But in "The Arrival" DLC, we learn that detonating a Mass Relay will destroy the whole solar system where it is placed.
The thing that bothers me about the ending of ME3 is that instead of feeling like I accomplished something big by playing all three games with all the dlc and whatnot and getting rewarded for it, I instead feel like they (EA/Bioware) are punishing the gamer (in this case, me) by taking away any influence the consequences of my actions had over the outcome of the game, and removing everything I worked so hard to build.
But you know what the worst part aside from not seeing the consequences of the ending is?! You can't skip any of the dialogue when you go back to see the other endings! You have to suffer through all of it again. >.<
I am more than a little bit disappointed by the ending. The only ending that is remotely acceptable plot-wise is the one where Shepard sacrifices himself to unite organics and synthetics. But it still has HUGE plot holes, and for a story that spans three games, this is just so tragic. :/
WHY did they choose this? It makes no sense at all! They should have had Peter F Hamilton write the end of this trilogy!
One thing, however, that I did like was that there were so many repeating patterns/cycles in the stories, both interpersonal and on a larger scale.
Since the ending pretty much let us - the gamers - down, I'm hoping that the next game will focus on this:
We have a vast galactic society comprised of many different species and government.
Suddenly, this is all crippled by the detonation of the Mass Relay network.
In the epilogue, we hear that this happened "so very long ago".
Perhaps the story in the next game will take place, say, 70 or 100 years later, and the plot will have to do with rebuilding the Mass relays and re-establishing contact and trade routes with different systems.
Sounds a bit like the old Megatraveller series, hey? Not a bad thing, though.