Cutscene's Not Working Properlly.
#1
Posté 27 novembre 2009 - 04:27
Ok, I've been following St4rdogs tutorials and I'm having a bit of trouble with cutscenes. For some reason after followign all of his instruction when the cutscene triggers in the game, the screen goes black and blue apart from my character, who proceeds to paly the correct animations, but with none of the camera angles and the area ahs dissapeared.
After this he is standing in front of the trigger again.
Any clues on why this happens? It's never happened on an in game cutscene.
#2
Posté 27 novembre 2009 - 04:30
#3
Posté 27 novembre 2009 - 04:33
#4
Posté 27 novembre 2009 - 04:49
#5
Posté 27 novembre 2009 - 04:51
#6
Posté 27 novembre 2009 - 05:47
Beerfish wrote...
Should work if they are in the same area. Cutscenes do not function correctly if the cutscene is in a different area than the one it is triggered I have found in the past. Double check the script that starts the cutscene for proper area tags and such.
Hmm, that could explain why the room never rendered right. I was using the trigger in my house which played a cutscene in a different area... Must investigate! lol
#7
Posté 27 novembre 2009 - 06:02
#8
Posté 27 novembre 2009 - 10:18
Beerfish wrote...
I believe that you will have to 'jump' the player to a seperate area if you wish to have a cutscene in a totally different location. I might be wrong about this but it will have to be investigate.
But it's in the same... place...
#9
Posté 27 novembre 2009 - 10:24
#10
Posté 27 novembre 2009 - 10:32
Beerfish wrote...
The cutscene you have created is using the same area as where the trigger is to create the cutscene? Must be something else in that case. I haven't tried making any new cutscenes in a while so perhaps I'll experiment this weekend if I get the chance.
The trigger is in the same place as the cutscene which in involves the pc walking down some stairs.
#11
Posté 28 novembre 2009 - 07:56
Beerfish wrote...
I believe that you will have to 'jump' the player to a seperate area if you wish to have a cutscene in a totally different location. I might be wrong about this but it will have to be investigate.
I think the problem might be with the loading. For instance when your module loads it loads the area you start in, then lets say you have it jump to a cutscene imeditately. It hasn't had time to load the lighting and what not for the cutscene area and thats what makes it dark.
Im not 100% on this, but thats my guess so far on what will mess up your cutscene's if you have them in a different area.
A possible work around for this would be. Create a second module with all the assets you need for the cutscene, create the cutscene, in that area and have your character load into that area. Record the cutscene using something such as FRAPS.. getting the best framerate will running at your highest you can (can cause a severe pc bogdown) start recording the video as soon as the cutscene loads and then finish recording as it ends. Do some edits or w/e if you need to then go to www.radgametools.com/bnkdown.htm and download the RAD tools. Open it up and compress your video/convert it to a .bik . Once doing so open up the toolset and go back to your real mod, create a cutscene and click on the master add a track and then go to add action or w/e it is and do play a .bik. This should work (havent tried it but plan on it) and it should show your cutscene without it actually being a scripted cutscene.





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