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Bioware, please give us a way to raise the readiness in the singleplayer! (Or set the standard readiness level to 75% in a patch!)


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#51
N3GAT1VE_CR33P

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NeecHMonkeY wrote...

New Game Plus


Yep... this is definitely what NG+ means.

#52
kleindropper

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Femlob wrote...

kleindropper wrote...

So it is a Kobayshi Maru. I'm at TIM's base right now, has anybody figured out how to manually enter your EMS in the data files? I know that's cheating but I'm never going to play MP.


Use Gibbed's ME3 save editor (dev builds found here). It allows you to alter the values of collected War Assets, among a few other things. Easier than editing the coalesced.bin.


Thanks, that will likely solve the problem for me.  And a special thank you to James T Kirk as well "I don't believe in the no-win scenario." 

#53
submarinex1

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read proper forum posts Is your friend, its all ready been explained you don't need to play multiplayer to allow what people call perfect ending.

#54
Femlob

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submarinex1 wrote...

read proper forum posts Is your friend, its all ready been explained you don't need to play multiplayer to allow what people call perfect ending.


It is theoretically possible, but I have yet to see a step-by-step guide to scoring 4,000+ EMS. I'd prefer it if I didn't have to write it myself.

#55
OdanUrr

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submarinex1 wrote...

read proper forum posts Is your friend, its all ready been explained you don't need to play multiplayer to allow what people call perfect ending.


If you're referring to this post, it is pretty vague and doesn't even explain the EMS formula:

EMS = WA * GR (%)

Furthemore, nobody has, so far, provided conclusive evidence that you can reach 4000+ EMS by playing SP alone.

#56
kleindropper

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These numbers should be able to be quantified. What are the chances of making all the correct decisions to achieve a proper ending vs playing MP? I'm guessing that for a SP it may be as low as 1-5% and someone using MP its close to 100%

#57
submarinex1

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as far as I could tell it would be from doing all the side missions and not just main story lines like some muppets will do then complain they didn't have enough, bit like in games like dragon age where they skip everything but main then complain game is to short.

#58
OdanUrr

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submarinex1 wrote...

as far as I could tell it would be from doing all the side missions and not just main story lines like some muppets will do then complain they didn't have enough, bit like in games like dragon age where they skip everything but main then complain game is to short.


That is how I expected it would work, but it doesn't.

#59
Pani Mauser

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submarinex1 wrote...

as far as I could tell it would be from doing all the side missions and not just main story lines like some muppets will do then complain they didn't have enough, bit like in games like dragon age where they skip everything but main then complain game is to short.


Done all side quest, done all small dialogs on Citadel, scanned 100% of galaxy  (checked guides so I'm not missing anything), have both Salarians and Krogan, both Geth and Quarians. And still lack about 300 points to get 4k of EMS.

So unless you have a screenshot with you having over 4k EMS without any multyplayer or a detailed guide which lists every possible war asset and its value, excuse me if I don't take your word over my own experience. 

Modifié par Babe Mause, 12 mars 2012 - 01:24 .


#60
Fliprot

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You have to save Anderson at the end? Wow! Thanks for the spoilers!

#61
OdanUrr

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Babe Mause wrote...

So unless you have a screenshot with you having over 4k EMS without any multyplayer or a detailed guide which lists every possible war asset and its value, excuse me if I don't take your word over my own experience. 


Have at it.:D

Modifié par OdanUrr, 12 mars 2012 - 01:29 .


#62
mslowe7187

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jimbo32 wrote...

It's impossible to get 4000+ EMS with an imported ME2 save. Impossible. Is that clear enough?

Gathering all available assets from scanning etc and making all the "correct" choices (as far as assets are concerned) nets you a TMS of approximately ~7400. With a readiness of 50% (no MP), you're well short of 4k EMS.

Apparently, it's possible to hit 4k with an imported ME3 save (new game +).


Im sorry but you're just wrong.  I had around 4,200 EMS on my first imported ME2 save, at 50%

Modifié par mslowe7187, 12 mars 2012 - 01:47 .


#63
OdanUrr

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mslowe7187 wrote...

jimbo32 wrote...

It's impossible to get 4000+ EMS with an imported ME2 save. Impossible. Is that clear enough?

Gathering all available assets from scanning etc and making all the "correct" choices (as far as assets are concerned) nets you a TMS of approximately ~7400. With a readiness of 50% (no MP), you're well short of 4k EMS.

Apparently, it's possible to hit 4k with an imported ME3 save (new game +).


Im sorry but you're just wrong.  I had around 4,200 EMS on my first imported ME2 save, at 50%


Apps (FB, iPhone, etc.) can have an impact on your WA. In any event, a pic would be nice.

#64
mslowe7187

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OdanUrr wrote...

mslowe7187 wrote...

jimbo32 wrote...

It's impossible to get 4000+ EMS with an imported ME2 save. Impossible. Is that clear enough?

