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Circle Tower - ridiculous negligence


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#1
T0paze

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I'm aware that it's not easy to adjust every location as the plot develops. However, the Circle Tower really stands out. I mean, after defeating all the abominations, blood mages etc. the party leaves the tower in a complete mess, which is understandable. What is not, however, is that every time the PC returns to the Tower, it is still in the same state of complete mess, even with corpses still lying on the floor. The first enchanter, who is supposed to be taking care of the Circle, seems to have nothing better to do that to examine every crack on the front door - a very important task, in which he is actively assisted by Knight-Commander Gregoire. This is just nonsense! Bioware has never been known for its convincing simulation of NPC behavior, but this is really too much!

Modifié par T0paze, 27 novembre 2009 - 03:34 .


#2
LtlMac

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If it bothers you that much, I would suggest making the Circle tower the last thing you do, that way it won't seem like there was as much time elapsed as you percieve. I mean, you know there are those to Lazy Templars on the first floor that seem concerned about smelly bodies, but always seem to be just coming off a break when you stop by.....



Frankly, seeing as there are limited resources when making games.....I am glad they dedicated themselves to other areas of the game rather than 'cleaning up' the cirle tower post you fixing it.....it's not like one spends tons of time here after the fact.

#3
DragonRageGT

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Having thought the same myself, on my 1st run, it really didn't bother me that much then and, in the 2nd and 3rd run it seemed just natural...

#4
T0paze

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Well, as a matter of fact, they didn't really need much time or resources. After all, they did have a "normal" version of the Tower - it can be seen if the PC starts as a mage. It didn't have the upper floors but otherwise it was fine. So, if all else fails, they can simply restore the original version, find some pretext to lock up the upper floors again, and be done with it.

Modifié par T0paze, 27 novembre 2009 - 03:49 .


#5
Taerda

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I don't know about your play-thrus, but Irving only says things "are back to normal" during the Epilogue when I spoke to him after the death of the Arch-Demon but before you go out to the parade. Every time I talk to him after I complete the Broken Tower but before the Epilogue he says the Mages are still cleaning up.

In my mind it is like the situation of Warden's Keep. There the fabric between the Fade and reality was breached and needed repair. In Warden's Keep, either the demon or the Blood Mage must repair the tear. Well for the Circle, there were not only multiple breaches, but they also needed to be repaired ...

Edit: they also keep the tower open so if you decide to complete some of the unfinished side quests you may do so. People are pissed that they locked Warden's Keep once it was completed because some missed the side quest ... and here you are asking them to do this again, except in an area where people might have 5 additional side quests to complete.

Modifié par Taerda, 27 novembre 2009 - 04:05 .


#6
Nighteye2

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There are templars busy cleaning, actually. They just work very, very slowly...


#7
keesio74

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It's a game (and a great one at that). Of course you need to suspend reality a bit when playing a game. Just like how you can carry around a few hundred pounds of extra armor no sweat.

#8
Original182

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I think it is as Taerda said, they are leaving it as it is for gameplay reasons.

If by some chance you forgot something in a container or a corpse, it will still be there if you want to get it. Changing it to the clean version at the start of the mage origin will remove some of those containers and corpses.

#9
Taerda

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keesio74 wrote...

It's a game (and a great one at that). Of course you need to suspend reality a bit when playing a game. Just like how you can carry around a few hundred pounds of extra armor no sweat.


your horse carries all your lootz ;) The one you can't see.

Enchantment?:wizard:

#10
Rovay

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Nighteye2 wrote...

There are templars busy cleaning, actually. They just work very, very slowly...


Besides the blood all those meat bulbs on higher floors are hard to clean probably... Image IPB

#11
Dark83

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"You cut off and dispose of that intestine thing." "Only if you'll mop up the bile when that growth over there pops." "Oh hey look, break time again!"

#12
The Angry One

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Original182 wrote...

I think it is as Taerda said, they are leaving it as it is for gameplay reasons.
If by some chance you forgot something in a container or a corpse, it will still be there if you want to get it. Changing it to the clean version at the start of the mage origin will remove some of those containers and corpses.


