Proof Mass Effect 3 Endings Were Indoctrinations
#201
Posté 12 mars 2012 - 10:29
#202
Posté 12 mars 2012 - 10:30
Hardest. Day. Ever. Seriously, if you people knew all the stuff we are planning...you'd, we'll - hold onto your copy of me3 forever.
#203
Posté 12 mars 2012 - 10:30
Or its simply writing that was on a component used to build the Crucible, which is what Shepard is standing on - if you look around, its clearly not Citadel architecture at all, but more Alliance style.GOODKyle wrote...
ChuckNorris18 wrote...
what is 1m1?
Well if it is going to be incorporated into my theory...perhaps it is Shepard's mind or the Reapers' doing to warn or confuse him?
#204
Posté 12 mars 2012 - 10:33
Here's the link to the story http://playstationli...ferent-endings/
#205
Posté 12 mars 2012 - 10:33
#206
Posté 12 mars 2012 - 10:35
Different UI because things like health/powers/squadmates are no longer needed.segfaulthunter wrote...
It would have been great if you showed some more things that strongly suggest the theory, which is, different UI, infinite ammo, vision problems when talking to TIM, &c.
Infinite ammo because it would suck if you couldn't destroy the Reapers simply because you ran out of ammo.
Vision problems because TIM is controlling Shepard and Anderson briefly, and Bioware wanted to visibly communicate this to the player.
These only support the theory if you ignore the obvious explanations for them.
#207
Posté 12 mars 2012 - 10:36
AndersIsLush wrote...
I find it hard to believe bioware screwed us over like this. I mean aside from the ending, it was the best game I have ever played. If the ending was in shep's mind, a test of will. It plays out VERY well.
Now we just need some TRUE confirmation from Bioware at somepoint on what really is what, and hopefully...IF we're right about what this could be, an actual ending befitting this masterpiece of a series.
#208
Posté 12 mars 2012 - 10:37
Infinite ammo per clip isn't necessary for that, though; remember the Geth mission? You also had infinite ammo and no squadmates, but UI.Candidate 88766 wrote...
Different UI because things like health/powers/squadmates are no longer needed.
Infinite ammo because it would suck if you couldn't destroy the Reapers simply because you ran out of ammo.
Vision problems because TIM is controlling Shepard and Anderson briefly, and Bioware wanted to visibly communicate this to the player.
These only support the theory if you ignore the obvious explanations for them.
Vision problems, yea, that may be, but it all adds up to a most surreal experience.
Modifié par segfaulthunter, 12 mars 2012 - 10:39 .
#209
Posté 12 mars 2012 - 10:40
Candidate 88766 wrote...
Different UI because things like health/powers/squadmates are no longer needed.segfaulthunter wrote...
It would have been great if you showed some more things that strongly suggest the theory, which is, different UI, infinite ammo, vision problems when talking to TIM, &c.
Infinite ammo because it would suck if you couldn't destroy the Reapers simply because you ran out of ammo.
Vision problems because TIM is controlling Shepard and Anderson briefly, and Bioware wanted to visibly communicate this to the player.
These only support the theory if you ignore the obvious explanations for them.
yeah i would hardly call these the strongest arguments for the indoctrinated theory.
#210
Posté 12 mars 2012 - 10:41
Really, the only reason I still want to believe in continuation is that everything else was very carefully written and connected. So many references to ME1/ME2 including even subtle choices like kill or not Shiala and stuff like that.
#211
Posté 12 mars 2012 - 10:42
GOODKyle wrote...
Source: http://www.gamefaqs....rds/995487-mass -effect-3/62208604
Text:
my cousins husband works for bioware and i got some info this morning on the ending.
after shep is hit with the red beam he is indoctrinated by harbinger and its a hallucination of how shep thinks it would pan out, thats why anderson is there with you and your crew is magically teleported to the normandy on a planet and they all are safe, you will also see in the endings where shep lives that it shows him in a pile of rubble on earth and then he takes a breath for split second, my cousins husband also told me there will be dlc to continue the story in about a month.
As awesome as it would be to believe that, it's worth less than the electricity my cell phone uses to power itself down.
