Do you agree?
Modifié par SkyeHawk89, 12 mars 2012 - 01:19 .
Guest_SkyeHawk89_*
Modifié par SkyeHawk89, 12 mars 2012 - 01:19 .
Modifié par EJ107, 12 mars 2012 - 01:28 .
Catsith wrote...
They aren't hiding, they are probably on vacation. They are human beings, you know. They've been in crunch time for many months, working extremely long hours. I'm sure they are being kept up to date with what is going on though.
Catsith wrote...
They aren't hiding, they are probably on vacation. They are human beings, you know. They've been in crunch time for many months, working extremely long hours. I'm sure they are being kept up to date with what is going on though.
Guest_SkyeHawk89_*
Modifié par Korusus, 12 mars 2012 - 01:34 .
Korusus wrote...
Crafting new endings from scratch isn't exactly going to happen overnight, assuming they even change. They have to decide how they're going to respond first, if at all. It took over a month for BioWare to admit DA2 was anything other than the most innovative game ever made. I remember when the DA2 dev responsible for the area design (yes, the one dev responsible for area design) said he didn't think it would be "such a big deal" about the recycled environments. I wouldn't be surprised if it were a single writer who wrote the endings and I equally wouldn't be surprised if it were a writer that did not work on the first two games given BioWare's hemorraging of writing talent for this series.
I will say that the sheer amount of consensus over the ending issue is very persuasive and I can't imagine what the good doctors must be thinking at the moment. How do you fix this? How do they even go about acknowledging it without causing more problems? It's fascinating. This combined with the day 1 DLC controversy and DA2's failure (button awesome)...