Oh you mean like they just cut off the entire Warden's Keep after you leave, cutting you off from all the loot and quests if you haven't done them?

#13
Taerda

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The Angry One wrote...

Original182 wrote...

I think it is as Taerda said, they are leaving it as it is for gameplay reasons.
If by some chance you forgot something in a container or a corpse, it will still be there if you want to get it. Changing it to the clean version at the start of the mage origin will remove some of those containers and corpses.


Oh you mean like they just cut off the entire Warden's Keep after you leave, cutting you off from all the loot and quests if you haven't done them?


How many side quests are there in Warden's Keep .. I only recall one - leading up to the cache in the fireplace.

#14
lv12medic

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Nighteye2 wrote...

There are templars busy cleaning, actually. They just work very, very slowly...

Its quite difficult to conduct janitorial work in full templar armor.=]

#15
Rovay

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Besides it cannot go quick considering that only TWO templars do the WHOLE cleaning...

#16
DragonRageGT

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Taerda wrote...

keesio74 wrote...

It's a game (and a great one at that). Of course you need to suspend reality a bit when playing a game. Just like how you can carry around a few hundred pounds of extra armor no sweat.


your horse carries all your lootz ;) The one you can't see.

Enchantment?:wizard:


Enchantment!

Pack Mules, anyone?

#17
The Angry One

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"I am not your pack mule."

#18
Pennoyer

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During mage origin story I remember seeing mages on their hands and knees cleaning stuff. Maybe only mages were tasked with cleanup duties. Since most of them died, it will be a while before the tower will be cleaned.

#19
Aratham Darksight

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As for the First Enchanter, maybe you can look at it this way: Whenever you return, he comes down to see you. He keeps staring at that door because he's waiting for you to finally spit out what you want and let him get back to work.

#20
Rovay

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Aratham Darksight wrote...

As for the First Enchanter, maybe you can look at it this way: Whenever you return, he comes down to see you. He keeps staring at that door because he's waiting for you to finally spit out what you want and let him get back to work.


Or perhaps his office is in ruin, and he doesn't have any other place to stay?

#21
kormesios

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Corpses should be removed from the tower. Everything else can (arguably) stay in the broken state. It isn't supposed to be fully 'repaired' for a long time. That being said, in my first playthrough I never went past the entry way after saving the tower. Is there a reason to go?



In terms of negligence, I'd rather they touched up NPC dialog as things advanced. For pure flavor stuff, characters are more important than areas, IMHO.


#22
lllevokelll

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While I agree with OP, it seems to me much better they left it be, than if they had tried to code clean-up under time pressure and bugged or hedged out one's ability, say, to return trip and pickup Morrigan's grimoire if missed on first pass, or to return to purchase items (+1 spell book) from the quartermaster, or so forth.



Ideally, cleanup and access, but in the rush to get the title out by holiday shopping, I can kind of understand aesthetic cleanup falling off the feature-triage wishlist.



i.e. I'm saying, I noticed, but didn't think it was _negligence_ per se. I thought it was actually good judgment under pressure, however modestly critiqueable in a more ideal game development world.



-evoke

#23
Eislor

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I liked seeing the dwarf girl, standing amongst the ruins and dead bodies, telling me how happy she was.

Strange girl.

#24
Dark83

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The basement door is the final step in one of the subquests.

#25
Endurium

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Wardens keep: sword and history sidequests



Circle tower: Lyrium smuggling, chests you might not have had the skill to unlock last time, various notes you might have missed, two summoning quests you might need to finish, etc. Even if you're thorough you still get the smuggling quest if you go to Orzammar afterward.



I don't have any problem with it, for the reasons others have pointed out. Besides, this is a story game, not a virtual world game like Oblivion, which has people working shifts and the world going about its business regardless of what you're doing. In this game *everything* revolves around you. That's okay sometimes, but I'll have to rely on Bethesda to give me the virtual world treatment I prefer (in single-player games). Here's to Elder Scrolls V...