(NO SPOILERS!) What was your emotional response to the ending of ME3?
#51
Posté 17 mars 2012 - 08:38
All the deaths and destruction I wasn't opposed to either. This trilogy has never been about sugar-coating stories and unicorns. It's the blunt reality of galactic life and it being threatened by an overwhelming reaper force.
The only problem I have with the ending, is that it's too short. I wanted to see a cutscene or two of the aftermath, maybe show the council and the military leaders come together to praise Shepard and have some of Shepard's old team say some words. That would've been even more sad and depressing, but fitting.
#52
Posté 18 mars 2012 - 04:24
Skiota wrote...
I feel crushed. Like, I knew my three choices and I choose which one was best for humanity, not what was best for Shepard. Well...it wouldn't have mattered because I saved the Collector base in ME2, which, by the way, WTF does the collector base's destruction/survival have to do with the ending of ME3 and so little impact on the story???
Anyways, I beat it yesterday (no multiplayer because I'm too poor to afford xbox gold) but with 6000+ Readiness Rating. I understand why I chose the Systhesis option, but I actually am saddened MORE by the Mass Relay thing. What about all the races trapped on Earth??? I think that races would eventually create them on their own, but still super sad. What planet is the Normandy on??
Also... Did humans exist 50,000 years ago when the Protheans existed? Some of Javik's dialogue regarding humans confuses me.
Did anyone else have major glitches in their game play on some of the side missions, especially the Volus Ambassador one and Dekumma: Evacuation (or whatever it was called)? I hope Bioware releases a patch for them.
I also feel like the money spent on the collectors edition wasn't worth it; the soundtrack would have been more worthwhile had it been a hard copy. And the "artbook" is so cheap =T "Hey guys! Look at this artbook you get for your game! Now don't you want this even bigger, shinier, artbook for $XX.00??? =D --Love, Bioware".
..Aw dang this comment got long. I guess I feel like I have to grieve somewhere. ._.;
Well i started this topic to get some comfort, finding other people who was sad by the BioWare choice.. So that i knew i wasn't alone
#53
Posté 18 mars 2012 - 04:27
captainwangy1121 wrote...
The only problem I have with the ending, is that it's too short. I wanted to see a cutscene or two of the aftermath, maybe show the council and the military leaders come together to praise Shepard and have some of Shepard's old team say some words. That would've been even more sad and depressing, but fitting.
Ahh yes, that would have done it for me, i would have started crying.. But it would have been soo right, to hear Tali doing a speech? I would give anything for that to be a cutscene at the end :/
#54
Posté 18 mars 2012 - 09:25
Went online to look up the "GOOD" ending
Found out it was the "GOOD" ending
said out loud
'You got to be F***ING kidding me!"
#55
Posté 18 mars 2012 - 10:57
((Might-be spoilers ahead))
About the fate of the mass relays, and how it sort of trapped all the species in the local cluster. I cannot help but thinking that, eventually, the races, and sheer number, will eliminate each other. And just like that, the reapers would have fulfilled their task, showing that there wasn't really a way to defeat them.
(That probably sounds like crazytalk, but it is my way of thinking of it, even after seeing the post-credits-scene)
#56
Posté 18 mars 2012 - 11:43
RookieCookies wrote...
I was pretty content with the ending. Knowing that all the endings look pretty much the same, I really appreciate the fact that they did make the ending one of those typical "and they lived happily ever after".
((Might-be spoilers ahead))
About the fate of the mass relays, and how it sort of trapped all the species in the local cluster. I cannot help but thinking that, eventually, the races, and sheer number, will eliminate each other. And just like that, the reapers would have fulfilled their task, showing that there wasn't really a way to defeat them.
(That probably sounds like crazytalk, but it is my way of thinking of it, even after seeing the post-credits-scene)
You know it doesn't seem like crazytalk to me but then again, i doubt no mass relays make make a huge difference, i mean they got the technology, so why wouldn't the combined forces of Asari, Humans, krogan ect. find a way to travel? Or atleast live in the Sol System.
#57
Posté 18 mars 2012 - 11:51
2. Disappointment
3. Rage
4. Emptyness
#58
Posté 19 mars 2012 - 07:34
I'm very disappinted and probably won't replay this game ever(or buy DLC for it except if they provide different endings)...(I replayed ME1 and ME2 at least 10 times each but for ME3 one time is enought... i prefer to play ME2 Or ME1
The realy bad thing for me is ... cause i putted so much efford in making peace all races, Edi and Joker...
