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Best Assault Rifle to upgrade?


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#201
JaegerBane

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Nethershadow wrote...
So far it is down to the PR, Raptor, GPR, Avenger. I know alot like the vindi but i just dont care for it myself.


Personally, the PR is my choice. It's accuracy is equivalent to a battle rifle but its rate of fire and damage are closer to a machine gun, so it basically covers most situations you'd need an assault rifle for.

I know what you mean about the Falcon. It's just nothing like what an assault rifle should be, so its a little difficult to see how to fit it into a balanced arsenal. Hell, its basically the M-100 from ME2.

#202
incinerator950

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JaegerBane wrote...

Nethershadow wrote...
So far it is down to the PR, Raptor, GPR, Avenger. I know alot like the vindi but i just dont care for it myself.


Personally, the PR is my choice. It's accuracy is equivalent to a battle rifle but its rate of fire and damage are closer to a machine gun, so it basically covers most situations you'd need an assault rifle for.

I know what you mean about the Falcon. It's just nothing like what an assault rifle should be, so its a little difficult to see how to fit it into a balanced arsenal. Hell, its basically the M-100 from ME2.


It is, they compressed the Collector Particle Beam into the Particle Rifle and mixed it with ME 1 ammo cooling to give it a different flavor, and the Falcon is a grenade launcher.  

At this point any and all Assault Rifles can be used and upgraded.  However, as much as the Raptor is the old Viper, I don't include it in this category even if it's another Mattock.  

I'm going to start my fifth playthrough tonight or tomorrow, I may actually use something else than a Chakram Launcher.  

#203
goofyomnivore

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If you're power gaming. I don't think there is a gun better than a Falcon with extended mags and damage mods outside of the Black Widow/Carnifex/Paladin holy trinity. It isn't really a true AR though it is more like a shotgun-ar hybrid gameplay wise.

#204
Athenau

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I'll say it again, Saber w/extended mags and scope is godlike on a soldier. I've never seen a weapon explode heads so efficiently and it's super strong on big targets too.

#205
incinerator950

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Fifth playthrough (3 and 3/4 Insanity playthroughs) and I still love the Chakram Launcher with Extended Mags and Barrel.

#206
Nethershadow

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SaturnRing wrote...

You make a good point - couldn't agree more about the falcon, i think it should have it's own class - but you see the thing is versatility  - relatively speaking ( the gun has to match you playing style to some degree). You got to find a gun that's gonna cover you six in most situation. Preferably in mid to close range combat. You don't wanna pick something that's gonna leave  you hanging everytime you turn arround a corner - and spend half a level ducking (  but i'm saying all this based on the assumption that i don't wanna have to carry a shotgun). The thing about distant threats is that they're far. That's why to me it makes sense to have so many guns that perform well in confined spaces as well as intermediary ranges but are a little more challenging to operate on long distances. Some guns get the job done on that end but there always a trade off ( semi - auto).Unless sniping is your thing to begin with(it is mine).  


I agree with what your saying.

But as for AR's like Phaeston and Rev that have very low accuracy and high ROF, i wish they would have put them in the smg category. I know they are more than the smg's but they fit the role i guess of the high ROF. You would need to change the category name though.

The weapon categories imo need to fill a type of roll though i see the AR prolly the most valueble of them all as i think it would offer more versatility like you mention. It just feels like the guns are a lilttle to mixed up in what they do, like heavy pistols with scopes that think they are sniper rifles, grenade launchers that are ARs, machineguns that spray death that are ARs, sniper rifle that i think should be an AR ext.

But i have to admit overall i find alot of the guns and models to be damn cool, just the roles feel out of whack.

#207
JaegerBane

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Nethershadow wrote...
The weapon categories imo need to fill a type of roll though i see the AR prolly the most valueble of them all as i think it would offer more versatility like you mention. It just feels like the guns are a lilttle to mixed up in what they do, like heavy pistols with scopes that think they are sniper rifles, grenade launchers that are ARs, machineguns that spray death that are ARs, sniper rifle that i think should be an AR ext.