Gathering all available assets from scanning etc and making all the "correct" choices (as far as assets are concerned) nets you a TMS of approximately ~7400. With a readiness of 50% (no MP), you're well short of 4k EMS.

Apparently, it's possible to hit 4k with an imported ME3 save (new game +).


Im sorry but you're just wrong.  I had around 4,200 EMS on my first imported ME2 save, at 50%


Apps (FB, iPhone, etc.) can have an impact on your WA. In any event, a pic would be nice.

Ah crap I was mistaken, I had like 3,800 but I had my EMS at like 56%or 57%. Sorry!!



#65
Renegade Alchemist

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I am facing the same thing. Imported the past two games, did all possible side quests and Artifact searches. EMS at 3,200. I may be able to gain more by searching planets.
No way a 4000 is possible.

#66
mslowe7187

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Renegade Alchemist wrote...

I am facing the same thing. Imported the past two games, did all possible side quests and Artifact searches. EMS at 3,200. I may be able to gain more by searching planets.
No way a 4000 is possible.


Yeah I think to hit 4,000 you have to literally 100% the whole game. I missed a few citadel quests that got locked but I did everything else and ended with 3,800 EMS.  But I just spent about an hour in MP raising my %, so it was all good at that point.  MP is awesome anyway IMO

#67
OdanUrr

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@mslowe7187: Honest mistake, don't worry about it.;)

Modifié par OdanUrr, 12 mars 2012 - 02:06 .


#68
Zealuu

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What should be altered is the readiness decay. - 3% of total readiness every day is already pretty harsh, and will be much worse a year or two down the line.

#69
Guest_The PLC_*

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Zealuu wrote...

What should be altered is the readiness decay. - 3% of total readiness every day is already pretty harsh, and will be much worse a year or two down the line.

What should be altered is the base readiness percentage..

#70
Zealuu

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Well, yeah, that too. But now that I have it at 100 (oh wait 97), I'd like it to stay in the 90s for more than a couple of days.

#71
ChipSet

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The PLC wrote...

Zealuu wrote...

What should be altered is the readiness decay. - 3% of total readiness every day is already pretty harsh, and will be much worse a year or two down the line.

What should be altered is the base readiness percentage..


Agreed , but  Bioware continues to claim that it’s possible to get the 'perfect' ending  without participating in  multiplayer...So I wouldn’t hold my breath for a fix .

#72
Michel1986

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Sardart wrote...

Lots of people without even touching MP have gotten 5000+ EMS needed. And they followed their own paths, without guides or knowing anything about the results.
Trolling complaints afaik.


Screenshots or it didn't happen.

#73
Fredvdp

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My concern is that in ten years the multiplayer servers may be offline. How will we increase readiness then? Ini tweaks? I think at some point there should be DLC to increase readiness in offline mode. At the moment I think multiplayer is a fun way to increase it but I doubt it will work for a very long time.

#74
Giga Drill BREAKER

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I agree with op, some of us don't want to play MP and yet we have to, to get the Shepard lives ending, I finished the game with over 4100 and had the convo with Anderson and yet I didn't get the lives ending, also I had to play MP just to get 4000 because just before the point of no return i had 3458, this is ridiculous, I find it hard to believe MP was an afterthought for ME3

#75
Wise Men

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ItsFreakinJesus wrote...

The PLC wrote...

Hello Bioware.

At this point, it's pretty much impossible to get the 5000 EMS points you need, for the absolute "best ending". This goes against everything we were promised by Bioware in various interviews and on twitter. Yes, reaching the 5000 mark may be possible, if you follow a VERY linear path and do some VERY terrible things, that would be totally out of character for many's Sheps!

Why is there no way to raise the readiness in the singleplayer portion of the game?! Like, Collecting stuff like statues and other artifacts for the species, shouldn't that increase the readiness? It even says in the game, that these objects will 'remind the volus why they fight' and so forth. It would make a lot more sense.

At this point, everyone who don't want to play the MP, will always have to look at that 50% half filled bar on the war assets screen no matter what they do. How is that fair? Bioware promised us that MP would be a way for some to reach the best ending, without completing the SP 100%. And that's fair enough. But why do everyone else have to be punished like that? Why couldn't you (Bioware) not just leave the readiness at 100% at deafult, and then give the people who play MP an option to raise it to, let's say 150%?!

The current system is a mistake, and needs fixing. Either raise the default readiness to 100%, or up the values of all the different war assets. 

That'll be all.

The fact that you can't simply choose one path to get max anything is actually perfect.  I love how that happened, and I love that, as a result of it, my initial run had probably the bleakest chance of success possible. 

If you want max readiness, make tough decisions or cheat and play multiplayer.  Any other way would make the entire system kind of unnecessary. 


Well said.  I also love this new system.  I love that it's difficult to max out everything.  I think that this is the first game of the series to really create a heavy sense of importance and weight to your choices.  It makes it even more interesting that you can't just max out everything to achieve the "perfect level of rediness".  They actually make it difficult.  Cool stuff.