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'Change the Endings' Campaign Getting Mainstream Attention!


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#1001
Icinix

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Cody211282 wrote...

I hate to say it but a lot of it is negative attention. Basically a lot of people out there think we are throwing a fit like spoiled brats.


Some of them are starting to have updated edits at the bottom however - claiming now to have seen the endings / finished and feel the same way.

Even if they're not though - the comments appearing on mass beneath many of them seem to indicate the article author is indeed a minority.

#1002
AxisEvolve

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 Kotaku reminds me of Mitt Romney. But decent article..

http://kotaku.com/58...was-so-terrible 

#1003
Jackal7713

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Icinix wrote...

Cody211282 wrote...

I hate to say it but a lot of it is negative attention. Basically a lot of people out there think we are throwing a fit like spoiled brats.


Some of them are starting to have updated edits at the bottom however - claiming now to have seen the endings / finished and feel the same way.

Even if they're not though - the comments appearing on mass beneath many of them seem to indicate the article author is indeed a minority.

After one week this kind of press concerning a title of this size is bad. Its also bad when vendors on Amazon are selling your product at 39.99 during the first week. Lets not forget all the canceled pre-orders. The first quater sales numbers will reflect this.

#1004
Jackal7713

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AxisEvolve wrote...

 Kotaku reminds me of Mitt Romney. But decent article..

http://kotaku.com/58...was-so-terrible 


Thats a 180 from what I read a day ago.

#1005
Vlta

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Jackal7713 wrote...

AxisEvolve wrote...

 Kotaku reminds me of Mitt Romney. But decent article..

http://kotaku.com/58...was-so-terrible 


Thats a 180 from what I read a day ago.


Ya weren't they bashing everyone who hated the endings not a few days ago?

#1006
kbct

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Jackal7713 wrote...

AxisEvolve wrote...

 Kotaku reminds me of Mitt Romney. But decent article..

http://kotaku.com/58...was-so-terrible 


Thats a 180 from what I read a day ago.


Yup, the knee-jerk reaction to dismiss the discontent was foolish.

#1007
metaloman

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Machinima uploaded this:
http://www.youtube.c...PfR_-8#t=02m19s

#1008
CDRSkyShepard

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Help me get the comprehensive thread going, guys! It's here: http://social.biowar...5/index/9851623

It contains a lot of stuff, including an organized list of grievances!

#1009
BaladasDemnevanni

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metaloman wrote...

Machinima uploaded this:
http://www.youtube.c...PfR_-8#t=02m19s


That was the most honest, most realistic response I was hoping for. About as unbiased as it gets.

#1010
Greed1914

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thatdude90210 wrote...

This is turning into a bigger F-up than Mass Effect: Deception.


Which is interesting because there they admitted to making some mistakes and fixing them in future printings.  Maybe they consider continuity and character errors in that book to be more like technical bugs in a game, but at least it shows that they're willing to listen and correct mistakes when people point them out.

#1011
Murloc Knight

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Do we have any news regarding this? i really hope they make one :(

#1012
Kilshrek

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The thing about Kotaku is that they have several writers/editors contributing to content, not unlike most gaming magazines. So one man's poison......

The other thing is that the Australian site usually has better, more meaningful content than the filler stuff the American site seems to come up with on slow news days. Here's an article by the Australian site editor, and for the most part it's well written, with enough justifications to not be labelled as outright BS, unlike their American writer who just called the petition useless. The Australian editor is respectful, and he is also respectful in his criticism of the request that the endings be changed. He also comes in at the comments and says he wants to get to the end to test if he's a hypocrite, a very human thing to do, and very unlike the faceless article writers who just say that this petition is childish/useless/etc.

Take the positives, people. Engage with those who are willing to engage in a civil manner, regardless of whether or not they agree. Those who disagree have the advantage, they can exploit any little weakness, any little flash of anger to justify themselves. They're sitting on the high chair, looking down their noses and saying, these people have no appreciation for great endings, they don't appreciate art, they don't appreciate great story telling. The moment you get angry at them, you've lost because they can then say, look, these people are so immature, why should anyone listen to them?

