'Change the Endings' Campaign Getting Mainstream Attention!
#901
Posté 12 mars 2012 - 06:52
#902
Posté 12 mars 2012 - 06:52
Rodney Chongo wrote...
I really thought that Bioware would go the route of finishing the Reaper story as the main story and using end-game DLC as the story arc of hunting down The Illusive Man. You end the major crisis but there would still be that last serious threat that would still have to be put down after the game. Bioware would have made a killing with that idea.
Thats how I thought it would go. After TIM fails to control the reapers and the galaxy survives the invasion, every race would turn their attention to Cerberus. I could just picture DLC(s) where you'd come across random skirmishes between Cerberus cells and the STG/Asari Commandos/Council Spectres as you race to catch him first.
#903
Posté 12 mars 2012 - 06:53
Modifié par tay2208, 12 mars 2012 - 07:16 .
#904
Posté 12 mars 2012 - 06:53
#905
Posté 12 mars 2012 - 06:54
_Martyr_ wrote...
Guys i've edited the poll (not the options, i can't do that) but it will now provide a complete background on what's grinding our gears. Please leave any feedback here
http://social.biowar...ptopic_id=20527
Thanks, and spread the word.
Good stuff man! Your poll is all over social media
#906
Posté 12 mars 2012 - 06:56
_Martyr_ wrote...
Guys i've edited the poll (not the options, i can't do that) but it will now provide a complete background on what's grinding our gears. Please leave any feedback here
http://social.biowar...ptopic_id=20527
Thanks, and spread the word.
Shameless self-bump, poll is the signature and here
http://social.biowar...6&poll_id=28989
@Punk4Real Thanks
Modifié par _Martyr_, 12 mars 2012 - 06:56 .
#907
Posté 12 mars 2012 - 06:58
Possibly, or it says that the 2% just have different tastes. Opera was mentioned further up the thread and let's face it, that's a minority interest yet a worthy art form. I completely disagree with what the 2% want and can't understand why they think that it's any good but that doesn't mean that they don't deserve to be catered for. There's always some aspect any of us will be in the smallest group.aLucidMind wrote...
If you ****** off most of your customers, leaving only 2% satisfied, that is not a good thing. Do it enough times and you can expect to go out of business because they do not trust you to make a quality product. Out of 31,000 votes, only 800 say the endings are fine. That says that the 2% have low standards and that there is something wrong that is noticed by 98% of the people who have finished.
It also doesn't help that this is an issue of false advertising as well because their endings were the exact opposite of everything they said they would be and, in some cases, spitting in the face of the claims they themselves made about the endings.
It's only pissing off your customers when it leaves most of them cold at the end - which ME3 has done. There would've been nothing wrong with it at all if it had only ever appealed to that 2% from the start. As I said, I don't want every game to have to appeal to the widest possible audience. What I do want is the target audience established early on instead of only being satisfied with an abrupt turn at the end.
#908
Posté 12 mars 2012 - 07:00
But the only way to reach out to those who are already not ME players is to emphasize that the game's ending is (1) inconsistent with overall themes of the story, (2) leaves numerous plotholes, (3) lacks variety, (4) is "borrowed" from Deux Ex, and most especially, (5) fails to give players a sense of closure.
Those are the points you want to emphasize to those outside of ME community. Otherwise, they'll call you a bunch of whiners and move on.
#909
Posté 12 mars 2012 - 07:01
#910
Posté 12 mars 2012 - 07:02
Sorry if it was already mentioned. I'm on my phone, and can't really check the whole thread.
#911
Posté 12 mars 2012 - 07:02
#912
Posté 12 mars 2012 - 07:03
lastpawn wrote...
Regarding motivational videos: any video where the focus is on "our feelings were hurt by the endings," will NOT be understood by people outside of ME community. You need to understand this and work around it. If you want to make such videos for the sake of solidarity with other ME players, that's cool. I'm telling you this as a professional whose job involves influencing others' opinions through various media.