But i have to admit overall i find alot of the guns and models to be damn cool, just the roles feel out of whack.


This is largely why I went for the PR - it kind of fills multiple roles at the same time and makes maximum use of the AR slot.

If we're talking about roles, the N7 set is downright weird. The pistol thinks its an assault rifle, the SMG thinks its a shotgun, the shotgun thinks its a pistol, and the Valiant hasn't decided whether it wants to be a sniper rifle or a battle rifle.

Still, they're my favourites of each slot. :P

#208
zeypher

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i wasnt impressed with the valiant, considering paladin outputs more dmg and has a bigger clip than the valiant

#209
JaegerBane

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zeypher wrote...

i wasnt impressed with the valiant, considering paladin outputs more dmg and has a bigger clip than the valiant


The main thing about the Valiant is the recoil, in that it barely has any and hence 3 headshots in a row is quite a realistic proposition.

Are you sure about the damage output from the Paladin? Granted, I didn't use it with a barrel upgrade, but I was able to knock down targets in one shot on the firing range with the Valiant but not with the Paladin.

It might be because I use Barrel upgrades and Concentration mods on the Valiant, which is a much larger damage boost than anything that can be had on pistols (40% vs 25%).

Modifié par JaegerBane, 08 avril 2012 - 11:44 .


#210
zeypher

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yup here damage stats of paladin and valiant from lvl 1 to lvl 10

Valiant: 317.2 - 396.5
Paladin: 350.9 - 438.7

so carrying a valiant is pointless as you can get more dmg with a scoped paladin for way less weight as well. Btw the stats i listed are base stats , just a weapon at lvl 1 and at lvl 10. If you factor in extended barrels etc, paladin is vastly superior to the valiant.

On my soldier i roll with the particle rifle + paladin combo.

Modifié par zeypher, 08 avril 2012 - 12:26 .


#211
zeypher

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If you want a high dmg multiple sho sniper, then black widow is the only option. Anything below it you are better served with a paladin.
this is what makes the paladin such a good option. Immense fire power with very low weight

#212
SaturnRing

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JaegerBane wrote...


If we're talking about roles, the N7 set is downright weird. The pistol thinks its an assault rifle, the SMG thinks its a shotgun, the shotgun thinks its a pistol, and the Valiant hasn't decided whether it wants to be a sniper rifle or a battle rifle.

Still, they're my favourites of each slot. :P

Damn, i couldn't get the CE. That does sound weird, but interesting...specially the Valiant.

#213
JaegerBane

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zeypher wrote...

yup here damage stats of paladin and valiant from lvl 1 to lvl 10

Valiant: 317.2 - 396.5
Paladin: 350.9 - 438.7

so
carrying a valiant is pointless as you can get more dmg with a scoped
paladin for way less weight as well. Btw the stats i listed are base
stats , just a weapon at lvl 1 and at lvl 10. If you factor in extended
barrels etc, paladin is vastly superior to the valiant.

On my soldier i roll with the particle rifle + paladin combo.


Hmmm... well the damage isn't that different and you can boost damage on a sniper rifle to a greater extent than you can on a pistol (+40% vs +25% if I've understood the formula correctly), I'd have to do some more work on comparing them first. I dunno why a Paladin would be 'vastly' superior when considering mods when you take into account that mods can offer a greater damage boost on SRs than pistols.

zeypher wrote...

If you want a high dmg multiple sho sniper, then black widow is the only option. Anything below it you are better served with a paladin.
this is what makes the paladin such a good option. Immense fire power with very low weight


You've left out recoil in this equation. The recoil on both weapons is significantly higher than the Valiant and on the Widow, its so high that you can't use it properly as a true multiple-shot sniper rifle.

I don't think you realise how fast and how accurately you can make headshots with the Valiant. Its got less recoil than virtually any other weapon in its class.

#214
nocbl2

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The Mattock is for me because of weight, but actually a fully upgraded Avenger is pretty decent.