#212
Posté 12 mars 2012 - 10:42
I think those highly contribute to making the whole thing surreal, different, and they must be done on purpose. Plus: You only need a couple shots for the husks and one Marauder, other than that, the gun is just useless.eternalYouth304 wrote...
Candidate 88766 wrote...
Different UI because things like health/powers/squadmates are no longer needed.segfaulthunter wrote...
It would have been great if you showed some more things that strongly suggest the theory, which is, different UI, infinite ammo, vision problems when talking to TIM, &c.
Infinite ammo because it would suck if you couldn't destroy the Reapers simply because you ran out of ammo.
Vision problems because TIM is controlling Shepard and Anderson briefly, and Bioware wanted to visibly communicate this to the player.
These only support the theory if you ignore the obvious explanations for them.
yeah i would hardly call these the strongest arguments for the indoctrinated theory.
Modifié par segfaulthunter, 12 mars 2012 - 10:45 .
#213
Posté 12 mars 2012 - 10:48
It would look a bit weird if Shepard could keep pulling thermal clips out his ruined armour, so I understand the need for infinite ammo.segfaulthunter wrote...
Infinite ammo per clip isn't necessary for that, though; remember the Geth mission? You also had infinite ammo and no squadmates, but UI.Candidate 88766 wrote...
Different UI because things like health/powers/squadmates are no longer needed.
Infinite ammo because it would suck if you couldn't destroy the Reapers simply because you ran out of ammo.
Vision problems because TIM is controlling Shepard and Anderson briefly, and Bioware wanted to visibly communicate this to the player.
These only support the theory if you ignore the obvious explanations for them.
Vision problems, yea, that may be, but it all adds up to a most surreal experience.
Besides, the entire ending sequence being indoctrination induced hallucinations would be far worse than what we actually got. It would mean that, no matter what you do, the Reapers won. It invalidates everything. At least with the endings we got, there is hope. Species will recover independantly, re-uniting again when they are ready to do so. If it turned out Shepard was indoctrinated all along, then there is no hope at all. Shepard fell to the Reapers, and the Cycle continues. Bioware wouldn't do that. Despite the poor explanation of the endings, and the terrible Normandy crash, the endings give hope for the ME universe while providing absolute closure to Shepard's story.
#214
Posté 12 mars 2012 - 10:49
You CAN actually reload.Candidate 88766 wrote...
It would look a bit weird if Shepard could keep pulling thermal clips out his ruined armour, so I understand the need for infinite ammo.segfaulthunter wrote...
Infinite ammo per clip isn't necessary for that, though; remember the Geth mission? You also had infinite ammo and no squadmates, but UI.Candidate 88766 wrote...
Different UI because things like health/powers/squadmates are no longer needed.
Infinite ammo because it would suck if you couldn't destroy the Reapers simply because you ran out of ammo.
Vision problems because TIM is controlling Shepard and Anderson briefly, and Bioware wanted to visibly communicate this to the player.
These only support the theory if you ignore the obvious explanations for them.
Vision problems, yea, that may be, but it all adds up to a most surreal experience.
#215
Posté 12 mars 2012 - 10:52
segfaulthunter wrote...
I think those highly contribute to making the whole thing surreal, different, and they must be done on purpose. Plus: You only need a couple shots for the husks and one Marauder, other than that, the gun is just useless.eternalYouth304 wrote...
Candidate 88766 wrote...
Different UI because things like health/powers/squadmates are no longer needed.segfaulthunter wrote...
It would have been great if you showed some more things that strongly suggest the theory, which is, different UI, infinite ammo, vision problems when talking to TIM, &c.
Infinite ammo because it would suck if you couldn't destroy the Reapers simply because you ran out of ammo.
Vision problems because TIM is controlling Shepard and Anderson briefly, and Bioware wanted to visibly communicate this to the player.
These only support the theory if you ignore the obvious explanations for them.
yeah i would hardly call these the strongest arguments for the indoctrinated theory.
i'm not saying they're irrelevant, but i think the dreams getting progressively worse, being in contact with reaper artifacts, and the atmosphere of the Citadel at the end are all more relevant and harder to dismiss.
