Zyrusticae wrote...
So, I've been messing with the Hornet some.
It is ridiculous. It can do a LOT of damage... but the kick is so insanely powerful that there's literally no way you can land consecutive hits in quick succession. The kick, in fact, is higher than any other weapon I have ever used, including shotguns, assault rifles, and ESPECIALLY the heavy pistols (wtf?!). It makes absolutely no sense whatsoever.
I can kind of appreciate the schtick here - it's supposed to be an obscenely powerful weapon that's difficult to control, but instead it ends up being a pointless waste of effort just because of how utterly impossible it is to land hits in the first place. It also makes no thematic sense whatsoever - seriously, it's an SMG! If you want something powerful that's difficult to control, why not an assault rifle or something? Complete and utter nonsense for any SMG to have more recoil than a freakin' heavy pistol, man. Complete and utter nonsense.
The trick is to use it unscoped, unaimed, mashing the fire button. I can successfully land 90% of shots with it, and its damage is insane. But if you're not used to compensating recoil, it's useless. My Day of Defeat days are finally paying off.
I have been testing biotic detonations compared to guns, and while I must admit that biotic detonations are unrivaled in sheer damage, I feel there are a few caveats:
-Enemies dodge. A lot. A whole fricking lot. It's not problematic with guns, at all, if you know what you're doing, but it's very frustating when trying to set up biotic detonations, as it 'wastes' a cooldown.
-It's somewhat pointless against most low level enemies, unless tightly grouped. You're much better off just gunning them down, it's way quicker.
-Infiltrators are still the Giantslayers, I feel. Biotic detonations do not kill Atlases, Phantoms, Brutes, Geth Primes or such quicker than cloaked Widow shots, that much I'm sure: a single Widow shot with Cloak+Drain and adequate ammo can one shot anything short of the bigger enemies on Gold. It takes at least two biotic detonations to kill a Phantom, and they are way more dangerous to set up. It takes 4 or 5 detonations to take down an Atlas, and 2 or 3 Widow shots. They are better against Banshees, though, because they do not dodge but are kinda are to shoot accurately.
-Finally, most classes that can set these are generally pretty squishy, and tend to have somewhat lower survivability.
But on groups of enemies, there is very little that can rival biotic detonations, except maybe tech-bursts if you know how to set them up (it requires good timing between two players)





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