Human Noble Origin:
The Siege of Highever:
The death of Arl Howe, while avenging the murder of your family, has left the Teryhin in the hands of Howe's family, and his sons are unwilling to give up their fathers ill gotten gains. King Alistair grants you Blood Rights against the remains of the Howe Family beginning a plot of intrigue and warfare to retake the Cousland's birth right. Working with some of your remaining companions, and your brother Fergus, and leading the armies of the King, your mission is to retake the lands of your family and bring the rightful Terhyn of Highever back to his seat while freeing the people of the Teryhin's lands from the oppressive usurpers forces.
Price: $10.00 Expected Play Time: 3 Hours
The Second Civil War:
Anora, after the death of her father has become bitter(leaving Alistair if she happened to marry in the epilogue, or escaping her tower if not, or Alistair returns to press his claim in the Landsmeet and finding unwavering support for Theirin blood on the throne, Anora is deposed and the same story occurs), returning to Gwaren and rebuilding it, she
assumes the Terhynship and begins to plot against the throne, launching an epic tale of political instability and splitting the Landsmeet support for the new King, Alistair. In a shocking turn of events, Anora allies with the Emperor of Orlais, bringing Orlesian forces into the north to make war on Highever and West Hill and Redcliffe, the King recruits the hero and his remaining companions to re-establish the loyalties of the northern nobility, and to bring the Bannorin under the
banner of the King to meet this new insidious threat in the south.
Price: $15.00 Expected Play Time : 5 - 6 hours
The Annexing of Amaranthine:
Lands promised to the Grey Wardens as their permanent lands in Ferelden, the last of the Howe family, the youngest daughter of Arl Howe and his aging wife, refuse the command of the throne to turn over the Amaranthine land hold, forcing the King to call on the Grey Wardens to remove the last of the Howe supporters and forces to take the lands for the greater good of the advancement of the Grey Warden order in Ferelden.
Price: $10.00 Expected Play Time 2.5 - 3.5 hours
Mage Origin:
Fraternities the Circle: The Order, much diminished after the chaos of the final battle against the Blight has called on aid from the Circle of Orlais and Tevinter, but the influx of new blood has brought with it a rash of Fraternal Order infighting, and you are called upon to fight the new threats within the circle, and to lead the Circle Order to greater freedom, or to help control it so it cannot reassert the power of magic over the people of Ferelden.
Price: $5.00 Expected Play Time: 2 hours
The Black City: A Tevinter Fade Researcher found their way through the Fade, somehow surviving the myriad threats and dangers to once again locate the way into the Black City of legend. The Tevinter Circle has mounted an expedition to enter the Black City once more, to learn its secrets and potentially tap into its great latent power. The Chantry of Thedas
issues a general decree of sacriledge, and begs the help of the Grey Wardens to stop the Tevinter Circle from once again breaking the gates of the city, and stealing its secrets, or worse, creating a new plague of Dark Spawn on the face of Thedas.
Price: $15.00 Expected Play Time: 4 - 6 hours
Dwarf Commoner Origin:
Caste Aside: With the end of the Blight, you return to your home in Orzammar and become an integral voice for change in traditions, and with the relative silence of the Deep Roads, take the chance to expand the dwarven realm once more into its old holdings for the benefit of all, only to fight Dark Spawn remnants and the nobles that would stand in the way of your attempt to regain the Dwarven nations former prosperity or change its millenia old traditions as you reclaim ancient Thaigs long lost to the Dark Spawn invasion.
Price: $15.00 Expected Play Time: 4 - 6 hours
Dwarf Noble Origin:
On Kal'Shok: With the Blight ended, your return to the Diamond Quarter is met with mixed feelings and the King of the Dwarfs (Bhelen or Harrowmont) feels it is best you are put to use, but somewhere where your claim to the Aeducan
throne cannot be used as an issue within the Assembly of Deshyrs. They pledge to reinstate your house should you reunite the cities of Orzammar and Kal'Shok, but between them both lies centuries of corruption and Dark Spawn infestation of the Deep Roads, secure a safe route between the two cities and gain new friends and allies as you
garner the trust of the Dwarves of Kal'Shok and help to either reunite them with Orzammar or divide the two cities forever depending on your choices.
Price: $15.00 Expected Play Time: 4 - 6 hours.
Elf Origins(Both):
The New Dales:
The Blight has ended, and word begins to spread of a movement for the establishment of a new elven nation in the south of Ferelden, you go to seek this movement out, helping it to establish its legitimacy by defending it against Chasind Barbarians and prejudiced humans alike. But the building of a nation is no small task and requires you to not only help to defend this fledging hope for the Elves of Ferelden, but to unite the Dalish clans and City Elves under one Elven leader, and none can agree on who is best to unite the new Elven nation, and beyond the acceptance of the new Ferelden King, there are many threats to this establishment of an Elven nation that without you, may crush the life out of it before it even becomes a reality.
Price $15.00 Expected Play Time: 4 - 6 Hours
Edit: Plz make forum accept cut and paste from MSOffice better, kkthx.
Modifié par SLPr0, 27 novembre 2009 - 01:13 .





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