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Mages how?


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21 réponses à ce sujet

#1
padds84

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How do you get the mages for the army when ever i do the circle of mages quest they always ending being killed so get stuck with the templers joining instead. I used that thing you get in the fade but it doesnt do anything. Please help

#2
Herr Uhl

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Use the litany of andralla when Uldred does his funky thang to them.

#3
Genraku

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You have to side with the mages and refuse to invoke the annulment, (it means siding with wynne rather than killing her) and when Irving explains the situation, you try to take the path of least death, giving the mages the benefit of the doubt rather than killing them "just in case"

Or the short version. Disagree with everything cullen says about the mages being abominations.

#4
Vizkos

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If you already showed disdain towards the mages from the start of the circle quest, it is likely that templars will join you instead. For example, if you agree with Gregoir to not spare mages, if you agree with that mage-hater outside the harrowing chamber, etc etc. Use the litany to permanently slay the abominations in the uldred fight and to prevent uldred from trying to control the mages laying on the floor next to Irving.

#5
Taerda

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If you are asking how to use the Litany, once you recover it - put the item on your hotbar and then once Uldred starts to control the captive mages you hit the hot key. You can then spam it, once the cool down timer is up.

#6
Daralii

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Taerda wrote...

If you are asking how to use the Litany, once you recover it - put the item on your hotbar and then once Uldred starts to control the captive mages you hit the hot key. You can then spam it, once the cool down timer is up.

I'm surprised the OP is missing this really, the Litany is bound to your hotbar as soon as you pick it up and Wynne periodically yells during the fight to use it

#7
Rhys Cordelle

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Man. I want to try siding with the templars just for the change in plot, but I don't know if I'm cruel enough to kill Wynne.

#8
The Angry One

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Take Morrigan when you meet Wynne and agree with everything Morrigan says, watch Wynne go bat**** crazy on you and attack.
Hey, it's self-defense!

Modifié par The Angry One, 27 novembre 2009 - 01:46 .


#9
Taerda

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Daralii wrote...

Taerda wrote...

If you are asking how to use the Litany, once you recover it - put the item on your hotbar and then once Uldred starts to control the captive mages you hit the hot key. You can then spam it, once the cool down timer is up.

I'm surprised the OP is missing this really, the Litany is bound to your hotbar as soon as you pick it up and Wynne periodically yells during the fight to use it


True - one caveat though is if your hotbar is full (as I have everything from spells to crafting and poultrices on them) then it won't be bound there unless you manually do it. I imagine you can pause the game and open inventory and manually use it, but that seems so tedious.

#10
salbine

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I'm surprised the OP is missing this really, the Litany is bound to your hotbar as soon as you pick it up and Wynne periodically yells during the fight to use it

It's really easy to miss if your hotbar is full because it goes into your inventory without much fanfare. As far as Wynne yelling, when you're in the middle of battle, you often don't hear what party members are saying. I missed this on my first (aborted) play-through because my hotbar was full, so I didn't realize the litany was something I had to use.

#11
padds84

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I am playing on 360 so next time i play that bit i will assign it to one of the hotkeys. Do i use it everytime he gets those white circles around the mages on the floor.

#12
Herr Uhl

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padds84 wrote...

I am playing on 360 so next time i play that bit i will assign it to one of the hotkeys. Do i use it everytime he gets those white circles around the mages on the floor.


Yes, you should at least.

#13
casw265

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Even if I use the litany immediately, those mages still die after the encounter. I thought I saved them, but the pool of blood tells me otherwise. I guess the litany kills them?

#14
Axterix

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Not, it doesn't. But the Litany is PB AoE, I believe, so you've got to run over close enough to the mage he's turning into an abomination and then use the litany in time.

#15
UpiH

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After my first Mage Tower the journal says, I've got them both supporting me. There's just the mage emissary at the camp though.

#16
mousestalker

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UpiH wrote...

After my first Mage Tower the journal says, I've got them both supporting me. There's just the mage emissary at the camp though.


The templars' version of support in that instance is to watch the mages. Greagoir says something to that effect earlier.

Why do people want to kill Wynne? I can see doing it to be experimental, but some people just slaughter her on the first run through.

