Tips for fighting banshees
#26
Posté 12 mars 2012 - 09:00
#27
Posté 12 mars 2012 - 11:42
humes spork wrote...
As an infiltrator, take marksman as your bonus power, then take the bonus power evolution of tactical cloak. Cloak then hit marksman. A heavy-hitter sniper rifle, plus infiltrator sniper rifle bonuses, plus marksman, plus tactical cloak bonus damage will drop just about anything like a champ.
On the Lessus mission the first banshee was no match for my tactical cloak+black widow combo. The later ones, however, were almost unkillable. I usually pay little attention to squadmates, but had to revive edi and liara all the time to use their powers (warp, incinerate/overload) cause the barriers of the banshees regenerated faster than what I could take down with the sniper rifle, and the black widow just didn't seem to damage their armors. I even died once...
#28
Posté 12 mars 2012 - 12:08
Before you hit the banshees:
1)Take Warp Ammo as your bonus power.
2)Grab Liara and EDI as squadmates. (The philosophy here is that I'm playing pinball with the mooks to recharge shields and firing off their powers at bosses until they're weak enough for me to kill).
3)Equip the Eviscerator Shotgun with Fire Ammo, and a light-ish SMG with Warp Ammo. (Done properly, you can still get 200% cooldown bonus).
Once the banshee shows up:
1) Pull out your SMG (w/ Warp Ammo), and start firing at the banshee.
2) Slam an Overload from Edi and then a Warp from Liara to knock down/out their barriers. Keep firing your SMG at them, doing some barrier damage
3) If they get anywhere near, RUN AWAY. Stay in cover once they start firing Warp. If necessary, use mooks for strategic charges (ie jump across the battlefield into a mook, but away from the Banshees).
4) Huzzah, their barriers are down.
5) Pull out the shotgun and use the brute strategy. Charge, mash S until Charge cools down (about 2 seconds) while whacking shotgun rounds into their face, and occasionally pulling an Incinerate or Warp on their armor, and using First Aid to restore your health (after the biotic attack has finished eating you) and bring back your
/Just finished my Hardcore playthrough
Modifié par meyerkev, 12 mars 2012 - 12:09 .
#29
Posté 12 mars 2012 - 02:10
uh, in my experience carelessly charging Banshees is about the worst thing you can do. Charge them when they prepare an attack works well. But when they are just standing there and you charge them, somehow they are able to instantly grab and kill you.
Aside from that, keep your distance and time your attacks.
#30
Posté 12 mars 2012 - 02:18
meyerkev wrote...
So I play a Charge/Nova Vanguard because I suck at aiming and it's really hard to miss from 2 feet....
I find this absolutely hillarious because I am the exact opposite. I can crack headshots off on my Infiltrator with almost no problem at all. I've always loved the sniper classes in games. But I ABSOLUTELY SUCK at close range. I tried a Vanguard SEVERAL times in ME2... and no matter how many times I tried (and died), I would actually miss a target with my shotgun after charging him.
There's just something about that twich action that milisecond after charging. More often than not, I'd miss. With a shotgun... At point-blank range...
Yet I can cap multiple headshots from a mile away with the Mattock or the M-13 Raptor. WHY have I always sucked at close range?!
Modifié par Synthetic Frost, 12 mars 2012 - 02:21 .
#31
Posté 12 mars 2012 - 02:20
Since then my first instinct in multi is to whip out the cobra on sight. My missiles are exclusively for banshees. In SP you usually have the firepower to deal with it if you concentrate well with the right team.
#32
Posté 12 mars 2012 - 02:25
Overload-->Overload-->Overload--->Overload-->Incinerate-->Incinerate-->Incinerate--->Incinerate
Also make sure to run around all the time and let the banshees target your squad.
#33
Posté 12 mars 2012 - 02:40
Tleining wrote...
@ meyerkev
uh, in my experience carelessly charging Banshees is about the worst thing you can do. Charge them when they prepare an attack works well. But when they are just standing there and you charge them, somehow they are able to instantly grab and kill you.
Aside from that, keep your distance and time your attacks.