Keep it up, write Bioware, write EA, post on forums, make some noise. But always keep it respectful, always keep it classy. Let the haters hate, because it's their job to be hating. Let them do their job, and you just do yours.

#1013
MaxShine

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G3rman wrote...

Kotaku just trolled you.

Clearly the article writer does not like your kind.


In the end he is working for us, there is no such thing as bad press :)

#1014
Pelle6666

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I don't blame bioware for this screw up, they've given us a great game but I would be really happy if they released an ending where the mass relays were spared (and Shepard lives).
No point in saving the galaxy and survive if all the people you love and care about are on a deserted planet in a different system!
And why did the geth and Ede have to die? the were not reaper tech but proof that synthetic and biological life can coexist!

#1015
snajones

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Keep spreading the word people. :)
We can't let Shepard and his crew down!

Hold the line!

#1016
Miphious

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 Okay, I gave you guys an article on Examiner, too. 

I was okay with the ending choices, but I can also see why others aren't and how Bioware did force everyone into the same little corner (not to mention the lack of epilogue about the crew, which is what irked me). 

Let me know if there's anything else you guys want done. If it's reasonable I can write an article about it and if it's news I can get it pushed through to Google News which means more visibility for you guys. 

Keep fighting the good fight and I hope you guys can all keep this up long enough for Bioware and EA to have to pay attention - after all, they played the waiting game with DA 2 for a long time before admitting it wasn't the fault of the fanbase that they didn't like it. 

#1017
Getorex

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I literally slept on this whole thing last night (ME3, the kid, etc, in my dreams). It is literally true that ME3 is, at its heart, about the indoctrination of Shepard. The kid never existed from beginning to end. The kid who is there one moment but then vanishes as soon as Shepard turns his eyes away for a moment. The kid who is invisible to the soldiers and civilians fleeing to the escape shuttles at the beginning of the game on Earth (notice how no one on the ground or in the shuttle lifts a finger to help the little kid into the shuttle? They all act like he isn't there because he isn't). The kid is a clumsy attempt, in the waking images and in the dream sequences, to show the insidious indoctrination of Shepard, beginning to end. Bioware was attempting to pull a Jedi Mind Trick ™ on the gamer and in so doing dropped the ball. Why? Multiple reasons: first, it is TOTALLY unlike the previous two games. Both ME1 and 2 are clearcut, unambiguous, with a clear course. Sure, there are decisions that one makes and supposedly needs to think on because "they will have consequences later" but in no way is it unclear that Shepard is all about stopping the Reapers, and perhaps in doing so figure out the mystery as to why. ME3 isn't like that at all. It is all ambiguous and dreamy. What you thought was clearcut was not.

As I played I started developing an ominous feeling, forebodings, that I would be forced to make some ugly choice at the end in order to save the galaxy. I thought at first I would be forced to pull a Virmire and either end up killing Ashley or Liara to get the job done. Then I started thinking, because of some dialog, that perhaps I was going to have to sacrifice myself. In either case, the end would be unambiguous and there would be resolution. I succeed and I would get a clear indication that the universe of ME continues with the Council, the various alien species, etc. I don't get that in ME3, however, it is ambiguous and cloudy as a fevered dream. Thus it breaks with the previous two.

Another problem with it is that while the IDEA could have worked if done carefully, it was clouded by the clumsy noise of bad editing or clumsy writing in the game. I do give the developers some slack on this because it isnt' easy to meet deadlines, fit within expense limits, and keep the size of the game down to some maximum (unfortunately a maximum defined by the limits of consoles but that is another issue). The problem is that the clues in the game that something was amiss (that things weren't quite as they seem) were swallowed up in the background noise of clumsy writing. Illustration: my Shepard was romancing Ash in ME3. The scene at the Presidium Commons with Ash during "down time" was going well for a bit but then poor writing/editing reared its head. Ashley is talking about her father, how he would have felt about Shepard, etc, when out of the blue comes the dialog choice to go non sequitor and go to resolution. A couple more dialog choices would have been all it took to tie up the scene with a nice bow but instead it jumps from "my father would have loved you" to "I can't think about anything right now except you Ash". Wow. Disjointed and out of the blue. Clumsy. This sort of thing happened enough in the game that it created a background noise that hid the disjointed clues about the nature of the kid and what was happening. It only becomes ambiguously clear at the very end when you have to retroactively think it through, wash away the background noise of editing/writing errors to make sense of what was happening.

