Yes, the console versions are easier than the PC version. This was necessary partly because the change in the interface, and the way characters shift completely over to AI when you soul-jump to another party member, as opposed to the PC version, where characters retain their command queue and movement orders even after you have selected another party member.
Also, with the PC difficulty, it was very unforgiving on a 360 controller because you couldn't effectively control all the members of your party fast enough.
The amount of enemies in the game is more or less the same. They have been reduced somewhat, but the difficulty settings for the console also affect friendly fire, and damage mitigation. We found that these where the PC level of difficulty was particularly unforgiving. Because you can only move one character at a time in the console version, friendly fire damage from aoe spells (fireballs for example) had to be drastically reduced in all but the highest difficulties on console. On the PC, even on Normal, you can take some nasty damage from your own aoe spells if you aren't careful..
In short, both versions are good, but the PC is more Baldur's Gate 2 style with the ability to go top down, and because of the higher capacity for tactical strategy and a mouse interface, it is more difficult. The console version plays more like KOTOR, and is less about group tactics and more about the Player determining the greatest threats and dealing with them, while the AI controlled party members take out the rest.
Interesting.





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