But the only way to reach out to those who are already not ME players is to emphasize that the game's ending is (1) inconsistent with overall themes of the story, (2) leaves numerous plotholes, (3) lacks variety, (4) is "borrowed" from Deux Ex, and most especially, (5) fails to give players a sense of closure.
Those are the points you want to emphasize to those outside of ME community. Otherwise, they'll call you a bunch of whiners and move on.
Solid point.
I'm hoping a video centered around these points will come out soon.
So far, that one fan video is all we've got....
#913
Posté 12 mars 2012 - 07:04
#914
Posté 12 mars 2012 - 07:04
lastpawn wrote...
Regarding motivational videos: any video where the focus is on "our feelings were hurt by the endings," will NOT be understood by people outside of ME community. You need to understand this and work around it. If you want to make such videos for the sake of solidarity with other ME players, that's cool. I'm telling you this as a professional whose job involves influencing others' opinions through various media.
But the only way to reach out to those who are already not ME players is to emphasize that the game's ending is (1) inconsistent with overall themes of the story, (2) leaves numerous plotholes, (3) lacks variety, (4) is "borrowed" from Deux Ex, and most especially, (5) fails to give players a sense of closure.
Those are the points you want to emphasize to those outside of ME community. Otherwise, they'll call you a bunch of whiners and move on.
This is excellent advice--please heed it. The more you focus on facts and less on emotion, the less room those outside of the ME community will have to dismiss your opinions. Sad but true. Most people in the world think video games aren't worth having feelings about, and you need to play to that audience by using data, facts, and language that doesn't seem overwraught.
#915
Posté 12 mars 2012 - 07:05
lastpawn wrote...
Regarding motivational videos: any video where the focus is on "our feelings were hurt by the endings," will NOT be understood by people outside of ME community. You need to understand this and work around it. If you want to make such videos for the sake of solidarity with other ME players, that's cool. I'm telling you this as a professional whose job involves influencing others' opinions through various media.
But the only way to reach out to those who are already not ME players is to emphasize that the game's ending is (1) inconsistent with overall themes of the story, (2) leaves numerous plotholes, (3) lacks variety, (4) is "borrowed" from Deux Ex, and most especially, (5) fails to give players a sense of closure.
Those are the points you want to emphasize to those outside of ME community. Otherwise, they'll call you a bunch of whiners and move on.
well said.
#916
Posté 12 mars 2012 - 07:06
lastpawn wrote...
Regarding motivational videos: any video where the focus is on "our feelings were hurt by the endings," will NOT be understood by people outside of ME community. You need to understand this and work around it. If you want to make such videos for the sake of solidarity with other ME players, that's cool. I'm telling you this as a professional whose job involves influencing others' opinions through various media.
But the only way to reach out to those who are already not ME players is to emphasize that the game's ending is (1) inconsistent with overall themes of the story, (2) leaves numerous plotholes, (3) lacks variety, (4) is "borrowed" from Deux Ex, and most especially, (5) fails to give players a sense of closure.
Those are the points you want to emphasize to those outside of ME community. Otherwise, they'll call you a bunch of whiners and move on.
Exactly.
On a related note, this is what Phillip Kollar of GI has to say to us:
"A tip to BioWare fans: Hating the Mass Effect 3 ending is fine.
Explaining why you hate it is fine. Demanding a new ending? You're
awful."
https://twitter.com/...277968957386752
#917
Posté 12 mars 2012 - 07:07
PHASE TWO IS HERE!!! Previously we have been focusing on recruitment, and spreading the word about. While that needs to continue I feel that with well over 10,000 supporters we can start doing more.
1. A letter campaign. There's nothing like a good old fashioned letter campaign. Physical letters can often mean a lot more than digital ones. I'd like everyone who is willing and able to compose a letter to send to Bioware (just them for the moment).
Letters need to be short, and simple. Highlight why you are writing to them, and what you are asking for. Do not suggest ideas for a new ending other than in vague terms.
