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So ... its real hard to make new Quests and Areas ?


27 réponses à ce sujet

#26
Ginggis Khan

Ginggis Khan
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I wish it was as easy as you're saying to find a collaborator to implement mine ideas into script. I don't mind digging into scripting, problems is that its just very complex. Like for example, can you explain, WHY in the world do I need this part in my script or more importantly WHY is this used in Demo? Why do we need a defined plot flag, for what??? Thats the problem for a lot of places in available scripts, they are either not explained at all, or explained in the way not clear for a regular dummy like me:
"switch(nFlag)
        {
            case DEMO_DECLINED_QUEST:
            {
                //This is a "defined" plot flag. When the plot is checked
                //to see whether the flag is true or false, its status is
                //determined using the following code.
                if (
                    WR_GetPlotFlag(PLT_DEMO000PL_MAIN, DEMO_TALKED_TO_BARKEEP) &&
                    !WR_GetPlotFlag(PLT_DEMO000PL_MAIN, DEMO_QUEST_ACCEPTED)
                    )
                {
                    return TRUE;
                } else
                {
                    return FALSE;
                }
            }"

I mean I love cracking up things digging into stuff, but its been weeks and I still don't understand why the hell I can't make NPC to give me a friggin key even though I do everything like in DEMO scripts. Posted Image I've even created a copies of demo scirpts and plot and just tried to plug in my names. I mean if I can't get even that simple thing to work, there is no way in hel I'll be able to create something more coplex. Its easy to say find a collaborator. Join a project. Unfortunately we are not a board of advertisements where people just look to spend hours of their time and sit at home writing scripts for me.

In other words its not a secret. Just look around to what people are saying, comparing to how soon mini campaigns were out after NWN release and how things are going now. Either way, this toolset could have been more friendly. I understand that its not easy to develop a good tutorial for scripting since its like teaching someone a new programming language, but you guys could have done better job with the toolset and especially with the scripting explanations.

#27
FalloutBoy

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The scripting forum gets a lot of traffic. If you asked this questing there I guarantee someone will answer it for you. I could tell you what is probably going on, but I can only speculate since that isn't a full script and I don't know when it is called.



I would also mention that the plot for the demo module didn't fully work when I played it. I wasn't able to complete it. I believe there is a logic error in the scripts somewhere, though I didn't bother to figure out where.


#28
Lady of Lore

Lady of Lore
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giskard44 wrote...

Well here is a noobie friendly new area tutorial, take a look for your self.

http://www.theengine...cation-tutorial

I am working on a level tutorial now, which will allow you to swap out the level used in that tutorial for one made using my next one. I am doing this to test the level so i know it works. Quests are what i plan to make but the DA editor has a steep learning curve.


I'm so glad this was posted! It was a great help. I'm about to close everything else and hop on my game to see if everything worked correctly. *fingers crossed*