I agree that the fact that something all the way back from 1 can improve or ruin or chances for the perfect ending in 3 is cool as heck. So far though, we still haven't seen any proof that getting your EMS to 5000 is possible without touching the MP.Wise Men wrote...
ItsFreakinJesus wrote...
The fact that you can't simply choose one path to get max anything is actually perfect. I love how that happened, and I love that, as a result of it, my initial run had probably the bleakest chance of success possible.The PLC wrote...
Hello Bioware.
At this point, it's pretty much impossible to get the 5000 EMS points you need, for the absolute "best ending". This goes against everything we were promised by Bioware in various interviews and on twitter. Yes, reaching the 5000 mark may be possible, if you follow a VERY linear path and do some VERY terrible things, that would be totally out of character for many's Sheps!
Why is there no way to raise the readiness in the singleplayer portion of the game?! Like, Collecting stuff like statues and other artifacts for the species, shouldn't that increase the readiness? It even says in the game, that these objects will 'remind the volus why they fight' and so forth. It would make a lot more sense.
At this point, everyone who don't want to play the MP, will always have to look at that 50% half filled bar on the war assets screen no matter what they do. How is that fair? Bioware promised us that MP would be a way for some to reach the best ending, without completing the SP 100%. And that's fair enough. But why do everyone else have to be punished like that? Why couldn't you (Bioware) not just leave the readiness at 100% at deafult, and then give the people who play MP an option to raise it to, let's say 150%?!
The current system is a mistake, and needs fixing. Either raise the default readiness to 100%, or up the values of all the different war assets.
That'll be all.
If you want max readiness, make tough decisions or cheat and play multiplayer. Any other way would make the entire system kind of unnecessary.
Well said. I also love this new system. I love that it's difficult to max out everything. I think that this is the first game of the series to really create a heavy sense of importance and weight to your choices. It makes it even more interesting that you can't just max out everything to achieve the "perfect level of rediness". They actually make it difficult. Cool stuff.
Bioware, please give us a way to raise the readiness in the singleplayer! (Or set the standard readiness level to 75% in a patch!)
#76
Guest_The PLC_*
Posté 12 mars 2012 - 03:02
Guest_The PLC_*
#77
Posté 12 mars 2012 - 03:09
Femlob wrote...
kleindropper wrote...
So it is a Kobayshi Maru. I'm at TIM's base right now, has anybody figured out how to manually enter your EMS in the data files? I know that's cheating but I'm never going to play MP.
Use Gibbed's ME3 save editor (dev builds found here). It allows you to alter the values of collected War Assets, among a few other things. Easier than editing the coalesced.bin.
Like this guy said, just use the save editor.. you can boost your EMS to any number you want with it, whoop whoop.. no multiplayer required.
#78
Posté 12 mars 2012 - 03:20
I got my Galactic Readiness to 100% just in case, as well.
It's really not that hard by getting all of the war assets and doing well off enough to get all of the fleets..
#79
Guest_The PLC_*
Posté 12 mars 2012 - 03:24
Guest_The PLC_*
You got 7k EMS 'easily enough' because your readiness were at 100%. Why is this so hard to understand for some people?Influxive wrote...
I don't understand how you believe it's impossible to get over 5k EMS. I had well over 7k EMS easily enough.
I got my Galactic Readiness to 100% just in case, as well.
It's really not that hard by getting all of the war assets and doing well off enough to get all of the fleets..
YES! The MP is great fun, and no I don't plan to ignore it. I'm just wondering why Bioware promised us that we would be able to get the best ending by doing a complete playthrough, when that is clearly not the case (so far.) Many people have completed EVERYTHING in the game, and their EMS still wasn't high enough. So unless some of all these people who claims that it's possible provides us with a screenshot of their War Assets menu. I don't believe them.
#80
Posté 12 mars 2012 - 03:28
The PLC wrote...
You got 7k EMS 'easily enough' because your readiness were at 100%. Why is this so hard to understand for some people?Influxive wrote...
I don't understand how you believe it's impossible to get over 5k EMS. I had well over 7k EMS easily enough.
I got my Galactic Readiness to 100% just in case, as well.
It's really not that hard by getting all of the war assets and doing well off enough to get all of the fleets..
