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Terrible weapons that need a buff


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#51
Cloaking_Thane

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There are several things that cancel it entirely I was just giving one suggestion. It's fairly obvious after you play a bit

#52
Aynien

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eschaeron wrote...

Yes I do. And no it isn't. Well, on Bronze, maybe, but then again, Banshees on Bronze are not that threatening. On Gold, not so much. Biotic detonations do nice damage, but nothing that can compare in sheer instant damage with Cloak+ Widow shot on Gold.


Actually biotic explosions scales with the difficulty :

Eric Fagnan wrote...

The upgrades for increasing combo
damage applies to both setting up and detonating the power, but only
some powers can set up combos. So for Warp, that upgrade will increase
the damage when setting up and when detonating. Throw doesn't set up
combos so that upgrade only applies to detonating.

Those upgrades
do stack, so if you have both the Warp and Throw upgrades, setting up
with Warp and detonating with Throw will apply both bonuses.

All 4
combos (Biotic, Fire, Cryo, Electric) have different radius, damage,
force, and other effects. The Fire combo, for example, does the most
damage, while Cryo is fairly low damage but has the added benefit of
freezing nearby enemies. Biotic and Electric are in the middle for
damage, but are easier to do because the target doesn't have to die when
detonated.

The combo damage is done after the normal power
impact. So if you detonate with Warp, Warp will do its normal damage and
then the combo damage is added.

Power bonuses from gear and
passive powers (like +10% power damage) do not affect power combos;
however, power combos do what we call "normalized" damage, meaning they
scale with enemy health. So even on the hardest difficulty where enemies
have more health, the power combos still do the same % damage to the
enemy. This makes them scale really well with difficulty, which makes up
for them not scaling in other ways like getting power upgrades from
other sources.


More on this topic:
social.bioware.com/forum/1/topic/343/new_post/9629730/9646316

#53
eschaeron

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Aynien wrote...

Actually biotic explosions scales with the difficulty :


Yes, but they are still weaker than a headshot with a Widow, or a Turian Soldier with a Vindicator using Marksman to land headshot after headshot, and AP ammo, Damage and Penetration mods. This is my impression, I have no numbers to back it up, I simply judge from the decrease of enemy armor, so I might be wrong.

#54
Guest_PDesign_*

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M-76 Revenant
Geth Pulse Rifle
M-4 Shuriken
M-9 Tempest
M-12 Locust

#55
Fortack

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eschaeron wrote...

Aynien wrote...

Actually biotic explosions scales with the difficulty :


Yes, but they are still weaker than a headshot with a Widow, or a Turian Soldier with a Vindicator using Marksman to land headshot after headshot, and AP ammo, Damage and Penetration mods. This is my impression, I have no numbers to back it up, I simply judge from the decrease of enemy armor, so I might be wrong.


When you spec your powers to do max detonation damage there are no weapons that can come close to the damage they do. Furthermore, its a lot easier to set those up. Headshots can be hard when target is moving (and the lag), the auto-aim power mechanic almost guarantees a hit. Its also worth noting that detonations have an AoE - they can CC & damage everything nearby. Weapons don't have that functionality although the Widow can hit multiple targets with a single shot, its near impossible to pull those off on a regular basis.

The only class that has weapon-power synergy is the Infiltrator. All the others are strongest spamming powers all day long (or melee when they are Krogan). Id like that to change. To have a real choice how you want to combine powers and weapons. To accomplish that BW need to buff weapons (=most important) and/or increase cooldown timers (no more power-spamming 24/7). I think its ridiculous that - for example - the Vanguard is basically a space mage: Charge > Nova (> Nova) > Charge. That is boring IMHO (and not like the biotic combat specialist they are supposed to be) but it would be OK if a Charge > Shotgun > Shotgun > Charge Vanguard would also be a viable alternative. It isn't (at least on Gold). First and foremost because there isn't a shotgun we can use for this kind of playstyle (all are too weak except the Claymore but it takes an age to reload the damn thing: Charge > Claymore shot > with other enemies nearby = certain death :(

#56
TexasToast712

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PDesign wrote...

Fixed. Everything is fine. SMG's are supposed to be trash and the Revenant is fine now.

#57
MetallicaRulez0

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TexasToast712 wrote...
Fixed. Everything is fine. SMG's are supposed to be trash and the Revenant is fine now.


Why are SMGs supposed to be trash? I get that they're a low-weight sidearm, but so are Pistols... except Pistols are incredible. What is the point of SMGs being in the game if they serve no purpose whatsoever and are complete and utter garbage?

#58
TexasToast712

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MetallicaRulez0 wrote...

