Is it the clunky, unresponsive controls?
Is it the Volus agent's ****** poor voice acting?
Is it the horrendous script?
Is it the X1 boss' frisbee attack of guaranteed death?
Is it the use of Paragon/Renegade options despite the fact there is zero benefit to going either side?
Mass Effect: Infiltrator - What's your favourite part of the game?
Débuté par
Goth Skunk
, mars 12 2012 08:01
#1
Posté 12 mars 2012 - 08:01
#2
Posté 12 mars 2012 - 02:05
It's definetly the inapp shop, spending up to $40 in a single player game that only costs $7 is as stupid as it sounds.
#3
Posté 20 mars 2012 - 04:55
The controls were a bit meh. They do their purpose on a larger screen but require those on a smaller device to strategically place their fingers and hope for the best when it comes to cover, hurdle, sprint as they are all assigned to the same side of the screen. I notice it is sometimes better to lightly adjust for cover, some force for the hurdle, and my finger is practically at the top of the screen for sprinting. Also the main character does run out of breath, so if you think you are sprinting and nothing is happening, that can sometimes be the case.
The volus was a neatly cheesy script but you kind of get used to it by the time you are done with XI.
The entire script itself was a bit holey, especially the transition from Cerberus Loyalist to Alliance Loyalist and then the end fight.
Definitely the frisbee attack of guaranteed death. Good fun when one hits you then you stumble backwards only for the other three to detonate all at once causing instant death. The only real way to get the upper hand is to just keep moving from cover to cover and once a side is out of cover to cloak and make a break for the next cover walls. Also once XI is really close to you that is when he decides to throw the frisbees, so it is sometimes better to take the back walls.
I was kind of hoping that the Paragon / Renegade / Ending would affect ME3 or at least a substantial amount of Readiness. Have to check if anything matters still so not 100% sure.
My favorite part would have to be the fact, tutorial and epilogue aside, that the entire game takes place in a Cerberus Base. Also the Intel you collect, if transferred to ME3, is only about 1 Intel = 0.50% Galactic Readiness.
The volus was a neatly cheesy script but you kind of get used to it by the time you are done with XI.
The entire script itself was a bit holey, especially the transition from Cerberus Loyalist to Alliance Loyalist and then the end fight.
Definitely the frisbee attack of guaranteed death. Good fun when one hits you then you stumble backwards only for the other three to detonate all at once causing instant death. The only real way to get the upper hand is to just keep moving from cover to cover and once a side is out of cover to cloak and make a break for the next cover walls. Also once XI is really close to you that is when he decides to throw the frisbees, so it is sometimes better to take the back walls.
I was kind of hoping that the Paragon / Renegade / Ending would affect ME3 or at least a substantial amount of Readiness. Have to check if anything matters still so not 100% sure.
My favorite part would have to be the fact, tutorial and epilogue aside, that the entire game takes place in a Cerberus Base. Also the Intel you collect, if transferred to ME3, is only about 1 Intel = 0.50% Galactic Readiness.
#4
Posté 20 mars 2012 - 02:13
My favorite part of me3 is ofc joker and edi..
sarcastically, my favorite part is how space is the perfect key to do everything or how amazingly deep they went with the dialog in me3 vs the other me games.. or how eager I am to buy from ashes
sarcastically, my favorite part is how space is the perfect key to do everything or how amazingly deep they went with the dialog in me3 vs the other me games.. or how eager I am to buy from ashes





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