The editor is out for some time now. Yet all i seen is some gameplay modification, or some extra items.
NWN and NWN2 , there were adventure modules popping day after the game was released (not quality ones but still)
Does this mean that DAO editor is to hard to use for average joe ?
And that we might see just few user made adventures, because you have to be pro and invest to much to make one ?
So ... its real hard to make new Quests and Areas ?
Débuté par
Twotricks
, nov. 27 2009 12:28
#1
Posté 27 novembre 2009 - 12:28
#2
Posté 01 décembre 2009 - 01:20
Actually, conversations that update your journal can be done using only plot resources. Add a journal entry to the plot flag, and when the conversation sets the plot flag you'll get that journal entry appearing in your journal. You can control the flow of conversation using just plot flags too, allowing a lot of complex interpersonal interaction and NPCs that remember what's been said to them.
Granted, you'll probably still need a few scripts to make a "complete" adventure. Have you taken a look at the script templates? They're accessible in the script editor's function and constant browser by clicking on the little icon that looks like a sheet of paper. These templates are meant to provide the basic frameworks that are common to 99% of the scripts you'll need to write. Perhaps there'll be more templates and example scripts made available by end users over time for doing some of the other common stuff.
Alternately, if you really don't want to touch scripting, perhaps look around for a project to join or set up a project of your own to find a script-savvy collaborator to work with. It's one of the things we tried to design the social site for.
Granted, you'll probably still need a few scripts to make a "complete" adventure. Have you taken a look at the script templates? They're accessible in the script editor's function and constant browser by clicking on the little icon that looks like a sheet of paper. These templates are meant to provide the basic frameworks that are common to 99% of the scripts you'll need to write. Perhaps there'll be more templates and example scripts made available by end users over time for doing some of the other common stuff.
Alternately, if you really don't want to touch scripting, perhaps look around for a project to join or set up a project of your own to find a script-savvy collaborator to work with. It's one of the things we tried to design the social site for.





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