Rely Disapointed
Modifié par BaKaNoOB, 19 mars 2012 - 07:43 .
#59
Posté 19 mars 2012 - 10:17
#60
Posté 20 mars 2012 - 12:30
It would have been pretty cool to see how the galaxy changed, or started to change because of Shep's choices. Anyways, I hope Bioware will continue the ME universe to let us fans see the results of Shep's sacrifice.
#61
Posté 20 mars 2012 - 12:58
For me the worst part was that all 3 endings are pretty much identical, and made worse if you have played "Arrival" DLC for mass effect 2. If you played that DLC then you will see just how BAD and nonsensical this ending was. If what is true in arrival is true in mass effect 3 then you may as well have let the reapers win, as the result willl be largely the same, and maybe slightly better.
Some of the worst plot holes I've seen in a game ending to be honest.
#62
Posté 20 mars 2012 - 01:47
Though I understand the trouble some people are having with it not being a traditional "big recap that ties up all your loose ends for you" video game finale, I think expecting something so overdone & dull in the first place speaks poorly of our collective opinions of the writers at Bioware.
In a sense, the entire game was one long series of endings; scenarios introduced way back in ME1 or ME2 got resolved in ways we never expected, characters lived, died, or moved on based on decisions that followed Shepard through the entire series, war with the Reapers finally came...and in the game's last moments, one way or another, was quelled.
In its wake, the course of history and the scope of the entire universe were changed.
Everything that happens after that isn't an ending anymore. It's a new beginning.
I've always said that I play games for the same reason I read books or watch movies: investment in the story. In that respect, Mass Effect has been one of the most - if not THE most - satisfying series I've ever played, and my similar satisfaction with the ending reflects that philosophy.
It unfolds a lot less like the ending of a game and more like the ending of a true literary sci-fi saga, with all the ambiguity and allegory I'd expect from the trilogy's obvious reflections of Clarke, Kubrick, and Aasimov.
The best writers don't underestimate their audience: they hint and imply and illustrate but leave a lot up to the imagination, letting the person on the other end of the experience extrapolate their own conclusions and emotional response without being strung along.
Many of us have spent upwards of 100 hours across three huge games getting to know the characters, circumstances, worlds and ways of the Mass Effect universe with such familiarity that we should damn well be able to fill in our own blanks by now.
If we can't, that's not the writers' or developers' fault for not spoon-feeding the story's wrap-up. It's our own fault for perpetrating the worst kind of discredit anyone can do to a work of fiction: not putting our own imaginations to use.
#63
Posté 20 mars 2012 - 06:12
Dallbee wrote...
I worked my butt off to earn the most war assets and reinforcements that I could (and got lucky with a couple of choices I made), so I'm sure I ended up with what would be considered the good ending...and y'know, I really liked the way this story wrapped up.
Though I understand the trouble some people are having with it not being a traditional "big recap that ties up all your loose ends for you" video game finale, I think expecting something so overdone & dull in the first place speaks poorly of our collective opinions of the writers at Bioware.
In a sense, the entire game was one long series of endings; scenarios introduced way back in ME1 or ME2 got resolved in ways we never expected, characters lived, died, or moved on based on decisions that followed Shepard through the entire series, war with the Reapers finally came...and in the game's last moments, one way or another, was quelled.
In its wake, the course of history and the scope of the entire universe were changed.
Everything that happens after that isn't an ending anymore. It's a new beginning.
I've always said that I play games for the same reason I read books or watch movies: investment in the story. In that respect, Mass Effect has been one of the most - if not THE most - satisfying series I've ever played, and my similar satisfaction with the ending reflects that philosophy.
It unfolds a lot less like the ending of a game and more like the ending of a true literary sci-fi saga, with all the ambiguity and allegory I'd expect from the trilogy's obvious reflections of Clarke, Kubrick, and Aasimov.
The best writers don't underestimate their audience: they hint and imply and illustrate but leave a lot up to the imagination, letting the person on the other end of the experience extrapolate their own conclusions and emotional response without being strung along.
Many of us have spent upwards of 100 hours across three huge games getting to know the characters, circumstances, worlds and ways of the Mass Effect universe with such familiarity that we should damn well be able to fill in our own blanks by now.
If we can't, that's not the writers' or developers' fault for not spoon-feeding the story's wrap-up. It's our own fault for perpetrating the worst kind of discredit anyone can do to a work of fiction: not putting our own imaginations to use.
