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Here is how you make an alternate ending DLC without changing or breaking the current ending - We go to Ilos


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#126
Velocithon

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Hopefully bioware will use a few of these ideas!!!

#127
seyshell

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awesome! what a great way to bring me1 back into it.:o

#128
phrizek

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SamFlagg wrote...

Not to be a wet blanket (and I don't know if it's been said before)

But wouldn't the conduit logically no longer work once the citadel was moved?  Aren't all these things tied to very specific spacial coordinates that update based on logical movement of the galaxy?

I.E. moving the citadel would just transport you into the middle of space?


This can easily be explained away. Perhaps the team that the council sent to the planet have been recalibrating the conduit before the reapers show up.

#129
january42

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Wow. This was actually the first thought I had while they were laying out the whole "suicide charge the citadel beam" thing.  "Isn't there still a conduit on Ilos? "

One thing we learned in this game is they LOVE backrefrences. We have the same problem as in the first game (open the Citadel arms).  Also, TIM mirrors Saren in the first game (both think they have a better solution to the reapers,  both study indoctrination, and both think they are saving the galaxy and both see their error at the end). Going to Ilos continuse that.

Realy, you wouldn't need a whole lot of new content to make this work.  A way to do it wthout totally disowning the old end is:  

Say Shepard gets through Ilos and takes the conduit to the citadel.   You make some excuse to peal off the squadmates(have them do something), whatever.   The difference is, this time Shepard reaches the illusive man in a reasonably healthy state than suffering massive blood loss and possibly mental attack although that conversaion could end up the similar.   The difference is, with a clear head, Shepard is thinking rationally when he meets the god-kid and isn't borderline delirious. Thus isn't contrained by the 3 choices he is presented.

#130
Keatstwo

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I like this idea, that way they can leave the original endings completely untouched so people would still be able to experience the writer's original uhh..."artistic vision".

Indoc would be cool but i can't see them doing something that writes off their original endings completely, even if it's completely optional whether to download it or not.

#131
MOELANDER

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Keatstwo wrote...

I like this idea, that way they can leave the original endings completely untouched so people would still be able to experience the writer's original uhh..."artistic vision".

Indoc would be cool but i can't see them doing something that writes off their original endings completely, even if it's completely optional whether to download it or not.


Exactly what I think. I really doubt that they would go with IT because it would narrow the factual endings down by  alot. Here there are more options than with IT and they could keep their original "artistic Bullhorm-ending"

#132
phrizek

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MOELANDER wrote...

Keatstwo wrote...

I like this idea, that way they can leave the original endings completely untouched so people would still be able to experience the writer's original uhh..."artistic vision".

Indoc would be cool but i can't see them doing something that writes off their original endings completely, even if it's completely optional whether to download it or not.


Exactly what I think. I really doubt that they would go with IT because it would narrow the factual endings down by  alot. Here there are more options than with IT and they could keep their original "artistic Bullhorm-ending"


Yup. And not to make this thread about the IT, but I seriously think there weren't planning on it. Why else would they have the worst (low EMS) ending only have the Destroy option at the end? That doesn't jive with IT. No, the ending was just poorly written.

By adding an ending like the one I eleaborated in this thread, they can just give us an alternative option without bothering with having to alter the one already in place.

#133
TheSneric

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awesome, works for those who want to keep the "artistic" vision and those who want an ending that actually makes sense, win win for everyone. Also love the idea of going back to ilos.

#134
Wickwrackscar

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phrizek wrote...

SamFlagg wrote...

Not to be a wet blanket (and I don't know if it's been said before)

But wouldn't the conduit logically no longer work once the citadel was moved?  Aren't all these things tied to very specific spacial coordinates that update based on logical movement of the galaxy?

I.E. moving the citadel would just transport you into the middle of space?


This can easily be explained away. Perhaps the team that the council sent to the planet have been recalibrating the conduit before the reapers show up.


Actually this isn't necessary. Remember: The Mu relay that led to Ilos was lost because it driftet away from it's original position. Nevertheless the relay connection worked.

#135
shepardluvsash

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this sounds really really awesome !!!!! i like it !!

#136
phrizek

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General Distress wrote...

phrizek wrote...

SamFlagg wrote...

Not to be a wet blanket (and I don't know if it's been said before)

But wouldn't the conduit logically no longer work once the citadel was moved?  Aren't all these things tied to very specific spacial coordinates that update based on logical movement of the galaxy?

I.E. moving the citadel would just transport you into the middle of space?


This can easily be explained away. Perhaps the team that the council sent to the planet have been recalibrating the conduit before the reapers show up.