Another issue: by what mechanism was Shepard being indoctrinated? Garrus was with me every step of the way from ME1 to ME2 to ME3. When I was near a Reaper, Garrus was too. So was Tali. I get caught up in indoctrination AT A DISTANCE but Garrus and Tali are immune? Where is the Reaper device on earth to indoctrinate me? What constant or repeated exposure do I have to Reaper indoctrination devices that can lead to me (as Shepard) to become bent towards indoctrination? There was point where that could have been made clear, or at least clearly hinted at: on the Cerberus HQ when Shepard was accessing terminals with information on his resurrection. I had an uneasy feeling during this sequence too because I thought the information would be made available that TIM had actually done something to me. Perhaps he had used Reaper tech in some way in my repair or did actually place some sort of control device in me afterall. Nope. It was all above-board as stated in ME2 and by Miranda. No nefarious actions, just a clean (but clumsily written) resurrection by Cerberus.

So, you end up at the end in a dreamlike sequence that is fully ambiguous in its ending with no true resolution. Getting to that point was jarring because the clumsy editing/writing noise in the background hid the clues that would have made it much less ambiguous AND it was totally divorced from the way the previous two games played out and worked.

Every decision you made in 1 and 2 were resolved in ME3 but also in a very very clumsy way. Actually, in an offhand way - almost dismissively. Save the Rachni queen in 1? Well you have to save her AGAIN in 3 all over again! And when you do what is the result? A footnote that the Rachni are now helping build the Crucible. Save Wrex in ME1? Well in ME3 the Krogan are all but united under Wrex and then you cure (or not) the genophage and that, with Wrex and the reasonable Krogan female at the helm leads to a footnote that the Krogan are now going to be good galactic citizens. A footnote. Give TIM the Collector Base or not in ME2 leads to a footnote in dialog or background info to that effect but it changes absolutely nothing. Giving TIM the base doesn't make Cerberus harder to fight because they incorporate Reaper/Collector tech into all their weapons and armor. NOT giving it to TIM doesn't make it easier to defeat Cerberus. A footnote. You save the Geth but wipe out the Quarians? A footnote (though with a very affecting final scene of Tali committing suicide in despair). Save the Quarians but wipe out the Geth? A footnote with a happy Tali. Save them both? End the 200-year-old war AND reconcile the Quarians and Geth to the betterment of both? A footnote, albeit a happy one...but to what end? The ME3 ending has me wondering "Did I win?" Did I help the Quarians regain there homeworld only to have it be immediately lost to the Reapers? What good did I do then? Did I save the Rachni from absolute extinction (TWICE!) to no avail?

Bioware attempted a sophisticated bit of gameplay and a sophisticated ending on a philosophical level but due to limits imposed by deadlines, budget, time, and failure to actually have the story mapped out from beginning to end (ME1 was GREAT story but it is clear that they had to make it up as they went along subsequently so you get a discontinuity with ME2 but I do give credit to going a fair way in reconciling 1 and 2 in ME3 with TIM and Cerberus, etc). They are now silent on this issue because what can they do? ME3 was written beginning to end with this Jedi Mind Trick™ incorporated into it. It would almost take a rewrite of the game to make it cohere. To eliminate the flaws that hid the HINTS. To make it fit in with the way ME1 and 2 played. I'm not sure DLCs can do the job of lifting the fog short of a do-over of ME3 entirely and THAT AIN'T GOING TO HAPPEN.

#1018
metaloman

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G4TV:
http://www.g4tv.com/...ffect-3-ending/

#1019
mrpoultry

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“We want the outcomes to be satisfying to the player. That doesn’t necessarily mean they’re all going to be happy or positive,” associate producer Mike Gamble told Gamerzines.

“It’s going to make some people extremely happy. It’s going to make some people angry,” he later told Eurogamer.

If Bioware's plan was to make me satisfied with the endings then thier plan went ****** up because I wasn't. I imagine A LOT of people are very angry and few are extremly happy with them.