Clearly you misunderstood most peoples reasons for disliking the end. Was in most cases not how it ended or that much could be left to the imagination, but more the very bad plot holes it left. Think how ME 1 ended and where it ended. Then where ME 3 ends and think to yourself why ME 1 ended that way baring in mind what you learn at the end of ME 3.
Then add in things like what you learn in Arrival DLC for ME 2 about Mass relays and think abou tthat with how ME 3 ends and think to yourself about what effect that ending would have had based on science they had already introduced in Arrival about mass relays.
Simple fact is that its not what happens with shepard that most people have a problem with, as those sort of endings have been done in book, or film for a long time, even if not ever in a game in my recollection. Thats fine and good to be ground breaking, but if you end something so you do need to do a good job of it, and I wonder if the writers of the end actually wrote or studied past content of Mass Effect.
#64
Posté 20 mars 2012 - 08:06
#65
Posté 20 mars 2012 - 12:44
Der Estr Bune wrote...
I'm part of the, "Deeply sad and disappointed" crowd.
I am with you there...
#66
Posté 20 mars 2012 - 04:28
- shepard can not defeat the reapers
- shepard becomes indoctrinated
- the illusive man wins
- shepards takes over the illusive mans plans
- shepard actually destroys the reapers
- shepard comes to understand the reapers are right and let them win
- someone else has to take over shepard job
...
and of course the consequences... is it to much asked to get at least some epilouge scenes influenced by some not final decisions shepard made... and some (bonus) scenes. (like the nice idea of garus and shepard having a drink, while the camera zooms out to reveal the wreak of a reaper i heard so much about)
most people just criticize the final scene. but even before... the final mission is pathetic.
- not the consequence of a single choice shepard made is seen. except for some tiny patched up comments from allies.
- it does not even matter what your squad consist of
- it would be nice to see who survives and who dies
- even for once bioware should create a somewhat interesting final boss that does not consist of a huge background creature with glowing weak spots, that is just taged on to a swarm of ordinary enemies (usually just one type) that one has fought all the time.
...
throughout the game the biggest (final) decisions of the previous games (council alive? who became councillor? was the reaper technology destroyed?,...) one would mean at least at the end they are somewhat significant. (even if it is just some minor disadvantage because much of the alliance fleet was wasted to save the council)
#67
Posté 20 mars 2012 - 06:41
I think what they failed to realize is that mose of us have been playing the same character through since ME1 was released that represents in some of our cases years of gameplay and over tiime the in game relationships to the main character adhere to the gamer.... this is not just an end to ME3 but and end to a triliogy that in most cases spanned years and culminates the resolutions of dozens of relationships made through player choices over vast amounts of time.
Ending the way it did just leaves you lacking closure in a lot of areas and even though I have onlly played through one ending choice I hve to imagine the other two are just a disapointing.
I think I speak for all of us long term ME players that I would have been ok with a 2-3 month delay in launch if it meant a deeper more resolved ending.
!! Update !! Was doing some trolling and found this not sure if it's legitimate or not but give me hope:
http://www.gamefront...h-due-in-april/
Modifié par Citek, 20 mars 2012 - 08:45 .
#68
Posté 20 mars 2012 - 10:34
Epia wrote...
there are so many great possibilities. and possibilities is what this endings is lacking.
- shepard can not defeat the reapers
- shepard becomes indoctrinated
- the illusive man wins
- shepards takes over the illusive mans plans
- shepard actually destroys the reapers
- shepard comes to understand the reapers are right and let them win
- someone else has to take over shepard job
...
and of course the consequences... is it to much asked to get at least some epilouge scenes influenced by some not final decisions shepard made... and some (bonus) scenes. (like the nice idea of garus and shepard having a drink, while the camera zooms out to reveal the wreak of a reaper i heard so much about)
most people just criticize the final scene. but even before... the final mission is pathetic.
- not the consequence of a single choice shepard made is seen. except for some tiny patched up comments from allies.
- it does not even matter what your squad consist of
- it would be nice to see who survives and who dies
- even for once bioware should create a somewhat interesting final boss that does not consist of a huge background creature with glowing weak spots, that is just taged on to a swarm of ordinary enemies (usually just one type) that one has fought all the time.
