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Proof Mass Effect 3 Endings Were Indoctrinations


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#276
Candidate 88766

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XIXmaximus wrote...

Candidate 88766 wrote...

Proof that the endings were not hallucinations and that Shepard does indeed defeat the Reapers.

Image IPB

The game explicitly and directly tells the player - outside of the constraints of the story - that regardless of which ending you choose Shepard defeats the Reapers.


This means absolutely nothing lol......books are always completed before Epilogues are shown.  Its just as stupidd to tell someone "hey, you are gonna have a surprise birthday, at teh same instant that you try to trick them into thinking everyone forgot."

How can you possibly dismiss this?

Read it again:

"Commander Shepard has become a legend by ending the Reaper threat."

It is Bioware telling you, the player, that Shepard has defeated the Reapers. 

They could not possibly be any more blatant about telling the player this.

Modifié par Candidate 88766, 13 mars 2012 - 12:46 .


#277
balance5050

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fropas wrote...

XIXmaximus wrote...

fropas wrote...

XIXmaximus wrote...

for those of you who are saying that indoctrination makes no sense because if the reapers did indoctrinate (or try) Shep, then they wouldn't give him a choice of destroying them...........it would make even LESS sense that Shep would accept only ONE choice, the choice to do what the reapers want, because he would see through the ploy that they are trying to play.......which is why they MIX MATCH the options to try to confuse you. Being blind to the narratives hints and ques doesn't make this going theory any less valid.


ignoring that "indoctrinated sheps" still become "legend" makes your theory less valid.

But it's a cool story--I'd much rather believe the ****ty ending was a fantasy--but it doesn't make sense as far as the ending cenematics go.


I don't understand why people who are okay with these endings are refuting people who are trying to find comfort in gameplay evidence until we find out for sure.


Sorry maximus,
I'm just bitter that my paragon shep dies at the end, but renegades get to live if they have enough war assets. -_-Why does your shep get to live AND be the good guy? It's just so depressing thinking my shep became indoctrinated. But I'll shut up now. Keep hope alive man.


These choices are not renegade or paragon, (anderson destroying it should tell you that destroy is paragon) It's siding with the reapers or not.

Someone already said it but
Control=you are TIM
Synthesis=you are Saren
Destroy=you remain Shepard 

#278
JClausij

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hmmm... this does make sense.
HOWEVER
I believe this is just an elaborate conspiracy put together by EA and Bioware in order to make us buy DLC, and have subliminal messages in it in order to indoctorinate all of the fans, and allow them to take over the world!!!

Refer to for what they are up to.

Modifié par JClausij, 13 mars 2012 - 12:48 .


#279
XIXmaximus

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Candidate 88766 wrote...

XIXmaximus wrote...

"Surely this is massively worse than the current endings though. It means
that no matter how hard you try in the game, you either get a story
ending in Shepard unknowingly failing or a story that ends right before
the Reapers can be beaten."

^^  you replay ME games knowing that if you ditto the last playthrough you'll get the same result.....so you don't ditto...you play it differently to get another ending.   It is sort of derp to say that this idea isn't valid because one of many endings is obviously inevitablee if you play the game through in a manner that provokes that ending.  So in other words....you implied that you don't replay ME games by throwing out the entire idea of replaying for an alternate ending.

You misunderstood what I was saying.

I'm asking you why you think indoctrination is a better ending when it leads to two options:

-Shepard failing, but the player not directly knowing this
-Shepard waking up in the ruins of London, before getting to the Citadel - leaving the story completely unfinished

How are those better than the endings we have?


okay......the whole idea behind this thread, is to speculate on what bioware is thinking.  The current endings were INCONCLUSIVE...to the core....which is why everyonne is pissed off.  THIS THREAD is trying to figure out, with the evidence given, what Bioware is planning.  We aren't saying replace the current endings with the ones theroized in this thread, we are saying CONCLUDE all the plot holes, with what they are (hopefully) planning to implement.  Yes, you got the achievement that you defeated the reapers.  The whole idea of indoctrination is making something THINK something happened when it really didnt.  So they release and epilogue....you start out wherever you were cracked, or, if you chose the option that allowed you to wake up, you start off from there.  We aren't trying to say that this ending will be "better", we are trying to say it is needed so people can put all the pieces together and not be as confused as bird after a tornado.

#280
Worufu

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Candidate 88766 wrote...

Worufu wrote...

Candidate 88766 wrote...

Worufu wrote...

Candidate 88766 wrote...

The main argument that Shepard is not indoctrinated is that game explicitly tells you that Shepard's defeat of the Reapers has turned him into a legend. Thats about as blatant as Bioware could be in telling you that you defeated the Reapers.

