Is Dex > Constitution for tank now?
#1
Posté 27 novembre 2009 - 04:27
#2
Posté 27 novembre 2009 - 04:35
#3
Posté 27 novembre 2009 - 04:40
Seems to me high Dexterity is a very efficient defensive measure vs. easier opponents. Unless you can get an extraordinary high Defense though, the harder mobs are still likely to hit you reliably. Also, Defense/Dexterity builds are by nature vulnerable to random bad luck. For a teams main tank I'd prefer reliable and steady incoming damage rather than very little but sudden spiking damage.
#4
Posté 27 novembre 2009 - 04:43
#5
Posté 27 novembre 2009 - 04:45
Seraphael wrote...
I have little experience with actual gameplay so far, but looking at the numbers I wouldn't recommend it.
Seems to me high Dexterity is a very efficient defensive measure vs. easier opponents. Unless you can get an extraordinary high Defense though, the harder mobs are still likely to hit you reliably. Also, Defense/Dexterity builds are by nature vulnerable to random bad luck. For a teams main tank I'd prefer reliable and steady incoming damage rather than very little but sudden spiking damage.
Nah. Base HP is high enough you don't really have to worry about "spike" damage killing you. Healing scales so poorly that I think dodging is more important.
#6
Posté 27 novembre 2009 - 04:45
But honestly I've largely ignored con throughout the game and been fine.
#7
Posté 27 novembre 2009 - 04:50
soteria wrote...
Seraphael wrote...
I have little experience with actual gameplay so far, but looking at the numbers I wouldn't recommend it.
Seems to me high Dexterity is a very efficient defensive measure vs. easier opponents. Unless you can get an extraordinary high Defense though, the harder mobs are still likely to hit you reliably. Also, Defense/Dexterity builds are by nature vulnerable to random bad luck. For a teams main tank I'd prefer reliable and steady incoming damage rather than very little but sudden spiking damage.
Nah. Base HP is high enough you don't really have to worry about "spike" damage killing you. Healing scales so poorly that I think dodging is more important.
This is correct. Mobs don't go around Mortal Striking people in this game. Most damage is steady, and, as you said, cannot be outhealed unless 1) the character being healed has a ton of armor and 2) some of those hits are mitigated through dodge.
As for magic ("can't dodge fireballs"): focus fire mages down first, always. There are so many insta-gimp abilities in this game to choose from (Crushing Prison, Force Field, Arrow of Slaying, etc.).
#8
Posté 27 novembre 2009 - 06:05
#9
Posté 27 novembre 2009 - 06:10
Con is only good it you boost it a lot. About 2 per level. And you can only do that on your dog or Shale
For humaniods go with Dex..
#10
Posté 27 novembre 2009 - 06:18
Bluesmith wrote...
CON is one of the least useful stats in the game. +5HP/CON is nothing. Focus on AC and defense (DEX). It is entirely possible to go through nightmare without increasing CON beyond whatever gains you get through gear.
I agree with this. Having an extra 30 hitpoints, vs avoiding a hit for 90 damage.... Dex tanks are great. Its not a horrible idea to dump some into Con, but the returns for it aren't great. You really just need enough Con to survive getting picked up, more than that is kind of a waste in my opinion, especially with the quick reuse timer on potions.
/shrug. Alister in my current all melee playthrough, avoides a ton of damage with high dex, much more succesful than my last playthrough where I built him as a hit point sponge.
Once you get into the 2nd halfish of the game, you start getting a lot of enemies swinging big slow 2 handers that hit like trucks. Avoiding even one of those swings and negating that damage is worth more than about 10 full levels of pumping con.
#11
Posté 27 novembre 2009 - 06:19
Con is only good it you boost it a lot. About 2 per level. And you can only do that on your dog or Shale for 100 HP in 10 levels.
For humaniods go with Dex.
#12
Posté 28 novembre 2009 - 01:46
#13
Posté 28 novembre 2009 - 01:57
#14
Posté 28 novembre 2009 - 02:00
YR_Lim wrote...
Has anyone completed nightmare without putting points in con?
I'm near the end of the game (don't wanna do the final stage until DLC comes along, hopefully next week), and I've not spend 1 point in CON with any of my guys and I do just fine.
And trust me guys... DEX tank > CON tank in nightmare. Enemy mages are EASILY neutralized via anti-magic ward, neutralization glyph, or spell clash. Enemy damage hits like a truck, so your high armor isn't nearly as effective as it is in lower difficulties. Spell healing is gimped as well in nightmare, so keeping your CON tank is an uphill battle.
People who have tried DEX tanks are also in agreement that they're generally superior. Heck, there was this one person who wanted to do a DEX DW tank because in his previous playthrough, his CON Alistair wasn't nearly tanking as well as his DEX Zevran.
And whoever said that bosses will still hit DEX tanks is plain wrong. My Alistair just stands in front of Gaxkang (let alone regular Revenants) and he just dodges almost all his melee attacks. All he has is heroic defense on; I don't even bother using Glyph of Warding (to the point that in future playthroughs, I won't invest in the Glyph line).
#15
Posté 28 novembre 2009 - 02:12
My 2nd playthrough on nightmare i'm pretty steady and all my chars have 20 constitution and my main has 26 and after mage tower i'll have over 30 const and don't need healing potions on nightmare.
On nightmare on my 1st playthrough i noticed my rogue could tank with 40 dex and 10 constitution. I put 20 strength for drake armour and the rest into cunning for the wardens keep damage bonus.
Modifié par emontyj, 28 novembre 2009 - 02:17 .
#16
Posté 28 novembre 2009 - 02:18
#17
Posté 28 novembre 2009 - 02:27
#18
Posté 28 novembre 2009 - 02:30
#19
Posté 28 novembre 2009 - 03:29
#20
Posté 28 novembre 2009 - 03:34
#21
Posté 28 novembre 2009 - 03:37
#22
Posté 28 novembre 2009 - 03:42
if you gave her dex it's worth a try... but i suggest you use the people who's voices you like the most.
#23
Posté 28 novembre 2009 - 03:58
For a Con tank to work, you'll never to drop 2-3 points a level. Only non-armor tanks could do that.
#24
Posté 28 novembre 2009 - 04:24
emontyj wrote...
If you are using potions, your chars only need 10 constitution. If you play without potions then constitution is just as important as the other stats.
My 2nd playthrough on nightmare i'm pretty steady and all my chars have 20 constitution and my main has 26 and after mage tower i'll have over 30 const and don't need healing potions on nightmare.
On nightmare on my 1st playthrough i noticed my rogue could tank with 40 dex and 10 constitution. I put 20 strength for drake armour and the rest into cunning for the wardens keep damage bonus.
Eh? What do potions have to do with whether or not consitution is good for tanking? I'm playing on Nightmare, and I pretty much never use them on my tank. Regeneration + Heal is enough to keep me up. If anything, higher dexterity = less damage taken = less need for potions.
What I *would* say consitution is good for is surviving curse of mortality, but that's about it (and you don't even really need it for that).
#25
Posté 28 novembre 2009 - 04:51
On my 2nd play, i want to be a warrior. Dual wield. In what stats I need to go? I would like to have a Strong, and HEALTHy PC
And, I'm planning Alister as a Tank, With high Dex. As you recommend.
Cheers.
Modifié par Iam2ugly, 28 novembre 2009 - 04:53 .





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