BE POLITE AND COURTEOUS. If it wouldn't be in a Disney cartoon it shouldn't be in your letter.
DO NOT send the letters out yet. There will be a single release date, so Bioware knows we are organized.
add: #RetakeMassEffect somewhere in your letter, so they know we are all in this together.
Can't send a physical letter? Email works, same rules as above.
Where to send:
Mailing Address:
BioWare Edmonton
200-4445 Calgary Trail NW
Edmonton AB
Canada T6H 5R7
Email: contact@bioware.com
#918
Posté 12 mars 2012 - 07:08
lastpawn wrote...
Regarding motivational videos: any video where the focus is on "our feelings were hurt by the endings," will NOT be understood by people outside of ME community. You need to understand this and work around it. If you want to make such videos for the sake of solidarity with other ME players, that's cool. I'm telling you this as a professional whose job involves influencing others' opinions through various media.
But the only way to reach out to those who are already not ME players is to emphasize that the game's ending is (1) inconsistent with overall themes of the story, (2) leaves numerous plotholes, (3) lacks variety, (4) is "borrowed" from Deux Ex, and most especially, (5) fails to give players a sense of closure.
Those are the points you want to emphasize to those outside of ME community. Otherwise, they'll call you a bunch of whiners and move on.
Agreed.
#919
Posté 12 mars 2012 - 07:08
tay2208 wrote...
Another video on youtube, pretty good
Awesome
#920
Posté 12 mars 2012 - 07:11
#921
Posté 12 mars 2012 - 07:11
#922
Posté 12 mars 2012 - 07:11
SolidBeast wrote...
Exactly.
On a related note, this is what Phillip Kollar of GI has to say to us:
"A tip to BioWare fans: Hating the Mass Effect 3 ending is fine.
Explaining why you hate it is fine. Demanding a new ending? You're
awful."
https://twitter.com/...277968957386752
I'm inclined to say we care more about Mass Effect than he does.
#923
Posté 12 mars 2012 - 07:11
#924
Guest_aLucidMind_*
Posté 12 mars 2012 - 07:11
Guest_aLucidMind_*
I agree that they shouldn't try to appeal to every gamer; it would be ridiculous if every company tried to with all their games (imagine a CoD-influenced The Sims game). They should try to integrate other elements from other genres if they feel they can make them fit, but not at the expense of the fanbase they've already established.Reorte wrote...
Possibly, or it says that the 2% just have different tastes. Opera was mentioned further up the thread and let's face it, that's a minority interest yet a worthy art form. I completely disagree with what the 2% want and can't understand why they think that it's any good but that doesn't mean that they don't deserve to be catered for. There's always some aspect any of us will be in the smallest group.aLucidMind wrote...
If you ****** off most of your customers, leaving only 2% satisfied, that is not a good thing. Do it enough times and you can expect to go out of business because they do not trust you to make a quality product. Out of 31,000 votes, only 800 say the endings are fine. That says that the 2% have low standards and that there is something wrong that is noticed by 98% of the people who have finished.
It also doesn't help that this is an issue of false advertising as well because their endings were the exact opposite of everything they said they would be and, in some cases, spitting in the face of the claims they themselves made about the endings.
It's only pissing off your customers when it leaves most of them cold at the end - which ME3 has done. There would've been nothing wrong with it at all if it had only ever appealed to that 2% from the start. As I said, I don't want every game to have to appeal to the widest possible audience. What I do want is the target audience established early on instead of only being satisfied with an abrupt turn at the end.
That said, that indeed is what ME3 did. If their goal was to only appeal to the 2%, then that is not a sound business practice for obvious reasons. Especially when the vast majority, most of which are the fans you've already made, are given an ending that is dissappointing and practically insulting to our intelligence. Business NEEDS to appeal to the majority of the people who play the game because that is how you stay in business.
#925
Posté 12 mars 2012 - 07:13





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