enemies since u need to just stand there for like 10 seconds, and on higher difficulties that can kill you.
As Zephyr said, the damage is actually quadrupled, giving a DPS significantly higher than other Assault Rifles that does not require any stability upgrades to achieve zero recoil and 100% accuracy. I'd argue that the time out of cover required is neither as important as you implicate nor is it a mook killer. Charging up the beam behind cover is a feasible option for any enemy too dangerous to simply shoot (50 'shots' really doesn't last that long) and once charged up, the beam's DPS is so high that most mooks simply don't have the toughness to take maximum advantage of it.
So, to put it simply, while its a fair mook-killer, the main reason I use it is that its damage output ends up neatly scaling with how tough your enemy is.
The biggest issue with the Argus is that it isn't so much the damage per burst (which is fine), it just isn't worth the ruin it visits on your cooldown for what it actually does. The Argus weighs in as one of the heaviest assault rifles yet sits *well below* the DPS of the other weapons of its group.
Modifié par JaegerBane, 07 avril 2012 - 12:40 .
#193
Posté 07 avril 2012 - 12:38
#194
Posté 07 avril 2012 - 02:34
I like how you think...but i do give the vindicator a little more credit.Solmanian wrote...
Vindicator? My poor boy... If you have the argus (it's a preorder bonus) and put on stabilization mod, it's a real monster. Kills mooks in a single burst, and can dish out serious damage against tougher guys. The only assault rifle I'd recommend using against brutes. And the gameplay is pretty similar to vindicator.
Mattok is a dissapointment. It was seriously nerfed from ME2 and even the avenger (whose much more accurate&stable than in previous games) will give you better results. The avenger is the most common gun in multiplayer, even amongst veterans. It's hard to beat its weight/rof/dmg ratio, especially valuable for non-soldiers who want to keep their weight down. The Valkyrie (another preorder bonus) is like the avenger on steroids: a little heavier, but a lot more accurate and with more damage. Overall performance, Valkyrie is probably the best gun in the game.
People like the saber, but it comes late in the game, and you should probably just take a sniper rifle instead because even with stabilizers and scopes it still kicks like a mule, and has an abismal rof. A black widow will serve you better and has built in AP.
And yes, the falcon is great because it has AOE, homing ammunition, and eats through armor. But it has like 6 shots per mag, and like you said you get it just before earth.
If you have the dlc, the prothean gun has alot of advantages: recharching ammo an the best accuracy (point and shoot, no recoil). An ammo mod is a must have, because it need 50 shots before it goes into overcharge and double his damage. This also means its a mook killer, but problematic against the tougher enemies since u need to just stand there for like 10 seconds, and on higher difficulties that can kill you.
Machine guns are an acquired taste, IMO phaeston is better than revenent. MG's has lots of ammo, excellent for those who want to spray their enemies. It also has excellent dps and tremendous rof (obviously). But they're very inaccurate and extremely heavy. If you're packing them, spraying enemies at point black will be alot of fun, but you'll struggle in the medium-long range where the majority of fire fights are happening. Ofcourse it's best weapon for charging in while shooting from the hip for close range kills. Also gets excelent results from ammo powers like cryo.
oh and ofcourse theres the disk launcher (get for free by playing amalur demo), some people like it but I don't. It has 4 shots per mag, needs charging before firing because it's regular shots won't even drop a mook and to top it off its as heavy as a MG. Whatever you do don't put it on a comp unless you realy hate them, because they won't charge their shots and make for some realy pathetic dps.
I think that's all of them...
If you like the vindicator, than yes go for the argus. It's like a vindicator with a the damage up to eleven.
#195
Posté 07 avril 2012 - 03:17
Modifié par SpockLives, 07 avril 2012 - 03:18 .
#196
Posté 07 avril 2012 - 03:53
As a soldier(i mostly play infiltrator), in mid to close range engagements, they are both good guns - longer cooldown don't affect me much in those specific scenarios - as i choose not to rely too much on my powers. They(guns) become problematic in more open areas...SpockLives wrote...