Part of it is that the downside of that particular build is that the SMG is rather useless, at least compared to the shotgun, and the shotgun is useless at range. That and I'd much rather be charging them then vice versa. (And I really suck at aiming. It's sad how much I miss with my shotgun after a charge, much less a long-range SMG)
I wasn't having more than the occasional death by melee in the armor stage (Actually, I don't think I had any from the Banshee I was busy killing). Maybe it's because I was whamming a nearly continuous storm of flinch attacks (Or maybe because I'm mashing S during the charge, so Shepard will run backwards out of the charge before the attack goes in). I'm not charging by my lonesome, I'm charging as the followup to an Incinerate/Warp combo or a Nova. On average, I'm knocking off about a bar every Charge and every shot, and Incinerate and Warp get another Bar or so each, so I can take down a Armor-only Banshee in about 5-7 seconds on Hardcore. It's really high risk, but it's REALLY high reward. The big problem is knocking off the barriers while avoiding the biotics who kill with a single touch and have biotic charge with no cooldown, and that's where easily 90% of my deaths were coming from.
/And just for laughs, I dropped down to Casual one time. Edi's overload knocks off the entire barrier, Liara's warp knocks off about 1/3rd of the armor bar, and a Charge/Shotgun does the rest.
Synthetic Frost wrote...
meyerkev wrote...
So I play a Charge/Nova Vanguard because I suck at aiming and it's really hard to miss from 2 feet....
I find this absolutely hillarious because I am the exact opposite. I can crack headshots off on my Infiltrator with almost no problem at all. I've always loved the sniper classes in games. But I ABSOLUTELY SUCK at close range. I tried a Vanguard SEVERAL times in ME2... and no matter how many times I tried (and died), I would actually miss a target with my shotgun after charging him.
There's just something about that twich action that milisecond after charging. More often than not, I'd miss. With a shotgun... At point-blank range...
Yet I can cap multiple headshots from a mile away with the Mattock or the M-13 Raptor. WHY have I always sucked at close range?!
If you have an import, give it another try. Vanguard in ME3 barely needs to shoot anymore. Take the Nova Power Cooldown bonus, and use the lighter guns (Evi + default SMG with Ultralight Materials in my case) for that sexy 200% bonus, and you can pretty much Charge/Nova-spam any enemy to death (up to and including Phantoms, Atlases, Centurions, Marauders, and Brutes on hardcore, and turrets on normal if everyone else is dead and you have full health). The only thing you can't Charge routinely are turrets, the Rachni husks (and even then, when you're desperate enough, almost certain death is preferable to certain death, and I have very rarely pulled it off), and fullup Banshees (ditto, with the caveat that you're Charging, and then running in terror without even a shotgun to the face).
As for the whole "I can't shoot" thing, it might be that you can't adjust aim quickly. The targeting position for a charge is VERY different than the targeting position for a follow-up headshot which is in turn very different than the position of their flying body, so you have to Charge, go "Ah, where am I and where are they, and why is my screen filled with blue light so that I can't SEE?", and then you've missed it. (Or you pop off a Nova to blow up the group, mash Left-Shift for radar so you can get your bearings, and then Charge the nearest enemy).
//And with the whole "Grenade Spam" thing, Vanguards got an upgrade. Everyone else runs away, Vanguard instantly and instinctively charges the idiot who threw it (the whole almost certain vs. certain death thing again).
Modifié par meyerkev, 12 mars 2012 - 03:01 .
#34
Posté 12 mars 2012 - 03:30
I'd like to think both my perception and reaction times are pretty fast. I think is has more to do with spacial awareness. I'm so close that it looks like the guy is outside the hitbox of my next shot, even if he isn't. So I twitch so it looks like I'll hit, and more often than not, it goes right through them, which actually happens to be just to their left. I over compensate for the game's FOV as opposed to real life. It just looks... wrong... when things are that close to the camera.
This theory stems from the fact that in any 1st or 3rd person view game, if there's a rock, stump, railing, or whatever, I WILL catch the edge of it, and get stuck. It doesn't matter how out of the way it is, or how small it's solid geometry box is, I WILL get stuck on it. And I don't mean hitting A and mounting to it, I mean my character bumps into it, and slides alongside it until I'm unstuck.
In 2D side scrollers, I'm the king. in 3D 1st/3rd person games, my foot catches every dang edge in existence. Simply because my spacial perceptions say "I can easily walk right over that".... Then I don't. Even if my foot is not visibly touching it, that invisible geometry object hitbox is the bane of my existence.
Modifié par Synthetic Frost, 12 mars 2012 - 03:30 .
#35
Posté 12 mars 2012 - 03:59
Unless you have kaidain in your squad, then you simply spam reave on him.
#36
Posté 12 mars 2012 - 04:14
I don't have all the weapons available, so IDK how the Valkyrie or Argus do, but I know the Particle Rifle basically melts Banshees and Brutes once you "Hit VTEC" (
Modifié par Locutus_of_BORG, 12 mars 2012 - 04:15 .
