Bioware, please give us a way to raise the readiness in the singleplayer! (Or set the standard readiness level to 75% in a patch!)
#126
Posté 12 mars 2012 - 05:47
#127
Guest_Hello Man_*
Posté 12 mars 2012 - 05:51
Guest_Hello Man_*
#128
Posté 12 mars 2012 - 06:41
#129
Posté 12 mars 2012 - 06:52
#130
Posté 12 mars 2012 - 06:57
Tietj wrote...
...
But in a new game, those were the choices made, so it may be possible. I'm not sure if you can make peace between geth and quarians though. I'll do my best.
I've been led to believe it's not possible in a new, non-import game. Worked for my import, but I had been laying the groundwork between them, completed Tali's loyalty mission, and Legion's mission in a certain way in ME2.
Modifié par SidNitzerglobin, 12 mars 2012 - 06:58 .
#131
Posté 12 mars 2012 - 07:03
KBomb wrote...
jimbo32 wrote...
It's impossible to get 4000+ EMS with an imported ME2 save. Impossible. Is that clear enough?
Gathering all available assets from scanning etc and making all the "correct" choices (as far as assets are concerned) nets you a TMS of approximately ~7400. With a readiness of 50% (no MP), you're well short of 4k EMS.
Apparently, it's possible to hit 4k with an imported ME3 save (new game +).
Unfortunately, this isn't the case. Others who have tried New Game+ have stated that you do not accumulate any more EMS points by doing this.
If you are refering to imported saves then you are wrong, there are several choices in the game you simply can't do because of the stock choices from a brand new game. There are choices you can make if you made certain choices in the second game. I won't mention any of them since this thread is in the no spoilers part of the forum.
I did all but maybe 2 or 3 side quests (they failed because i missed the item needed during another quest) and got nowhere near enough ms, i even had readyness at 59% because i played a couple multiplayer games. When starting a new game in me3 without importing, i don't think it is possible to get enough resources without multiplayer to get the "best" ending.
#132
Posté 12 mars 2012 - 07:04
SidNitzerglobin wrote...
Tietj wrote...
...
But in a new game, those were the choices made, so it may be possible. I'm not sure if you can make peace between geth and quarians though. I'll do my best.
I've been led to believe it's not possible in a new, non-import game. Worked for my import, but I had been laying the groundwork between them, completed Tali's loyalty mission, and Legion's mission in a certain way in ME2.
You need to score a minimum of five out of seven "points" to be able to secure peace between the Geth and the Quarians, and of these seven points only two can be scored in Mass Effect 3; the others come from decisions imported from Mass Effect 2.
So, no, you cannot secure peace between the Geth and the Quarians without importing a Mass Effect 2 save.
#133
Posté 12 mars 2012 - 07:07
#134
Guest_The PLC_*
Posté 12 mars 2012 - 07:43
Guest_The PLC_*
Probably not. Bioware keeps saying that the game has more than enough war assets in SP alone to get the best ending, which is a big fat smelly lie.Renegade Alchemist wrote...
So are they gonna release a patch or anything to decrease the amount of EMS needed for the Best possible ending?
#135
Guest_The PLC_*
Posté 12 mars 2012 - 09:47
Guest_The PLC_*
#136
Posté 12 mars 2012 - 10:00
* I think it's a bad trick to play to a loyal SP fanbase: everything is played on a few dialog choices: make every one of these dialog choices - chosen on a very discretionay basis IMHO- and you may get 4k war assets in single player... even if you don't miss anything, if you don't play exactly as defined - and don't make/pass three critical but discretionay paragon persuade checks, one of them being very early in the game, you're screwed.
Modifié par Darth333, 12 mars 2012 - 10:10 .
#137
Guest_The PLC_*
Posté 12 mars 2012 - 10:04
Guest_The PLC_*
#138
Posté 12 mars 2012 - 10:11
DarkSpiral wrote...
........uh, I really hate to burst your bubble here, but I ended my first playthrough with over 6000 in military strength. And I never used the multiplayer (Galactic Readiness was at 50% in every theatre). And as for doing terrible things...I was almost entirely Paragon at the end of the game. So, I honeslt don't know what you did wrong.