TexasToast712 wrote...
Fixed. Everything is fine. SMG's are supposed to be trash and the Revenant is fine now.


Why are SMGs supposed to be trash? I get that they're a low-weight sidearm, but so are Pistols... except Pistols are incredible. What is the point of SMGs being in the game if they serve no purpose whatsoever and are complete and utter garbage?

There is no point to them. They are a pointless inclusion into the series.

#59
Guest_BrotherWarth_*

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As someone who primarily uses AR with almost every class, I have taken the time to extensively try out each one. And no matter the difficulty, the Mattock is by far the best. The rate of fire is as fast as you can manage, the accuracy is top notch, the damage output is ridiculous, and the weight is very reasonable. There's no reason to use any other AR.
The Revenant is too inaccurate and too hard to aim properly to be anywhere near as useful as the Mattock. For those saying you need to be in CQC situations to make use of the Revenant's potential, I have a question- Have you heard of shotguns?

#60
TexasToast712

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BrotherWarth wrote...

As someone who primarily uses AR with almost every class, I have taken the time to extensively try out each one. And no matter the difficulty, the Mattock is by far the best. The rate of fire is as fast as you can manage, the accuracy is top notch, the damage output is ridiculous, and the weight is very reasonable. There's no reason to use any other AR.
The Revenant is too inaccurate and too hard to aim properly to be anywhere near as useful as the Mattock. For those saying you need to be in CQC situations to make use of the Revenant's potential, I have a question- Have you heard of shotguns?

Why use a shotgun when I can use 100+ rounds of constant staggering pain?

#61
Guest_BrotherWarth_*

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Because even in CQC situations you'll end up shooting above the enemies' heads in 0.2 seconds and only target one enemy at a time. With a shotgun you can hit multiple enemies for more damage in less time and still stagger them(usually to a greater extent). And using an AR in CQC defeats the purpose.

#62
TexasToast712

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BrotherWarth wrote...

Because even in CQC situations you'll end up shooting above the enemies' heads in 0.2 seconds and only target one enemy at a time. With a shotgun you can hit multiple enemies for more damage in less time and still stagger them(usually to a greater extent). And using an AR in CQC defeats the purpose.

I use it to great effect on Silver/Gold and don't have the problems you are describing.

#63
Guest_BrotherWarth_*

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I find that hard to believe. But even if you can use the Revenant to good effect on Gold in CQC, it still isn't as good as a shotgun.

#64
Cipher_73

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Bon3zz1001 wrote...

M37-Falcon seeing as it doesn't work 50% of the time unless you're the host of the game.

The Geth Pulse Rifle is probably the worst assault rifle in the game. Even with Marksman + Rate of Fire upgrades it still takes forever to kill a normal enemy with it.



Get me in a game with you and you'll see the Falcon in a differen't light. Even if I'm not host, the Falcon destroys enemies too quickly. You'd probably complain about me using it than complaining that it didn't work. I don't rapid fire that weapon, doing so will only shoot blanks. You've got to shoot and time the shots so that it impacts and than quickly follow up with the second shot and so forth. I used to use it all the time, but I noticed that I was always taking away my buddies kills and being on top. The only time I've been second is either I've got bad connections, or someone is using that biotic power where they teleport and slam the enemy and destroy them before I can get to them. But if you're using a weapon other than the Falcon, I can gaurantee that you will get a lot more assists kills because of the splash damage of the Falcon alone. This gun does not need buffing. The other guns do.

#65
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Even if you're not rapid-firing the Falcon it tends to not fire half of the time. And unless you're using a corridor to funnel all the enemies to you, you won't have time to take out entire groups while waiting a second or 2 between shots because you'll get flanked. And it's useless against Guardians, Phantoms, Atlus, Banshees and Geth Prime.

#66
kingtrouble

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eschaeron wrote...

Aynien wrote...

Actually biotic explosions scales with the difficulty :


Yes, but they are still weaker than a headshot with a Widow, or a Turian Soldier with a Vindicator using Marksman to land headshot after headshot, and AP ammo, Damage and Penetration mods. This is my impression, I have no numbers to back it up, I simply judge from the decrease of enemy armor, so I might be wrong.


Even on gold with a Asari adept a biotic explosion combo (warp/throw) will usually take out a pyro in 2 hits or a shielded target in 1 hit. I don't see many people running around with snipers being able to match that damage. Also unlike a gun a biotic explosion is an aoe which then the target is in a group will result in multiple kills pretty easily. 

#67
Dachau Joseph

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BrotherWarth wrote...

