Mages how?
#1
Posté 27 novembre 2009 - 01:31
#2
Posté 27 novembre 2009 - 01:32
#3
Posté 27 novembre 2009 - 01:34
Or the short version. Disagree with everything cullen says about the mages being abominations.
#4
Posté 27 novembre 2009 - 01:36
#5
Posté 27 novembre 2009 - 01:39
#6
Posté 27 novembre 2009 - 01:41
I'm surprised the OP is missing this really, the Litany is bound to your hotbar as soon as you pick it up and Wynne periodically yells during the fight to use itTaerda wrote...
If you are asking how to use the Litany, once you recover it - put the item on your hotbar and then once Uldred starts to control the captive mages you hit the hot key. You can then spam it, once the cool down timer is up.
#7
Posté 27 novembre 2009 - 01:45
#8
Posté 27 novembre 2009 - 01:46
Hey, it's self-defense!
Modifié par The Angry One, 27 novembre 2009 - 01:46 .
#9
Posté 27 novembre 2009 - 01:46
Daralii wrote...
I'm surprised the OP is missing this really, the Litany is bound to your hotbar as soon as you pick it up and Wynne periodically yells during the fight to use itTaerda wrote...
If you are asking how to use the Litany, once you recover it - put the item on your hotbar and then once Uldred starts to control the captive mages you hit the hot key. You can then spam it, once the cool down timer is up.
True - one caveat though is if your hotbar is full (as I have everything from spells to crafting and poultrices on them) then it won't be bound there unless you manually do it. I imagine you can pause the game and open inventory and manually use it, but that seems so tedious.
#10
Posté 27 novembre 2009 - 04:01
It's really easy to miss if your hotbar is full because it goes into your inventory without much fanfare. As far as Wynne yelling, when you're in the middle of battle, you often don't hear what party members are saying. I missed this on my first (aborted) play-through because my hotbar was full, so I didn't realize the litany was something I had to use.I'm surprised the OP is missing this really, the Litany is bound to your hotbar as soon as you pick it up and Wynne periodically yells during the fight to use it
#11
Posté 28 novembre 2009 - 12:11
#12
Posté 28 novembre 2009 - 12:12
padds84 wrote...
I am playing on 360 so next time i play that bit i will assign it to one of the hotkeys. Do i use it everytime he gets those white circles around the mages on the floor.
Yes, you should at least.
#13
Posté 28 novembre 2009 - 12:26
#14
Posté 28 novembre 2009 - 01:02
#15
Posté 28 novembre 2009 - 01:14
#16
Posté 28 novembre 2009 - 01:36
UpiH wrote...
After my first Mage Tower the journal says, I've got them both supporting me. There's just the mage emissary at the camp though.
The templars' version of support in that instance is to watch the mages. Greagoir says something to that effect earlier.
Why do people want to kill Wynne? I can see doing it to be experimental, but some people just slaughter her on the first run through.
As for the mages vs templars issue, if you're being pragmatic, the templars bring a melee army, the mages bring a ranged army. Redcliffe and the dwarves send melee, so you will have plenty of melee in the final battle. The smart option is to side with the elves and the mages. Use the dwarves for the lead up to the dragon fight and use mages for the end battle. Supplement with Redcliffe and the elves as needed (big hint: Dwarves pwn until the dragon fight).
#17
Posté 28 novembre 2009 - 02:23
mousestalker wrote...
Why do people want to kill Wynne? I can see doing it to be experimental, but some people just slaughter her on the first run through.
Probably to gain Morrigan's approval or because of the thrill of being evil: to kill a motherly authority figure who tries to tell them not to poo in their pants? Why people refuse to tell the forest from the trees? Why take the shortest route? Why people can be outright morons?
I've been reading these threads for some time, my conclusion is that some people like to play this game as they play the others: hack and slash. For them it's not an RPG. Take a look at all those rants about beating a meanie on Nightmare/solo, whatever, kiting, bug-using or cheating. Each to their own, I guess.
So far I've found the game a tedious hack and slash errand, not as enjoyable as, say KotoRs were.
Which difficulty setting represents the good old p&p D&D rules btw?
#18
Posté 28 novembre 2009 - 02:26
UpiH wrote...
After my first Mage Tower the journal says, I've got them both supporting me. There's just the mage emissary at the camp though.
Yes. If you talk to the guy, he claims you have the full support of both the Mages and the Templars .. but in actuallity you mage army is 12 mages.
I guess the Templar support if you side with the mages is in spirit only, or in the fact that they don't object to you using 12 mages to fight the Blight.
#19
Posté 28 novembre 2009 - 02:29
mousestalker wrote... As for the mages vs templars issue, if you're being pragmatic, the templars bring a melee army, the mages bring a ranged army. Redcliffe and the dwarves send melee, so you will have plenty of melee in the final battle. The smart option is to side with the elves and the mages. Use the dwarves for the lead up to the dragon fight and use mages for the end battle. Supplement with Redcliffe and the elves as needed (big hint: Dwarves pwn until the dragon fight).
I actually prefer the Elves for my ranged army. The seem to be able to focus fire much easier and with less friendly fire mishaps.
I like the Dwarfs as you do for melee - I'm going to try golums next tho. It would seem Golums would be the ultimate, at least until the pigeons came swooping in.
#20
Posté 28 novembre 2009 - 02:34
mousestalker wrote...
As for the mages vs templars issue, if you're being pragmatic, the templars bring a melee army, the mages bring a ranged army. Redcliffe and the dwarves send melee, so you will have plenty of melee in the final battle. The smart option is to side with the elves and the mages. Use the dwarves for the lead up to the dragon fight and use mages for the end battle. Supplement with Redcliffe and the elves as needed (big hint: Dwarves pwn until the dragon fight).
Well, mages chuck fireballs and other AoEs, no? And those damage dealing AoEs hit friendly units on hard and nightmare difficulty. The enemy of my enemy is not my friend when it throws fireballs where I'm meleeing my enemy
#21
Posté 28 novembre 2009 - 02:38
mousestalker wrote...
As for the mages vs templars issue, if you're being pragmatic, the templars bring a melee army, the mages bring a ranged army. Redcliffe and the dwarves send melee, so you will have plenty of melee in the final battle. The smart option is to side with the elves and the mages. Use the dwarves for the lead up to the dragon fight and use mages for the end battle. Supplement with Redcliffe and the elves as needed (big hint: Dwarves pwn until the dragon fight).
I found the templars more useful than the mages tbh. They spam holy smite and cleanse area constantly and some of them fight at range with longbows. Plus Greagoir is a professional tank against the archdemon.
#22
Posté 28 novembre 2009 - 03:29
Also, as for the numbers of people supporting you remember you're only calling in one unit to help. The dwarfs didn't send you an ARMY that consisted of 50 warriors. That's just the small portion waiting in reserve to support your push directly.
Edit: Actually if you played the mage origin and spoke to Duncan about how many mages he really needed, he'll comment that the plan is to embed a mage or two with every group.
Modifié par slackbheep, 28 novembre 2009 - 03:31 .





Retour en haut