I don't get why people are so adamant about this idea. Its worse than the current endings - it invalidates every choice by making it so Shepard fails no matter what - he falls under the Reapers' influence. At least with the current endings you actually beat the Reapers, despite them being poorly explained, essentially reliant on magic, and providing poor closure for the characters. Shepard being indoctrinated would mean that the Reapers win and the Cycle continues regardless of what you do.


It does not invalidate EVERY choice. We can see something resembling complete change of Shepard into Husk. The thing I saw as the first thing when I was watching Control/Synthesis endings were the eyes.
They are EXACTLY like The Illusive Man's eyes and it's a very noticeable feature that shows an early, but already invasive stage of indoctrination.
I see it as Control means that it's actually the Reapers that control Shepard. He loses. He becomes just like TIM - a puppet. He becomes a simple husk, no longer able to control (eh) his actions. His personality, everything that makes Shepard, uh, Shepard, dies. All is left is a husk.
In Synthesis Shepard, a being mostly organic, yet partly synthetic joins the energy of the Crucible to join organics and synthetics forever. Only, you know, THE REAPERS ARE THE APEX OF SYNTHESIS. They harvest organics in order to create synthetic life. Their core, though, remains organic. Of sorts. Gel, liquid, you know. That means either you simply will be processed and just as thousands of others you will be used in creating a new Reaper, OR Shepard will become a new Reaper's main mind. Like, some resemblance of personality, it's 'voice'. Of course your indoctrinated body will drag itself to the closest processing device/facility and well, there you go.
The Destruction, presented by The Catalyst in a very negative way, is actually Shepard's mind REJECTING the indoctrination. He will wake up right there in the rubble, among bodies and burning Mako's. He didn't move previously and it looked like he was dead (while in truth he was dreaming), so the voice at the beginning of the 'walk to the beam in slo-mo' sequence says that there's nobody alive, 'they', your team, didn't make it. You wake up, free of Reaper's control, shrugging off the indoctrination like it's a flesh wound, retaining your personality and mind, defeating the Reapers at their own game through your willpower and determination, not swaying and deciding to end this the way you always thought was right - by destroying the Reapers.

But if you believe Shepard is indoctrinated, how can you believe any of what the game presents you with?

And if the Reapers did somehow cunjure up this illusion through indoctrination, why provide the option for destroy at all?

And why is it the only choice if your GaW is low?


I can't believe, that's the 'sweet spot' right there. Shepard a couple of times said himself that 'what if'. What if he's not himself since the Cerberus supposedly rebuilt him? Or did he get out of the Geth Consensus at all? (Consensus is brought up by Joker and it is less possible, yet it somehow fits the theme of things not being reality, also some kind of foreshadowing) But the game makes, please notice, prefect sense and everything is seemingly clear thorough the whole game (except ambiguous dream sequences) and the very trippy ending. Heck, the most obvious point of Shepard's start of indoctrination would be either the visit in the dead Reaper's body or the impulse from a Reaper's artifact in Arrival. An impulse similar to the one that probably started TIM's indoctrination during the First Contact War. It's in the comics. Also, indoctrination isn't forcing something on you. It usually makes you BELIEVE what the Reapers are saying to you. Like Saren, Benezia, TIM. What, if at some point they had a similar dream-like experience, but their choice was wrong? It's like Saren - his motives were good, but he ended up as a puppet. Same here - your intentions are good to choose Control or Synthesis, yes, because there would be less casualties etc - EXACTLY what the Reaper would present you if it would want you to believe that your own actions would be good.

The Destruction option is your own mind, your subconsciousness fighting. Reapers know that you need a choice, that there would always be a choice. Because it's your mind, and your mind will always resist. The Destruction is like the exit from this system, a backdoor that seems very bad and cruel and brutal, it will do things that you don't want to. It will cause death and destruction on a scale that the Reapers could not do themselves. Would Shepard, who's fighting for saving the galaxy take that? Or, the correct question should be: would YOU choose that, knowing that there are other options that will save many people and seemingly will make the Reapers dissappear, too? Food for thoughts.

Destruction being the only option by having not enough GaW (though IDK if it's the only one, I had around 6k EMS at the end) would be a simple, well, BioWare's backdoor. A new ending would just close on the true choice, Destruction, the only where Shepard survives and has his mind intact. The proper ending will start from there. This way players who did not get all the neccessary EMS points wouldn't be screwed up. Then, of course, they could have their True Ending screwed up by not having enough EMS and, well, Reapers win. This time, though, you see everything with your own eyes and not through Reaper-inducted dreams.

