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Applause to bioware for the way they handled scene to workload balance.


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Skirlasvoud

Skirlasvoud
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I just did Tutchanka with my completely Paragon Vanguard, but one who has it out for the krogan and fears them deeply.

- Went with the Salarian suggestion of creating a false sense of a cure
- Talked Mordin out of commiting suicide
- Eve was a regretable casualty.


Nice to have options, but I'm thoroughly impressed by how Bioware handled the impression left on me, despite all scenes being the same. It was the opposite of what they did in ME2. 

None of this, a varied as these outcomes were, required massive amounts of work.
Regardless wether or not I fake the cure, Tutchanka is showered with a pretty light show.
All it takes for Mordin to fake his death, is not get into the elevator and send me a mail afterwards.
None of the dialogue needs to be changes since everyone assumes Mordin died and the cure was implemented.
All it takes for Shep to be aware of false play, is throw a few guilty looks that require only model animation and none of the effort of voice acting.


Maybe the puppet master's string will start bothering me during my third playthrough, but for now, well done Bioware. With a minimum of labour, the amount of theatrical bluster and choice impact is - in my mind - damn impressive. Wondering where else you'll handle it like that.


Now I'm thoroughly confused which has earned GOTY for 2012. Witcher 2, or Mass effect 3. Can't help but feel you borrowed a few pages from the former with all those little details you put through. You might say you're looking at the East America to what Bethesda is doing, but on ME3, you definitly glanced at East Europe's CDProject when it comes to your latest ittiration on storytelling.

Modifié par Skirlasvoud, 12 mars 2012 - 02:51 .