Seeing how it is impossible for you to get 6000 EFFECTIVE military strength, you're wrong.
That 6000 of yours was worth 3000 EMS, you need 4000-5000 EMS to get the "best" ending.
So the ending you got is not the best one. But hearing how it all ends it would seem NOTHING is good about the endings.
#139
Posté 12 mars 2012 - 10:18
#140
Posté 12 mars 2012 - 10:29
BatmanPWNS wrote...
Seriously. DId they even need to make a Galactic Readiness? Why can't the asset be enough to win the war? What purpose does it serve except Bioware trying to force us to spend money on their useless ME3 apps or playing their MP 24/7 to get the best ending.
Officially the multiplayer and its galactic readiness component are there to offer us an additional possibility to gain assetss for the singleplayer if one doesnt like to do all the side quests / collecting.
But the way i see it rather forces players into the multiplayer if they plan to experience the "most complete ending" of the trilogy and by doing so lead them to the MP-Store which includes real-money packs to buy. (Bioware-point nonsense).
They can easily be bought by credits you get through playing the MP but there are always people buying it nontheless.
You also dont need to play the MP 24/7 to get enough war assets. One game takes about 20 minutes and you only need about 70-80% on the galactic readiness to get everything if you did collect enough war assets in the singleplayer.
Getting 3% GR for every game... that makes about 7-10 games a 20 minutes = 2 1/2 - 3 hours.
The real problem is: what is in 1-2-3 + years and people want to play the game again? Nobody will play the multiplayer any longer and it wont be possible to do so besides Bioware does something about it through patches or DLC.
Modifié par Mystic_Angel, 13 mars 2012 - 12:17 .
#141
Posté 13 mars 2012 - 12:12
The PLC wrote...
I think it's safe to say at this point, that MP did have quite an impact on the SP after all.
True.
#143
Posté 13 mars 2012 - 06:43
#144
Posté 13 mars 2012 - 06:48
#145
Posté 13 mars 2012 - 07:09
I did 8 passes at MP last night (5 were mission successes) IIRC and got my readiness to 81% from 50% starting from scratch w/ a level 1 Human Male Infiltrator. Each of the successes came in between 20-22 minutes. This bumped me up to ~4600 EMS.
I'm planning to do MP again tonight for a few hours to go ahead and grab the achievement for 100% readiness and get up over the 5000 EMS threshold.
My wild ass guesstimate is that w/ a bit of luck w/ the primitive match making system, most people w/ some basic shooter skills should be able to hit 100% readiness in a couple 3 - 4 hour MP sessions. I actually found it pretty fun for the 1st couple hours but it did start getting a bit repetitive after that.
I'm not trying to say that tying the available outcomes of the SP game to MP participation is a good/fair thing, just putting it out there that if you have online access and can/will grind through some MP immediately leading up to completing a SP campaign, it's not a horribly large investment of time to get to 100% readiness at present. Definitely far from requiring "24/7" MP play.
Modifié par SidNitzerglobin, 13 mars 2012 - 07:12 .
#146
Posté 13 mars 2012 - 07:21
EDIT: 7883 if you betray the Krogan with Wrex.
Modifié par OdanUrr, 13 mars 2012 - 07:31 .
#147
Posté 13 mars 2012 - 07:29
http://social.biowar...3/index/9665384
No comment?
#148
Posté 13 mars 2012 - 07:32
HozzMidnight wrote...
How come there are no Bioware comments responding to any of the many threads on this subject? What people are actually experiencing playing the game seems to contradict what Bioware posted previously, here:
http://social.biowar...3/index/9665384
No comment?
They'll probably release an update that will secretly patch the values of overall war assets.
#149
Posté 13 mars 2012 - 07:44
Such a terrible concept. Grinding multiplayer was a chore... and in the end the endings were basically the same anyways.
#150
Posté 13 mars 2012 - 07:59
So... where are all these hidden war assets? at no more than 100 EMS per war asset...
Modifié par Alocormin, 13 mars 2012 - 08:07 .





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