#37
Posté 12 mars 2012 - 04:23
I charged them in the London mission to keep alive, but immediately rolled away. So Charge, Roll back, run, shoot, reave, shoot, charge, etc..
I can't believe I survived.
The incendiary/reave combo works great against armour. I take down brutes for breakfast. That said, charge/nova spam also kills em good. I got 4 surrounding me and just kept charge/nova-ing until they were all dead.
Modifié par Tenkawa, 12 mars 2012 - 04:32 .
#38
Posté 12 mars 2012 - 04:51
Hit with reave, then warp, then an overload(I played a sentinel). Use Throw + Warp(Liara) detonation. Use reave again. For the most part that took care of them. I don't think that I personally shot a single banshee in the game. Just waylaid them with powers.
#39
Posté 12 mars 2012 - 05:17
insanity (no import so weak weapons, low level powers
when you first meet a phantom). Just level edi's overload
first, and Liara's stasis. Keep Liara's single point in
singularity to help out on guardians if you have problems
making the slot/head shots. After that, work on reducing
cooldowns for Liara/Edi. Overload, stasis, then headshot
phantoms. If your weapons are weak, take the damage
increasing options for stasis. Regardless of your damage
output, it's probably best to get the 2 multi-hit overload
options for edi.
If you have the Prothean DLC, he's also a good option
(the combat audio mix of Dark Channel/Stasis/Cloaked
sniper shot-reload is awesome).
#40
Posté 12 mars 2012 - 06:11
-- Concentrate on Banshees if they didn't have a lot of "goons" with them.
-- If there are a bunch of other guys around that are easy to kill [and no infinite spawn] then get rid of them first and keep your distance then concentrate on Banshees.
-- Use squadmate powers ... Overload helps, Energy Drain may be OK vs. barriers
-- Grenades, Incinerate, Carnage, etc. vs. Armor.
Note: I find if you shoot the crap out of them early on they don't teleport anymore and slowly walk around the room. If you don't keep feeding them damage though they'll start teleporting again.
I had good luck against them using these basics on Insanity with the exception of the very last 2 fights of the game where there were infinite goon spawns and multiple banshees or multiple banshees with brutes, harvestors, etc. With multiple damage sponges on the field with some high damage range troops that are also damage sponges I wasn't able to find a good strategy. I don't have good shooter skillz though so that may explain it.
Note: I played a Soldier and I like Garrus & James. There may be better combos but these worked well enough for most of the game.
Modifié par Alamar2078, 12 mars 2012 - 06:25 .
#41
Posté 12 mars 2012 - 06:14
Dixa wrote...
killing banshees is all about power spam, not weapons. they take very little weaopn damage
Eh, once you get them down to armor and if you use the right ammo+gun you can put them down quickly. Of course, this is with the approriate class to do this.
#42
Posté 12 mars 2012 - 11:55
Never had too much trouble with Banshees, I use squad mates to destroy the barriers and then switch to a heavy hitting weapon to finish the job.(Personal favourite: Graal Spike Thrower)
And when they get close, don't stand still, keep kiting them.
#43
Posté 13 mars 2012 - 12:06
I use liara and the prothean. Singularity + biotic charge + rollback + shotgun with warp amo. Dark channel + biotic charge + rollback + reload. Rinse, repeat until dead.
#44
Posté 13 mars 2012 - 01:01
Charge to stop the Banshee, roll back shoot. If you see them charging up their Biotic power, Charge will stop them, after you charge, those stupid Banshee will almost always do their silly slow motion melee and they will pay by taking in 3 shots to the head
#45
Posté 13 mars 2012 - 01:02
I found Singularity rather pointless since they are armoured and it doesn't immobilise them. Best strategy for me was to take down their barriers with Energy Drain (boost Sheps shields/barriers), hit them with Reave (dot + biotic explosion set up) then set off the biotic explosion with Throw (or whatever else). Usually took 2 or 3 biotic explosions to take them down
Also run like the cops are after you if they get too close.
#46
Posté 13 mars 2012 - 02:23
Modifié par SoCalAries, 13 mars 2012 - 02:24 .
#47
Posté 13 mars 2012 - 03:02
#48
Posté 13 mars 2012 - 02:23
PnXMarcin1PL wrote...
Energy Drain + Overload = Winning
Unless you have kaidain in your squad, then you simply spam reave on him.
her or it. not him
#49
Posté 13 mars 2012 - 02:38
reave/dark Channel -> biotic charge -> sideroll -> nova * repeat is by far the easiest way from my point of view even on insanity
#50
Posté 14 mars 2012 - 01:10





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