I was gutted with the ME3 endings at first but I have got over it. Bring on a new IP.

Modifié par mrpoultry, 13 mars 2012 - 02:22 .


#1020
Broham

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Getorex wrote...

I literally slept on this whole thing last night (ME3, the kid, etc, in my dreams). It is literally true that ME3 is, at its heart, about the indoctrination of Shepard. The kid never existed from beginning to end. The kid who is there one moment but then vanishes as soon as Shepard turns his eyes away for a moment. The kid who is invisible to the soldiers and civilians fleeing to the escape shuttles at the beginning of the game on Earth (notice how no one on the ground or in the shuttle lifts a finger to help the little kid into the shuttle? They all act like he isn't there because he isn't). The kid is a clumsy attempt, in the waking images and in the dream sequences, to show the insidious indoctrination of Shepard, beginning to end. Bioware was attempting to pull a Jedi Mind Trick ™ on the gamer and in so doing dropped the ball. Why? Multiple reasons: first, it is TOTALLY unlike the previous two games. Both ME1 and 2 are clearcut, unambiguous, with a clear course. Sure, there are decisions that one makes and supposedly needs to think on because "they will have consequences later" but in no way is it unclear that Shepard is all about stopping the Reapers, and perhaps in doing so figure out the mystery as to why. ME3 isn't like that at all. It is all ambiguous and dreamy. What you thought was clearcut was not.

As I played I started developing an ominous feeling, forebodings, that I would be forced to make some ugly choice at the end in order to save the galaxy. I thought at first I would be forced to pull a Virmire and either end up killing Ashley or Liara to get the job done. Then I started thinking, because of some dialog, that perhaps I was going to have to sacrifice myself. In either case, the end would be unambiguous and there would be resolution. I succeed and I would get a clear indication that the universe of ME continues with the Council, the various alien species, etc. I don't get that in ME3, however, it is ambiguous and cloudy as a fevered dream. Thus it breaks with the previous two.

Another problem with it is that while the IDEA could have worked if done carefully, it was clouded by the clumsy noise of bad editing or clumsy writing in the game. I do give the developers some slack on this because it isnt' easy to meet deadlines, fit within expense limits, and keep the size of the game down to some maximum (unfortunately a maximum defined by the limits of consoles but that is another issue). The problem is that the clues in the game that something was amiss (that things weren't quite as they seem) were swallowed up in the background noise of clumsy writing. Illustration: my Shepard was romancing Ash in ME3. The scene at the Presidium Commons with Ash during "down time" was going well for a bit but then poor writing/editing reared its head. Ashley is talking about her father, how he would have felt about Shepard, etc, when out of the blue comes the dialog choice to go non sequitor and go to resolution. A couple more dialog choices would have been all it took to tie up the scene with a nice bow but instead it jumps from "my father would have loved you" to "I can't think about anything right now except you Ash". Wow. Disjointed and out of the blue. Clumsy. This sort of thing happened enough in the game that it created a background noise that hid the disjointed clues about the nature of the kid and what was happening. It only becomes ambiguously clear at the very end when you have to retroactively think it through, wash away the background noise of editing/writing errors to make sense of what was happening.

Another issue: by what mechanism was Shepard being indoctrinated?
Garrus was with me every step of the way from ME1 to ME2 to ME3. When I was near a Reaper, Garrus was too. So was Tali. I get caught up in indoctrination AT A DISTANCE but Garrus and Tali are immune? Where is the Reaper device on earth to indoctrinate me? What constant or repeated exposure do I have to Reaper indoctrination devices that can lead to me (as Shepard) to become bent towards indoctrination? There was point where that could have been made clear, or at least clearly hinted at: on the Cerberus HQ when Shepard was accessing terminals with information on his resurrection. I had an uneasy feeling during this sequence too because I thought the information would be made available that TIM had actually done something to me. Perhaps he had used Reaper tech in some way in my repair or did actually place some sort of control device in me afterall. Nope. It was all above-board as stated in ME2 and by Miranda. No nefarious actions, just a clean (but clumsily written) resurrection by Cerberus.

