Female heavy plate armor
#1
Posté 27 novembre 2009 - 04:05
#2
Posté 27 novembre 2009 - 04:21
You WOULDN'T be able to tell if someone in plate armor is male or female. Plate was designed to deflect blows AWAY from the body. If you molded cleavage into plate armor what you'd end up with is two prominent points which directs the blow INTO the body. This is a BAD thing.
#3
Posté 27 novembre 2009 - 04:33
#4
Posté 27 novembre 2009 - 04:51


Elizabeth's has slightly more flared hips at the bottom, but it also appears to be a single piece rather than articulated as in the lower example, so this is for purposes of mobility rather than to fit her figure (you'll see male armor with the same flared hips).
#5
Posté 27 novembre 2009 - 04:55
#6
Posté 28 novembre 2009 - 01:00
DA:O is a real nightmare.
I assume that you have and know how to use such programs
like 3ds Max and drawing programs like PhotoShop (in case you are intending to
create new textures). I am apologizing if you know all that.
Armor is a skinned model: it has bone skeleton structure.
Game engine uses animation data from animation files (I guess ani format) to
animate these bones, bones are deforming a mesh (e.g. armor geometry) using
special mesh feature called in 3D graphics “skin” or vertex bone weights that
are assigned by the model author in 3D modeler e.g. 3ds Max. This works very
similar to a real human body.
Let’s discuss an “easy” case: reshaping existing armor. I am
not going to talk about textures as well.
1. Extract .mmh file of interest from game archives with Adinos’ DATool or Tazpn’s cmd
tools.
2.Convert with “Tazpn's Command Line Tools” .mmh to .FBX format. In my tests only import in 3ds Max
provides reliable skin and skeleton.
3. Make you modifications. Usually I am testing them with original game
animations, we do not have this possibility now. Hence perform tests with
a series of reasonable “extreme” poses.
4. Export in FBX format.
5.Convert FBX to MMH.XML with Tazpn’s fbxcmd.
6. Compile MMH.XML to MMH with GraphicsProcessorMMH.exe from the ToolSet.
7. Use that somehow in the game. I have no idea how to use new mmh files, but
there are reports on the Forum that this is possible.
8. Pray.
We do not have official exporters now and probably will
never receive them. Tazpn’s programs are WIP and official Autodesk FBX format/s
contains several bugs. I would be not surprised if this does not work.
Such a mess I have never seen in any other moddable
game and game engine. IMHO DA:O cannot be called modder-friendly. From my point
of view it is not worthwhile to spend efforts on such “minor” modifications
like reshaping armor.
Modifié par A1x2e3l, 28 novembre 2009 - 01:04 .
#7
Posté 28 novembre 2009 - 02:31
#8
Posté 28 novembre 2009 - 03:54
#9
Posté 28 novembre 2009 - 04:30
Dorian Glave wrote...
I wonder how many dragons and ogres Elizabeth fought in that armor...?
Is there a point you were trying to make with that?
#10
Posté 28 novembre 2009 - 05:39
Tazpn has created NifTools Max importer/exporter for NetImmerse/Gamebryo based games
(Morrowind, Oblivion, FO3, there are hundreds of them) without any
information/help from developers.
BTW, I have tried the workflow I have described: nothing
works so far. Troubleshooting could be a long story.
Modifié par A1x2e3l, 28 novembre 2009 - 05:40 .
#11
Posté 28 novembre 2009 - 06:25
#12
Posté 28 novembre 2009 - 07:08
Empty space in the game. I have tried to replace some of these files with originals, delete some - only texture works.
BTW, I had to verticaly flip UVs after import in Max.
Modifié par A1x2e3l, 28 novembre 2009 - 07:10 .
#13
Posté 28 novembre 2009 - 12:41
http://img02.picoodl...e1m_f729e5e.png
Now that look sexy and Dangerous!
Anyone can post a pic of Morrigan in plate armor so i can laugh?
#14
Posté 28 novembre 2009 - 01:11
Anyway... This is a game so not that i care.
#15
Posté 28 novembre 2009 - 03:37
Look even if elizabeth would run around and fight ogers and dragons she would still not run around in a string bikini plate armor

This pretty well sums that up....
#16
Posté 28 novembre 2009 - 04:35
#17
Posté 28 novembre 2009 - 04:50
#18
Posté 29 novembre 2009 - 08:19
#19
Posté 29 novembre 2009 - 05:23
The heavier material parts allow to be enchanted with strong energy, while the uncovered but still magically protected zones allow for body flexibililty.
In a magical world, the best protection is not always the ones you can see.
Modifié par elys, 29 novembre 2009 - 05:36 .
#20
Posté 30 novembre 2009 - 01:15
go for the shiny parts! go for the shiny parts!!!
#21
Posté 01 décembre 2009 - 04:26
elys wrote...
Well what you don't realize on the fantasy female armor, is the uncovered body parts are in fact enchanted by a local ward of protection; the best enchanted armors even having a spell of reflection sending back arrows into the archer's head.
The heavier material parts allow to be enchanted with strong energy, while the uncovered but still magically protected zones allow for body flexibililty.
In a magical world, the best protection is not always the ones you can see.
Hmm, I ran into a sorceress the other day in the Wilds and couldn't help but flirt with her.
When I woke up my entire face hurt something fierce, like it had been slapped by a mallet!
#22
Posté 01 décembre 2009 - 06:52
#23
Posté 01 décembre 2009 - 11:57
#24
Posté 02 décembre 2009 - 12:17
Ambaryerno wrote...
My problem with it is that a LOT of people take what they see in games like these and think that's how it works in the real world as it gets spread from one pop culture source to another. Just look at how influential D&D has been to get an idea of the damage that "just" a fantasy RPG can do.
Which is why Obsidian, and now Bioware, have used (at least I know
Obsidian did this) the exact same textures for the armors for male and
female.
#25
Posté 02 décembre 2009 - 12:55
Plate as seen in the game have nothing to do with reality, they would be too cumbersome, full of gaps and they have way too many things you can grab to wrestle.
But on the other hand, there is no way you can go through plate armour with any thing short of a bec de crobin or gun powder/nitrocellulose powered projectile. There is no way a sword two handed or not will go through plate and where you do not have mail you do have plate.
Hence the shaping of 15th blade, and the manuscripts advocating placing of the point of a long sword on the mail and using the cross guard of the sword to brace against the cuirass, you take a massive step forward.
I fence from medieval manuscript with and without armour and I joust with solid wood and steel coronel as well with balsa tip. So I am used to wear full plate, ride fence and wrestle in it.
And if you do not have protections a two handed sword, that is much more nimbler than a single handed will leave you in two parts
At least they have armour that absorb damage and no armour class and to be fair the shape of the armour is really important in damage deflection.
It really good enough as it is.
phil





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