But why make the other endings require a higher GaW? Games provide better rewards for those who work for them - Bioware wouldn't simply give players who worked harder more chance of unknowingly failing.

That's exactly the thinking! Look at it from the psychological point of view. It's some sort of carrot on a stick, only the carrot is poisoned. You worked hard and you get the possibility to Control or Synthesis. And if you got them, that means they;re better endings, right? While in truth they are not. The player gets indoctrinated as well. You think you have the choice, and that choice is your reward by working hard. The only problem it's not a reward. It's another trick to make you fail.
And IMHO if (or, hopefully, when) the true ending will be released, your natural option will be the Destruction option. Because you will know that there's something after the Choice Sequence. If you work hard you can be deceived into choosing wrong, because you have the choice. If you didn't work hard enough, you will be forced to get the True Ending, but the True Ending will have the worst possible outcome. you will be forced to eat up the whole ME3 experience, then go back to the menu, click New Game and start over, this time trying to get things right and completing the game in a better way.

Oh man, I'm sure making walls of text here. But that's because I love the game.

Modifié par Worufu, 13 mars 2012 - 12:49 .


#281
TcomJ

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lil_89 wrote...

TcomJ wrote...

I know how bad and disappointing it is, but don't run away from the fact that it is a bad writing.

It's like you read Harry Potter, 7 of them, and then JK Rowling tells you at the end of the last paragraph that this is all just a dream LOL

lil_89 wrote...

No, it is actually like Voldemort was in Harry's mind, and made him believe Sirius was in danger to lure him to the ministry of magic, so yeah, J.K Rowling totally used the same effect to create a twist, and it was awesome. Check your facts before comparing


TcomJ wrote...

Oh my god, it's a freaking analogy and it's for the ending!!!! The point is it's a freaking lazy ass bad written ending.

And you are the one that has to get the fact right because that didn't happen in the last 2 min or the last paragraph of the book, did it? -"-

the ending was like "The wand refused to kill the one to whom it had allegiance, further
protecting Harry. During the duel, Harry refuses to use the killing
curse and even encourages Voldemort to feel remorse, one known way to
restore Voldemort's shattered soul. Voldemort dies when his own killing
curse backfires; he and his Death Eaters are finally defeated. The wizarding world is able to live in peace once more."

....If I were to add "sorry, suck to be you, this is all just a dream hahaaa~~~" to that last page.... it will give the same outrage of the fan effect as well duh

#282
XIXmaximus

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Worufu wrote...

Candidate 88766 wrote...

Worufu wrote...

Candidate 88766 wrote...

Worufu wrote...

Candidate 88766 wrote...

The main argument that Shepard is not indoctrinated is that game explicitly tells you that Shepard's defeat of the Reapers has turned him into a legend. Thats about as blatant as Bioware could be in telling you that you defeated the Reapers.

I don't get why people are so adamant about this idea. Its worse than the current endings - it invalidates every choice by making it so Shepard fails no matter what - he falls under the Reapers' influence. At least with the current endings you actually beat the Reapers, despite them being poorly explained, essentially reliant on magic, and providing poor closure for the characters. Shepard being indoctrinated would mean that the Reapers win and the Cycle continues regardless of what you do.


It does not invalidate EVERY choice. We can see something resembling complete change of Shepard into Husk. The thing I saw as the first thing when I was watching Control/Synthesis endings were the eyes.
They are EXACTLY like The Illusive Man's eyes and it's a very noticeable feature that shows an early, but already invasive stage of indoctrination.
I see it as Control means that it's actually the Reapers that control Shepard. He loses. He becomes just like TIM - a puppet. He becomes a simple husk, no longer able to control (eh) his actions. His personality, everything that makes Shepard, uh, Shepard, dies. All is left is a husk.
In Synthesis Shepard, a being mostly organic, yet partly synthetic joins the energy of the Crucible to join organics and synthetics forever. Only, you know, THE REAPERS ARE THE APEX OF SYNTHESIS. They harvest organics in order to create synthetic life. Their core, though, remains organic. Of sorts. Gel, liquid, you know. That means either you simply will be processed and just as thousands of others you will be used in creating a new Reaper, OR Shepard will become a new Reaper's main mind. Like, some resemblance of personality, it's 'voice'. Of course your indoctrinated body will drag itself to the closest processing device/facility and well, there you go.
The Destruction, presented by The Catalyst in a very negative way, is actually Shepard's mind REJECTING the indoctrination. He will wake up right there in the rubble, among bodies and burning Mako's. He didn't move previously and it looked like he was dead (while in truth he was dreaming), so the voice at the beginning of the 'walk to the beam in slo-mo' sequence says that there's nobody alive, 'they', your team, didn't make it. You wake up, free of Reaper's control, shrugging off the indoctrination like it's a flesh wound, retaining your personality and mind, defeating the Reapers at their own game through your willpower and determination, not swaying and deciding to end this the way you always thought was right - by destroying the Reapers.