So, you end up at the end in a dreamlike sequence that is fully ambiguous in its ending with no true resolution. Getting to that point was jarring because the clumsy editing/writing noise in the background hid the clues that would have made it much less ambiguous AND it was totally divorced from the way the previous two games played out and worked.

Every decision you made in 1 and 2 were resolved in ME3 but also in a very very clumsy way. Actually, in an offhand way - almost dismissively. Save the Rachni queen in 1? Well you have to save her AGAIN in 3 all over again! And when you do what is the result? A footnote that the Rachni are now helping build the Crucible. Save Wrex in ME1? Well in ME3 the Krogan are all but united under Wrex and then you cure (or not) the genophage and that, with Wrex and the reasonable Krogan female at the helm leads to a footnote that the Krogan are now going to be good galactic citizens. A footnote. Give TIM the Collector Base or not in ME2 leads to a footnote in dialog or background info to that effect but it changes absolutely nothing. Giving TIM the base doesn't make Cerberus harder to fight because they incorporate Reaper/Collector tech into all their weapons and armor. NOT giving it to TIM doesn't make it easier to defeat Cerberus. A footnote. You save the Geth but wipe out the Quarians? A footnote (though with a very affecting final scene of Tali committing suicide in despair). Save the Quarians but wipe out the Geth? A footnote with a happy Tali. Save them both? End the 200-year-old war AND reconcile the Quarians and Geth to the betterment of both? A footnote, albeit a happy one...but to what end? The ME3 ending has me wondering "Did I win?" Did I help the Quarians regain there homeworld only to have it be immediately lost to the Reapers? What good did I do then? Did I save the Rachni from absolute extinction (TWICE!) to no avail?

Bioware attempted a sophisticated bit of gameplay and a sophisticated ending on a philosophical level but due to limits imposed by deadlines, budget, time, and failure to actually have the story mapped out from beginning to end (ME1 was GREAT story but it is clear that they had to make it up as they went along subsequently so you get a discontinuity with ME2 but I do give credit to going a fair way in reconciling 1 and 2 in ME3 with TIM and Cerberus, etc). They are now silent on this issue because what can they do? ME3 was written beginning to end with this Jedi Mind Trick™ incorporated into it. It would almost take a rewrite of the game to make it cohere. To eliminate the flaws that hid the HINTS. To make it fit in with the way ME1 and 2 played. I'm not sure DLCs can do the job of lifting the fog short of a do-over of ME3 entirely and THAT AIN'T GOING TO HAPPEN.


I always figured Shepard's indoctrination began in the Arrival DLC and his/her contact with object Rho. But I do agree with you. How was it so absolute that ME3 played out the way it did?

Fully agree with you here. More dialogue was certainly necessary. Adequate ending cutscenes (or at least text epilogues) showing the results of a living Rachni race or cured Krogans lead by Wrex are a must.

i.e. if the Rachni live, show them supporting in the end-all war against the Reapers; if Shepard killed them, Rachni Live = false --> no cutscene.

Edit: formatting

Modifié par Broham, 13 mars 2012 - 02:32 .


#1021
Da Don Giovanni

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Getorex wrote...

I literally slept on this whole thing last night (ME3, the kid, etc, in my dreams). It is literally true that ME3 is, at its heart, about the indoctrination of Shepard. The kid never existed from beginning to end. The kid who is there one moment but then vanishes as soon as Shepard turns his eyes away for a moment. The kid who is invisible to the soldiers and civilians fleeing to the escape shuttles at the beginning of the game on Earth (notice how no one on the ground or in the shuttle lifts a finger to help the little kid into the shuttle? They all act like he isn't there because he isn't). The kid is a clumsy attempt, in the waking images and in the dream sequences, to show the insidious indoctrination of Shepard, beginning to end. Bioware was attempting to pull a Jedi Mind Trick ™ on the gamer and in so doing dropped the ball. Why? Multiple reasons: first, it is TOTALLY unlike the previous two games. Both ME1 and 2 are clearcut, unambiguous, with a clear course. Sure, there are decisions that one makes and supposedly needs to think on because "they will have consequences later" but in no way is it unclear that Shepard is all about stopping the Reapers, and perhaps in doing so figure out the mystery as to why. ME3 isn't like that at all. It is all ambiguous and dreamy. What you thought was clearcut was not.