Could someone tell me what class you're playing that makes guns like the Argus and Valkyrie good? They weigh too much for me to use them. The Valkyrie seems like a too-heavy Vindicator, and I can't even get the Argus to put all three shots on the man painted on the targets in the shooting gallery, even with a level 5 stabilizer mod.
Modifié par SaturnRing, 07 avril 2012 - 04:08 .
#197
Posté 07 avril 2012 - 06:31
SaturnRing wrote...
As a soldier(i mostly play infiltrator), in mid to close range engagements, they are both good guns - longer cooldown don't affect me much in those specific scenarios - as i choose not to rely too much on my powers. They(guns) become problematic in more open areas...
I think that pretty much says it all about the Argus and Valk... burst-firing assault rifles that are only useful at short range.
Yeah, well worth the weight...
#198
Posté 07 avril 2012 - 06:45
I am speaking general and with no class powers like Marksman req.
For AR i have been finding many of them to be very situational or not very AR like to me. I want an AR for some semi-ful auto fire that is good for using at mid-long range.
The Falcon is great and looks pimp, but i just cant get into the fact it is a grenade launcher as my AR choice.
The Revenant and Phaeston are cool, but seem more useful short-mid range.
Then again, maybe some of the AR´s are meant to be used with AdRush and Marks to be effective.
AR category just feels like every gun that BW couldnt find a appropriate cat for stuck it in AR, like heavy weapons as well.
I am trying to find a good main AR for my Sentinel on insanity that gives me long range shooting without taking the next step of sniper or scoping.
So far it is down to the PR, Raptor, GPR, Avenger. I know alot like the vindi but i just dont care for it myself.
#199
Posté 07 avril 2012 - 06:52
JaegerBane wrote...
SaturnRing wrote...
As a soldier(i mostly play infiltrator), in mid to close range engagements, they are both good guns - longer cooldown don't affect me much in those specific scenarios - as i choose not to rely too much on my powers. They(guns) become problematic in more open areas...
I think that pretty much says it all about the Argus and Valk... burst-firing assault rifles that are only useful at short range.
Yeah, well worth the weight...
I strongly disagree there. Speaking for the Valk, that gun is laser accurate even at level 5 with a stability mod. I found it to be a fantastic weapon at short, mid, and long range.
#200
Posté 07 avril 2012 - 09:03
You make a good point - couldn't agree more about the falcon, i think it should have it's own class - but you see the thing is versatility - relatively speaking ( the gun has to match you playing style to some degree). You got to find a gun that's gonna cover you six in most situation. Preferably in mid to close range combat. You don't wanna pick something that's gonna leave you hanging everytime you turn arround a corner - and spend half a level ducking ( but i'm saying all this based on the assumption that i don't wanna have to carry a shotgun). The thing about distant threats is that they're far. That's why to me it makes sense to have so many guns that perform well in confined spaces as well as intermediary ranges but are a little more challenging to operate on long distances. Some guns get the job done on that end but there always a trade off ( semi - auto).Unless sniping is your thing to begin with(it is mine).Nethershadow wrote...
Also if an AR is really only effective at short - mid range then what is the point of getting an AR when you can just get a shotty that has superior damage and IS designed for short range. Some can go further but really you take a shotty to hand out handshakes and lead smiles.
I am speaking general and with no class powers like Marksman req.
For AR i have been finding many of them to be very situational or not very AR like to me. I want an AR for some semi-ful auto fire that is good for using at mid-long range.
The Falcon is great and looks pimp, but i just cant get into the fact it is a grenade launcher as my AR choice.
The Revenant and Phaeston are cool, but seem more useful short-mid range.
Then again, maybe some of the AR´s are meant to be used with AdRush and Marks to be effective.
AR category just feels like every gun that BW couldnt find a appropriate cat for stuck it in AR, like heavy weapons as well.
I am trying to find a good main AR for my Sentinel on insanity that gives me long range shooting without taking the next step of sniper or scoping.
So far it is down to the PR, Raptor, GPR, Avenger. I know alot like the vindi but i just dont care for it myself.
Modifié par SaturnRing, 07 avril 2012 - 09:09 .





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