As someone who primarily uses AR with almost every class, I have taken the time to extensively try out each one. And no matter the difficulty, the Mattock is by far the best. The rate of fire is as fast as you can manage, the accuracy is top notch, the damage output is ridiculous, and the weight is very reasonable. There's no reason to use any other AR.
The Revenant is too inaccurate and too hard to aim properly to be anywhere near as useful as the Mattock. For those saying you need to be in CQC situations to make use of the Revenant's potential, I have a question- Have you heard of shotguns?


I gotta say I prefer the M-99 Saber to the Mattock.

#68
Guest_BrotherWarth_*

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Dachau Joseph wrote...

BrotherWarth wrote...

As someone who primarily uses AR with almost every class, I have taken the time to extensively try out each one. And no matter the difficulty, the Mattock is by far the best. The rate of fire is as fast as you can manage, the accuracy is top notch, the damage output is ridiculous, and the weight is very reasonable. There's no reason to use any other AR.
The Revenant is too inaccurate and too hard to aim properly to be anywhere near as useful as the Mattock. For those saying you need to be in CQC situations to make use of the Revenant's potential, I have a question- Have you heard of shotguns?


I gotta say I prefer the M-99 Saber to the Mattock.


That's actually one of the only weapons I haven't unlocked in MP and I had forgotten all about it.

#69
Cipher_73

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BrotherWarth wrote...

Even if you're not rapid-firing the Falcon it tends to not fire half of the time. And unless you're using a corridor to funnel all the enemies to you, you won't have time to take out entire groups while waiting a second or 2 between shots because you'll get flanked. And it's useless against Guardians, Phantoms, Atlus, Banshees and Geth Prime.



I shoot my Falcon 99% of the time. That 1% is when heavy lag happens, but when that happens, even reloading by an ammo crate doesn't work properly. I use the Armor Piercing mod, no scope, and extended thermal clip mod for my Falcon. That Armor Piercing mod helps with the Guardians. As far as Phantoms, they're no problem for the Falcon. I always go for direct hits and because the grenade rounds have a proximity explosive effect to them, the shots explode 80% of the time when aiming. I've taken out groups on any map using no scope and shooting at sniping distance. If you don't believe me on how effective this gun is (Bronze & Silver), then you need to join a game with me and I'll show you.

Honestly, I'm not bragging about skills, I just found out where the shots need to be to explode and time it so I never fire blanks. Whenever I play using this gun, I have to hold back sometimes because I keep stealing everyone's kills. And that's why sometimes it's unfair when they're trying to level up their xp. Add me as a friend and I'll have a game with you.

#70
AveryChim

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BrotherWarth wrote...

Dachau Joseph wrote...

BrotherWarth wrote...

As someone who primarily uses AR with almost every class, I have taken the time to extensively try out each one. And no matter the difficulty, the Mattock is by far the best. The rate of fire is as fast as you can manage, the accuracy is top notch, the damage output is ridiculous, and the weight is very reasonable. There's no reason to use any other AR.
The Revenant is too inaccurate and too hard to aim properly to be anywhere near as useful as the Mattock. For those saying you need to be in CQC situations to make use of the Revenant's potential, I have a question- Have you heard of shotguns?


I gotta say I prefer the M-99 Saber to the Mattock.


That's actually one of the only weapons I haven't unlocked in MP and I had forgotten all about it.


The M-99 Saber is an abosolute beast! It shoots like a sniper rifle but with 6 rounds. Perfect accuracy and insane damage. But it's so freaking rare that I'll probably take months to get it to X.

The Revenant (mine is X) is actually pretty insane when used with the turian solider. It can manage mid-long ranges by burst firing and full auto at mid-close ranges. Tears through enemies in silver (nv played a gold with it b4), can take down a brute in seconds with marksman. The problem is with it though is that you'll usually have to be fully exposed to use it to its full potential, which is dangerous to say the least. With the piercing mod it can also knock enemies out of thin cover.

#71
Guest_BrotherWarth_*

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Cipher_73 wrote...

BrotherWarth wrote...

Even if you're not rapid-firing the Falcon it tends to not fire half of the time. And unless you're using a corridor to funnel all the enemies to you, you won't have time to take out entire groups while waiting a second or 2 between shots because you'll get flanked. And it's useless against Guardians, Phantoms, Atlus, Banshees and Geth Prime.



I shoot my Falcon 99% of the time. That 1% is when heavy lag happens, but when that happens, even reloading by an ammo crate doesn't work properly. I use the Armor Piercing mod, no scope, and extended thermal clip mod for my Falcon. That Armor Piercing mod helps with the Guardians. As far as Phantoms, they're no problem for the Falcon. I always go for direct hits and because the grenade rounds have a proximity explosive effect to them, the shots explode 80% of the time when aiming. I've taken out groups on any map using no scope and shooting at sniping distance. If you don't believe me on how effective this gun is (Bronze & Silver), then you need to join a game with me and I'll show you.