Actually this isn't necessary. Remember: The Mu relay that led to Ilos was lost because it driftet away from it's original position. Nevertheless the relay connection worked.


I guess that's true. Mass Relays are extremely advanced technology. Maybe they have mechanisms in place to compensate for things like this.

#137
Senario

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BRILLIANT, I like this idea :D.

#138
Shared

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tbh this is another giant ****ing plothole, or fault in the game: "ok we need to get to the citadel". Yupp lets go to earth where there are a ****ton of reapers, fight our way through, and take the beamavator upp from right smack center of reaper controlled earth. Thats the smart way to go. Lets toss all our ground units at it as well. They wont be whiped out.

Shepard then says: "nah better to go to ilos, no living things there, so reapers probably not present. Then we just take the conduit through. Less casualties, and we get the jump on them".

#139
Tunasandwich395

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Sounds really interesting... The conduit should have had some sort of role in the end-game.

#140
january42

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phrizek wrote...

SamFlagg wrote...

Not to be a wet blanket (and I don't know if it's been said before)

But wouldn't the conduit logically no longer work once the citadel was moved?  Aren't all these things tied to very specific spacial coordinates that update based on logical movement of the galaxy?

I.E. moving the citadel would just transport you into the middle of space?


This can easily be explained away. Perhaps the team that the council sent to the planet have been recalibrating the conduit before the reapers show up.



Another way of dealing with that would be:

Maybe there are 2 Citadels.

The Citadel was supposed to be a relay to get the Reapers out of Dark Space.  It would actually make sense for  there to be one at the other end also. Maybe the Reapers brought it with them, positioned it above Earth and have been using it for processing.   Just say you can hook the Crucible to either end. I'll call the Citadel where you buy stuff Citadel1 and the one over Earth Citadel2.This actually fixes a number of plot holes.

1) With out this, we have to assume the Reapers took over the citadel and them moved it across half the galaxy without anyone noticing or mentioning this to the CIC of allied forces(Hackett). Also, they had time to set up a giant Conduit beam.  While the Reapers are more advanced than the Galaxy at large,  they seem to be well the god or "sufficiently-advanced  to be magic" level. The turians were able to reverse engineer Thanix canons in a few months and Cerberus also made alot of headway understanding Reaper Tech.  The reapers conquring the citadel seems possible,  moving it is pushing the edges of believablity and the fact that they do this without anyone noticing seems way past it.   We just assume the Prothean VI was mistaken. Possibly, it was used to the Reapers controlling the Citadel, so it just scanned for a reaper controlled one. And found it.

The time aspect was really the problem here. You either have to believe that Hackett didn't know the Citadel had been lost/moved(seems like something people would mention) or that it happened really, really quickly. Both options strain suspention of disbelief alot.

Anyway, implied in that sequence was the Reapers doing way more than they had up to this time. Having there be a Citadel2 that they brought with them from Dark Space makes sense.

2)Citadel2 seems to look different on the inside. Anderson comments on this.

3)Citadel2 seems to be able to open it's arms differently. Again, not definative, but it seems to be able to open much wider than Citadel1 ever does.

4)The Reapers seem to have been moving bodies to Citadel2 for a whille. You would expect the smell to be noticable at least.

Another nice  feature of having it be Citadel2 over Earth is that it doesn't automaticly kill everyone on the original Citadel1, allowing people like Kelly Chambers, Bailey, etc to survive. 

Edit: Another benefit of a second Citadel would be that you could blow up the one over earth and still have the Citadel(which was cool) in future games.

Modifié par january42, 24 mars 2012 - 12:46 .


#141
phrizek

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january42 wrote...

phrizek wrote...

SamFlagg wrote...

Not to be a wet blanket (and I don't know if it's been said before)

But wouldn't the conduit logically no longer work once the citadel was moved?  Aren't all these things tied to very specific spacial coordinates that update based on logical movement of the galaxy?

I.E. moving the citadel would just transport you into the middle of space?


This can easily be explained away. Perhaps the team that the council sent to the planet have been recalibrating the conduit before the reapers show up.



Another way of dealing with that would be:

Maybe there are 2 Citadels.

The Citadel was supposed to be a relay to get the Reapers out of Dark Space.  It would actually make sense for  there to be one at the other end also. Maybe the Reapers brought it with them, positioned it above Earth and have been using it for processing.   Just say you can hook the Crucible to either end. I'll call the Citadel where you buy stuff Citadel1 and the one over Earth Citadel2.This actually fixes a number of plot holes.