As I played I started developing an ominous feeling, forebodings, that I would be forced to make some ugly choice at the end in order to save the galaxy. I thought at first I would be forced to pull a Virmire and either end up killing Ashley or Liara to get the job done. Then I started thinking, because of some dialog, that perhaps I was going to have to sacrifice myself. In either case, the end would be unambiguous and there would be resolution. I succeed and I would get a clear indication that the universe of ME continues with the Council, the various alien species, etc. I don't get that in ME3, however, it is ambiguous and cloudy as a fevered dream. Thus it breaks with the previous two.

Another problem with it is that while the IDEA could have worked if done carefully, it was clouded by the clumsy noise of bad editing or clumsy writing in the game. I do give the developers some slack on this because it isnt' easy to meet deadlines, fit within expense limits, and keep the size of the game down to some maximum (unfortunately a maximum defined by the limits of consoles but that is another issue). The problem is that the clues in the game that something was amiss (that things weren't quite as they seem) were swallowed up in the background noise of clumsy writing. Illustration: my Shepard was romancing Ash in ME3. The scene at the Presidium Commons with Ash during "down time" was going well for a bit but then poor writing/editing reared its head. Ashley is talking about her father, how he would have felt about Shepard, etc, when out of the blue comes the dialog choice to go non sequitor and go to resolution. A couple more dialog choices would have been all it took to tie up the scene with a nice bow but instead it jumps from "my father would have loved you" to "I can't think about anything right now except you Ash". Wow. Disjointed and out of the blue. Clumsy. This sort of thing happened enough in the game that it created a background noise that hid the disjointed clues about the nature of the kid and what was happening. It only becomes ambiguously clear at the very end when you have to retroactively think it through, wash away the background noise of editing/writing errors to make sense of what was happening.

Another issue: by what mechanism was Shepard being indoctrinated? Garrus was with me every step of the way from ME1 to ME2 to ME3. When I was near a Reaper, Garrus was too. So was Tali. I get caught up in indoctrination AT A DISTANCE but Garrus and Tali are immune? Where is the Reaper device on earth to indoctrinate me? What constant or repeated exposure do I have to Reaper indoctrination devices that can lead to me (as Shepard) to become bent towards indoctrination? There was point where that could have been made clear, or at least clearly hinted at: on the Cerberus HQ when Shepard was accessing terminals with information on his resurrection. I had an uneasy feeling during this sequence too because I thought the information would be made available that TIM had actually done something to me. Perhaps he had used Reaper tech in some way in my repair or did actually place some sort of control device in me afterall. Nope. It was all above-board as stated in ME2 and by Miranda. No nefarious actions, just a clean (but clumsily written) resurrection by Cerberus.

So, you end up at the end in a dreamlike sequence that is fully ambiguous in its ending with no true resolution. Getting to that point was jarring because the clumsy editing/writing noise in the background hid the clues that would have made it much less ambiguous AND it was totally divorced from the way the previous two games played out and worked.

Every decision you made in 1 and 2 were resolved in ME3 but also in a very very clumsy way. Actually, in an offhand way - almost dismissively. Save the Rachni queen in 1? Well you have to save her AGAIN in 3 all over again! And when you do what is the result? A footnote that the Rachni are now helping build the Crucible. Save Wrex in ME1? Well in ME3 the Krogan are all but united under Wrex and then you cure (or not) the genophage and that, with Wrex and the reasonable Krogan female at the helm leads to a footnote that the Krogan are now going to be good galactic citizens. A footnote. Give TIM the Collector Base or not in ME2 leads to a footnote in dialog or background info to that effect but it changes absolutely nothing. Giving TIM the base doesn't make Cerberus harder to fight because they incorporate Reaper/Collector tech into all their weapons and armor. NOT giving it to TIM doesn't make it easier to defeat Cerberus. A footnote. You save the Geth but wipe out the Quarians? A footnote (though with a very affecting final scene of Tali committing suicide in despair). Save the Quarians but wipe out the Geth? A footnote with a happy Tali. Save them both? End the 200-year-old war AND reconcile the Quarians and Geth to the betterment of both? A footnote, albeit a happy one...but to what end? The ME3 ending has me wondering "Did I win?" Did I help the Quarians regain there homeworld only to have it be immediately lost to the Reapers? What good did I do then? Did I save the Rachni from absolute extinction (TWICE!) to no avail?