#215
zeypher

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the main problem with valiant is basically weight. On a soldier recoil can be negated for sniping purposes. But weight is a major issue.
Thats why i prefer the paladin i get very good stopping power and with a scope its a lil pocket sniper, which is actually very good

#216
JaegerBane

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zeypher wrote...

the main problem with valiant is basically weight. On a soldier recoil can be negated for sniping purposes. But weight is a major issue.
Thats why i prefer the paladin i get very good stopping power and with a scope its a lil pocket sniper, which is actually very good


It is... though this is part of a major issue in that some weapon classes are too light and some are too heavy. Heavy Pistols are ridiculously light considering how effective they can be.

You're right though, the more I hear about it the better it sounds. I think I still prefer the Eagle, though, but its pointless comparing the two as its basically like trying to compare a sniper rifle with an assault rifle. Just wish those damn target practice videos had done a bit more work comparing damage.

#217
Athenau

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Hmmm... well the damage isn't that different and you can boost damage on a sniper rifle to a greater extent than you can on a pistol (+40% vs +25% if I've understood the formula correctly), I'd have to do some more work on comparing them first. I dunno why a Paladin would be 'vastly' superior when considering mods when you take into account that mods can offer a greater damage boost on SRs than pistols.

Damage from mods stacks additively with all your other damage modifiers from skills, equipment, ammo powers, etc, which runs into diminishing returns. More base damage is almost always better.

If you want a high dmg multiple sho sniper, then black widow is the only
option. Anything below it you are better served with a paladin.

The saber is better than the BW for a soldier.

Modifié par Athenau, 08 avril 2012 - 03:48 .


#218
zeypher

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yea but saber takes assault rifle slot. i was speaking a if a soldier wanted a normal Ar and a sniper

#219
Athenau

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True, but TBH, unless you're going with Pulse Rifle + explosive incendiary abuse there's very little reason to take a "normal" assault rifle. The Vindicator's the only one I would even consider, and that only on a first playthrough.

#220
JaegerBane

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zeypher wrote...

yea but saber takes assault rifle slot. i was speaking a if a soldier wanted a normal Ar and a sniper


Good point. The Saber is a bizarre weapon anyway... I've never been sure what the point is in having an assault rifle that functions like a sniper rifle. Particularly seeing how its realistically too heavy to wield along with a sniper rifle powerful enough to bother with.

#221
zeypher

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well i roll with particle rilfe+ explosive rounds with the paladin for sniping purposes

#222
Athenau

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Good point. The Saber is a bizarre weapon anyway... I've never been sure what the point is in having an assault rifle that functions like a sniper rifle. Particularly seeing how its realistically too heavy to wield along with a sniper rifle powerful enough to bother with.

You don't need another weapon with the Saber (certainly not another sniper rifle). It kills everything. Remember, assault rifles can get extended mags. With adrenaline rush's instant reload you never have to reload with the saber, eliminating its main weakness.

#223
zeypher

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Athenau wrote...

Good point. The Saber is a bizarre weapon anyway... I've never been sure what the point is in having an assault rifle that functions like a sniper rifle. Particularly seeing how its realistically too heavy to wield along with a sniper rifle powerful enough to bother with.

You don't need another weapon with the Saber (certainly not another sniper rifle). It kills everything. Remember, assault rifles can get extended mags. With adrenaline rush's instant reload you never have to reload with the saber, eliminating its main weakness.


heh just realised, if you go the saber route, you can take the n7 eagle pistol as a back up AR.

#224
JaegerBane

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Athenau wrote...
You don't need another weapon with the Saber (certainly not another sniper rifle). It kills everything. Remember, assault rifles can get extended mags. With adrenaline rush's instant reload you never have to reload with the saber, eliminating its main weakness.


I was mainly getting at the fact that the only reason you'd want to carry a sniper rifle in an assault rifle slot is if you can't carry a sniper rifle to begin with, at least in theory.

In reality the biggest issue I have with the Saber is that you get it so damn late.

#225
zeypher

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well i prefer particle rifle over saber, playstyle i guess. Something about melting your foes is oddly satisfying