Reasons why the ending is so disappointing:
* No matter what you choose, it feels like a failure (MOST IMPORTANT, imho)
The players have been following a story and fighting the reapers for 3 games. We have watched characters who are close friends die and cities on Earth and other planets burn to the Reapers, resulting in deaths of millions innocent lives. All that time, we carried on because the game had us believe it all would mean something in the end, there is still hope. But when we get to the end, we are greeted by "something" that admits to controlling the Reapers ("The Reapers are my solution. I control them."). This thing gives us 3 arbitrary choices and we are forced to take one of them. Why... why on earth would Shepard even believe anything this Reaper abomination says??? It casually says that various options will control the reapers, wipe out all synthetics, or (OMG..) re-write the genetic code of every creature in the galaxy. And I'm just expected to take its word that everything will be ok and be happy with it? Are we supposed to accept placing the fate of every species in the galaxy and everyone we care about at the mercy of this Reaper Mastermind?
Hell, no.
Also there's the part where with all Mass Relays destroyed, and not enough knowledge to build new ones, the galactic civilization is effectively finished. Galactic economies (what's left of them) all inevitably collapse / regress, countless people (including Shepard's alien friends) are stranded on foreign worlds with no way to get to their homes. And the poor Sol system, apparently, now must sustain trillions of alien soldiers who've come to fight the final battle here. Including the Quarians, and Salarians and Turians, who "cannot even eat the same food" (implying Earth food would not be suitable for at least one of them either). Is this the victory we were fighting for and sacrificed our Shepard's life for? Really?
* It contradicts the established ME1 canon
So, the thing controlling the Reapers is part of the Citadel. In that case, why would the Reapers need to leave one of their own (Sovereign) behind in the galaxy to monitor the "state of galactic civilization" and trigger the sending of the signal to dark space? What was the whole ME1 plot about? No explanation is given whatsoever.
(+ other plot holes listed in other threads, I'm too tired to look for them all...)
* Your decisions throughout the game (and the whole trilogy) have no impact on the ending you get.
The only thing (aside from the hidden ending where Shepard on the Citadel apparently survives... after we see the Citadel explode and crumble... no further comment) that seems to affect what ending you get is EMS (Effective Military Strength) value. You can unite the galaxy by saving the krogan and brokering peace between the Geth and the Quarians, you can seemingly doom the galaxy by making the worst playthrough ever - but in the end, your choices will be the same if you have gathered enough EMS when you reach the end. This is not what you promised us, Bioware.
* All endings look virtually the same.
Somewhat tied to the previous point, and deeper philosophical meanings in the choices aside, the endings are the same brief cinematic with different colors of the "pulse" explosion and minor details. Not much incentive to replay the game to reach other endings.
* The part where the Normandy is shown flying through the relay for some reason.
Last thing we know from the game, the Normandy was fighting for Earth with the fleet. Why would Joker suddenly abandon Earth and Shepard and flee? Just because he saw a strangely colored pulse emanating from the Crucible and got a bad feeling in his gut? It makes no sense. No explanation is given whatsoever.
* No real answers to all the questions about the Reapers.
This is the end, or so we were led to believe. We expected to to be able to learn something about the mysterious enemy we've been fighting. Instead we got several sentences from the Catalyst informing us that we're idiots and have been wrong in our assumptions all along. We are here to save all organic life, rejoice. Run along now and pick one of those 3 choices. Don't bother me while I'm enjoying this epic show of the galactic battle overhead.
* No exposition on what happens to our favorite characters
ME's focus (and its best part, like other Bioware games) has always been on characters. Everyone has their favourites. We've followed them through 3 amazing games (yes, I count ME3 as amazing, up until the Catalyst shows up and ruins everything). This is the end of the series, and time to say goodbye to our friends and LIs. The scene leading up to the final assault where my Shepard was slowly walking up to Anderson and speaking and saying goodbye to all his comrades along the way was AWESOME. But it's not enough. We need to see what happens to them as result of our choices. As it stands, we can only assume 2 of our final squadmates are wiped out by Harbinger's beam - until we miraculously see onf of them walking off the Normandy, totally unharmed. What happens to the rest of them is apparently "details lost to history", not important enough to be remembered by the Stargazer.
Bottom line:
Bioware, people are complaining so much because you've done a hell of a job getting people emotionally invested in the game - which is a great success. This game deserves a better ending, we know you can do better than this. Please, do not let us down in this way.
These videos sum the most important bits up pretty well:
Mass Effect 3 Ending: Tasteful, Understated Nerdrage
Mass Effect 3 Ending and Why We Hate It!
10 Reasons We Hate Mass Effect 3's Ending
*EDIT*: We now have official responses:
Casey Hudson (March 17): http://social.biowar...index/10089946
Ray Muzyka (March 21): http://blog.bioware....012/03/21/4108/
Modifié par pro5, 28 mars 2012 - 05:38 .





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