But if you believe Shepard is indoctrinated, how can you believe any of what the game presents you with?

And if the Reapers did somehow cunjure up this illusion through indoctrination, why provide the option for destroy at all?

And why is it the only choice if your GaW is low?


I can't believe, that's the 'sweet spot' right there. Shepard a couple of times said himself that 'what if'. What if he's not himself since the Cerberus supposedly rebuilt him? Or did he get out of the Geth Consensus at all? (Consensus is brought up by Joker and it is less possible, yet it somehow fits the theme of things not being reality, also some kind of foreshadowing) But the game makes, please notice, prefect sense and everything is seemingly clear thorough the whole game (except ambiguous dream sequences) and the very trippy ending. Heck, the most obvious point of Shepard's start of indoctrination would be either the visit in the dead Reaper's body or the impulse from a Reaper's artifact in Arrival. An impulse similar to the one that probably started TIM's indoctrination during the First Contact War. It's in the comics. Also, indoctrination isn't forcing something on you. It usually makes you BELIEVE what the Reapers are saying to you. Like Saren, Benezia, TIM. What, if at some point they had a similar dream-like experience, but their choice was wrong? It's like Saren - his motives were good, but he ended up as a puppet. Same here - your intentions are good to choose Control or Synthesis, yes, because there would be less casualties etc - EXACTLY what the Reaper would present you if it would want you to believe that your own actions would be good.

The Destruction option is your own mind, your subconsciousness fighting. Reapers know that you need a choice, that there would always be a choice. Because it's your mind, and your mind will always resist. The Destruction is like the exit from this system, a backdoor that seems very bad and cruel and brutal, it will do things that you don't want to. It will cause death and destruction on a scale that the Reapers could not do themselves. Would Shepard, who's fighting for saving the galaxy take that? Or, the correct question should be: would YOU choose that, knowing that there are other options that will save many people and seemingly will make the Reapers dissappear, too? Food for thoughts.

Destruction being the only option by having not enough GaW (though IDK if it's the only one, I had around 6k EMS at the end) would be a simple, well, BioWare's backdoor. A new ending would just close on the true choice, Destruction, the only where Shepard survives and has his mind intact. The proper ending will start from there. This way players who did not get all the neccessary EMS points wouldn't be screwed up. Then, of course, they could have their True Ending screwed up by not having enough EMS and, well, Reapers win. This time, though, you see everything with your own eyes and not through Reaper-inducted dreams.

But why make the other endings require a higher GaW? Games provide better rewards for those who work for them - Bioware wouldn't simply give players who worked harder more chance of unknowingly failing.

That's exactly the thinking! Look at it from the psychological point of view. It's some sort of carrot on a stick, only the carrot is poisoned. You worked hard and you get the possibility to Control or Synthesis. And if you got them, that means they;re better endings, right? While in truth they are not. The player gets indoctrinated as well. You think you have the choice, and that choice is your reward by working hard. The only problem it's not a reward. It's another trick to make you fail.
And IMHO if (or, hopefully, when) the true ending will be released, your natural option will be the Destruction option. Because you will know that there's something after the Choice Sequence. If you work hard you can be deceived into choosing wrong, because you have the choice. If you didn't work hard enough, you will be forced to get the True Ending, but the True Ending will have the worst possible outcome. you will be forced to eat up the whole ME3 experience, then go back to the menu, click New Game and start over, this time trying to get things right and completing the game in a better way.

Oh man, I'm sure making walls of text here. But that's because I love the game.


THANK YOU ^^

#283
Candidate 88766

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XIXmaximus wrote...

Candidate 88766 wrote...

XIXmaximus wrote...

"Surely this is massively worse than the current endings though. It means
that no matter how hard you try in the game, you either get a story
ending in Shepard unknowingly failing or a story that ends right before
the Reapers can be beaten."

^^  you replay ME games knowing that if you ditto the last playthrough you'll get the same result.....so you don't ditto...you play it differently to get another ending.   It is sort of derp to say that this idea isn't valid because one of many endings is obviously inevitablee if you play the game through in a manner that provokes that ending.  So in other words....you implied that you don't replay ME games by throwing out the entire idea of replaying for an alternate ending.