#216
Posté 12 mars 2012 - 10:52
Candidate 88766 wrote...
Besides, the entire ending sequence being indoctrination induced hallucinations would be far worse than what we actually got. It would mean that, no matter what you do, the Reapers won. It invalidates everything. At least with the endings we got, there is hope. Species will recover independantly, re-uniting again when they are ready to do so. If it turned out Shepard was indoctrinated all along, then there is no hope at all. Shepard fell to the Reapers, and the Cycle continues. Bioware wouldn't do that. Despite the poor explanation of the endings, and the terrible Normandy crash, the endings give hope for the ME universe while providing absolute closure to Shepard's story.
Well if you choose the destroy ending and have over 5000 war assets you get the 20 second footage of most likely Shepard taking a gasp of air. If my theory is correct, then he is still alive right before the indoctrination took him on the Citadel. Thus there is still work needing to be done.
#217
Posté 12 mars 2012 - 10:56
I'm not saying they are most important, they are just interesting supporting information, I think, and I would have liked them being discussed in the video.eternalYouth304 wrote...
i'm not saying they're irrelevant, but i think the dreams getting progressively worse, being in contact with reaper artifacts, and the atmosphere of the Citadel at the end are all more relevant and harder to dismiss.
Modifié par segfaulthunter, 12 mars 2012 - 10:56 .
#218
Posté 12 mars 2012 - 11:12
segfaulthunter wrote...
I'm not saying they are most important, they are just interesting supporting information, I think, and I would have liked them being discussed in the video.eternalYouth304 wrote...
i'm not saying they're irrelevant, but i think the dreams getting progressively worse, being in contact with reaper artifacts, and the atmosphere of the Citadel at the end are all more relevant and harder to dismiss.
I did say I felt like I was forgetting something and for people to give me feedback so that could/is a very important piece of evidence.
#219
Posté 12 mars 2012 - 11:14
viperabyss wrote...
Nefelius wrote...
All this "indoctrination" conspiracy theories are nothing but desperate wishful thinking. I mean come on how the fact that "kid disappeared the second u shoot that thing" proves this is a dream. Come on.
Unfortunately I have to agree with you. The video does point out some inconsistencies, but nothing out of the normal "human error" range.
Anderson was ahead of Shepard because they came out of two different places. They went in the same portal, but they came out of two exits, and Anderson was supposedly ahead of Shepard. That's why Shepard said "don't get too ahead of me".
Secondly, the breathing apparatus, as well as the supposed "smirk" on the child's face really doesn't prove anything.
Lastly, the lack of response from the ME3 dev team shows that it is more likely that the ending was intended to be the wrap up of the entire game. If it wasn't, Bioware would've announced something to clarify amid the outrage of gamers and loyal fans. In addition, the part condecending response from one of the ME3 writers also shows that they're pretty much settled on the ending as is.
It is extremely disappointing, and people are combing through every single piece of evidence to somehow cure their disappointment. I can definitely relate to that, and I definitely feel the massive let down. However, try to make sense out of something that was improperly designed and executed wouldn't make sense either.
Idk how you can refute evidence that is spread accross the GAME CODEX like it doesn't mean anything. This isn't speculatory denial and theorycraft, it is people who know the game gathering accurate information to formulate an educated guess as to what Bioware actually inteded for this ending. ME3 was a masterpiece of a game...just like the first two. It is ignorant to think that after 99% of the story was perfect, the last bit being a franchise killer. The evidence is real, all gathered from the game itself. The fact that the dev team hasn't commented on any of this yet is just to keep up this "suspense" until they release what everyone wanted in the first place. Think about it......after allt he outrage, after all the uproar....if Bioware did in fact do exactly what everyone is proposing (indoctrination) then releases FREE dlc for the TRUE ending....Bioware would more than likely be labeled the single most genius Gaming writers/producers of all time.
You can't put all these ducks in a line and not be fairly positive that it means exactly what it points to.
#220
Posté 12 mars 2012 - 11:16
#221
Posté 12 mars 2012 - 11:16
XIXmaximus wrote...
viperabyss wrote...