YES! The MP is great fun, and no I don't plan to ignore it. I'm just wondering why Bioware promised us that we would be able to get the best ending by doing a complete playthrough, when that is clearly not the case (so far.) Many people have completed EVERYTHING in the game, and their EMS still wasn't high enough. So unless some of all these people who claims that it's possible provides us with a screenshot of their War Assets menu. I don't believe them.
I had 6900 something before the Cerberus mission, and before I touched Multiplayer.
It was pretty clearly explained in my post, so why is it so hard for you to understand?
#81
Posté 12 mars 2012 - 03:28
Influxive wrote...
I don't understand how you believe it's impossible to get over 5k EMS. I had well over 7k EMS easily enough.
I got my Galactic Readiness to 100% just in case, as well.
It's really not that hard by getting all of the war assets and doing well off enough to get all of the fleets..
The problem about this is - without even touching the multiplayer you were still missing 1000 War assets to achieve the "best" possible ending as they would count for only 50% then... making it only 3500 in the end.
A minimum of 4000 EMS is reguired to achieve the "best" possible ending IF you are full renegade / paragon. Making it a minimum of 8000 war assets needed which are really really hard - maybe impossible to get if you haven't made the right decisions in ME1 and 2.
If you are not full paragon / renegade 5000 EMS are reguired.. meaning 10.000 war assets without touching the mp - which is impossible to achieve as far as i know.
Modifié par Mystic_Angel, 12 mars 2012 - 03:34 .
#82
Guest_The PLC_*
Posté 12 mars 2012 - 03:29
Guest_The PLC_*
Could you perhaps post a screen then? Would be very much appreciated.Influxive wrote...
The PLC wrote...
You got 7k EMS 'easily enough' because your readiness were at 100%. Why is this so hard to understand for some people?Influxive wrote...
I don't understand how you believe it's impossible to get over 5k EMS. I had well over 7k EMS easily enough.
I got my Galactic Readiness to 100% just in case, as well.
It's really not that hard by getting all of the war assets and doing well off enough to get all of the fleets..
YES! The MP is great fun, and no I don't plan to ignore it. I'm just wondering why Bioware promised us that we would be able to get the best ending by doing a complete playthrough, when that is clearly not the case (so far.) Many people have completed EVERYTHING in the game, and their EMS still wasn't high enough. So unless some of all these people who claims that it's possible provides us with a screenshot of their War Assets menu. I don't believe them.
I had 6900 something before the Cerberus mission, and before I touched Multiplayer.
It was pretty clearly explained in my post, so why is it so hard for you to understand?
#83
Posté 12 mars 2012 - 03:31
The PLC wrote...
Could you perhaps post a screen then? Would be very much appreciated.Influxive wrote...
The PLC wrote...
You got 7k EMS 'easily enough' because your readiness were at 100%. Why is this so hard to understand for some people?Influxive wrote...
I don't understand how you believe it's impossible to get over 5k EMS. I had well over 7k EMS easily enough.
I got my Galactic Readiness to 100% just in case, as well.
It's really not that hard by getting all of the war assets and doing well off enough to get all of the fleets..
YES! The MP is great fun, and no I don't plan to ignore it. I'm just wondering why Bioware promised us that we would be able to get the best ending by doing a complete playthrough, when that is clearly not the case (so far.) Many people have completed EVERYTHING in the game, and their EMS still wasn't high enough. So unless some of all these people who claims that it's possible provides us with a screenshot of their War Assets menu. I don't believe them.
I had 6900 something before the Cerberus mission, and before I touched Multiplayer.
It was pretty clearly explained in my post, so why is it so hard for you to understand?
I don't see how it'd be possible to show you that now, because even if I went back to the save before the mission, my Galactic Readiness is about 98% as I've been playing Multiplayer, so that'd take it into account, would it not?
#84
Posté 12 mars 2012 - 03:32
Influxive wrote...
I had 6900 something before the Cerberus mission, and before I touched Multiplayer.
It was pretty clearly explained in my post, so why is it so hard for you to understand?
6,900/2 = 3,450 < 4,000
Math. It works.
#85
Guest_The PLC_*
Posté 12 mars 2012 - 03:33
Guest_The PLC_*
If you're EMS was over 7000 before playing MP, your war assets has to be around 14000. So that shouldn't be a problem. Can't wait to see the picture.Influxive wrote...
The PLC wrote...