You misunderstood what I was saying.

I'm asking you why you think indoctrination is a better ending when it leads to two options:

-Shepard failing, but the player not directly knowing this
-Shepard waking up in the ruins of London, before getting to the Citadel - leaving the story completely unfinished

How are those better than the endings we have?


okay......the whole idea behind this thread, is to speculate on what bioware is thinking.  The current endings were INCONCLUSIVE...to the core....which is why everyonne is pissed off.  THIS THREAD is trying to figure out, with the evidence given, what Bioware is planning.  We aren't saying replace the current endings with the ones theroized in this thread, we are saying CONCLUDE all the plot holes, with what they are (hopefully) planning to implement.  Yes, you got the achievement that you defeated the reapers.  The whole idea of indoctrination is making something THINK something happened when it really didnt.  So they release and epilogue....you start out wherever you were cracked, or, if you chose the option that allowed you to wake up, you start off from there.  We aren't trying to say that this ending will be "better", we are trying to say it is needed so people can put all the pieces together and not be as confused as bird after a tornado.

The endings are not inconclusive. They're poorly explained, unsatisfying and out of place with the mood of the series, but they are not inconclusive. 

-Destroy kills the Reapers, but there is a threat that synthetics will emerge again
-Control admits the reapers are right, and that the Cycle is the only way to prevent a singularity
-Synthesis achieves peace by combining organics and synthetics into a new lifeform

They all provide closure. The closure isn't all that good, but its there.

The indoctrination theory does not provide closure. You either have a fail ending, or an ending which cuts off before the actual end of the story - pretty much the definition of inconclusive. This thread is coming up with ideas that make the endings worse, not better.

#284
hex23

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Candidate 88766 wrote...

Read it again:

"Commander Shepard has become a legend by ending the Reaper threat."

It is Bioware telling you, the player, that Shepard has defeated the Reapers. 

They could not possibly be any more blatant about telling the player this.


Uh....if they were really trying to pull off this mind f*ck that is exactly what they would tell the player.

"Everything is great, you won, good job!". What did you expect it to say "hey the last 10 minutes were a Reaper induced hallucination which will later be explained via DLC"?

I mean....c'mon man. Seriously. I'm not saying this theory is true but if we're exploring the possibility we have no reason to take the last 5-10 minutes of the game at face value.

#285
STAG IRONHIDE

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TcomJ wrote...

Oh god, please no. If that's actually true, then it would be like you read Harry Potter, 7 of them, and then JK Rolling tells you at the end of the last paragraph that this is all just a dream LOL


Sort of, except you have to pay $10 extra for a 10 page "real ending" novel on top of that and she tells you about it on the internet ^_^

Maybe the literary community will follow suit, the growth of visual media sure has hurt that industry and the creation of tablet books makes this all the more plausible!

Modifié par STAG IRONHIDE, 13 mars 2012 - 12:57 .


#286
XIXmaximus

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Candidate 88766 wrote...

XIXmaximus wrote...

Candidate 88766 wrote...

XIXmaximus wrote...

"Surely this is massively worse than the current endings though. It means
that no matter how hard you try in the game, you either get a story
ending in Shepard unknowingly failing or a story that ends right before
the Reapers can be beaten."

^^  you replay ME games knowing that if you ditto the last playthrough you'll get the same result.....so you don't ditto...you play it differently to get another ending.   It is sort of derp to say that this idea isn't valid because one of many endings is obviously inevitablee if you play the game through in a manner that provokes that ending.  So in other words....you implied that you don't replay ME games by throwing out the entire idea of replaying for an alternate ending.

You misunderstood what I was saying.

I'm asking you why you think indoctrination is a better ending when it leads to two options:

-Shepard failing, but the player not directly knowing this
-Shepard waking up in the ruins of London, before getting to the Citadel - leaving the story completely unfinished

How are those better than the endings we have?


okay......the whole idea behind this thread, is to speculate on what bioware is thinking.  The current endings were INCONCLUSIVE...to the core....which is why everyonne is pissed off.  THIS THREAD is trying to figure out, with the evidence given, what Bioware is planning.  We aren't saying replace the current endings with the ones theroized in this thread, we are saying CONCLUDE all the plot holes, with what they are (hopefully) planning to implement.  Yes, you got the achievement that you defeated the reapers.  The whole idea of indoctrination is making something THINK something happened when it really didnt.  So they release and epilogue....you start out wherever you were cracked, or, if you chose the option that allowed you to wake up, you start off from there.  We aren't trying to say that this ending will be "better", we are trying to say it is needed so people can put all the pieces together and not be as confused as bird after a tornado.

