Modifié par T0paze, 27 novembre 2009 - 03:34 .
Circle Tower - ridiculous negligence
#1
Posté 27 novembre 2009 - 03:33
#2
Posté 27 novembre 2009 - 03:42
Frankly, seeing as there are limited resources when making games.....I am glad they dedicated themselves to other areas of the game rather than 'cleaning up' the cirle tower post you fixing it.....it's not like one spends tons of time here after the fact.
#3
Posté 27 novembre 2009 - 03:47
#4
Posté 27 novembre 2009 - 03:47
Modifié par T0paze, 27 novembre 2009 - 03:49 .
#5
Posté 27 novembre 2009 - 03:56
In my mind it is like the situation of Warden's Keep. There the fabric between the Fade and reality was breached and needed repair. In Warden's Keep, either the demon or the Blood Mage must repair the tear. Well for the Circle, there were not only multiple breaches, but they also needed to be repaired ...
Edit: they also keep the tower open so if you decide to complete some of the unfinished side quests you may do so. People are pissed that they locked Warden's Keep once it was completed because some missed the side quest ... and here you are asking them to do this again, except in an area where people might have 5 additional side quests to complete.
Modifié par Taerda, 27 novembre 2009 - 04:05 .
#6
Posté 27 novembre 2009 - 04:06
#7
Posté 27 novembre 2009 - 04:29
#8
Posté 27 novembre 2009 - 04:31
If by some chance you forgot something in a container or a corpse, it will still be there if you want to get it. Changing it to the clean version at the start of the mage origin will remove some of those containers and corpses.
#9
Posté 27 novembre 2009 - 04:32
keesio74 wrote...
It's a game (and a great one at that). Of course you need to suspend reality a bit when playing a game. Just like how you can carry around a few hundred pounds of extra armor no sweat.
your horse carries all your lootz
Enchantment?
#10
Posté 27 novembre 2009 - 04:37
Nighteye2 wrote...
There are templars busy cleaning, actually. They just work very, very slowly...
Besides the blood all those meat bulbs on higher floors are hard to clean probably...
#11
Posté 27 novembre 2009 - 04:42
#12
Posté 27 novembre 2009 - 04:54
Original182 wrote...
I think it is as Taerda said, they are leaving it as it is for gameplay reasons.
If by some chance you forgot something in a container or a corpse, it will still be there if you want to get it. Changing it to the clean version at the start of the mage origin will remove some of those containers and corpses.
Oh you mean like they just cut off the entire Warden's Keep after you leave, cutting you off from all the loot and quests if you haven't done them?
#13
Posté 27 novembre 2009 - 04:56
The Angry One wrote...
Original182 wrote...
I think it is as Taerda said, they are leaving it as it is for gameplay reasons.
If by some chance you forgot something in a container or a corpse, it will still be there if you want to get it. Changing it to the clean version at the start of the mage origin will remove some of those containers and corpses.
Oh you mean like they just cut off the entire Warden's Keep after you leave, cutting you off from all the loot and quests if you haven't done them?
How many side quests are there in Warden's Keep .. I only recall one - leading up to the cache in the fireplace.
#14
Posté 27 novembre 2009 - 04:59
Its quite difficult to conduct janitorial work in full templar armor.Nighteye2 wrote...
There are templars busy cleaning, actually. They just work very, very slowly...
#15
Posté 27 novembre 2009 - 05:01
#16
Posté 27 novembre 2009 - 05:05
Taerda wrote...
keesio74 wrote...
It's a game (and a great one at that). Of course you need to suspend reality a bit when playing a game. Just like how you can carry around a few hundred pounds of extra armor no sweat.
your horse carries all your lootzThe one you can't see.
Enchantment?
Enchantment!
Pack Mules, anyone?
#17
Posté 27 novembre 2009 - 05:07
#18
Posté 27 novembre 2009 - 05:11
#19
Posté 27 novembre 2009 - 05:21
#20
Posté 27 novembre 2009 - 05:24
Aratham Darksight wrote...
As for the First Enchanter, maybe you can look at it this way: Whenever you return, he comes down to see you. He keeps staring at that door because he's waiting for you to finally spit out what you want and let him get back to work.
Or perhaps his office is in ruin, and he doesn't have any other place to stay?
#21
Posté 27 novembre 2009 - 05:44
In terms of negligence, I'd rather they touched up NPC dialog as things advanced. For pure flavor stuff, characters are more important than areas, IMHO.
#22
Posté 27 novembre 2009 - 06:43
Ideally, cleanup and access, but in the rush to get the title out by holiday shopping, I can kind of understand aesthetic cleanup falling off the feature-triage wishlist.
i.e. I'm saying, I noticed, but didn't think it was _negligence_ per se. I thought it was actually good judgment under pressure, however modestly critiqueable in a more ideal game development world.
-evoke
#23
Posté 27 novembre 2009 - 06:50
Strange girl.
#24
Posté 27 novembre 2009 - 07:00
#25
Posté 27 novembre 2009 - 07:22
Circle tower: Lyrium smuggling, chests you might not have had the skill to unlock last time, various notes you might have missed, two summoning quests you might need to finish, etc. Even if you're thorough you still get the smuggling quest if you go to Orzammar afterward.
I don't have any problem with it, for the reasons others have pointed out. Besides, this is a story game, not a virtual world game like Oblivion, which has people working shifts and the world going about its business regardless of what you're doing. In this game *everything* revolves around you. That's okay sometimes, but I'll have to rely on Bethesda to give me the virtual world treatment I prefer (in single-player games). Here's to Elder Scrolls V...





Retour en haut






