Here is how you make an alternate ending DLC without changing or breaking the current ending - We go to Ilos
#101
Posté 23 mars 2012 - 12:54
I romanced Liara in ME1, didn't romance anyone in ME2, and romanced her again in ME3, but i was dissapointed how small this was worked by the developers when the game came to an end, it all felt like it was for nothing...
I have only finish the game once, and i didn't survive, and nothing was said about Liara... I never knew if she decided to carry my offpring or not, etc...
Romance was a huge part of the Mass Effect Trilogy but i feel they leave behind in the endings in ME3. This needs to be addressed if any changes are made to endings, and not only for Liara, it has to be done for all romance options.
#102
Posté 23 mars 2012 - 12:56
Kyle Dei wrote...
Just to throw this out there - The conduit works both ways. After all the same scientists that were in cryostasis were the same ones who went to the citadel to change the signal. You'd also need some type of vehicle, though considering how the Mako ended up in 1, I don't think you'd want to use the hammerhead. It may not survive the bounce.
I was thinking for a while about returning to Ilos for one reason or another, though mine was just to give Vigil a new power source and make him talk to Javik - I was wondering what they may talk about.
Excellent thread OP! I like the idea =D
The Conduit is sadly a one-Way ticket to the Citadel. The Prothean scientists that went through it couldn't return afterwards But it still would send anyone to the Presidium so why not use that BioWare?
#103
Posté 23 mars 2012 - 01:02
If not... I like this idea. Always been a fan of different approaches (Deus Ex mastered this), and it adds replay value.
Modifié par NekOoNinja, 23 mars 2012 - 01:04 .
#104
Posté 23 mars 2012 - 01:11
MOELANDER wrote...
The Conduit is sadly a one-Way ticket to the Citadel. The Prothean scientists that went through it couldn't return afterwards But it still would send anyone to the Presidium so why not use that BioWare?
Ah I see, I apologise. I thought it went both ways because of the scientists in cryo. Makes you wonder what the Keepers did with the Prothean's stuck on the other side eh? Because they didn't leave the skeletons about for the Asari to find.
Maybe because the Reapers reshuffled the Citadel, the Conduit was sealed off because they know if it's twin on Ilos? Another possibility is the Reapers sent a force to Ilos when they captured the Citadel to avoid the conduit being used against them?
I still like the idea of battling through Reaper forces on Ilos and having to go through a process of unlocking the Relay!
Another thought - the Normandy wouldn't have to miss out on the battle above Earth. It can't use the conduit, and you wouldn't want to leave it floating above Ilos. Two pronged attack? VS/Garrus/whoever commands the Normandy while Shepard goes through the Conduit?
#105
Posté 23 mars 2012 - 01:12
NekOoNinja wrote...
I thoguht that thing in the citadel blew up after the mako went throguh?
If not... I like this idea. Always been a fan of different approaches (Deus Ex mastered this), and it adds replay value.
As far as i can tell its not : 1:40 www.youtube.com/watch
Kinda like the concept the op created i would buy that
#106
Posté 23 mars 2012 - 01:39
#107
Posté 23 mars 2012 - 01:43
Modifié par Shin-Anubis, 23 mars 2012 - 01:44 .
#108
Posté 23 mars 2012 - 01:52
I would have been so much easier and surely it was a way in that the Reapers might not have known about.
The Conduit was shutting down after Saren went through it which was why Shepard had to make a run for it, but surely it could have been powered up again if they put their mind to it.
#109
Posté 23 mars 2012 - 01:57
#110
Posté 23 mars 2012 - 01:59
#111
Posté 23 mars 2012 - 01:59
#112
Posté 23 mars 2012 - 01:59
#113
Posté 23 mars 2012 - 03:41
The crucible was never a weapon to defeat the reapers, it was an evacuation protocol that was never used. A protocol that would evacuate everyone to the citadel and then back to their native galaxy. They had advanced to the point of traversing the dark space. The relays were not reaper tech, the original reapers were constructors that were designed to create relay networks into OTHER galaxies.
Reapers go rogue. Originally believing their creators to be gods. Seeing life in other galaxies spurned them to cull it instead of preserve it. The original species tried to evacuate the milky way. They attempted to use the crucible and escape. Few got out
The close of this chapter (Shepard's story) will be of leaving himself cast to the tides to eliminate a threat the reaper's creators had never resolved. Every race in the past had simply found the escape protocol and assumed it was the solution. There had been no solution and the only way to win was to fight.
Of course the reaper origin was weakened most be the reapers being informed on the very infrastructure of their galactic empire. The citadel, inadvertantly provided the reapers with the same means of acquiring this same vein of knowledge for every evolving species in TMW galaxy. So they never changed and never grew beyond synth vs. organic. They simply reproduced and reiterated the loop as coded to.
Anyone think this has promise at all?
#114
Posté 23 mars 2012 - 03:44
It's great idea because
1.It gives the writers a convenient way to incorporate a new ending
2.We get to revisit ILOS! One of my favorite locations in Mass Effect.