The endings are not inconclusive. They're poorly explained, unsatisfying and out of place with the mood of the series, but they are not inconclusive. 

-Destroy kills the Reapers, but there is a threat that synthetics will emerge again
-Control admits the reapers are right, and that the Cycle is the only way to prevent a singularity
-Synthesis achieves peace by combining organics and synthetics into a new lifeform

They all provide closure. The closure isn't all that good, but its there.

The indoctrination theory does not provide closure. You either have a fail ending, or an ending which cuts off before the actual end of the story - pretty much the definition of inconclusive. This thread is coming up with ideas that make the endings worse, not better.


Lol, cmon man, you can't actually believe this.  The game  is about relationship building, LI's, and making choices.  the fact that they land your crew on an unknown planet, wondering wtf happened to you, and leaving you wondering wtf happened to them, is inconclusive. "Poorly explained, unsatisfying and out of place" = Inconclusive.  If you finish a story, and say...."wtf happened derp?" The story is inconclusive.  Indoctrination theory IN AND OF ITSELF does not provide closure.......it provides a ROAD MAP that you can FOLLOW to TAKE you to the conclusive ending that everyone is wondering about.  The entire point of this thread is going over your head....said the cat in the hat.

#287
hex23

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Candidate 88766 wrote...

The endings are not inconclusive. They're poorly explained, unsatisfying and out of place with the mood of the series, but they are not inconclusive. 

-Destroy kills the Reapers, but there is a threat that synthetics will emerge again
-Control admits the reapers are right, and that the Cycle is the only way to prevent a singularity
-Synthesis achieves peace by combining organics and synthetics into a new lifeform

They all provide closure. The closure isn't all that good, but its there.

The indoctrination theory does not provide closure. You either have a fail ending, or an ending which cuts off before the actual end of the story - pretty much the definition of inconclusive. This thread is coming up with ideas that make the endings worse, not better.


At face value the end of the game is inconclusive. Shepard is alive with no explanation.....his crew is stranded on an alien world, aliens are stranded on Earth....Mass Relay, Synthetics, the Citadel are all potentially gone....mainstays of the series, I might add.

At least the indoctrination theory gives a reason for it. And more DLC is coming, which is virtually impossible given the state of the game if you take the events literally.

Modifié par hex23, 13 mars 2012 - 12:58 .


#288
Candidate 88766

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XIXmaximus wrote...

Lol, cmon man, you can't actually believe this.  The game  is about relationship building, LI's, and making choices.  the fact that they land your crew on an unknown planet, wondering wtf happened to you, and leaving you wondering wtf happened to them, is inconclusive. "Poorly explained, unsatisfying and out of place" = Inconclusive.  If you finish a story, and say...."wtf happened derp?" The story is inconclusive.  Indoctrination theory IN AND OF ITSELF does not provide closure.......it provides a ROAD MAP that you can FOLLOW to TAKE you to the conclusive ending that everyone is wondering about.  The entire point of this thread is going over your head....said the cat in the hat.

But saying that Shepard either got indoctrinated and failed or that the story cuts off before the actual ending is more inconclusive. There is no satisfaction at all - failure or a cliffhanger. Why would you want to believe that?

#289
SolonTheWhite

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If the ending really is Indoctrinations then it was just bad writing on bioware's part pure and simple. For them to create an ending that requires multiple layers of inception to make sense of it all is just stupid. If it was indoctrination then they should have made that clear and provided closure for the choice you made. But to just end it the way they did and hope the community just figures it out is stupid. That is why most people are convinced the ending is just filled with plot holes.

#290
hex23

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Some else odd I noticed, when Shep shoots Anderson he isn't physically hurt. When Shep is laying there after Anderson dies, his torso (where he shot Anderson) is bleeding.

#291
balance5050

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Candidate 88766 wrote...

XIXmaximus wrote...

Candidate 88766 wrote...

XIXmaximus wrote...

"Surely this is massively worse than the current endings though. It means
that no matter how hard you try in the game, you either get a story
ending in Shepard unknowingly failing or a story that ends right before
the Reapers can be beaten."

^^  you replay ME games knowing that if you ditto the last playthrough you'll get the same result.....so you don't ditto...you play it differently to get another ending.   It is sort of derp to say that this idea isn't valid because one of many endings is obviously inevitablee if you play the game through in a manner that provokes that ending.  So in other words....you implied that you don't replay ME games by throwing out the entire idea of replaying for an alternate ending.

You misunderstood what I was saying.

