"switch(nFlag)
{
case DEMO_DECLINED_QUEST:
{
//This is a "defined" plot flag. When the plot is checked
//to see whether the flag is true or false, its status is
//determined using the following code.
if (
WR_GetPlotFlag(PLT_DEMO000PL_MAIN, DEMO_TALKED_TO_BARKEEP) &&
!WR_GetPlotFlag(PLT_DEMO000PL_MAIN, DEMO_QUEST_ACCEPTED)
)
{
return TRUE;
} else
{
return FALSE;
}
}"
I mean I love cracking up things digging into stuff, but its been weeks and I still don't understand why the hell I can't make NPC to give me a friggin key even though I do everything like in DEMO scripts.
In other words its not a secret. Just look around to what people are saying, comparing to how soon mini campaigns were out after NWN release and how things are going now. Either way, this toolset could have been more friendly. I understand that its not easy to develop a good tutorial for scripting since its like teaching someone a new programming language, but you guys could have done better job with the toolset and especially with the scripting explanations.





Retour en haut