1) With out this, we have to assume the Reapers took over the citadel and them moved it across half the galaxy without anyone noticing or mentioning this to the CIC of allied forces(Hackett). Also, they had time to set up a giant Conduit beam.  While the Reapers are more advanced than the Galaxy at large,  they seem to be well the god or "sufficiently-advanced  to be magic" level. The turians were able to reverse engineer Thanix canons in a few months and Cerberus also made alot of headway understanding Reaper Tech.  The reapers conquring the citadel seems possible,  moving it is pushing the edges of believablity and the fact that they do this without anyone noticing seems way past it.   We just assume the Prothean VI was mistaken. Possibly, it was used to the Reapers controlling the Citadel, so it just scanned for a reaper controlled one. And found it.

The time aspect was really the problem here. You either have to believe that Hackett didn't know the Citadel had been lost/moved(seems like something people would mention) or that it happened really, really quickly. Both options strain suspention of disbelief alot.

Anyway, implied in that sequence was the Reapers doing way more than they had up to this time. Having there be a Citadel2 that they brought with them from Dark Space makes sense.

2)Citadel2 seems to look different on the inside. Anderson comments on this.

3)Citadel2 seems to be able to open it's arms differently. Again, not definative, but it seems to be able to open much wider than Citadel1 ever does.

4)The Reapers seem to have been moving bodies to Citadel2 for a whille. You would expect the smell to be noticable at least.

Another nice  feature of having it be Citadel2 over Earth is that it doesn't automaticly kill everyone on the original Citadel1, allowing people like Kelly Chambers to survive. 








I don't think it's implausible that they moved the citadel. If they can create a safe zone for a space station in the center of the galaxy surrounded by black holes, I'm sure they can tow the citadel (they've probably done it many times before) to the nearby mass relay, and send it to the Sol system. 

#142
SoulWeaver

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I think this could also work after the destruction ending, in which Shepard wakes up in London, if Bioware wanted to pick up the Indoctrination theory,

#143
phrizek

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SoulWeaver wrote...

I think this could also work after the destruction ending, in which Shepard wakes up in London, if Bioware wanted to pick up the Indoctrination theory,


I was also thinking the same thing, but it would kind of ruin the flow of the game to go halfway across the galaxy to Ilos after Shepard wakes up.

#144
january42

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phrizek wrote...

I don't think it's implausible that they moved the citadel. If they can create a safe zone for a space station in the center of the galaxy surrounded by black holes, I'm sure they can tow the citadel (they've probably done it many times before) to the nearby mass relay, and send it to the Sol system. 


I actually didn't mind the moving. The fact that they somehow took it over  and moved it in the time between Shepards last contact with Hackett and talking to the Prothean VI is what stood out to me.  I can buy them moving it, but they someone managed to do it VERY quicky or somehow prevented anyone from noticing.   (Wouldn't any ship that tried to dock notice?)  You would think the heart of galactic civilization being lost would be noticable. Newsfeeds would go dark, etc.

The only way Shepard coudl first hear of this from the Porthean VI is if it was either very quick or very stealthy, neither of which seems consistent with the reapers demonstraded abilities.

#145
NBBTCS

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I posted a topic proposing something similar to this, this works great!

#146
whichwitch

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I would have liked this as well. What I can't believe that we find a Prothean site, complete with protheans remains, mainly intact with a mini mass relay and NO ONE IS STUDYING IT???

#147
SamJH90

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That's a great ending idea, nicely done!

#148
phrizek

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january42 wrote...

phrizek wrote...

I don't think it's implausible that they moved the citadel. If they can create a safe zone for a space station in the center of the galaxy surrounded by black holes, I'm sure they can tow the citadel (they've probably done it many times before) to the nearby mass relay, and send it to the Sol system. 


I actually didn't mind the moving. The fact that they somehow took it over  and moved it in the time between Shepards last contact with Hackett and talking to the Prothean VI is what stood out to me.  I can buy them moving it, but they someone managed to do it VERY quicky or somehow prevented anyone from noticing.   (Wouldn't any ship that tried to dock notice?)  You would think the heart of galactic civilization being lost would be noticable. Newsfeeds would go dark, etc.

The only way Shepard coudl first hear of this from the Porthean VI is if it was either very quick or very stealthy, neither of which seems consistent with the reapers demonstraded abilities.


Shepard was at Cronos base for quite a while. And Kar'Shan and Earth fell pretty quickly, and those were entire planets. I thought moving the Citadel to Earth was a silly plot device, but it was still plausible.

#149
Kumekerion

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Awesome!

#150
Taldek

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Damn that's pretty cool nice job OP.