I'm asking you why you think indoctrination is a better ending when it leads to two options:

-Shepard failing, but the player not directly knowing this
-Shepard waking up in the ruins of London, before getting to the Citadel - leaving the story completely unfinished

How are those better than the endings we have?


okay......the whole idea behind this thread, is to speculate on what bioware is thinking.  The current endings were INCONCLUSIVE...to the core....which is why everyonne is pissed off.  THIS THREAD is trying to figure out, with the evidence given, what Bioware is planning.  We aren't saying replace the current endings with the ones theroized in this thread, we are saying CONCLUDE all the plot holes, with what they are (hopefully) planning to implement.  Yes, you got the achievement that you defeated the reapers.  The whole idea of indoctrination is making something THINK something happened when it really didnt.  So they release and epilogue....you start out wherever you were cracked, or, if you chose the option that allowed you to wake up, you start off from there.  We aren't trying to say that this ending will be "better", we are trying to say it is needed so people can put all the pieces together and not be as confused as bird after a tornado.

The endings are not inconclusive. They're poorly explained, unsatisfying and out of place with the mood of the series, but they are not inconclusive. 

-Destroy kills the Reapers, but there is a threat that synthetics will emerge again
-Control admits the reapers are right, and that the Cycle is the only way to prevent a singularity
-Synthesis achieves peace by combining organics and synthetics into a new lifeform

They all provide closure. The closure isn't all that good, but its there.

The indoctrination theory does not provide closure. You either have a fail ending, or an ending which cuts off before the actual end of the story - pretty much the definition of inconclusive. This thread is coming up with ideas that make the endings worse, not better.


If you want to view that synthesis as something that can actually happen in the ME universe, or that the reapers are just going to go out into darkspace and die, then have fun in that fantasy the reapers set up for you. I will be waking up back on Earth to finish the fight  finally get that closure with the DLC.

#292
Candidate 88766

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hex23 wrote...

Candidate 88766 wrote...

The endings are not inconclusive. They're poorly explained, unsatisfying and out of place with the mood of the series, but they are not inconclusive. 

-Destroy kills the Reapers, but there is a threat that synthetics will emerge again
-Control admits the reapers are right, and that the Cycle is the only way to prevent a singularity
-Synthesis achieves peace by combining organics and synthetics into a new lifeform

They all provide closure. The closure isn't all that good, but its there.

The indoctrination theory does not provide closure. You either have a fail ending, or an ending which cuts off before the actual end of the story - pretty much the definition of inconclusive. This thread is coming up with ideas that make the endings worse, not better.


At face value the end of the game is inconclusive. Shepard is alive with no explanation.....his crew is stranded on an alien world, aliens are stranded on Earth....Mass Relay, Synthetics, the Citadel are all potentially gone....mainstays of the series, I might add.

At least the indoctrination theory gives a reason for it. And more DLC is coming, which is virtually impossible given the state of the game if you take the events literally.

The real endings do give a reason - the Relays, the Citadel and potentially lots of species are gone so that the Reaper threat is gone. The indoctrination theory provides no closure - if you get the ending where Shepard 'breaks free' of indoctrination, then you don't get to see whether he actually defeats the Reapers, or even how he goes about doing it. If this theory were true, the game ends before the Reapers are defeated, which is about as inconclusive as an end to the ME trilogy could be.

DLC can be for MP or mission pre-ending, like Overlord.

#293
hex23

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SolonTheWhite wrote...

If the ending really is Indoctrinations then it was just bad writing on bioware's part pure and simple. For them to create an ending that requires multiple layers of inception to make sense of it all is just stupid. If it was indoctrination then they should have made that clear and provided closure for the choice you made. But to just end it the way they did and hope the community just figures it out is stupid. That is why most people are convinced the ending is just filled with plot holes.


It's not stupid. It's brilliant really. Taken literally the end of the game requires "multiple layers of inception". You have to do some serious mental gymnastics for it to make any sense.

If he's indoctrinated it doesn't have to make sense because it's not real.

Hell, I think it's impressive they gave their fan base enough credit to figure this stuff out on their own. It reminds me of the gun/plant scene from "Breaking Bad" season 4.

Modifié par hex23, 13 mars 2012 - 01:09 .


#294
Candidate 88766

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balance5050 wrote...

If you want to view that synthesis as something that can actually happen in the ME universe, or that the reapers are just going to go out into darkspace and die, then have fun in that fantasy the reapers set up for you. I will be waking up back on Earth to finish the fight  finally get that closure with the DLC.

How is believing that the endings the game gives are genuine, when the game explicitly states that you've defated the reapers once the credits have rolled, more of a fantasy than believing that Bioware withheld the true endings so that they could make a DLC for it?

