At this point, it's pretty much impossible to get the 5000 EMS points you need, for the absolute "best ending". This goes against everything we were promised by Bioware in various interviews and on twitter. Yes, reaching the 5000 mark may be possible, if you follow a VERY linear path and do some VERY terrible things, that would be totally out of character for many's Sheps!
Why is there no way to raise the readiness in the singleplayer portion of the game?! Like, Collecting stuff like statues and other artifacts for the species, shouldn't that increase the readiness? It even says in the game, that these objects will 'remind the volus why they fight' and so forth. It would make a lot more sense.
At this point, everyone who don't want to play the MP, will always have to look at that 50% half filled bar on the war assets screen no matter what they do. How is that fair? Bioware promised us that MP would be a way for some to reach the best ending, without completing the SP 100%. And that's fair enough. But why do everyone else have to be punished like that? Why couldn't you (Bioware) not just leave the readiness at 100% at deafult, and then give the people who play MP an option to raise it to, let's say 150%?!
The current system is a mistake, and needs fixing. Either raise the default readiness to 100%, or up the values of all the different war assets.
That'll be all.
Modifié par The PLC, 12 mars 2012 - 12:26 .





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