I've been trying to use it to have my ME3 save file think that I resolved the Tali-Legion conflict because I didn't manage too in my import, but I can't figure out how to do it. Anything usefull would be greatly appreciated and if it helps, I've been using this
http://www.gamecopyw...ct_3.shtml#Mass Effect 3 SAVEGAME EDITOR r22
"Gibbed's Mass Effect 3 save editor" help
Débuté par
ThomasOfTroy
, mars 11 2012 11:35
#1
Posté 11 mars 2012 - 11:35
#2
Posté 12 mars 2012 - 12:32
Didn't know this existed yet, thanks for telling.
After I downloaded it, I notice that function isn't implemented yet. So you just have to be patient
After I downloaded it, I notice that function isn't implemented yet. So you just have to be patient
#3
Posté 12 mars 2012 - 12:34
so its not working yet? but will soon? im glad this is here
#4
Posté 12 mars 2012 - 05:08
I Tried to use it to edit Default FemShep hair color & eye color, and get rid of those freckles. But I couldn't. She ended up bald.
#5
Posté 13 mars 2012 - 08:05
http://svn.gib.me/builds/masseffect3/
Gibbed's Save Editor Site with the newest Version ^^
Gibbed's Save Editor Site with the newest Version ^^
Modifié par Shi Yan Luu, 13 mars 2012 - 08:06 .
#6
Posté 13 mars 2012 - 08:22
How do I edit stuff with the newest version?
I want to do a ME2 Femshep that stayed faithful to Liara
I want to do a ME2 Femshep that stayed faithful to Liara
#7
Posté 13 mars 2012 - 10:07
improved, but still lacks of features.
#8
Posté 13 mars 2012 - 10:35
One major problem with the ME3 save game editor (that's not a problem with the editor, but due to the way that ME3 itself works). If you use the editor to assign yourself more talent points than you should have for your level, the game will let you do it, but the next time you load your game or enter a new combat zone (e.g. landing on Sur'Kesh), the game does a check. If you have more points than you should have points for your level, it resets your powers to 0 and gives you the correct amount of points. This makes it extremely annoying since you have to constantly reassign your powers every time you land in a combat zone or die and reload. Unfortunately, Gibbed has stated that this is something he cannot fix as it would require modding the game itself.
My guess is that this check was done as a safeguard for multiplayer (to curb cheating), but why would it still be present in single-player?? Curiously, it seems your squadmates are exempt from this check; you can give Liara/Garrus/James/etc. as many talent points as you want and it will save their new powers perfectly fine.
My guess is that this check was done as a safeguard for multiplayer (to curb cheating), but why would it still be present in single-player?? Curiously, it seems your squadmates are exempt from this check; you can give Liara/Garrus/James/etc. as many talent points as you want and it will save their new powers perfectly fine.
#9
Posté 13 mars 2012 - 11:16
Gibbed for ME3, great news.
#10
Posté 13 mars 2012 - 11:23
Alright well thank you everyone
#11
Posté 13 mars 2012 - 11:45
Well, it is good to add credits in the single player game... :-)
That doesn't effect MP, right?
R
That doesn't effect MP, right?
R
#12
Posté 19 mars 2012 - 11:03
ThomasOfTroy wrote...
I've been trying to use it to have my ME3 save file think that I resolved the Tali-Legion conflict because I didn't manage too in my import, but I can't figure out how to do it. Anything usefull would be greatly appreciated and if it helps, I've been using this
http://www.gamecopyw...ct_3.shtml#Mass Effect 3 SAVEGAME EDITOR r22
I Want that Conflict resolved two
#13
Posté 19 mars 2012 - 11:07
does this thing allow me to take more then one bonus power, ifi remove some of my standard ones?
i never tried ME2s gibbed but i heard that was something yo could do. itd be awesome to give my adept stasis, barrier and warp ammo.....
i never tried ME2s gibbed but i heard that was something yo could do. itd be awesome to give my adept stasis, barrier and warp ammo.....
#14
Guest_jojimbo_*
Posté 20 mars 2012 - 02:00
Guest_jojimbo_*
gamecopyworld...go there at your own risk, notorious for cross scripting malware
#15
Posté 20 mars 2012 - 02:07
There are newer builds out, but largely, many of the plot flags haven't been found yet. The editor isn't pretty yet and really not in a good place for casual use.
#16
Posté 09 mai 2012 - 08:08
Maybe one of you has found out how to use creation codes for Shepard's face? I have not been able to find any field or option to insert this code - but could only import headmorphs, which have been working fine so far.
Any ideas?
Any ideas?





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