Could you perhaps post a screen then? Would be very much appreciated.Influxive wrote...
The PLC wrote...
You got 7k EMS 'easily enough' because your readiness were at 100%. Why is this so hard to understand for some people?Influxive wrote...
I don't understand how you believe it's impossible to get over 5k EMS. I had well over 7k EMS easily enough.
I got my Galactic Readiness to 100% just in case, as well.
It's really not that hard by getting all of the war assets and doing well off enough to get all of the fleets..
YES! The MP is great fun, and no I don't plan to ignore it. I'm just wondering why Bioware promised us that we would be able to get the best ending by doing a complete playthrough, when that is clearly not the case (so far.) Many people have completed EVERYTHING in the game, and their EMS still wasn't high enough. So unless some of all these people who claims that it's possible provides us with a screenshot of their War Assets menu. I don't believe them.
I had 6900 something before the Cerberus mission, and before I touched Multiplayer.
It was pretty clearly explained in my post, so why is it so hard for you to understand?
I don't see how it'd be possible to show you that now, because even if I went back to the save before the mission, my Galactic Readiness is about 98% as I've been playing Multiplayer, so that'd take it into account, would it not?
Modifié par The PLC, 12 mars 2012 - 03:34 .
#86
Posté 12 mars 2012 - 03:34
Influxive wrote...
I don't see how it'd be possible to show you that now, because even if I went back to the save before the mission, my Galactic Readiness is about 98% as I've been playing Multiplayer, so that'd take it into account, would it not?
As long as you didn't promote anyone from MP to SP, meaning all of your WA are from SP alone, then we can still divide your WA by half and find out.
#87
Posté 12 mars 2012 - 03:34
OdanUrr wrote...
Influxive wrote...
I had 6900 something before the Cerberus mission, and before I touched Multiplayer.
It was pretty clearly explained in my post, so why is it so hard for you to understand?
6,900/2 = 3,450 < 4,000
Math. It works.
The fact of the matter is that after the Cerberus mission, I had over 7k with the 100 you get fromt he Reaper heart war asset, and that was without touching multiplayer whatsoever.
#88
Guest_The PLC_*
Posté 12 mars 2012 - 03:36
Guest_The PLC_*
I'd love to see a screen of your war asset screen, if you have the time.Influxive wrote...
OdanUrr wrote...
Influxive wrote...
I had 6900 something before the Cerberus mission, and before I touched Multiplayer.
It was pretty clearly explained in my post, so why is it so hard for you to understand?
6,900/2 = 3,450 < 4,000
Math. It works.
The fact of the matter is that after the Cerberus mission, I had over 7k with the 100 you get fromt he Reaper heart war asset, and that was without touching multiplayer whatsoever.
#89
Posté 12 mars 2012 - 03:36
Influxive wrote...
The fact of the matter is that after the Cerberus mission, I had over 7k with the 100 you get fromt he Reaper heart war asset, and that was without touching multiplayer whatsoever.
EMS or WA?
#90
Posté 12 mars 2012 - 03:36
Influxive wrote...
OdanUrr wrote...
Influxive wrote...
I had 6900 something before the Cerberus mission, and before I touched Multiplayer.
It was pretty clearly explained in my post, so why is it so hard for you to understand?
6,900/2 = 3,450 < 4,000
Math. It works.
The fact of the matter is that after the Cerberus mission, I had over 7k with the 100 you get fromt he Reaper heart war asset, and that was without touching multiplayer whatsoever.
Thats not the problem actually.
The problem is that you were still far away from achieving the "best" possible ending as you would need 8000 war assets in the end to get 4000 EMS. Because without touching the MP everything counts for only 50%.
#91
Posté 12 mars 2012 - 03:38
Influxive wrote...
OdanUrr wrote...
Influxive wrote...
I had 6900 something before the Cerberus mission, and before I touched Multiplayer.
It was pretty clearly explained in my post, so why is it so hard for you to understand?
6,900/2 = 3,450 < 4,000
Math. It works.
The fact of the matter is that after the Cerberus mission, I had over 7k with the 100 you get fromt he Reaper heart war asset, and that was without touching multiplayer whatsoever.
You need 8000+ that's still quite a shortfall.
#92
Posté 12 mars 2012 - 03:40
Mystic_Angel wrote...
Influxive wrote...
OdanUrr wrote...