Nefelius wrote...
All this "indoctrination" conspiracy theories are nothing but desperate wishful thinking. I mean come on how the fact that "kid disappeared the second u shoot that thing" proves this is a dream. Come on.
Unfortunately I have to agree with you. The video does point out some inconsistencies, but nothing out of the normal "human error" range.
Anderson was ahead of Shepard because they came out of two different places. They went in the same portal, but they came out of two exits, and Anderson was supposedly ahead of Shepard. That's why Shepard said "don't get too ahead of me".
Secondly, the breathing apparatus, as well as the supposed "smirk" on the child's face really doesn't prove anything.
Lastly, the lack of response from the ME3 dev team shows that it is more likely that the ending was intended to be the wrap up of the entire game. If it wasn't, Bioware would've announced something to clarify amid the outrage of gamers and loyal fans. In addition, the part condecending response from one of the ME3 writers also shows that they're pretty much settled on the ending as is.
It is extremely disappointing, and people are combing through every single piece of evidence to somehow cure their disappointment. I can definitely relate to that, and I definitely feel the massive let down. However, try to make sense out of something that was improperly designed and executed wouldn't make sense either.
Idk how you can refute evidence that is spread accross the GAME CODEX like it doesn't mean anything. This isn't speculatory denial and theorycraft, it is people who know the game gathering accurate information to formulate an educated guess as to what Bioware actually inteded for this ending. ME3 was a masterpiece of a game...just like the first two. It is ignorant to think that after 99% of the story was perfect, the last bit being a franchise killer. The evidence is real, all gathered from the game itself. The fact that the dev team hasn't commented on any of this yet is just to keep up this "suspense" until they release what everyone wanted in the first place. Think about it......after allt he outrage, after all the uproar....if Bioware did in fact do exactly what everyone is proposing (indoctrination) then releases FREE dlc for the TRUE ending....Bioware would more than likely be labeled the single most genius Gaming writers/producers of all time.
You can't put all these ducks in a line and not be fairly positive that it means exactly what it points to.
Yeah it'd be stupid to think they did not expect this. Either way you don't do this to your fanbase, so whether or not they still have a plan they've lost my trust.
#222
Posté 12 mars 2012 - 11:23
However, the explanation in the video provides a great excuse for Bioware to release some DLC and treat these endings as dreams. In other words, the video gives them a way out on this issue so they don't look inept at writing.
#223
Posté 12 mars 2012 - 11:36
jb1983 wrote...
Let's be honest here - there's no way what is described in the video is what Bioware had planned. Those were meant to be the actual endings, not dreams.
However, the explanation in the video provides a great excuse for Bioware to release some DLC and treat these endings as dreams. In other words, the video gives them a way out on this issue so they don't look inept at writing.
lol wonder if I'd get anything out of that xD
#224
Posté 12 mars 2012 - 11:40
jb1983 wrote...
Let's be honest here - there's no way what is described in the video is what Bioware had planned. Those were meant to be the actual endings, not dreams.
Clearly that argument convinced us all. Quick guys abandon ship! ¬¬
#225
Posté 12 mars 2012 - 11:42
So you think that Bioware would end the game before the actual end of the story?GOODKyle wrote...
Candidate 88766 wrote...
Besides, the entire ending sequence being indoctrination induced hallucinations would be far worse than what we actually got. It would mean that, no matter what you do, the Reapers won. It invalidates everything. At least with the endings we got, there is hope. Species will recover independantly, re-uniting again when they are ready to do so. If it turned out Shepard was indoctrinated all along, then there is no hope at all. Shepard fell to the Reapers, and the Cycle continues. Bioware wouldn't do that. Despite the poor explanation of the endings, and the terrible Normandy crash, the endings give hope for the ME universe while providing absolute closure to Shepard's story.
Well if you choose the destroy ending and have over 5000 war assets you get the 20 second footage of most likely Shepard taking a gasp of air. If my theory is correct, then he is still alive right before the indoctrination took him on the Citadel. Thus there is still work needing to be done.





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