...
throughout the game the biggest (final) decisions of the previous games (council alive? who became councillor? was the reaper technology destroyed?,...) one would mean at least at the end they are somewhat significant. (even if it is just some minor disadvantage because much of the alliance fleet was wasted to save the council)
I agree with that to an extent. There are possibilities with the current endings. Not overwhelmingly promising possibilities, but possibilities nontheless because of the ambiguity. The current endings seem full of oversights. Like you said, there's no tie in to the decisions you make. I was led to wonder if the "Action" narrative was the reason this game had such a linear progression. No undeniable proof for that notion, but even "rpg" narrative conversations have so little input from the user, it feels as if the character is no longer yours. So instead of feeling like I was in the situation, as was the case with the previous 2 games, I felt like I was now just an observer again.
Modifié par 0rthod0x, 20 mars 2012 - 10:36 .
#69
Posté 20 mars 2012 - 11:03
kniznik wrote...
Does every story your moms tell you explains what happened to the characters of that story after the end? Remember the after credits and think about it.
My mom wasn't telling me this story xD It was Bioware's development team and having Buzz appear to make excuses for lack of creativity doesn't add anything to the game.
kniznik wrote...
Totaly happy with Bioware decision. They showed that not all stories can end like with happily ever after fairy tale ending. And I understood the reason behind it as well as the affect ME 1-2 had on ME3.
I think a lot of people would like to understand what the ending even ment. If talking hotdogs and pizza slices told us it was just something we dreamed up in a pizza parlor somewhere it wouldn't have been a fairy tale ending either. The whole uproar about the ending isn't about whether it was happy or not. It is about the developer slapping together an ending that makes no sense and justifying its poor quility by saying it was an artistic choice to make a nonsensical ending.
Everyone knows Bioware can do a much better job of this without effectively plagerising past games. I'm sure they had a vision of the end but when they finalized it in Spetember and got the music mixes in, the final voice acting etc. I think the vision didn't transfer from the finalized discussions into the actual end product. They didn't have any outside feedback to say "This doesn't make sense" and they thought it made sense because they knew all of the information behind their dicision.
#70
Posté 21 mars 2012 - 02:50
As it were, I did have 1 twist of emotional pain in my gut but that quickly gave out to me thinking about how cool synthesis would be and how lucky joker was. I honestly had more emotional reaction to both of the other games; this one had less dialog so it didn't refresh my investment in the characters and shep as much as it should of. I suspect the lack has only the multi to blame for filling up disc space. I'd of rather it had no multi and a more fleshed out single player but the multi is fun and has tons of potential so its whatever I guess.
I expected myself to tear up or worse; I think I'm more sad because I didn't
Modifié par Morbidity, 21 mars 2012 - 04:27 .
#71
Posté 21 mars 2012 - 04:34
Harbinger of your Destiny wrote...
I just turned my xbox off and went to bed. It was 3 pm btw.
Same reaction, except it was my PS3 I shut off. I had just played my Paragon, was all set to run right into my Renegade campaign... but after the ending, I just sat there a moment, shut off my console, then went to bed. I have since played my Renegade runthrough after a week of not wanting to even start it back up, but I can't play past getting to Earth. I just don't care anymore.
#72
Posté 21 mars 2012 - 05:00
#73
Posté 21 mars 2012 - 05:33
Therefor this leaves Two Possibilities.
1. They wished to alienate their fan base (this seem unlikely).
2. They KNEW this would be the response and (look forward to PAID DLC to "Fix" it.
No other answer is remotely possible (minus gross incompetance).again unlikely.
#74
Posté 22 mars 2012 - 12:38
YuniSticksitDeep wrote...
There is ZERO chance this could Not have been anticipated.
Therefor this leaves Two Possibilities.
1. They wished to alienate their fan base (this seem unlikely).
2. They KNEW this would be the response and (look forward to PAID DLC to "Fix" it.
No other answer is remotely possible (minus gross incompetance).again unlikely.
I have concerns and issues about various things but I think this comment is being a bit unfair. Bioware's storys tends to shine, and in some regaurds, it didn't in ME3 but if it was from a lesser company, we would prolly just write it off as a bad judgement call. It could be that we expect so much from bioware because of its illustrius past that we are stretching things a bit looking for why the ball was dropped because they so rarely ever drop the ball.
Having said that, I'm not so disapointed with the ending even though it wasn't really that emotionally involving for me. I'm more disapointed by all the dialog and immersion leading up to it. It felt to be less and thus I didn't really reatach with the characters as I would of needed to to feel that emotional over the ending.
#75
Posté 22 mars 2012 - 01:50
But I won't mind if they just leave it as it is.





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