Influxive wrote...
I had 6900 something before the Cerberus mission, and before I touched Multiplayer.
It was pretty clearly explained in my post, so why is it so hard for you to understand?
6,900/2 = 3,450 < 4,000
Math. It works.
The fact of the matter is that after the Cerberus mission, I had over 7k with the 100 you get fromt he Reaper heart war asset, and that was without touching multiplayer whatsoever.
Thats not the problem actually.
The problem is that you were still far away from achieving the "best" possible ending as you would need 8000 war assets in the end to get 4000 EMS. Because without touching the MP everything counts for only 50%.
Then what is the "best" possible ending? Spoilers in which I explain mine below.
I chose Destroy, saw the Normandy land on the planet as Joker and my squad I had previous walked out, and then I saw Shep's body in the Citadel rubble as he took a breath.
Is that not the most complete ending you can have? And just for the sake of saying it, I went back as well and did the Synergy ending, saw Joker with his new eyes and green 'roadwork' on his skin, Edi and Liara, and I've noticed in other videos it just cuts right when the door opens.
#93
Guest_The PLC_*
Posté 12 mars 2012 - 03:41
Guest_The PLC_*
Well that is promising. Could you perhaps post an image of your war asset screen and put people's worries to rest then? I think many would appreciate that.Influxive wrote...
Mystic_Angel wrote...
Influxive wrote...
OdanUrr wrote...
Influxive wrote...
I had 6900 something before the Cerberus mission, and before I touched Multiplayer.
It was pretty clearly explained in my post, so why is it so hard for you to understand?
6,900/2 = 3,450 < 4,000
Math. It works.
The fact of the matter is that after the Cerberus mission, I had over 7k with the 100 you get fromt he Reaper heart war asset, and that was without touching multiplayer whatsoever.
Thats not the problem actually.
The problem is that you were still far away from achieving the "best" possible ending as you would need 8000 war assets in the end to get 4000 EMS. Because without touching the MP everything counts for only 50%.
Then what is the "best" possible ending? Spoilers in which I explain mine below.
..
#95
Posté 12 mars 2012 - 03:47
The PLC wrote...
Well that is promising. Could you perhaps post an image of your war asset screen and put people's worries to rest then? I think many would appreciate that.
I don't see a way of how I would be able to do so, playing it on the Xbox 360 and not having a camera to take a picture of that, you'll just have to take my word for it.
As I said, I had a little over 7k and I saw what is supposedly the 'best' ending and after I told my friend that we had made sure he got every war asset (as he wanted to see it as well, in person) and after we read the forum post that you did not have to have 100% GRL, we skipped that altogether on his and just went to the end and we saw the same on his playthrough.
#96
Posté 12 mars 2012 - 03:47
#97
Guest_The PLC_*
Posté 12 mars 2012 - 03:48
Guest_The PLC_*
#98
Posté 12 mars 2012 - 03:51
Influxive wrote...
Then what is the "best" possible ending? Spoilers in which I explain mine below.
I chose Destroy, saw the Normandy land on the planet as Joker and my squad I had previous walked out, and then I saw Shep's body in the Citadel rubble as he took a breath.
Is that not the most complete ending you can have? And just for the sake of saying it, I went back as well and did the Synergy ending, saw Joker with his new eyes and green 'roadwork' on his skin, Edi and Liara, and I've noticed in other videos it just cuts right when the door opens.
SPOILER WARNING
THIS LINK INCLUDES MAJOG SPOILERS OF MASS EFFECT 3's ENDING!
Deleted because it was read and is no longer necessary to be here.
If you still want to see it look for "Mass Effect 3 endings IGN" on google.
SPOILER END!
This site lists all the possible endings as far as i know.
Just look the
"With a readiness rating of 5,000"
up and you see what the "best" possible endings are.
They are not that much different but its about the principle for me.
As you said - you got your multiplayer Galactic readiness to 100% so you should have had the best possible to choose from in the end.
A player who would not have touched the MP would only get the ending with a little worse / less complete outcome than a perfect run with multiplayer assistance.
Modifié par Mystic_Angel, 12 mars 2012 - 05:28 .
#99
Posté 12 mars 2012 - 03:51
#100
Posté 12 mars 2012 - 03:52
Modifié par Mystic_Angel, 12 mars 2012 - 05:28 .





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