As for the mages vs templars issue, if you're being pragmatic, the templars bring a melee army, the mages bring a ranged army. Redcliffe and the dwarves send melee, so you will have plenty of melee in the final battle. The smart option is to side with the elves and the mages. Use the dwarves for the lead up to the dragon fight and use mages for the end battle. Supplement with Redcliffe and the elves as needed (big hint: Dwarves pwn until the dragon fight).

#17
UpiH

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mousestalker wrote...

Why do people want to kill Wynne? I can see doing it to be experimental, but some people just slaughter her on the first run through.


Probably to gain Morrigan's approval or because of the thrill of being evil: to kill a motherly authority figure who tries to tell them not to poo in their pants? Why people refuse to tell the forest from the trees? Why take the shortest route? Why people can be outright morons?

I've been reading these threads for some time, my conclusion is that some people like to play this game as they play the others: hack and slash. For them it's not an RPG. Take a look at all those rants about beating a meanie on Nightmare/solo, whatever, kiting, bug-using or cheating. Each to their own, I guess.

So far I've found the game a tedious hack and slash errand, not as enjoyable as, say KotoRs were.

Which difficulty setting represents the good old p&p D&D rules btw?

#18
Taerda

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UpiH wrote...

After my first Mage Tower the journal says, I've got them both supporting me. There's just the mage emissary at the camp though.


Yes. If you talk to the guy, he claims you have the full support of both the Mages and the Templars .. but in actuallity you mage army is 12 mages.

I guess the Templar support if you side with the mages is in spirit only, or in the fact that they don't object to you using 12 mages to fight the Blight.

#19
Taerda

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mousestalker wrote... As for the mages vs templars issue, if you're being pragmatic, the templars bring a melee army, the mages bring a ranged army. Redcliffe and the dwarves send melee, so you will have plenty of melee in the final battle. The smart option is to side with the elves and the mages. Use the dwarves for the lead up to the dragon fight and use mages for the end battle. Supplement with Redcliffe and the elves as needed (big hint: Dwarves pwn until the dragon fight).


I actually prefer the Elves for my ranged army. The seem to be able to focus fire much easier and with less friendly fire mishaps.

I like the Dwarfs as you do for melee - I'm going to try golums next tho. It would seem Golums would be the ultimate, at least until the pigeons came swooping in.

#20
Axterix

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mousestalker wrote...

As for the mages vs templars issue, if you're being pragmatic, the templars bring a melee army, the mages bring a ranged army. Redcliffe and the dwarves send melee, so you will have plenty of melee in the final battle. The smart option is to side with the elves and the mages. Use the dwarves for the lead up to the dragon fight and use mages for the end battle. Supplement with Redcliffe and the elves as needed (big hint: Dwarves pwn until the dragon fight).


Well, mages chuck fireballs and other AoEs, no?  And those damage dealing AoEs hit friendly units on hard and nightmare difficulty.  The enemy of my enemy is not my friend when it throws fireballs where I'm meleeing my enemy :)

#21
interesting03

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mousestalker wrote...

As for the mages vs templars issue, if you're being pragmatic, the templars bring a melee army, the mages bring a ranged army. Redcliffe and the dwarves send melee, so you will have plenty of melee in the final battle. The smart option is to side with the elves and the mages. Use the dwarves for the lead up to the dragon fight and use mages for the end battle. Supplement with Redcliffe and the elves as needed (big hint: Dwarves pwn until the dragon fight).


I found the templars more useful than the mages tbh. They spam holy smite and cleanse area constantly and some of them fight at range with longbows. Plus Greagoir is a professional tank against the archdemon.

#22
slackbheep

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I found the mages extremely useful in the Archdemon fight, especially since my party depended on my main character being a vehicle of destruction in melee.

Also, as for the numbers of people supporting you remember you're only calling in one unit to help. The dwarfs didn't send you an ARMY that consisted of 50 warriors. That's just the small portion waiting in reserve to support your push directly.
Edit: Actually if you played the mage origin and spoke to Duncan about how many mages he really needed, he'll comment that the plan is to embed a mage or two with every group.

Modifié par slackbheep, 28 novembre 2009 - 03:31 .