Bioware attempted a sophisticated bit of gameplay and a sophisticated ending on a philosophical level but due to limits imposed by deadlines, budget, time, and failure to actually have the story mapped out from beginning to end (ME1 was GREAT story but it is clear that they had to make it up as they went along subsequently so you get a discontinuity with ME2 but I do give credit to going a fair way in reconciling 1 and 2 in ME3 with TIM and Cerberus, etc). They are now silent on this issue because what can they do? ME3 was written beginning to end with this Jedi Mind Trick™ incorporated into it. It would almost take a rewrite of the game to make it cohere. To eliminate the flaws that hid the HINTS. To make it fit in with the way ME1 and 2 played. I'm not sure DLCs can do the job of lifting the fog short of a do-over of ME3 entirely and THAT AIN'T GOING TO HAPPEN.


China called, they want their wall back.

#1022
Kilshrek

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I've just finished the game.

It was at once worse and better than I expected. It certainly wasn't so bad that you'd be eating dead puppies because of it. At the same time it is what the forumites have been complaining about, 3 games, hundreds of hours, and it comes down to 10 minutes of completely unrelated content. The last scene, just before the credits however, gives me hope. (I suspect you'd know this one if you took the same path).

I'll take some time to gather my thoughts on this, and come back here. Now I don't think the endings need necessarily be rewritten, that would require a rewind of the last hour of the game and then the addition of who knows how much content. I don't think Bioware is terribly interested in that and I shall not get my hopes up for it either. I do feel however, that Bioware dropped the ball on the endings, but not in so severe a manner as some may suggest. Why exactly did I play for hundreds of hours, Bioware? You(Bioware) created this amazing game, an incredible series, I wonder what the total amount of time spent on Mass Effect 1, 2, and 3 is. And then at the very end of the trilogy, when Shepard's story(legend) comes to an end, you strip away the hundreds of hours that we put in, and just gave us some choices on how we'd like it to end(of those choices, even). Shepard deserved better than this Bioware, we deserved better than this.

Again, I'm not asking for a rewrite or anything, that's unlikely. But... words really fail me at how disappointing it is that that's the way Bioware chose to end the sci-fi game story of this generation.

All that being said, if Bioware released some DLC wth my Shep fighting her way back to Liara, and then the little blue children get the stories they deserve, I'ma put down my money right now, 'cause I'm a sucker for happy endings.

Modifié par Kilshrek, 13 mars 2012 - 07:07 .


#1023
KILLER SQUIDZ

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As much as I desire a satisfying and relevant ending, I wonder if it'd even make a difference at this point. The damage has already been done. Could a different ending make me see it in a different light?

#1024
Tispower

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http://www.computera...ioware-blow-it/

CVG's poll seems to disagree with their article ^_^

#1025
DoctorCrowtgamer

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Jackal7713 wrote...

Icinix wrote...

Cody211282 wrote...

I hate to say it but a lot of it is negative attention. Basically a lot of people out there think we are throwing a fit like spoiled brats.


Some of them are starting to have updated edits at the bottom however - claiming now to have seen the endings / finished and feel the same way.

Even if they're not though - the comments appearing on mass beneath many of them seem to indicate the article author is indeed a minority.

After one week this kind of press concerning a title of this size is bad. Its also bad when vendors on Amazon are selling your product at 39.99 during the first week. Lets not forget all the canceled pre-orders. The first quater sales numbers will reflect this.


I still say EA is our best hope of getting things changed.  It's clear Bioware has never liked Mass effect or it's fans from the way they have responded it also seems clear thet only did this to put us in our place and they lied on purpose just to rip us off for the fun it but they are now owned by a large corperation and large corperations don't like losing sale. Not have a multi million dolar project they paid for has been on sale for just a week.  Biaoware cares more about ripping off their fans then they do about making good games or money but EA may force them to create a new ending to keep sales from falling.