Its going to be like the VS DLC for ME2 that people were adamant was coming.

Modifié par Candidate 88766, 13 mars 2012 - 01:04 .


#295
XIXmaximus

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Candidate 88766 wrote...

XIXmaximus wrote...

Lol, cmon man, you can't actually believe this.  The game  is about relationship building, LI's, and making choices.  the fact that they land your crew on an unknown planet, wondering wtf happened to you, and leaving you wondering wtf happened to them, is inconclusive. "Poorly explained, unsatisfying and out of place" = Inconclusive.  If you finish a story, and say...."wtf happened derp?" The story is inconclusive.  Indoctrination theory IN AND OF ITSELF does not provide closure.......it provides a ROAD MAP that you can FOLLOW to TAKE you to the conclusive ending that everyone is wondering about.  The entire point of this thread is going over your head....said the cat in the hat.

But saying that Shepard either got indoctrinated and failed or that the story cuts off before the actual ending is more inconclusive. There is no satisfaction at all - failure or a cliffhanger. Why would you want to believe that?


Do you not remember getting owned by Morinth after porking her and having to start over so you don't step on that land mine that you had no idea would explode?  This story is about CHOICES......if you make the WRONG choice, you get reminded of it...and hopefully you go back and try a different route.  If you have half a brain to follow the FACTUAL evidence littered throughout the last 10 minutes of the game, you'll realize that inbedded is the right and wrong choice...if you make the wrong choice you dont get teh cutscene where shep is still alive.....if you make the right choice you do======> inconclusive wtf derp story.........SURPRISE bioware mind ****ed us and gives us an epilogue that shows what really happens if you READ the triggers and MAKE the right choice.

#296
balance5050

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SolonTheWhite wrote...

If the ending really is Indoctrinations then it was just bad writing on bioware's part pure and simple. For them to create an ending that requires multiple layers of inception to make sense of it all is just stupid. If it was indoctrination then they should have made that clear and provided closure for the choice you made. But to just end it the way they did and hope the community just figures it out is stupid. That is why most people are convinced the ending is just filled with plot holes.


Yeah, a strory that tries to get you to think for yourself and put together clues to find out whats really going on is WAAAY stupider than just telling you "herpderp, this is the test to see if you become indoctrinated or not... derp."

#297
Candidate 88766

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XIXmaximus wrote...

Candidate 88766 wrote...

XIXmaximus wrote...

Lol, cmon man, you can't actually believe this.  The game  is about relationship building, LI's, and making choices.  the fact that they land your crew on an unknown planet, wondering wtf happened to you, and leaving you wondering wtf happened to them, is inconclusive. "Poorly explained, unsatisfying and out of place" = Inconclusive.  If you finish a story, and say...."wtf happened derp?" The story is inconclusive.  Indoctrination theory IN AND OF ITSELF does not provide closure.......it provides a ROAD MAP that you can FOLLOW to TAKE you to the conclusive ending that everyone is wondering about.  The entire point of this thread is going over your head....said the cat in the hat.

But saying that Shepard either got indoctrinated and failed or that the story cuts off before the actual ending is more inconclusive. There is no satisfaction at all - failure or a cliffhanger. Why would you want to believe that?


Do you not remember getting owned by Morinth after porking her and having to start over so you don't step on that land mine that you had no idea would explode?  This story is about CHOICES......if you make the WRONG choice, you get reminded of it...and hopefully you go back and try a different route.  If you have half a brain to follow the FACTUAL evidence littered throughout the last 10 minutes of the game, you'll realize that inbedded is the right and wrong choice...if you make the wrong choice you dont get teh cutscene where shep is still alive.....if you make the right choice you do======> inconclusive wtf derp story.........SURPRISE bioware mind ****ed us and gives us an epilogue that shows what really happens if you READ the triggers and MAKE the right choice.


You mean the factual evidence of the game directly stating that Shepard defeated the Reapers?

What is this 'factual' evidence you claim to have? There is stuff that kind of supports it, but its hardly overwhelming evidence.

Modifié par Candidate 88766, 13 mars 2012 - 01:07 .


#298
CollegeLad

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hex23 wrote...

Some else odd I noticed, when Shep shoots Anderson he isn't physically hurt. When Shep is laying there after Anderson dies, his torso (where he shot Anderson) is bleeding.


yeah...I thought that was weird too...Does Shepard shoot himself in the process...or is it another wrinkle in the indoctrination?

#299
Spectre_Shepard

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i hope you're right OP.

God I hope you're right.

#300
XIXmaximus

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Modifié par XIXmaximus, 13 mars 2012 - 01:08 .