SaturnRing wrote...
You make a good point - couldn't agree more about the falcon, i think it should have it's own class - but you see the thing is versatility - relatively speaking ( the gun has to match you playing style to some degree). You got to find a gun that's gonna cover you six in most situation. Preferably in mid to close range combat. You don't wanna pick something that's gonna leave you hanging everytime you turn arround a corner - and spend half a level ducking ( but i'm saying all this based on the assumption that i don't wanna have to carry a shotgun). The thing about distant threats is that they're far. That's why to me it makes sense to have so many guns that perform well in confined spaces as well as intermediary ranges but are a little more challenging to operate on long distances. Some guns get the job done on that end but there always a trade off ( semi - auto).Unless sniping is your thing to begin with(it is mine).
I agree with what your saying.
But as for AR's like Phaeston and Rev that have very low accuracy and high ROF, i wish they would have put them in the smg category. I know they are more than the smg's but they fit the role i guess of the high ROF. You would need to change the category name though.
The weapon categories imo need to fill a type of roll though i see the AR prolly the most valueble of them all as i think it would offer more versatility like you mention. It just feels like the guns are a lilttle to mixed up in what they do, like heavy pistols with scopes that think they are sniper rifles, grenade launchers that are ARs, machineguns that spray death that are ARs, sniper rifle that i think should be an AR ext.
But i have to admit overall i find alot of the guns and models to be damn cool, just the roles feel out of whack.