Honestly, I'm not bragging about skills, I just found out where the shots need to be to explode and time it so I never fire blanks. Whenever I play using this gun, I have to hold back sometimes because I keep stealing everyone's kills. And that's why sometimes it's unfair when they're trying to level up their xp. Add me as a friend and I'll have a game with you.


If you have to rely on ammo mods then that's a drawback in my book. But on Gold Phantoms dance right out of the way of the shots.

#72
Cipher_73

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BrotherWarth wrote...

Cipher_73 wrote...

BrotherWarth wrote...

Even if you're not rapid-firing the Falcon it tends to not fire half of the time. And unless you're using a corridor to funnel all the enemies to you, you won't have time to take out entire groups while waiting a second or 2 between shots because you'll get flanked. And it's useless against Guardians, Phantoms, Atlus, Banshees and Geth Prime.



I shoot my Falcon 99% of the time. That 1% is when heavy lag happens, but when that happens, even reloading by an ammo crate doesn't work properly. I use the Assault Rifle Piercing mod, no scope, and extended thermal clip mod for my Falcon. That Armor Piercing mod helps with the Guardians. As far as Phantoms, they're no problem for the Falcon. I always go for direct hits and because the grenade rounds have a proximity explosive effect to them, the shots explode 80% of the time when aiming. I've taken out groups on any map using no scope and shooting at sniping distance. If you don't believe me on how effective this gun is (Bronze & Silver), then you need to join a game with me and I'll show you.

Honestly, I'm not bragging about skills, I just found out where the shots need to be to explode and time it so I never fire blanks. Whenever I play using this gun, I have to hold back sometimes because I keep stealing everyone's kills. And that's why sometimes it's unfair when they're trying to level up their xp. Add me as a friend and I'll have a game with you.


If you have to rely on ammo mods then that's a drawback in my book. But on Gold Phantoms dance right out of the way of the shots.



I think you misunderstood when I said Assault Rifle Piercing mod. I wasn't talking about Ammo Piercing rounds in the equipment section. This I absolutely agree with you. I don't like to test my weapons using any of those special ammo's because I wanna see what the actual weapon can do. What I was talking about is the actual attachment that you put on the gun just like the extended thermal clips, or heavy barrel attachment. It's called the Assault Rifle Armor Piercing mod. But even before I was using this mod which I unlocked at the latter part of my Falcon usage, I was doing a lot of kills with it and was at the top position 90% of the time.

I do agree on the Gold difficulty level though. I personally haven't done gold myself. Only Bronze and Silver. I honestly prefer to enjoy my time shooting rather than frustrate myself. And gold sounds like a whole lot of frustrations. Like I said before, add me in and let's have a friendly coop game with my buddies and you'll see what I'm talking about. Unless of course I keep getting disconnected like last night. I swear, every game I entered through my friend's, not 5 mins into the match and I got disconnected. I rebooted my rouiter which seemed to eliminate that disconnect issue. I hope it doesn't happen again.

Modifié par Cipher_73, 13 mars 2012 - 03:45 .


#73
Arppis

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Geth Shotgun still seems to kick ass and chew bubble gun.

#74
Lmaoboat

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TexasToast712 wrote...

MetallicaRulez0 wrote...

TexasToast712 wrote...
Fixed. Everything is fine. SMG's are supposed to be trash and the Revenant is fine now.


Why are SMGs supposed to be trash? I get that they're a low-weight sidearm, but so are Pistols... except Pistols are incredible. What is the point of SMGs being in the game if they serve no purpose whatsoever and are complete and utter garbage?

There is no point to them. They are a pointless inclusion into the series.

Oh, well if you say so. :innocent:

#75
Zyrusticae

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So, I've been messing with the Hornet some.

It is ridiculous. It can do a LOT of damage... but the kick is so insanely powerful that there's literally no way you can land consecutive hits in quick succession. The kick, in fact, is higher than any other weapon I have ever used, including shotguns, assault rifles, and ESPECIALLY the heavy pistols (wtf?!). It makes absolutely no sense whatsoever.

I can kind of appreciate the schtick here - it's supposed to be an obscenely powerful weapon that's difficult to control, but instead it ends up being a pointless waste of effort just because of how utterly impossible it is to land hits in the first place. It also makes no thematic sense whatsoever - seriously, it's an SMG! If you want something powerful that's difficult to control, why not an assault rifle or something? Complete and utter nonsense for any SMG to have more recoil than a freakin' heavy pistol, man. Complete and utter nonsense.