Possible problems is hiring voice actors to reprise their roles, that would not be cheap. Especially big names like Lance Henrikson who voices Admiral Hackett.
Modifié par Veggiesofmanycolors, 23 mars 2012 - 03:46 .
#115
Posté 23 mars 2012 - 03:49
#116
Posté 23 mars 2012 - 04:16
#117
Posté 23 mars 2012 - 04:49
MOELANDER wrote...
Please people, if you want to further push IT then leave it out of this thread. This is to propose the idea of having an alternative Ending-route via Ilos! Not continuing from the "Shepard breathing" scene!
Going to Ilos is just as tacked on as anything else. Making it just another place to go.. doubly so.
It makes less sense than the present ending does. Why Ilos? Sure, there is a conduit to the citadel, but why introduce it to the latter ending sequence? How does it avoid the logical fallacies of the present ending?
I don't buy it, and I won't purchase the DLC if it doesn't actually make more sense than the present ending.
If not IT, then perhaps a trip to Ilos can be justified in other ways?
I posted a comment that did suggest IT, but this can be altered. With simply setting it remove the earth conduit section and inserting new tangential story. Also, ilos statues.
#118
Posté 23 mars 2012 - 05:10
InsaneAzrael wrote...
Why Ilos? Sure, there is a conduit to the citadel, but why introduce it to the latter ending sequence? How does it avoid the logical fallacies of the present ending?
Yeah I guess you are correct there. But I am just doubtful IT is what the devs wanted. It's just too convinient.
Ilos has the potential to completely alter the ctalyst by bringing a Quarian Engineer, an Asari Scientist or an AI with you to the RGC, finally making the little ****** accept, that Syntheticvs and Organics CAN live together!
Modifié par MOELANDER, 23 mars 2012 - 05:14 .
#119
Posté 23 mars 2012 - 08:32
#120
Posté 23 mars 2012 - 09:55
MOELANDER wrote...
InsaneAzrael wrote...
Why Ilos? Sure, there is a conduit to the citadel, but why introduce it to the latter ending sequence? How does it avoid the logical fallacies of the present ending?
Yeah I guess you are correct there. But I am just doubtful IT is what the devs wanted. It's just too convinient.
Ilos has the potential to completely alter the ctalyst by bringing a Quarian Engineer, an Asari Scientist or an AI with you to the RGC, finally making the little ****** accept, that Syntheticvs and Organics CAN live together!
How does it make the Star-child accept the response? I don't buy it.
How does this solution actually explain the reason why the Star-child exists as a running theme throughout the game?
As much as people may want to avoid the running subplot of Indoctrination it has played out as a consistent subplot throughout this chapter of the series. As well as in the prologue which was Arrival. [this is not a IT recruitment drive, I am only making some points on consistency]
In arrival, Kensen's team were indoctrinated gaurdian and herald of the reaper arrival via the relay. It is from the actions of Shepard (blowing up said relay) that aimed to slow down the reaper advance. Also the reason he is on earth in the first place.
As early as the first mission on mars, indoctrination is a core theme and subplot.
www.youtube.com/watch @ 11:08 is the first sight we have of TIM's active use of reaper tech to indoctrinate cerberus personnel.
Anderson notes during the story that humans are herded, harvested and their leaders indoctrinated as a means of accelerating the cycle.
Udina is alluded to as being a cerberus inductee who may or may not have been indoctrinated. Some small points like the PTSD asari in huerta. There are loads of references.
Not least the observations made in this video: www.youtube.com/watch
So why use a shoe-horned Ilos mission as the place marker for a resolution DLC when it does not address anything and really only adds to the perception that the ending is tacked on.
I actually like your aspirations with this ending DLC. Unfortunately, it is the final game of the series and these additions would be even more jarring. Especially in the revision.phrizek wrote...
I've updated this topic everyone. Take a look and let me know what you think!
Adding entirely new game mechanics costs more time and money than an edit. If you do make games yourself, I'd play 'em.
Modifié par InsaneAzrael, 23 mars 2012 - 09:56 .
#121
Posté 23 mars 2012 - 09:57
But a great idea!
#122
Posté 23 mars 2012 - 10:00
Aerevane wrote...
Only if they also feature the original Ilos music. Cause that was... epic...
But a great idea!
The Vigil theme. Man. If I were to pick one piece of music to represent the entire concept of science fiction, that would be it.
#123
Posté 23 mars 2012 - 10:03
But wouldn't the conduit logically no longer work once the citadel was moved? Aren't all these things tied to very specific spacial coordinates that update based on logical movement of the galaxy?
I.E. moving the citadel would just transport you into the middle of space?
#124
Posté 23 mars 2012 - 10:05
If they dont fix the ending i just do like that would be the ending of ME3 so i can focus on other stuff
#125
Posté 23 mars 2012 - 10:09





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